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Avowed, a TOW-like game from Obsidian

For discussing role-playing video games, you know, the ones with combat.
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Post by PixiGreen »

Rand wrote: February 14th, 2025, 08:03
The voice they chose for this Yatzli thing...
Oversexed pervert little old lady? Why?
It looks like they wanted a Hiravias 2.0. But since all warrior companions in RPGs are women now, I guess sex pests should be too. Seems just as fitting.

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Post by Roguey »

I love horny goblin women myself.

"Obsidian never used contractors before" is fake news, here's Outer Worlds https://www.mobygames.com/game/119143/t ... tform=true Various Virtuos studios, Exigent, Sperasoft down at the bottom. Chris Avellone discussed how Feargus was very cruel and demanding to outside contractors during his time at the studio, treating them how publishers treated him. These kinds of games just require a lot of people to make even if the people aren't particularly skilled.
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Post by junmarko »

Roguey wrote: February 14th, 2025, 12:17
These kinds of games just require a lot of people to make even if the people aren't particularly skilled.
Funny. Considering Bethesda was able to make Oblivion back in the day on a fraction of the budget and employees - complete with NPC Schedules, Day & Night, Crime + Punishment system etc.

It's like Citizen Kane in comparison to this tripe.

What the **** has happened?
Last edited by junmarko on February 14th, 2025, 12:28, edited 2 times in total.
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Post by gerey »

Roguey wrote: February 14th, 2025, 12:17
These kinds of games just require a lot of people to make even if the people aren't particularly skilled.
Skyrim was made by cca. 100 people. Avowed is smaller in scope than Skyrim.

You need a lot of bodies when all you hire are minorities, women and homosexuals, because they can do 1/4 of what a straight White man can accomplish in the same timeframe.
junmarko wrote: February 14th, 2025, 12:24
What the **** has happend?
Competency crisis. These companies are full of diversity hires.
Last edited by gerey on February 14th, 2025, 12:26, edited 1 time in total.
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Post by MrTwinkls »

junmarko wrote: February 14th, 2025, 12:24
Roguey wrote: February 14th, 2025, 12:17
These kinds of games just require a lot of people to make even if the people aren't particularly skilled.
Funny. Considering Bethesda was able to make Oblivion back in the day on a fraction of the budget and employees - complete with NPC Schedules, Day & Night, Crime + Punishment system etc.

It's like Citizen Kane in comparison to this tripe.

What the **** has happened?
Mandatory diversity seminars, ***** appreciation days, gay love chats and two minutes bigot hate screenings cut deeply into development funds and time.
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Post by Humbaba »

Roguey wrote: February 14th, 2025, 12:17
I love horny goblin women myself.
Updated my .txt
junmarko wrote: February 14th, 2025, 12:24
What the **** has happened?
Horny boomerlords exclusively hiring women.
wrote:
most entertaining poster? I vote for Humbaba.
wrote:
I love Humbaba's reviews
wrote:
I like Humbaba.
wrote:
you've all caused Humbaba to post something I agree with.
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Post by Envuen »

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Post by 1998 »

That would be actually an improvement relative to other gaymes.
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Post by Roguey »

junmarko wrote: February 14th, 2025, 12:24
Funny. Considering Bethesda was able to make Oblivion back in the day on a fraction of the budget and employees - complete with NPC Schedules, Day & Night, Crime + Punishment system etc.

It's like Citizen Kane in comparison to this tripe.

What the **** has happened?
Bethesda always had different priorities and there was quite a bit of controversy over what they promised in Oblivion and what they actually delivered.

It also helped that they were building off of Morrowind.
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Post by gastovski »

found interesting stuff

ilora is cait from fallout 4 and i dont know who other small blue creature is from atm
yellow haired women is ashley and blue/green man is garrus from mass effect
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Last edited by gastovski on February 14th, 2025, 18:02, edited 3 times in total.
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Post by ArcaneLurker »

Rand wrote: February 14th, 2025, 06:37
The running animation in first person has you visibly throwing your arms alternately ahead of you like an athlete doing a competition...

Oh, I recognise the voice of that fat anti-white *****.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by NotAI »

Somebody post a playthrough on Rumble. You'll be first and get all the views there.

I'm too bored to play this now.

Just read there is little to no reactivity. (Well expected that......)
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Post by Xenich »

Rand wrote: February 14th, 2025, 06:37
The running animation in first person has you visibly throwing your arms alternately ahead of you like an athlete doing a competition...

See *** run. Run *** run!
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Post by Xenich »

gastovski wrote: February 14th, 2025, 18:00
found interesting stuff

ilora is cait from fallout 4 and i dont know who other small blue creature is from atm
yellow haired women is ashley and blue/green man is garrus from mass effect
Image
Image
So they used a bunch of assets from previous games or they just copied them?
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Post by Xenich »

gerey wrote: February 14th, 2025, 12:25
Roguey wrote: February 14th, 2025, 12:17
These kinds of games just require a lot of people to make even if the people aren't particularly skilled.
Skyrim was made by cca. 100 people. Avowed is smaller in scope than Skyrim.

You need a lot of bodies when all you hire are minorities, women and homosexuals, because they can do 1/4 of what a straight White man can accomplish in the same timeframe.
junmarko wrote: February 14th, 2025, 12:24
What the **** has happend?
Competency crisis. These companies are full of diversity hires.
Used to be in various industries is they would have some token hires and place them under competent direction which would babysit them to make sure they produced within some practical realm. Then they convinced themselves they should place the incompetents in charge and they preceded to make sure everyone was incompetent like them which produces what you would expect.

Now even businesses that do very simple things can't manage it because they are filled with ******* morons.
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Post by gastovski »

Xenich wrote: February 14th, 2025, 20:17
gastovski wrote: February 14th, 2025, 18:00
found interesting stuff

ilora is cait from fallout 4 and i dont know who other small blue creature is from atm
yellow haired women is ashley and blue/green man is garrus from mass effect
Image
Image
So they used a bunch of assets from previous games or they just copied them?
actually i wanted to point of voice actors
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Post by NotAI »

Who actually, in these companies, approves shipping out **** like this? [screenshot]
Who the **** actually thinks this can SELL? :shock:

Edit. The environments are fine and sometimes good, but characters are what SELL. Knowing that, as they certainly do, they ship THIS. [screenshot]
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Last edited by NotAI on February 14th, 2025, 22:08, edited 1 time in total.
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Post by Tangerine »

NotAI wrote: February 14th, 2025, 22:04
Who actually, in these companies, approves shipping out **** like this? [screenshot]
Who the **** actually thinks this can SELL? :shock:

Edit. The environments are fine and sometimes good, but characters are what SELL. Knowing that, as they certainly do, they ship THIS. [screenshot]
Image
There's a kind of character design that looks neat in 2D but is awful in 3D because you can't use the same tricks with perspective. Now apply that to something that's already bad.
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Post by gerey »

I like the choices you can pick:
1. give him the thing
2. give him the thing
3. give him the thing
4. don't give him the thing

Truly the pinnacle of choice and consequence.
NotAI wrote: February 14th, 2025, 22:04
Who the **** actually thinks this can SELL?
Nobody. The problem is that the people that should be pressuring the wokies to make the women prettier and boobs bigger are not doing so, because us peons are not the actual costumers - these games are made to pander to the deep state and investment capital.
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Post by Xenich »

NotAI wrote: February 14th, 2025, 22:04
Who actually, in these companies, approves shipping out **** like this? [screenshot]
Who the **** actually thinks this can SELL? :shock:

Edit. The environments are fine and sometimes good, but characters are what SELL. Knowing that, as they certainly do, they ship THIS. [screenshot]
Image
They make a face that only a shotgun could love.
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Post by PixiGreen »

Tangerine wrote: February 14th, 2025, 22:11

There's a kind of character design that looks neat in 2D but is awful in 3D because you can't use the same tricks with perspective. Now apply that to something that's already bad.
This should be it, because the idea behind god-likes in PoE was kind of interesting - they were not pretty things in any way, they had features of their "patron" that scared people and made life difficult. Some god-like children were so hideous they were killed at birth.
But playing a monster (as a monster-monster) in full 3D... Not many people like it. You need to aim for "witcher" so to speak. Mutations should look attractive or at least super cool, more for the edginess than for the realism.
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Post by rusty_shackleford »

I'd be willing to play as a monster, even an unattractive one. But I have little interest in playing as a gross monster. Fungus conveys rot, and rot is inherently gross.
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Post by LemonDemonGirl »

Hmm Monsters
I hate the Antichrist!
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Post by UltraFan123 »

rusty_shackleford wrote: February 15th, 2025, 00:52
I'd be willing to play as a monster, even an unattractive one. But I have little interest in playing as a gross monster. Fungus conveys rot, and rot is inherently gross.
I do think it's still worth mentioning that the "playable gross monster" still has a niche but loyal base, most likely because of how disgusting it sounds for people that is interested in morbid stuff.

Case in point; the Plague Marines of Warhammer 40k.

But with that said, seeing how sanitized the setting of this Avowed game is now in comparison to WH40k in its heyday, a gross monster feels really out of place and not even niche players may be interested in that.
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Post by Acrux »

This is how we know she is a white woman.
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Post by rusty_shackleford »

Apparently you can't even kill NPCs anymore unlike outerworlds, which was only in it because Tim Cain demanded it. Meaning it lost the only redeeming feature that outerworlds had

Not surprised, being able to kill NPCs means you have to actually make a non-linear story instead of a linear story with fake branching
Last edited by rusty_shackleford on February 15th, 2025, 01:12, edited 1 time in total.
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Post by gerey »

rusty_shackleford wrote: February 15th, 2025, 01:11
Not surprised, being able to kill NPCs means you have to actually make a non-linear story instead of a linear story with fake branching
I think it has more to do with the fact the devs don't want you to brutalize their gay self-inserts.

Wouldn't want to let the chuds go on a pogrom of ****, ****** and minorities.
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Post by rusty_shackleford »

gerey wrote: February 15th, 2025, 01:13
rusty_shackleford wrote: February 15th, 2025, 01:11
Not surprised, being able to kill NPCs means you have to actually make a non-linear story instead of a linear story with fake branching
I think it has more to do with the fact the devs don't want you to brutalize their gay self-inserts.

Wouldn't want to let the chuds go on a pogrom of ****, ****** and minorities.
Partially definitely, yeah.
I want that conversation to feel like a safe space for the players who are playing it and identify with it,” she said. “I don't want to pull the rug out from under them and say, ‘Haha, actually you're a joke,’ or ‘other people think you are a joke.’ [...] I don't want to write a homophobia simulator. [laughs] That's not what I got in the game writing for.
Kate Dollarhyde talking about the companion she wrote in Outerworlds. She was written in such a way that you weren't allowed to say anything mean, but you could just murder her asexual-lesbian-lover right in front of her.

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Post by Finarfin »

So far I was able to kill people in dialogues or tell them I will attack them. I don't really care about the generic npcs enough to attack them or look at them. Killed a woman posing as a priestess, killed the guy that killed me, killed a female bandit leader while letting the henchman go, killed another girl boss outlaw because she didn't like that I'm an godlike from aedyr
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Post by Rand »

gerey wrote: February 14th, 2025, 22:14
I like the choices you can pick:
1. give him the thing
2. give him the thing
3. give him the thing
4. don't give him the thing

Truly the pinnacle of choice and consequence.
NotAI wrote: February 14th, 2025, 22:04
Who the **** actually thinks this can SELL?
Nobody. The problem is that the people that should be pressuring the wokies to make the women prettier and boobs bigger are not doing so, because us peons are not the actual costumers - these games are made to pander to the deep state and investment capital.
1. [follow the plot] be diplomatic
2. [follow the plot] whine like a *****
3. [follow the plot] regret even starting
4. be contrarian, but follow the required plot

The people who write this think this way.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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