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Various video game stuff not deserving its own thread

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Post by SpellSword »

rusty_shackleford wrote: January 28th, 2025, 06:37
can't wait until we have games with fully simulated players that are MMOs except you only play with your friends

(1:52) "I fear now..." Unintentional hilarious.
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Post by Jordy »

Unhelpful Contrarian wrote: January 27th, 2025, 23:07
Jordy wrote: January 27th, 2025, 16:57
******** seething that they got free advertising for their game:

To bad the show was awful.Significantly worse then The Games Awards Show.
Having categories like 'Best Husbando' and 'Best Waifu' and some dumb vtuber to present one of them didn't help.
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Post by rusty_shackleford »

coomers consider themselves "anti-woke" when they just want to COOOOOOOOOMMMMM, it's an unfortunate overlap
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Post by Shillitron »

"Sasha Grey"

"Sarrah Blake"

Is he gooning or Is he catfishing..? Or Catfish gooning. :pipe-hat:
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Post by rusty_shackleford »

"gamedevs should stop making games with realistic graphics" is a peak redditor opinion
80%+ of games that come out now, and I mean the ones with any sort of budget too, are "stylized". Graphics peaked a decade ago, 1 in 2 games look like a fortnite clone.
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Post by Happy Faulter »

Unhelpful Contrarian wrote: January 27th, 2025, 23:07
Jordy wrote: January 27th, 2025, 16:57
******** seething that they got free advertising for their game:

To bad the show was awful.Significantly worse then The Games Awards Show.
They're griftier than the Dorito Pope's show even. You gotta shell at least $30 in order to vote
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Last edited by Happy Faulter on January 28th, 2025, 20:45, edited 1 time in total.
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Post by Roderick »

Article who's author hasn't even played the original game in the series he's writing about. :groan:
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Post by Rand »

Roderick wrote: January 28th, 2025, 21:47
Article who's author hasn't even played the original game in the series he's writing about. :groan:
What article?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by PixiGreen »

Nothing new, but a good video: Game Dev vs. DEI: My Experience with DEI in the Gaming Industry

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Post by Tangerine »

Jordy wrote: January 28th, 2025, 08:02
Unhelpful Contrarian wrote: January 27th, 2025, 23:07
Jordy wrote: January 27th, 2025, 16:57
******** seething that they got free advertising for their game:

To bad the show was awful.Significantly worse then The Games Awards Show.
Having categories like 'Best Husbando' and 'Best Waifu' and some dumb vtuber to present one of them didn't help.
Award shows are gay.
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Post by rusty_shackleford »

1998 wrote: January 24th, 2025, 07:41


Another Real Time Tactic game is releasing in 4 days. Set in an 18th-century Spanish Monastery. Could be decent

There is a demo available...


It's ****.

looks like it sold 7 copies, can't wait for them to appear in the developers fired thread!

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Post by Unhelpful Contrarian »

rusty_shackleford wrote: January 29th, 2025, 21:04
1998 wrote: January 24th, 2025, 07:41


Another Real Time Tactic game is releasing in 4 days. Set in an 18th-century Spanish Monastery. Could be decent

There is a demo available...


It's ****.
looks like it sold 7 copies, can't wait for them to appear in the developers fired thread!

Hard to believe that this is the same studio who made Blasphemous.

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Post by gerey »

Apparently EA is shoahing BioWare. I'm not sure if they fired all but 100 employees, or just transferred the clowns elsewhere, but the studio has been gutted.

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I didn't post this into the firing celebration thread because of the other news:


  • Mass Effect will continue. The studio is now fully focused on developing the next Mass Effect game
  • The game is under leadership by a core team of veterans from the original trilogy
  • Led by Michael Gamble, executive producer going back to Mass Effect 2
  • Game Director: Preston Watamaniuk is a 24 year veteran and was lead designer on the Mass Effect trilogy, KOTOR, and Neverwinter Nights 2
  • Art Director: Derek Watts was art director on the original Mass Effect Trilogy
  • Creative Director: Parrish Ley was lead cinematic and presentation animator going back to Mass Effect 1
  • Narrative Director: Mary DeMarle is helming the story and was lead writer on Deus Ex: Human Revolution and Mankind Divided, as well as Eidos' Guardians of the Galaxy
  • The studio is "taking this opportunity between full development cycles to reimagine how we work at BioWare

Lots of has-been ******* here. The one I am most interested in is Mary DeMarle - on the one hand she presided over the whole "Agus Live Matter" debacle and filling Prague with *******, on the other hand I have heard that the Guardians of the Galaxy was positively received by the public, many saying that it had even better writing than the movies, so I'm not sure what to make of her.

I don't really think that bringing in all these former auteurs is going to help any, since the vast majority of them are likely just as deranged as the BioWare workforce they are replacing.

Last edited by gerey on January 29th, 2025, 22:34, edited 2 times in total.
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Post by Val the Moofia Boss »

"Running towards the future and preparing for the next chapter of BioWare's story"
"hold ourselves to the highest quality standards"
"fierce commitment to innovating"
"challenged ourselves to think deeply"
"reimagine how we work at Bioware"
"become a more agile, focused studio that produces unforgettable RPGs"
That was a lot of nonsense corpo speak.

gerey wrote: January 29th, 2025, 22:21
I don't really think that bringing in all these former auteurs is going to help any, since the vast majority of them are likely just as deranged as the BioWare workforce they are replacing is.
It won't. As seen with ex Blizzard devs who left to go form their own studios, almost all of them didn't produce anything notable, except for Guild Wars and Torchlight.
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Post by Roguey »

gerey wrote: January 29th, 2025, 22:21
the Guardians of the Galaxy was positively received by the public, many saying that it had even better writing than the movies,
It did not.
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Post by rusty_shackleford »

Almost every good video game was the result of developers failing at failure
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Post by gerey »

Val the Moofia Boss wrote: January 29th, 2025, 22:28
It won't. As seen with ex Blizzard devs who left to go form their own studios, almost all of them didn't produce anything notable, except for Guild Wars and Torchlight.
Yeah, that's usually the case with these industry veterans. Remove them from the studio where they rose to fame and it turns out that a game being great is a collaborative effort.

Also, the very fact they're returning to a failed and humiliated studio like BioWare after leaving for greener pastures says it all, really.
Well, that is that.

I didn't play it myself so I'll trust your judgment on this.
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Post by TKVNC »

rusty_shackleford wrote: January 28th, 2025, 17:29
"gamedevs should stop making games with realistic graphics" is a peak redditor opinion
80%+ of games that come out now, and I mean the ones with any sort of budget too, are "stylized". Graphics peaked a decade ago, 1 in 2 games look like a fortnite clone.
It's also an atheist take, because it denies that God's work is perfect.
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Post by Unhelpful Contrarian »

gerey wrote: January 29th, 2025, 22:21


I have heard that the Guardians of the Galaxy was positively received by the public, many saying that it had even better writing than the movies, so I'm not sure what to make of her.
Mediocre at best and that’s being very generous.
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Post by Statesman »

PC development has skyrocketed


80% of developers are now making games for PC, more than double the number working on PS5 or Xbox games

The percentage of developers making games for PC has been tracking upward for years. 56% of developers said they were making games for PC in 2020, a figure that rose to 58% in 2021, 63% in 2022, and 65% in 2023. Interest in developing for PC is also way up, reaching 74% of respondents to the survey, a big jump from 62% last year. "The exact reason for this jump is unclear, but it could be connected to the rising popularity of Valve's Steam Deck," the GDC report says. "This year's survey didn't single out Steam (or Valve's handheld gaming computer) as its own platform, because it's a hub for PC and Mac games. But it appears some developers do view it as a unique platform. For instance, when asked to name other platforms that interest them, almost half (44%) wrote in Steam Deck."

I think that's a very reasonable guess, and I'd add to it that the simple fact of accessibility may also play a very large role in the popularity of PC as a development platform. Making games is hard, but doing it on PC is about as easy as it's going to get: Learn your programming language of choice, give Valve 100 bucks, and bang, you're selling your stuff on Steam. Nearly 19,000 new games launched on Steam in 2024 alone, so it's no wonder PC rates so highly as the platform of choice.
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Post by gerey »

Sony sisters, not like this...

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Post by Breathe »

Are there any sniper games that aren't killing nazi's and are actually fun?
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Post by Rand »

Bannerlord "logic":

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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Statesman »

Rand wrote: January 31st, 2025, 20:48
Bannerlord "logic":

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Turkish recycling :scratch:
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Post by Finarfin »

Breathe wrote: January 31st, 2025, 00:58
Are there any sniper games that aren't killing nazi's and are actually fun?
Sniper Elite 5 and Resistance has a Axis-Sniper mode where you basically dark souls invade players and try to kill them.
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Post by wndrbr »

Breathe wrote: January 31st, 2025, 00:58
Are there any sniper games that aren't killing nazi's and are actually fun?
there's a 'Sniper Ghost Warrior' series from Polish developers. They are basically Far Cry clones, but with sniping mechanics.
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Post by DagothGeas5 »

@rusty_shackleford I recall there being a conversation about interactive game menus (where you can click on different parts of the screen and they will react). Forgive me if it was not you that started the conversation that I recall, I might be recalling wrong, but in case I am not: I was adding more items to my list of games and it came to mind that this one has an interactive menu and UI.
The game in question is called "The Lion King II: Simba's Pride". The menu of the game is a sort of interactive hub with a lot of these small interactive actions (time-stamped as the guy showcases the menu in question).

(The guy clicked these only once, but they all have different outcomes. The spider, for example, will weave different shapes in its web, two that I recall being the Disney Castle's silhouette and the Mickey Mouse symbol, while clicking the waterfall can also display Timon and Pumbaa going down at full speed on a wooden raft).
If my memory got something mixed up and no one asked, do forgive me for the out of the blue mention XD I hope it is at least midly interesting :heart:
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Post by Valter »

DagothGeas5 wrote: February 2nd, 2025, 02:44
@rusty_shackleford I recall there being a conversation about interactive game menus (where you can click on different parts of the screen and they will react). Forgive me if it was not you that started the conversation that I recall, I might be recalling wrong, but in case I am not: I was adding more items to my list of games and it came to mind that this one has an interactive menu and UI.
The game in question is called "The Lion King II: Simba's Pride". The menu of the game is a sort of interactive hub with a lot of these small interactive actions (time-stamped as the guy showcases the menu in question).

(The guy clicked these only once, but they all have different outcomes. The spider, for example, will weave different shapes in its web, two that I recall being the Disney Castle's silhouette and the Mickey Mouse symbol, while clicking the waterfall can also display Timon and Pumbaa going down at full speed on a wooden raft).
If my memory got something mixed up and no one asked, do forgive me for the out of the blue mention XD I hope it is at least midly interesting :heart:
Cartoon-based games of that era tended to be more visually creative. Pretty neat.
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Post by Val the Moofia Boss »

Starcraft 2 also had interactive scenes as menus, where you could click on the command table to check the next mission, click on characters for a dialogue scene, click on the TV to see what is being publicly/officially reported, etc.

As for inventory UIs, when you open your inventory in Gloomwood, you don't open a 2D UI overlay, but instead your character kneels down and throws down and opens a 3D case with a tetris grid of 3D items in it, and you can throw items out of the case into the world pretty seemlessly.
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Post by Rand »

I never got to see Starcraft 2 because I would never tolerate Blizzard's site and the fact that, to this day, the have never put a single thing on sale despite WoW making hundreds upon hundreds of millions.
Corporations (as they have been allowed to become) are a mistake.
Edit: I am informed that they do in fact occasionally do some sales.
As far as I can tell, it's about 33% off of the initial release price (which is insane) but the information I could find so far is thin on the sales prices.
Last edited by Rand on February 2nd, 2025, 04:22, edited 5 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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