Casual vs Prorusty_shackleford wrote: ↑ January 12th, 2025, 23:59There should probably be a term to differentiate between skill-based systems where you can eventually be good at everything, and skill-based systems where your potential is limited in some way.
e.g., former is (most of) Bethesda's TES games, latter is point-buy and also more unique games that gate character development based on decisions you make like Gothics/Archolos.
Cringe vs Based
Bethesderp vs Trad
Amusement Park vs Role-Playing Game
Babby's first RPG vs RPGs for men
Zoomcore vs Culturecore
Are there any non Bethesda examples of the "See it all/Do it all" system? Everything post Daggerfall falls into this and while you can technically git gud at skills you aren't tagged in with Daggerfall it will take a ghastly amount of time or training money.
I still have fond memories of people freaking out about needing to specialize in Underrail and yelling at Styg to raise or completely remove the level cap.

