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Post by UltraFan123 »

Me looking at all your edits like:
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Post by Nooneatall »

I made a mod for CK3:
DEI Remover

:knight-cross: donate to the HQ :knight-cross:

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Post by rusty_shackleford »

KOS-MOS wrote: January 4th, 2025, 23:14
rusty_shackleford wrote: January 4th, 2025, 21:23
KOS-MOS wrote: January 4th, 2025, 21:22
Image
https://nichegamer.com/marvel-rivals-mo ... exus-mods/

It would be really cool if this mod were available here :pipe-hat:
I gave you vault access if you want to find it and mirror it here
Thank you, I'm looking for it. Hope the author will repost it somewhere

Code: Select all

Replaces Captain America's face with Donald Trump's face.

Installation: Open the RAR file and put the .pak file in this directory.

C:\Program Files (x86)\Steam\steamapps\common\MarvelRivals\MarvelGame\Marvel\Content\Paks\~mods

If there's no ~mods file, create one.
https://f.rpghq.org/P4wNyZi190wb.zip?n= ... _P.pak.zip
Last edited by rusty_shackleford on January 4th, 2025, 23:25, edited 1 time in total.
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Post by KOS-MOS »

rusty_shackleford wrote: January 4th, 2025, 23:24
KOS-MOS wrote: January 4th, 2025, 23:14
rusty_shackleford wrote: January 4th, 2025, 21:23


I gave you vault access if you want to find it and mirror it here
Thank you, I'm looking for it. Hope the author will repost it somewhere

Code: Select all

Replaces Captain America's face with Donald Trump's face.

Installation: Open the RAR file and put the .pak file in this directory.

C:\Program Files (x86)\Steam\steamapps\common\MarvelRivals\MarvelGame\Marvel\Content\Paks\~mods

If there's no ~mods file, create one.
https://f.rpghq.org/P4wNyZi190wb.zip?n= ... _P.pak.zip
2767030_20250105003109_1.png
It works ! :toot:

Thank you a lot ! :heart:
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Post by 1998 »

gerey wrote: January 4th, 2025, 22:16


Dev does a fairly good job of explaining what he's doing with the project.

He's shared a few more details about what he plans to do concerning the gameplay. He's mainly focused on improving the interface, particularly the inventory management, and the combat, with plans to make the combat turn-based so it's actually not a complete clusterfuck and you can actually strategize and make meaningful choices.
**** that looks nice and great that he is going for the obvious weak spots of the original.

I also like this perspective more, somehow I could never get into u7s, always felt a bit weird to me.
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Post by UltraFan123 »

So apparently Notch - the creator of the OG MineCraft back in 2009 - said that he's working on MineCraft 2 in a tweet that was low-key throwing shade at Microsoft. lol

He's someone who sold his original game at a price that pretty much set him for life so I doubt he's making this new game for more money, which is turn also means that the likes of Larry Fink can't coerce him with money to add woke **** into any new game he makes.

That said, of Notch himself is a progressive **** then I expect MineCraft 2 to somehow have woke **** in it that was added by Notch's own free will. :scratch-pipe:
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Post by Rand »

1998 wrote: January 5th, 2025, 02:43
gerey wrote: January 4th, 2025, 22:16


Dev does a fairly good job of explaining what he's doing with the project.

He's shared a few more details about what he plans to do concerning the gameplay. He's mainly focused on improving the interface, particularly the inventory management, and the combat, with plans to make the combat turn-based so it's actually not a complete clusterfuck and you can actually strategize and make meaningful choices.
**** that looks nice and great that he is going for the obvious weak spots of the original.

I also like this perspective more, somehow I could never get into u7s, always felt a bit weird to me.
That's interesting.
Too bad both Ultima VII's worldmap and gameplay suck ***.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by 1998 »

Rand wrote: January 5th, 2025, 04:45
1998 wrote: January 5th, 2025, 02:43
gerey wrote: January 4th, 2025, 22:16


Dev does a fairly good job of explaining what he's doing with the project.

He's shared a few more details about what he plans to do concerning the gameplay. He's mainly focused on improving the interface, particularly the inventory management, and the combat, with plans to make the combat turn-based so it's actually not a complete clusterfuck and you can actually strategize and make meaningful choices.
**** that looks nice and great that he is going for the obvious weak spots of the original.

I also like this perspective more, somehow I could never get into u7s, always felt a bit weird to me.
That's interesting.
Too bad both Ultima VII's worldmap and gameplay suck ***.
If he is indeed pulling off a competent combat system, that would already be a huge improvement gameplay-wise, big if obviously.
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Post by Roguey »

UltraFan123 wrote: January 5th, 2025, 03:20
So apparently Notch - the creator of the OG MineCraft back in 2009 - said that he's working on MineCraft 2 in a tweet that was low-key throwing shade at Microsoft. lol

He's someone who sold his original game at a price that pretty much set him for life so I doubt he's making this new game for more money, which is turn also means that the likes of Larry Fink can't coerce him with money to add woke **** into any new game he makes.

That said, of Notch himself is a progressive **** then I expect MineCraft 2 to somehow have woke **** in it that was added by Notch's own free will. :scratch-pipe:
I'm skeptical of this because back in his heyday the guy was notorious for taking long vacations, and when he got his big payday from MS his productivity cratered to 0. It's easy to talk about something you want to do, hard to actually do work when you don't have to.
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Post by Havitner »

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Post by PixiGreen »

Glitch of the Year 2024 - The Real Game Awards

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Post by A Chinese opium den »

PixiGreen wrote: January 5th, 2025, 17:40
Glitch of the Year 2024 - The Real Game Awards

This is surprisingly endearing.
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Post by wndrbr »

Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War

The biggest development budgets ever disclosed by a game company, buried in a court filing (but found by Game File), along with updated sales figures.

In a court filing reviewed by Game File that has not been previously reported, Patrick Kelly, Activision’s current head of creative on the Call of Duty franchise, said that three Call of Duty games, released between 2015 and 2020, cost $450-700 million to make. The disclosed totals are the highest development costs ever reported by a major video game company—and top just about any that have ever leaked or been estimated by analysts. By comparison, a poorly redacted court filing in 2023 from Sony pegged the development cost of the company’s marquee 2020 game The Last Of Us Part II at around $220 million. That number was considered huge when it leaked.

Here are the Call of Duty development costs from Kelly’s filing, which Game File has reviewed:
  • Black Ops III (2015): “Treyarch developed the game over three years with a creative team of hundreds of people, and invested over $450 million in development costs over the game’s lifecycle.” (Kelly also discloses that it has sold 43 million copies.)
  • Modern Warfare (2019): “Infinity Ward developed the game over several years and has spent over $640 million in development costs throughout the game’s lifecycle.” (41 million copies sold)
  • Black Ops Cold War (2020): “Treyarch and Raven Software took years to create the game with a team of hundreds of creatives. They ultimately spent over $700 million in development costs over the game’s lifecycle.” (30 million copies sold)
The above breakdown is based on a declaration from Kelly filed to a court in California on December 23. It is part of Activision’s response to a lawsuit filed against the company last May regarding the 2022 school shooting at Robb Elementary in Uvalde, Texas. The Uvalde suit, which was filed in May 2024, partially blames the massacre on Meta’s Instagram and Activision’s Call of Duty, saying the company’s platforms and content influenced a teenager to commit the mass shooting that killed 19 students and two adults. The three games for which Kelly cites budgets are among those that the survivors say the school shooter avidly played.
https://www.gamefile.news/p/call-of-dut ... rn-warfare
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Post by Oyster Sauce »

Frames are going to get more and more fake for the rest of my life. Starting to fear death less.
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Post by Unhelpful Contrarian »

Breathe wrote: January 3rd, 2025, 20:34
I don't think I can name a remake I like better than the original.
Resident Evil 1 remake?
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Post by Unhelpful Contrarian »

wndrbr wrote: January 7th, 2025, 11:07
Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War

The biggest development budgets ever disclosed by a game company, buried in a court filing (but found by Game File), along with updated sales figures.

In a court filing reviewed by Game File that has not been previously reported, Patrick Kelly, Activision’s current head of creative on the Call of Duty franchise, said that three Call of Duty games, released between 2015 and 2020, cost $450-700 million to make. The disclosed totals are the highest development costs ever reported by a major video game company—and top just about any that have ever leaked or been estimated by analysts. By comparison, a poorly redacted court filing in 2023 from Sony pegged the development cost of the company’s marquee 2020 game The Last Of Us Part II at around $220 million. That number was considered huge when it leaked.

Here are the Call of Duty development costs from Kelly’s filing, which Game File has reviewed:
  • Black Ops III (2015): “Treyarch developed the game over three years with a creative team of hundreds of people, and invested over $450 million in development costs over the game’s lifecycle.” (Kelly also discloses that it has sold 43 million copies.)
  • Modern Warfare (2019): “Infinity Ward developed the game over several years and has spent over $640 million in development costs throughout the game’s lifecycle.” (41 million copies sold)
  • Black Ops Cold War (2020): “Treyarch and Raven Software took years to create the game with a team of hundreds of creatives. They ultimately spent over $700 million in development costs over the game’s lifecycle.” (30 million copies sold)
The above breakdown is based on a declaration from Kelly filed to a court in California on December 23. It is part of Activision’s response to a lawsuit filed against the company last May regarding the 2022 school shooting at Robb Elementary in Uvalde, Texas. The Uvalde suit, which was filed in May 2024, partially blames the massacre on Meta’s Instagram and Activision’s Call of Duty, saying the company’s platforms and content influenced a teenager to commit the mass shooting that killed 19 students and two adults. The three games for which Kelly cites budgets are among those that the survivors say the school shooter avidly played.
https://www.gamefile.news/p/call-of-dut ... rn-warfare
What the **** do these studies doing that there spending half a billion dollars in dev cost.
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Post by Oyster Sauce »

Unhelpful Contrarian wrote: January 7th, 2025, 12:22
wndrbr wrote: January 7th, 2025, 11:07
Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War

The biggest development budgets ever disclosed by a game company, buried in a court filing (but found by Game File), along with updated sales figures.

In a court filing reviewed by Game File that has not been previously reported, Patrick Kelly, Activision’s current head of creative on the Call of Duty franchise, said that three Call of Duty games, released between 2015 and 2020, cost $450-700 million to make. The disclosed totals are the highest development costs ever reported by a major video game company—and top just about any that have ever leaked or been estimated by analysts. By comparison, a poorly redacted court filing in 2023 from Sony pegged the development cost of the company’s marquee 2020 game The Last Of Us Part II at around $220 million. That number was considered huge when it leaked.

Here are the Call of Duty development costs from Kelly’s filing, which Game File has reviewed:
  • Black Ops III (2015): “Treyarch developed the game over three years with a creative team of hundreds of people, and invested over $450 million in development costs over the game’s lifecycle.” (Kelly also discloses that it has sold 43 million copies.)
  • Modern Warfare (2019): “Infinity Ward developed the game over several years and has spent over $640 million in development costs throughout the game’s lifecycle.” (41 million copies sold)
  • Black Ops Cold War (2020): “Treyarch and Raven Software took years to create the game with a team of hundreds of creatives. They ultimately spent over $700 million in development costs over the game’s lifecycle.” (30 million copies sold)
The above breakdown is based on a declaration from Kelly filed to a court in California on December 23. It is part of Activision’s response to a lawsuit filed against the company last May regarding the 2022 school shooting at Robb Elementary in Uvalde, Texas. The Uvalde suit, which was filed in May 2024, partially blames the massacre on Meta’s Instagram and Activision’s Call of Duty, saying the company’s platforms and content influenced a teenager to commit the mass shooting that killed 19 students and two adults. The three games for which Kelly cites budgets are among those that the survivors say the school shooter avidly played.
https://www.gamefile.news/p/call-of-dut ... rn-warfare
What the **** do these studies doing that there spending half a billion dollars in dev cost.
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Post by wndrbr »

Unhelpful Contrarian wrote: January 7th, 2025, 12:22
What the **** do these studies doing that there spending half a billion dollars in dev cost.
it's not just development, licensing costs a lot too. CoD's been doing a lot of crossover **** and IP collaborations, I assume Activision had to pay hefty sums to hire celebrities and buy rights for the various famous characters so they could appear in CoD multiplayer bundles.
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Post by gerey »

Someone should post a picture of the CoD dev team, the racial and gender makeup should explain why the game almost cost a billion dollars.
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Post by Breathe »

gerey wrote: January 7th, 2025, 14:22
Someone should post a picture of the CoD dev team, the racial and gender makeup should explain why the game almost cost a billion dollars.
Tells the story every time.
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Post by Konjad »

Warning

Image



Skip to 18:00 for CRINGE OVERLOAD
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Post by rusty_shackleford »

Konjad wrote: January 7th, 2025, 18:41
Warning

Image



Skip to 18:00 for CRINGE OVERLOAD
Selection_018.webp
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Post by logincrash »

Konjad wrote: January 7th, 2025, 18:41
Warning

Image



Skip to 18:00 for CRINGE OVERLOAD
He looks like his head is only a couple of months away from mitosis.
i can't split.jpg
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Post by UltraFan123 »

logincrash wrote: January 7th, 2025, 18:56
Konjad wrote: January 7th, 2025, 18:41
Warning

Image



Skip to 18:00 for CRINGE OVERLOAD
He looks like his head is only a couple of months away from mitosis.
Image
He looks like his family tree doesn't have that many branches.
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Post by WhiteShark »

UltraFan123 wrote: January 7th, 2025, 19:44
logincrash wrote: January 7th, 2025, 18:56
Konjad wrote: January 7th, 2025, 18:41
Warning

Image



Skip to 18:00 for CRINGE OVERLOAD
He looks like his head is only a couple of months away from mitosis.
Image
He looks like his family tree doesn't have that many branches.
Whoah, a whole new meaning for "bloodline"...
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Post by 1998 »

gerey wrote: January 7th, 2025, 14:22
Someone should post a picture of the CoD dev team, the racial and gender makeup should explain why the game almost cost a billion dollars.
Image

And that was 2018

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Post by Statesman »

wndrbr wrote: January 7th, 2025, 12:32
Unhelpful Contrarian wrote: January 7th, 2025, 12:22
What the **** do these studies doing that there spending half a billion dollars in dev cost.
it's not just development, licensing costs a lot too. CoD's been doing a lot of crossover **** and IP collaborations, I assume Activision had to pay hefty sums to hire celebrities and buy rights for the various famous characters so they could appear in CoD multiplayer bundles.
Makes me wonder how Fortnite manages to pay for so many crossover/IP collaborations.
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Post by Breathe »

Statesman wrote: January 8th, 2025, 17:29
wndrbr wrote: January 7th, 2025, 12:32
Unhelpful Contrarian wrote: January 7th, 2025, 12:22
What the **** do these studies doing that there spending half a billion dollars in dev cost.
it's not just development, licensing costs a lot too. CoD's been doing a lot of crossover **** and IP collaborations, I assume Activision had to pay hefty sums to hire celebrities and buy rights for the various famous characters so they could appear in CoD multiplayer bundles.
Makes me wonder how Fortnite manages to pay for so many crossover/IP collaborations.
I think they're just actually making enough money to do that, unfortunately.
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Post by Faceless_Sentinel »

Statesman wrote: January 8th, 2025, 17:29
wndrbr wrote: January 7th, 2025, 12:32
Unhelpful Contrarian wrote: January 7th, 2025, 12:22
What the **** do these studies doing that there spending half a billion dollars in dev cost.
it's not just development, licensing costs a lot too. CoD's been doing a lot of crossover **** and IP collaborations, I assume Activision had to pay hefty sums to hire celebrities and buy rights for the various famous characters so they could appear in CoD multiplayer bundles.
Makes me wonder how Fortnite manages to pay for so many crossover/IP collaborations.
Selling skins made by cheap outsource makes a lot of money.
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Post by Unhelpful Contrarian »

Not surprising. They been insider sources that developers/ publishers are very much not dropping the progressive agenda ,but are just going underground and being as public with their true goals.


Last edited by Unhelpful Contrarian on January 8th, 2025, 17:40, edited 1 time in total.