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RPGs with nonstandard timekeeping

For discussing role-playing video games, you know, the ones with combat.
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RPGs with nonstandard timekeeping

Post by rusty_shackleford »

Inspired by this little game called Rogue Space Marine


All the enemies move in real time, and the game pauses for the player's move then resumes real-time play until it's the player's turn again.

The Spooky Cave, another little roguelike. Action game, the game only moves when the player does.
https://polkm.itch.io/the-spooky-cave
I suppose this could be approximated in an action RPG that automatically pauses whenever there's no input.
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Post by Lich »

What's the standard rpg game timekeeping
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Post by rusty_shackleford »

Dead wrote: ↑ December 15th, 2024, 16:27
What's the standard rpg game timekeeping
Synchronous turn-based is probably the most popular.
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Post by 1998 »

Not an RPG, but this video really reminds me of Superhot
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Post by rusty_shackleford »

1998 wrote: ↑ December 15th, 2024, 16:35
Not an RPG, but this video really reminds me of Superhot
Neither of those games probably count as an RPG tbh, but there's very few RPGs that do non-standard timekeeping
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Post by Lord of Riva »

I liked frozen synapses synchronous turns and I think it would suit a RPG or Strategy game well.
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Post by rusty_shackleford »

Lord of Riva wrote: December 15th, 2024, 16:47
I liked frozen synapses synchronous turns and I think it would suit a RPG or Strategy game well.

Mechajammer uses simultaneous turn-based but I don't think anyone ever played it

Mechajammer uses simultaneous turn-based combat to create real-time tactics with the precision of turn-based controls.
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Post by Lord of Riva »

rusty_shackleford wrote: December 15th, 2024, 17:04
Lord of Riva wrote: December 15th, 2024, 16:47
I liked frozen synapses synchronous turns and I think it would suit a RPG or Strategy game well.
Mechajammer uses simultaneous turn-based but I don't think anyone ever played it
Mechajammer uses simultaneous turn-based combat to create real-time tactics with the precision of turn-based controls.

Oh that *is* interesting it seemed to be not great so I never bothered getting it.

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Post by rusty_shackleford »

"RPG that blends turn-based and real-time combat."


(Timestamped at when the combat tutorial begins to see it in action)



Technically the timekeeping seems rather standard, each turn has a set length of time with simultaneous turns? Seems to get around the issue of simultaneous turns by letting you see what action the enemy is going to take

Last edited by rusty_shackleford on February 1st, 2025, 08:06, edited 2 times in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: February 1st, 2025, 07:55
"RPG that blends turn-based and real-time combat."


(Timestamped at when the combat tutorial begins to see it in action)



Technically the timekeeping seems rather standard, each turn has a set length of time with simultaneous turns? Seems to get around the issue of simultaneous turns by letting you see what action the enemy is going to take

This is actually really fun, would recommend

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Post by Magick »

rusty_shackleford wrote: ↑ December 15th, 2024, 16:25
Inspired by this little game called Rogue Space Marine


All the enemies move in real time, and the game pauses for the player's move then resumes real-time play until it's the player's turn again.

The Spooky Cave, another little roguelike. Action game, the game only moves when the player does.
https://polkm.itch.io/the-spooky-cave
I suppose this could be approximated in an action RPG that automatically pauses whenever there's no input.
Hmmm there's definitely other games (not necessarily RPGs) like this, where time only moves when you do.
Superhot is one:


There's older ones too though, argh I forget the name, now.
Last edited by Magick on February 1st, 2025, 18:54, edited 1 time in total.
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Post by DagothGeas5 »

BobT wrote: ↑ February 1st, 2025, 18:54
rusty_shackleford wrote: ↑ December 15th, 2024, 16:25
Inspired by this little game called Rogue Space Marine


All the enemies move in real time, and the game pauses for the player's move then resumes real-time play until it's the player's turn again.

The Spooky Cave, another little roguelike. Action game, the game only moves when the player does.
https://polkm.itch.io/the-spooky-cave
I suppose this could be approximated in an action RPG that automatically pauses whenever there's no input.
Hmmm there's definitely other games (not necessarily RPGs) like this, where time only moves when you do.
Superhot is one:


There's older ones too though, argh I forget the name, now.
I love this sort of stop-motion during combat, there are so many beautiful effects that cannot be observed when it cannot be paused. Thank you for sharing this game! :heart:
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Post by rusty_shackleford »

BobT wrote: ↑ February 1st, 2025, 18:54
rusty_shackleford wrote: ↑ December 15th, 2024, 16:25
Inspired by this little game called Rogue Space Marine


All the enemies move in real time, and the game pauses for the player's move then resumes real-time play until it's the player's turn again.

The Spooky Cave, another little roguelike. Action game, the game only moves when the player does.
https://polkm.itch.io/the-spooky-cave
I suppose this could be approximated in an action RPG that automatically pauses whenever there's no input.
Hmmm there's definitely other games (not necessarily RPGs) like this, where time only moves when you do.
Superhot is one:


There's older ones too though, argh I forget the name, now.
This would probably fit really well into an action RPG, it's already sorta like what mass effect is except with pause by default instead of on demand.
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Post by maidenhaver »

rusty_shackleford wrote: December 15th, 2024, 17:04
Lord of Riva wrote: December 15th, 2024, 16:47
I liked frozen synapses synchronous turns and I think it would suit a RPG or Strategy game well.
Mechajammer uses simultaneous turn-based but I don't think anyone ever played it
Mechajammer uses simultaneous turn-based combat to create real-time tactics with the precision of turn-based controls.

One positive reviewer has over 200 hrs in it.

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Post by DagothGeas5 »

Was considering the above game myself, but I did notice it has Mixed reviews, and though I usually interpret that as something to be careful of, the negative reviews I saw only spoke of having bugs and the likes, which I don't really mind. It seems like an interesting game otherwise, but if anyone here has played it, I would love to know more :heart:
Last edited by DagothGeas5 on February 1st, 2025, 19:19, edited 1 time in total.
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