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Post by Faceless_Sentinel »

Roguey wrote: November 25th, 2024, 21:58
Rand wrote: November 25th, 2024, 21:14
You're either taking too many drugs or not enough.
Either way, that **** ain't right.
Baldur's Gate 3 is one of the queerest games of all time. I know Rusty's argument against this is that they kept the worst of it out of early access, doesn't matter. Even notable homosexual Tim Cain found it off-putting how many of his companions offered to suck his ****.
Black druids and negro tiflings are in first half hour of walkthrough, I don't know who and what was hiding.

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Post by rusty_shackleford »

wndrbr wrote: November 26th, 2024, 05:42
I visit other gaming forums and discussion boards, no one complains about black elves anymore.
Not my fault that people from your country love black elves :scratch-pipe:
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Post by Yankee Zulu »

Wait who is this Roguey dude? Is it the same ****** from codex?
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Post by wndrbr »

@Yankee Zulu some kind of impersonator.
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Post by Lord of Riva »

It's so gonna fail, I'm ecstatic.
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Post by 1998 »

Lord of Riva wrote: November 26th, 2024, 09:42
It's so gonna fail, I'm ecstatic.
It can't fail that hard, its basically Game Pass fodder. It will get 1m+ downloads and they can pretend all is well.
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Post by Lord of Riva »

1998 wrote: November 26th, 2024, 09:45
Lord of Riva wrote: November 26th, 2024, 09:42
It's so gonna fail, I'm ecstatic.
It can't fail that hard, its basically Game Pass fodder. It will get 1m+ downloads and they can pretend all is well.
That is okay, gamepass is full of unsellable slop it's basically subsidized by a state-like entity now with gamepass takes a bit longer but if they also take a chunk of Microshit with them then I'm all for it.
Last edited by Lord of Riva on November 26th, 2024, 09:51, edited 1 time in total.
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"Too big to fail" corporations using the endless money they make from their profitable operations to fund the rest of their operations is a serious issue.
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Post by Faceless_Sentinel »

Faceless_Sentinel wrote: November 26th, 2024, 05:56
Face it, @rusty_shackleford, muricans happily consume gender bulshit, it norm to them. If anybody wants to spot wokeness in bg3, it is in character creation: nergoes heads for elves, tiflings, bodytypes, gender ********. Westoids ate this crap, this is norm to them.
Faceless_Sentinel wrote: November 26th, 2024, 05:56
Even more, they save tons of time and money using same body model with different skin texture for human, half elf, elf, drow, tifling and any criticism about this aspect was called racism, sexism, communism, nacism, all possible -isms and on larian forum for example you got permabanned for that type of criticism.
@rusty_shackleford Why do you ignore this arguments?
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 26th, 2024, 10:11
Faceless_Sentinel wrote: November 26th, 2024, 05:56
Face it, @rusty_shackleford, muricans happily consume gender bulshit, it norm to them. If anybody wants to spot wokeness in bg3, it is in character creation: nergoes heads for elves, tiflings, bodytypes, gender ********. Westoids ate this crap, this is norm to them.
Faceless_Sentinel wrote: November 26th, 2024, 05:56
Even more, they save tons of time and money using same body model with different skin texture for human, half elf, elf, drow, tifling and any criticism about this aspect was called racism, sexism, communism, nacism, all possible -isms and on larian forum for example you got permabanned for that type of criticism.
@rusty_shackleford Why do you ignore this arguments?
It's not the 'same' body model, it's a rather standard practice for character creation in 3D games with customizable characters. You create a base mesh with the topology needed to support both genders for the first gender(usually male), then without adding any more topology you turn the topology to the other gender and save it as a blend shape. Ta-da, you can now share a single skeleton between both male and female, and skin armor/clothing to the same mesh, blend shapes mean it Just Werks.

This applies for things like fantasy races, too, unless there's too much of a difference between them.
e.g., it's likely why gnomes & dwarves share a skeleton separate from the standard humanoid types

[edit]
And I haven't looked at BG3 model data at all, so this is entirely an educated guess, but almost all games with customizable characters do it this way.
Last edited by rusty_shackleford on November 26th, 2024, 10:23, edited 3 times in total.
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 10:16
Faceless_Sentinel wrote: November 26th, 2024, 10:11
Faceless_Sentinel wrote: November 26th, 2024, 05:56
Face it, @rusty_shackleford, muricans happily consume gender bulshit, it norm to them. If anybody wants to spot wokeness in bg3, it is in character creation: nergoes heads for elves, tiflings, bodytypes, gender ********. Westoids ate this crap, this is norm to them.
Faceless_Sentinel wrote: November 26th, 2024, 05:56
Even more, they save tons of time and money using same body model with different skin texture for human, half elf, elf, drow, tifling and any criticism about this aspect was called racism, sexism, communism, nacism, all possible -isms and on larian forum for example you got permabanned for that type of criticism.
@rusty_shackleford Why do you ignore this arguments?
It's not the 'same' body model, it's a rather standard practice for character creation in 3D games with customizable characters. You create a base mesh with the topology needed to support both genders for the first gender(usually male), then without adding any more topology you turn the topology to the other gender and save it as a blend shape. Ta-da, you can now share a single skeleton between both male and female, and skin armor/clothing to the same mesh, blend shapes mean it Just Werks.

This applies for things like fantasy races, too, unless there's too much of a difference between them.
e.g., it's likely why gnomes & dwarves share a skeleton separate from the standard humanoid types

[edit]
And I haven't looked at BG3 model data at all, so this is entirely an educated guess, but almost all games with customizable characters do it this way.
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 26th, 2024, 13:36
rusty_shackleford wrote: November 26th, 2024, 10:16
Faceless_Sentinel wrote: November 26th, 2024, 10:11




@rusty_shackleford Why do you ignore this arguments?
It's not the 'same' body model, it's a rather standard practice for character creation in 3D games with customizable characters. You create a base mesh with the topology needed to support both genders for the first gender(usually male), then without adding any more topology you turn the topology to the other gender and save it as a blend shape. Ta-da, you can now share a single skeleton between both male and female, and skin armor/clothing to the same mesh, blend shapes mean it Just Werks.

This applies for things like fantasy races, too, unless there's too much of a difference between them.
e.g., it's likely why gnomes & dwarves share a skeleton separate from the standard humanoid types

[edit]
And I haven't looked at BG3 model data at all, so this is entirely an educated guess, but almost all games with customizable characters do it this way.
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
Dragon age origins used a single unibody model for both genders and all races.
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Post by orinEsque »

Faceless_Sentinel wrote: November 26th, 2024, 13:36
rusty_shackleford wrote: November 26th, 2024, 10:16
Faceless_Sentinel wrote: November 26th, 2024, 10:11




@rusty_shackleford Why do you ignore this arguments?
It's not the 'same' body model, it's a rather standard practice for character creation in 3D games with customizable characters. You create a base mesh with the topology needed to support both genders for the first gender(usually male), then without adding any more topology you turn the topology to the other gender and save it as a blend shape. Ta-da, you can now share a single skeleton between both male and female, and skin armor/clothing to the same mesh, blend shapes mean it Just Werks.

This applies for things like fantasy races, too, unless there's too much of a difference between them.
e.g., it's likely why gnomes & dwarves share a skeleton separate from the standard humanoid types

[edit]
And I haven't looked at BG3 model data at all, so this is entirely an educated guess, but almost all games with customizable characters do it this way.
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
Yes this is correct. Tieflings use the same body too. Minus minor adjustments for horn and tail.
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 13:42
Faceless_Sentinel wrote: November 26th, 2024, 13:36
rusty_shackleford wrote: November 26th, 2024, 10:16


It's not the 'same' body model, it's a rather standard practice for character creation in 3D games with customizable characters. You create a base mesh with the topology needed to support both genders for the first gender(usually male), then without adding any more topology you turn the topology to the other gender and save it as a blend shape. Ta-da, you can now share a single skeleton between both male and female, and skin armor/clothing to the same mesh, blend shapes mean it Just Werks.

This applies for things like fantasy races, too, unless there's too much of a difference between them.
e.g., it's likely why gnomes & dwarves share a skeleton separate from the standard humanoid types

[edit]
And I haven't looked at BG3 model data at all, so this is entirely an educated guess, but almost all games with customizable characters do it this way.
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
Dragon age origins used a single unibody model for both genders and all races.
Im not gonna download the game to prove you wrong, but if you gonna say that this is same unificated model, than 2009 bioware did much better job to hide this and made male easily distinguishable from female than 2024:

Male
Image

Female:
Image
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 26th, 2024, 14:06
rusty_shackleford wrote: November 26th, 2024, 13:42
Faceless_Sentinel wrote: November 26th, 2024, 13:36


Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
Dragon age origins used a single unibody model for both genders and all races.
Im not gonna download the game to prove you wrong, but if you gonna say that this is same unificated model, than 2009 bioware did much better job to hide this and made male easily distinguishable from female than 2024:

Male
Image

Female:
Image
It's the same model with shape keys applied.
https://en.wikipedia.org/wiki/Morph_target_animation
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 13:42
Faceless_Sentinel wrote: November 26th, 2024, 13:36
rusty_shackleford wrote: November 26th, 2024, 10:16


It's not the 'same' body model, it's a rather standard practice for character creation in 3D games with customizable characters. You create a base mesh with the topology needed to support both genders for the first gender(usually male), then without adding any more topology you turn the topology to the other gender and save it as a blend shape. Ta-da, you can now share a single skeleton between both male and female, and skin armor/clothing to the same mesh, blend shapes mean it Just Werks.

This applies for things like fantasy races, too, unless there's too much of a difference between them.
e.g., it's likely why gnomes & dwarves share a skeleton separate from the standard humanoid types

[edit]
And I haven't looked at BG3 model data at all, so this is entirely an educated guess, but almost all games with customizable characters do it this way.
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
Dragon age origins used a single unibody model for both genders and all races.
Human male:
Image

Elf male:
Image
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 14:07
Faceless_Sentinel wrote: November 26th, 2024, 14:06
rusty_shackleford wrote: November 26th, 2024, 13:42


Dragon age origins used a single unibody model for both genders and all races.
Im not gonna download the game to prove you wrong, but if you gonna say that this is same unificated model, than 2009 bioware did much better job to hide this and made male easily distinguishable from female than 2024:

Male
Image

Female:
Image
It's the same model with shape keys applied.
https://en.wikipedia.org/wiki/Morph_target_animation
Faceless_Sentinel wrote: November 26th, 2024, 14:06
Im not gonna download the game to prove you wrong, but if you gonna say that this is same unificated model, than 2009 bioware did much better job to hide this and made male easily distinguishable from female than 2024 bioware:
Last edited by Faceless_Sentinel on November 26th, 2024, 14:20, edited 1 time in total.
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Post by Tweed »

wndrbr wrote: November 26th, 2024, 05:42
I visit other gaming forums and discussion boards, no one complains about black elves anymore.
Black elves are about as natural and welcome as decaying baby fetuses in the middle of the street. So if you're from Africa then I guess it's okay, but otherwise, no.
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Post by rusty_shackleford »

Tweed wrote: November 26th, 2024, 14:21
wndrbr wrote: November 26th, 2024, 05:42
I visit other gaming forums and discussion boards, no one complains about black elves anymore.
Black elves are about as natural and welcome as decaying baby fetuses in the middle of the street. So if you're from Africa then I guess it's okay, but otherwise, no.
I had a neighbor mention DEI with regards to the new lotr show, never really heard him be political at all prior.
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Post by Faceless_Sentinel »

Faceless_Sentinel wrote: November 26th, 2024, 14:18
rusty_shackleford wrote: November 26th, 2024, 13:42
Faceless_Sentinel wrote: November 26th, 2024, 13:36


Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!

@orinEsque, @loregamer Can you consult on this: do humans, elves, half elves, drow use same body in bg3 and have different skin texure and use different head!
Dragon age origins used a single unibody model for both genders and all races.
Human male:
Image

Elf male:
Image
2009 bioware did much better job to hide this and human easily distinguishable from elf than 2024 bioware and larian in bg3!
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 26th, 2024, 14:22
Faceless_Sentinel wrote: November 26th, 2024, 14:18
rusty_shackleford wrote: November 26th, 2024, 13:42


Dragon age origins used a single unibody model for both genders and all races.
Human male:
Image

Elf male:
Image
2009 bioware did much better job to hide this and human easily distinguishable from elf than 2024 bioware and larian in bg3!
I'm not sure what your argument is. I mean… sure? If you want me to say Bioware of 2024 sucks, yeah?
But what I'm referring to is how basically every studio does it. Some don't have a single unimodel and have separate male/female or separate models for races that differ enough(BG3 likely did this because of all the cinematics), but the concept is still the same.

It's like taking a ball of clay and shaping it into a box, then shaping it into a sphere without adding any new clay. It's technically the same clay.
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Post by Faceless_Sentinel »

Faceless_Sentinel wrote: November 26th, 2024, 05:56
... If anybody wants to spot wokeness in bg3, it is in character creation: nergoes heads for elves, tiflings, bodytypes, gender ********. ...
I forget to add asians too!
Faceless_Sentinel wrote: November 26th, 2024, 13:36
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!
@rusty_shackleford, You keep avoiding this argument!
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 14:27
Faceless_Sentinel wrote: November 26th, 2024, 14:22
2009 bioware did much better job to hide this and human easily distinguishable from elf than 2024 bioware and larian in bg3!
I'm not sure what your argument is. I mean… sure? If you want me to say Bioware of 2024 sucks, yeah?
But what I'm referring to is how basically every studio does it. Some don't have a single unimodel and have separate male/female or separate models for races that differ enough(BG3 likely did this because of all the cinematics), but the concept is still the same.

It's like taking a ball of clay and shaping it into a box, then shaping it into a sphere without adding any new clay. It's technically the same clay.
Wokeness not hidden in BG3 in third act, it is in a first act and it is pretty on the nose, right from character creator to negro-druids and negro-tifliengs! Why are you being disingenuous?
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 26th, 2024, 14:28
Faceless_Sentinel wrote: November 26th, 2024, 05:56
... If anybody wants to spot wokeness in bg3, it is in character creation: nergoes heads for elves, tiflings, bodytypes, gender ********. ...
I forget to add asians too!
Faceless_Sentinel wrote: November 26th, 2024, 13:36
Explain why people ignore wokeness in character creator! And no, "old fantasy games" made separated models for each race or species, we didn't have negroes with elven ears as a elven race! ******* WoW classic in 2004 had different models for each race! Even though the skeletons of the models were the same, the models were visually distinctly different!
@rusty_shackleford, You keep avoiding this argument!
My answer to this is Larian collected analytics of how users created their character, averaged it, and this was the result:
Image

A white male human fighter.

Yet they chose to ignore that, make the default a black woman, and add ridiculous things like penis sliders.
What do you want me to say beyond the people making these games hate their playerbase?
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 26th, 2024, 14:32
rusty_shackleford wrote: November 26th, 2024, 14:27
Faceless_Sentinel wrote: November 26th, 2024, 14:22


2009 bioware did much better job to hide this and human easily distinguishable from elf than 2024 bioware and larian in bg3!
I'm not sure what your argument is. I mean… sure? If you want me to say Bioware of 2024 sucks, yeah?
But what I'm referring to is how basically every studio does it. Some don't have a single unimodel and have separate male/female or separate models for races that differ enough(BG3 likely did this because of all the cinematics), but the concept is still the same.

It's like taking a ball of clay and shaping it into a box, then shaping it into a sphere without adding any new clay. It's technically the same clay.
Wokeness not hidden in BG3 in third act, it is in a first act and it is pretty on the nose, right from character creator to negro-druids and negro-tifliengs! Why are you being disingenuous?
Most people don't care about it unless it's put right infront of their face. So unless they're forced to play with or as a negro elf, they just don't care.
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 02:57
wndrbr wrote: November 26th, 2024, 02:56
It doesn't matter what happened to BG3 mid development. What matters is that the release version of the game was extremely pozzed, and despite that it sold really well and had a very good word of mouth among gamers.
80% of the pozz is in the part of the game 10% played.
Do you understand that this statement is false, right? Negro-asian-tiflings, Negro-asian-elves and negro-druids, pronounce, bodytype all this is not a small amount of wokeness it is pretty big, obvious, visible part that can't be ignored if against it.
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Faceless_Sentinel
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 26th, 2024, 14:33
Most people don't care about it unless it's put right infront of their face. So unless they're forced to play with or as a negro elf, they just don't care.
You proving @Roguey and @wndrbr right by this statement!


wndrbr wrote: November 26th, 2024, 01:13
Roguey is right. The woke **** is not flopping because it's woke, but rather because it's **** (from technical standpoint). BG3 sold gangbusters, Deadname sold OK and would've even broke even and brought in some profit if it was made in three years instead of seven. Woke games sell well as long as they are somewhat competently made and have decent production values.

"Get woke go broke", "blackrock is closing DEI initiatives", "the pendulum swings back" - all of this is fake news. The zoophilia ****** gaysex is here to stay.
wndrbr wrote: November 26th, 2024, 02:56
It doesn't matter what happened to BG3 mid development. What matters is that the release version of the game was extremely pozzed, and despite that it sold really well and had a very good word of mouth among gamers.
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Tenshi
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Post by Tenshi »

Rand wrote: November 25th, 2024, 00:25
That asexual **** **** in Obsidian's The Outer Worlds was the dictionary definition of cringe and gay.
Really all you need to know about upcoming games. If a company has done woke **** before, there's really not going back. They'll most likely double down on it.
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Post by Roguey »

Tenshi wrote: November 26th, 2024, 15:17
Really all you need to know about upcoming games. If a company has done woke **** before, there's really not going back. They'll most likely double down on it.
Funny story about this Tim Cain revealed in one of his videos was that originally the writers had made every companion except Vicar Max (who was written by Boyarsky) and the robot a rugmunching and cocksucking homosexual and Cain played the gay card and told them to cut that **** out, they could only have one gay companion. Parvati was the lucky one.

Previously in Deadfire, Josh Sawyer made it clear that he did not care at all about romances but he'd leave it up to the individual writers what kind of romance arc if any their characters would have. Of course all the romance options ended up bi and the two writers who refused to participate (Fenstermaker and Sawyer) wrote straight characters (Eder and Pallegina).
Last edited by Roguey on November 26th, 2024, 16:31, edited 1 time in total.
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Tenshi
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Post by Tenshi »



Apparently they've been trying to hide their woke ****. Reviewers saying they were ''not allowed'' to show the character creator, guess why?