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Dragon Age™: The Veilguard is a Return To Form

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UltraFan123
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Post by UltraFan123 »

1998 wrote: November 6th, 2024, 04:25
Definite proof DA4 was indeed more successful than BG3

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Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"

Sometimes I wonder what copium smells like, if it's so addictive to brainrotted *******. lol
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Post by rusty_shackleford »

UltraFan123 wrote: November 6th, 2024, 04:36
Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"
1. I can not think of a game that is less targeted towards the xbox audience than this.
2. veilguard has 1/3rd as many ratings on the PS store as it does on Steam, despite not even having to actually write words to leave a rating: https://store.playstation.com/en-us/concept/10000586


Also, for whatever reason(??), it costs $70 on PS5 rather than the $60 on Steam.
Last edited by rusty_shackleford on November 6th, 2024, 04:40, edited 1 time in total.
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Post by 1998 »

UltraFan123 wrote: November 6th, 2024, 04:36
1998 wrote: November 6th, 2024, 04:25
Definite proof DA4 was indeed more successful than BG3

Image
Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"

Sometimes I wonder what copium smells like, if it's so addictive to brainrotted *******. lol
Yes, Steam. And those are the exact same numbers journo are using over the past days to rave about its success.
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Post by 1998 »

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Post by rusty_shackleford »

How we know the sales are dismal:
EA/Bioware hasn't made a public statement.

They probably haven't broken 1 million sold yet.
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Post by 1998 »

If that guy is indeed at Bioware, he gives away way too much info about his role. Should be pretty obvious for anyone there who he is.

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Post by UltraFan123 »

1998 wrote: November 6th, 2024, 04:55
If that guy is indeed at Bioware, he gives away way too much info about his role. Should be pretty obvious for anyone there who he is.

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If what he's saying is true, then he honestly should've quit the moment they demanded him to mentor the DEI hires. You deserve what you tolerate, I know that from personal work experiences.
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Post by Rand »

1998 wrote: November 6th, 2024, 04:55
If that guy is indeed at Bioware, he gives away way too much info about his role. Should be pretty obvious for anyone there who he is.

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Image

No. Let them make their incompetent slop and let the company suffer and hopefully die.
The more failures, the better.
Eventually companies will die or learn. Either is good.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Rand »

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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by TKVNC »

I appreciate the Left is AI slop, but it's a sharp comparison to help you realise how awful Diversity Age: Trannyguard actually is
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Post by fkirenicus »

It seems to me DAV is semi-autobiographical for the "them" that have been writing it. The "personal journey" of Taash is in fact their own "personal journey", and gamers are expected to back up that, whether they actually agree or not.
And then they wonder if sales plummet?
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Post by Unhelpful Contrarian »

fkirenicus wrote: November 6th, 2024, 08:36
It seems to me DAV is semi-autobiographical for the "them" that have been writing it. The "personal journey" of Taash is in fact their own "personal journey", and gamers are expected to back up that, whether they actually agree or not.
And then they wonder if sales plummet?
I can’t believe these are the people making Mass Effect 5.
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Post by MrTwinkls »

Are there any woke demons from the Fade in Dragon Age? According to lore there should be.
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: November 6th, 2024, 09:45
I can’t believe these are the people making Mass Effect 5.
Signs point towards bioware being shut down, not a ME5.
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Post by Element »

Faceless_Sentinel wrote: November 5th, 2024, 22:39
@gerey, @Element, Did you ever see the game where thi aspect was done better? Whole game industry live on rule of cool, customers are stupid, they won't notice this things.
Can't think of much to add to what Gerey said. Perhaps only that even for all their faults, the old Total War games would punish a player if he decided to channel Cailan (don't know if this is the case for the newer ones).
Most games don't deal with large scale battles and when they do it's often just an introductory cutscene or simply promo material ( eg. siege of Lleyndel in ER ).

That's not to say Ostagar doesn't have some good stuff in it. The darkspawn stepping out of the mist from a burning forest with the background whispering is cool. The music buildup and their charge is cool too. But Bioware dropped the ball for the other side.
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Post by Faceless_Sentinel »

gerey wrote: November 5th, 2024, 22:53
Faceless_Sentinel wrote: November 5th, 2024, 22:39
Did you ever see the game where thi aspect was done better?
Kingdom Come is a good example of a game where the devs put effort into researching the time period. There's a lot of non-cRPG games where emphasis is placed on realism. Battle Brothers is another example where the game encourages you to play "historically" via its mechanics, incentivizing shieldwalls. Viking Conquest (and other historical Mount and Blade mods) could also count, though that's cheating a bit.

cRPGs tend to be a bit harder to stand out, since so many never deal with large-scale engagements, or even bother to depict them, be it in a cutscene or through gameplay. I recall that Baldur's Gate 1 wasn't that offensive, but that Baldur's Gate 2 did suffer a change in art direction, mostly for the worse.
Element wrote: November 6th, 2024, 10:36
Faceless_Sentinel wrote: November 5th, 2024, 22:39
@gerey, @Element, Did you ever see the game where thi aspect was done better? Whole game industry live on rule of cool, customers are stupid, they won't notice this things.
Can't think of much to add to what Gerey said. Perhaps only that even for all their faults, the old Total War games would punish a player if he decided to channel Cailan (don't know if this is the case for the newer ones).
Most games don't deal with large scale battles and when they do it's often just an introductory cutscene or simply promo material ( eg. siege of Lleyndel in ER ).

That's not to say Ostagar doesn't have some good stuff in it. The darkspawn stepping out of the mist from a burning forest with the background whispering is cool. The music buildup and their charge is cool too. But Bioware dropped the ball for the other side.
Your criticism sounds like you know who done better in crpgs, so I asked. I read your criticism on old bioware games (mostly on mass effect) and I want to ask: who done same thing better (with an equal level of graphics, animations, cinematography, branching narrative)? To me you're criticizing games that no one else has done better, as if there is better example.
Last edited by Faceless_Sentinel on November 6th, 2024, 10:55, edited 1 time in total.
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Post by Element »

Faceless_Sentinel wrote: November 6th, 2024, 10:54
Your criticism sounds like you know who done better in crpgs, so I asked. I read your criticism on old bioware games (mostly on mass effect) and I want to ask: who done same thing better (with an equal level of graphics, animations, cinematography, branching narrative)? To me you're criticizing games that no one else has done better, as if there is better example.
That's a strawman. The original disagreement was wrt Ostagar and whether it was the best in gaming. My point was that it had so many faults that the accolade of 'best ever' was hollow. Branching narrative, graphics etc. are irrelevant here. If we're expanding the comparisons to include a bunch of arbitrary extras, then I'd pick Blood and Wine + Hearts of Stone above Dao base game + all DLC. Stronger writing, better directing.
Last edited by Element on November 6th, 2024, 11:19, edited 2 times in total.
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Post by TKVNC »

Element wrote: November 6th, 2024, 10:36
Faceless_Sentinel wrote: November 5th, 2024, 22:39
@gerey, @Element, Did you ever see the game where thi aspect was done better? Whole game industry live on rule of cool, customers are stupid, they won't notice this things.
Can't think of much to add to what Gerey said. Perhaps only that even for all their faults, the old Total War games would punish a player if he decided to channel Cailan (don't know if this is the case for the newer ones).
Most games don't deal with large scale battles and when they do it's often just an introductory cutscene or simply promo material ( eg. siege of Lleyndel in ER ).

That's not to say Ostagar doesn't have some good stuff in it. The darkspawn stepping out of the mist from a burning forest with the background whispering is cool. The music buildup and their charge is cool too. But Bioware dropped the ball for the other side.
You could make the argument that it was Cailan being immature, more than anything - since that's why he wanted to fight on the Front with the 'Fabled Grey Wardens' - he was Childish, and it cost him his Life. Loghain tried to stop him going there, but it didn't work - the plan was explicitly written to kill all the Grey Wardens.

Remember, Loghain wrote the Battle Plan; Cailan just took control and did what he thought would be cool from a 'Storytale' perspective.

The most confusing part (but I guess it's obvious since he withdraws) is why they'd even attempt a Hammer and Anvil style attack on an enemy that has infinite morale (being that they are monsters). That's the most illogical part.

Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
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Post by Faceless_Sentinel »

Element wrote: November 6th, 2024, 11:05
That's a strawman. The original disagreement was wrt Ostagar and whether it was the best in gaming. My point was that it had so many faults that the accolade of 'best ever' was hollow.
I asking is it fair to compare Ostragar thing with all games of all genres, considering that crpgs have radically another focus and epic large-scale battles its more of cool secondary addition. Clearly most RTS will depict epic large-scale battles much better than CRPG.


Element wrote: November 6th, 2024, 11:05
Branching narrative, graphics etc. are irrelevant here. If we're expanding the comparisons to include a bunch of arbitrary extras, then I'd pick Blood and Wine + Hearts of Stone above Dao base game + all DLC. Stronger writing, better directing.
Games do not exist in a vacuum, DA:0 released in 2009 on ps3,
Witcher 3 dls released after 2015 on ps4, what can be depicted on the ps4 cannot be depicted on the ps3. The game aspects that developers can do on ps4 can't be done ps3, including directing, graphics and animations. You can't compare them, ofcourse game that released on more powerful hardware with more modern graphics will be better in depicting epic large-scale battles.
Last edited by Faceless_Sentinel on November 6th, 2024, 12:50, edited 2 times in total.
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Post by Faceless_Sentinel »

TKVNC wrote: November 6th, 2024, 11:29
Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
Does it have same level of cinematography as DA:O?
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Post by TKVNC »

Faceless_Sentinel wrote: November 6th, 2024, 12:56
TKVNC wrote: November 6th, 2024, 11:29
Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
Does it have same level of cinematography as DA:O?
Sadly, no.

Though - I should add, there's some pretty great set-pieces during the Story, such as the Escape at Sea.
Last edited by TKVNC on November 6th, 2024, 13:00, edited 1 time in total.
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Post by Tag365 »

TKVNC wrote: November 6th, 2024, 11:29
Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
In what ways is the shield wall tactic not represented properly in most games, and what are they supposed to work like>
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Post by Protean »

I killed games, and I got away with it.
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Post by TKVNC »

Tag365 wrote: November 6th, 2024, 13:04
TKVNC wrote: November 6th, 2024, 11:29
Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
In what ways is the shield wall tactic not represented properly in most games, and what are they supposed to work like>
Long story, I might respond later.

Short version... your shields don't overlap, and it's not a Testudo.
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Post by Rand »

TKVNC wrote: November 6th, 2024, 08:23
I appreciate the Left is AI slop
"AI slop" is beating humans that are paid 100k+ a year for appeal and skill.
Which is the slop?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by logincrash »

Holy ******* ****. This game actually pulls the "Blight dindu nuffin" ********.
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Post by jebacdrkac »

Bioware should capitalize on Trump’s victory and libtards coping; it’s the best situation possible to try to sell this garbage :eyebrows:
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Post by fkirenicus »

jebacdrkac wrote: November 6th, 2024, 19:54
Bioware should capitalize on Trump’s victory and libtards coping; it’s the best situation possible to try to sell this garbage :eyebrows:
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@rusty_shackleford , the LOL emoji doesn't cut it for this, we need a ROTFLMAO emoji for this.
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Post by UltraFan123 »

jebacdrkac wrote: November 6th, 2024, 19:54
Bioware should capitalize on Trump’s victory and libtards coping; it’s the best situation possible to try to sell this garbage :eyebrows:
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Oh so NOW are games supposed to be about escapism? :lol: :lol:
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Post by logincrash »

It took me 24 hours of playtime to get to Taash. After about 5-6 hours with her I can confidently say that she is the worst RPG companion I've ever seen. And the funniest part? I'd come to this conclusion before I even gotten to the non-binary or the misgendering scenes.
She sticks out like a sore thumb. She acts like a giant ******** toddler. All of her dialogue makes me cringe so hard I can hear my bones splintering. She talks like a modern day insane leftie. There was an actual "'Sup?" greeting from her. She's like Sera from Inquisition, but even worse.
She's the most specialest Mary Sue. She's a qunari, but she's actually Rivaini, but she also has dragon powers. Oh, and she's a Tomb Raider, but not the classic Lara Croft kind, but the Netflix cartoon kind. She's somehow always right (i.e. the game never lets you go against her and one of the first things you characters says after meeting her is "I'm gonna like her!").
And she's physically repulsive to look at. Her model makes her look like she has a monobrow and she has a giant mole on her face. She genuinely looks like a CK2 character with the "Ugly" trait.
And on top of aaaaalllll of that, she's the conduit for the faggotroonism messaging.
I thought the ***** elf was the companion I hated the most, but that was before I met this Traash.
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