Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"
Sometimes I wonder what copium smells like, if it's so addictive to brainrotted *******. lol
Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"
1. I can not think of a game that is less targeted towards the xbox audience than this.UltraFan123 wrote: ↑ November 6th, 2024, 04:36Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"
Yes, Steam. And those are the exact same numbers journo are using over the past days to rave about its success.UltraFan123 wrote: ↑ November 6th, 2024, 04:36Those are Steam stats right? I always see the leftards deflecting that with "oh but that doesn't count the console sells which most likely were huge!"
Sometimes I wonder what copium smells like, if it's so addictive to brainrotted *******. lol


If what he's saying is true, then he honestly should've quit the moment they demanded him to mentor the DEI hires. You deserve what you tolerate, I know that from personal work experiences.1998 wrote: ↑ November 6th, 2024, 04:55If that guy is indeed at Bioware, he gives away way too much info about his role. Should be pretty obvious for anyone there who he is.
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1998 wrote: ↑ November 6th, 2024, 04:55If that guy is indeed at Bioware, he gives away way too much info about his role. Should be pretty obvious for anyone there who he is.
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I appreciate the Left is AI slop, but it's a sharp comparison to help you realise how awful Diversity Age: Trannyguard actually is
I can’t believe these are the people making Mass Effect 5.fkirenicus wrote: ↑ November 6th, 2024, 08:36It seems to me DAV is semi-autobiographical for the "them" that have been writing it. The "personal journey" of Taash is in fact their own "personal journey", and gamers are expected to back up that, whether they actually agree or not.
And then they wonder if sales plummet?
Signs point towards bioware being shut down, not a ME5.Unhelpful Contrarian wrote: ↑ November 6th, 2024, 09:45I can’t believe these are the people making Mass Effect 5.
Can't think of much to add to what Gerey said. Perhaps only that even for all their faults, the old Total War games would punish a player if he decided to channel Cailan (don't know if this is the case for the newer ones).Faceless_Sentinel wrote: ↑ November 5th, 2024, 22:39@gerey, @Element, Did you ever see the game where thi aspect was done better? Whole game industry live on rule of cool, customers are stupid, they won't notice this things.
gerey wrote: ↑ November 5th, 2024, 22:53Kingdom Come is a good example of a game where the devs put effort into researching the time period. There's a lot of non-cRPG games where emphasis is placed on realism. Battle Brothers is another example where the game encourages you to play "historically" via its mechanics, incentivizing shieldwalls. Viking Conquest (and other historical Mount and Blade mods) could also count, though that's cheating a bit.Faceless_Sentinel wrote: ↑ November 5th, 2024, 22:39Did you ever see the game where thi aspect was done better?
cRPGs tend to be a bit harder to stand out, since so many never deal with large-scale engagements, or even bother to depict them, be it in a cutscene or through gameplay. I recall that Baldur's Gate 1 wasn't that offensive, but that Baldur's Gate 2 did suffer a change in art direction, mostly for the worse.
Your criticism sounds like you know who done better in crpgs, so I asked. I read your criticism on old bioware games (mostly on mass effect) and I want to ask: who done same thing better (with an equal level of graphics, animations, cinematography, branching narrative)? To me you're criticizing games that no one else has done better, as if there is better example.Element wrote: ↑ November 6th, 2024, 10:36Can't think of much to add to what Gerey said. Perhaps only that even for all their faults, the old Total War games would punish a player if he decided to channel Cailan (don't know if this is the case for the newer ones).Faceless_Sentinel wrote: ↑ November 5th, 2024, 22:39@gerey, @Element, Did you ever see the game where thi aspect was done better? Whole game industry live on rule of cool, customers are stupid, they won't notice this things.
Most games don't deal with large scale battles and when they do it's often just an introductory cutscene or simply promo material ( eg. siege of Lleyndel in ER ).
That's not to say Ostagar doesn't have some good stuff in it. The darkspawn stepping out of the mist from a burning forest with the background whispering is cool. The music buildup and their charge is cool too. But Bioware dropped the ball for the other side.
That's a strawman. The original disagreement was wrt Ostagar and whether it was the best in gaming. My point was that it had so many faults that the accolade of 'best ever' was hollow. Branching narrative, graphics etc. are irrelevant here. If we're expanding the comparisons to include a bunch of arbitrary extras, then I'd pick Blood and Wine + Hearts of Stone above Dao base game + all DLC. Stronger writing, better directing.Faceless_Sentinel wrote: ↑ November 6th, 2024, 10:54Your criticism sounds like you know who done better in crpgs, so I asked. I read your criticism on old bioware games (mostly on mass effect) and I want to ask: who done same thing better (with an equal level of graphics, animations, cinematography, branching narrative)? To me you're criticizing games that no one else has done better, as if there is better example.
You could make the argument that it was Cailan being immature, more than anything - since that's why he wanted to fight on the Front with the 'Fabled Grey Wardens' - he was Childish, and it cost him his Life. Loghain tried to stop him going there, but it didn't work - the plan was explicitly written to kill all the Grey Wardens.Element wrote: ↑ November 6th, 2024, 10:36Can't think of much to add to what Gerey said. Perhaps only that even for all their faults, the old Total War games would punish a player if he decided to channel Cailan (don't know if this is the case for the newer ones).Faceless_Sentinel wrote: ↑ November 5th, 2024, 22:39@gerey, @Element, Did you ever see the game where thi aspect was done better? Whole game industry live on rule of cool, customers are stupid, they won't notice this things.
Most games don't deal with large scale battles and when they do it's often just an introductory cutscene or simply promo material ( eg. siege of Lleyndel in ER ).
That's not to say Ostagar doesn't have some good stuff in it. The darkspawn stepping out of the mist from a burning forest with the background whispering is cool. The music buildup and their charge is cool too. But Bioware dropped the ball for the other side.
I asking is it fair to compare Ostragar thing with all games of all genres, considering that crpgs have radically another focus and epic large-scale battles its more of cool secondary addition. Clearly most RTS will depict epic large-scale battles much better than CRPG.Element wrote: ↑ November 6th, 2024, 11:05That's a strawman. The original disagreement was wrt Ostagar and whether it was the best in gaming. My point was that it had so many faults that the accolade of 'best ever' was hollow.
Games do not exist in a vacuum, DA:0 released in 2009 on ps3,Element wrote: ↑ November 6th, 2024, 11:05Branching narrative, graphics etc. are irrelevant here. If we're expanding the comparisons to include a bunch of arbitrary extras, then I'd pick Blood and Wine + Hearts of Stone above Dao base game + all DLC. Stronger writing, better directing.
Does it have same level of cinematography as DA:O?TKVNC wrote: ↑ November 6th, 2024, 11:29Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
Sadly, no.Faceless_Sentinel wrote: ↑ November 6th, 2024, 12:56Does it have same level of cinematography as DA:O?TKVNC wrote: ↑ November 6th, 2024, 11:29Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
In what ways is the shield wall tactic not represented properly in most games, and what are they supposed to work like>TKVNC wrote: ↑ November 6th, 2024, 11:29Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
Long story, I might respond later.Tag365 wrote: ↑ November 6th, 2024, 13:04In what ways is the shield wall tactic not represented properly in most games, and what are they supposed to work like>TKVNC wrote: ↑ November 6th, 2024, 11:29Perhaps the only game with 'branching' choices that has a Story, and has Large Battles is Mount & Blade: Warband - Viking Conquest. It's also one of the only games that actually displays a Shield Wall correctly.
"AI slop" is beating humans that are paid 100k+ a year for appeal and skill.

@rusty_shackleford , the LOL emoji doesn't cut it for this, we need a ROTFLMAO emoji for this.jebacdrkac wrote: ↑ November 6th, 2024, 19:54Bioware should capitalize on Trump’s victory and libtards coping; it’s the best situation possible to try to sell this garbage![]()
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Oh so NOW are games supposed to be about escapism?jebacdrkac wrote: ↑ November 6th, 2024, 19:54Bioware should capitalize on Trump’s victory and libtards coping; it’s the best situation possible to try to sell this garbage![]()
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