We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Warhammer 40,000: Rogue Trader

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: November 3rd, 2024, 18:32
rusty_shackleford wrote: October 7th, 2024, 02:26
There shouldn't even be a heretic 'playthrough', except perhaps being hunted down by the inquisition.

The idea that every RPG needs to offer multiple 'sides' of the same story is silly.
The best example of this is probably mass effect (1).
Renegade is not evil. Renegade is Dirty Harry, Punisher, etc., You're still the cop who fundamentally wants to do Good. Good is not nice.

Any game that attempts to offer both a good and an evil playthru will either end up making two separate games or completely fail at one or the other.
Agree to disagree.

Tags:
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Unhelpful Contrarian wrote: November 3rd, 2024, 19:07
rusty_shackleford wrote: November 3rd, 2024, 18:32
rusty_shackleford wrote: October 7th, 2024, 02:26
There shouldn't even be a heretic 'playthrough', except perhaps being hunted down by the inquisition.

The idea that every RPG needs to offer multiple 'sides' of the same story is silly.
The best example of this is probably mass effect (1).
Renegade is not evil. Renegade is Dirty Harry, Punisher, etc., You're still the cop who fundamentally wants to do Good. Good is not nice.

Any game that attempts to offer both a good and an evil playthru will either end up making two separate games or completely fail at one or the other.
Agree to disagree.
Nah, you're wrong.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: November 3rd, 2024, 19:07
Unhelpful Contrarian wrote: November 3rd, 2024, 19:07
rusty_shackleford wrote: November 3rd, 2024, 18:32


The best example of this is probably mass effect (1).
Renegade is not evil. Renegade is Dirty Harry, Punisher, etc., You're still the cop who fundamentally wants to do Good. Good is not nice.

Any game that attempts to offer both a good and an evil playthru will either end up making two separate games or completely fail at one or the other.
Agree to disagree.
Nah, you're wrong.
It’s comes down to personal preference. However I do agree that a lot games struggle with making two separate Good and evil paths with the latter being very undercooked at best or straight up bad at worse.
Last edited by Unhelpful Contrarian on November 3rd, 2024, 19:11, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Unhelpful Contrarian wrote: November 3rd, 2024, 19:11
It’s comes down to personal preference. However I do agree that a lot games struggle with making two separate Good and evil paths with the latter being very undercooked at best or straight up bad at worse.
Being evil shouldn't be an option unless the game actually treats you like you're evil, which requires a separate game.
e.g., in VTMB you're always evil
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: November 3rd, 2024, 19:12
Unhelpful Contrarian wrote: November 3rd, 2024, 19:11
It’s comes down to personal preference. However I do agree that a lot games struggle with making two separate Good and evil paths with the latter being very undercooked at best or straight up bad at worse.
Being evil shouldn't be an option unless the game actually treats you like you're evil, which requires a separate game.
e.g., in VTMB you're always evil
Fair point. I guess that it’s become such a staple in RPGS’s not having it feels like a step backwards for many people that Devs feel obligated to include it.
User avatar
cleansingcarnage
Posts: 159
Joined: Oct 25, '24

Geolocation

Post by cleansingcarnage »

Is it just me or is BDSM goth gf a bit too overpowered?
User avatar
Reichspepe
Posts: 1169
Joined: Sep 2, '23
Location: Prussia

Geolocation

Adventurer's Guild

Post by Reichspepe »

cleansingcarnage wrote: November 5th, 2024, 21:43
Is it just me or is BDSM goth gf a bit too overpowered?
just a bit
:knight-cross:
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

cleansingcarnage wrote: November 5th, 2024, 21:43
Is it just me or is BDSM goth gf a bit too overpowered?
Her momentum ability is op, would recommend not using it.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
cleansingcarnage
Posts: 159
Joined: Oct 25, '24

Geolocation

Post by cleansingcarnage »

rusty_shackleford wrote: November 5th, 2024, 22:25
cleansingcarnage wrote: November 5th, 2024, 21:43
Is it just me or is BDSM goth gf a bit too overpowered?
Her momentum ability is op, would recommend not using it.
Yeah it's pretty ridiculous, even without using it though she can do death from above at least 6 times while moving halfway across an engagement area and back again though. I bet if you used her heroic ability right you could pump that up to 12 times in one turn. Can't wait until she can inflict damage over time to every one of a dozen enemies she can touch in a turn, also :lol:
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

cleansingcarnage wrote: November 5th, 2024, 23:00
rusty_shackleford wrote: November 5th, 2024, 22:25
cleansingcarnage wrote: November 5th, 2024, 21:43
Is it just me or is BDSM goth gf a bit too overpowered?
Her momentum ability is op, would recommend not using it.
Yeah it's pretty ridiculous, even without using it though she can do death from above at least 6 times while moving halfway across an engagement area and back again though. I bet if you used her heroic ability right you could pump that up to 12 times in one turn. Can't wait until she can inflict damage over time to every one of a dozen enemies she can touch in a turn, also :lol:
Rest assured Owlcat will most definitely nerf her in the coming patches.
User avatar
cleansingcarnage
Posts: 159
Joined: Oct 25, '24

Geolocation

Post by cleansingcarnage »

So I just finished my second playthrough of the game. The Void Shadows DLC is definitely one of the better expansions I've ever played in an RPG, which is a pleasant surprise for and Owlcat game. The whole thing adds a lot to the experience of the game and dovetails with the main campaign very nicely, plus Genestealer Cults are one of my favorite factions in 40k. I enjoyed the game much more this time than the first time. The final part of the game is still weak but it made more sense to me after playing it twice.

Did a Dogmatic fanatic run, it was plenty of fun. I ended up making a pretty nasty psyker/bladedancer/executioner main character that could do tens of thousands of damage in the first round on Daring.

I thought Kibellah might be a bit OP, but I completely forgot about how insane Argenta can get. She can do entire fights on her own and kill almost everything on the map in one turn as long as it's close enough together. With the Improved Heavy Bolter she can pop steady superiority quickly and be doing 30 rate of fire burst attacks three times a turn with damage that increases every hit. After a certain point I almost always built my strategy entirely around her.

Pretty good game, I'm looking forward to playing it again once the next DLC comes out, and I'll probably do another playthrough for each alignment at some point.
User avatar
Galdred
Developer
Posts: 90
Joined: Feb 17, '23

Geolocation

Post by Galdred »

cleansingcarnage wrote: November 27th, 2024, 06:57
So I just finished my second playthrough of the game. The Void Shadows DLC is definitely one of the better expansions I've ever played in an RPG, which is a pleasant surprise for and Owlcat game. The whole thing adds a lot to the experience of the game and dovetails with the main campaign very nicely, plus Genestealer Cults are one of my favorite factions in 40k. I enjoyed the game much more this time than the first time. The final part of the game is still weak but it made more sense to me after playing it twice.

Did a Dogmatic fanatic run, it was plenty of fun. I ended up making a pretty nasty psyker/bladedancer/executioner main character that could do tens of thousands of damage in the first round on Daring.

I thought Kibellah might be a bit OP, but I completely forgot about how insane Argenta can get. She can do entire fights on her own and kill almost everything on the map in one turn as long as it's close enough together. With the Improved Heavy Bolter she can pop steady superiority quickly and be doing 30 rate of fire burst attacks three times a turn with damage that increases every hit. After a certain point I almost always built my strategy entirely around her.

Pretty good game, I'm looking forward to playing it again once the next DLC comes out, and I'll probably do another playthrough for each alignment at some point.
A lot of characters can be OP, though. Argenta was my carry early on, but in act4, Cassia or officer/strategist MC can go first, get max momentum(with inquisitor ring), and give a whole turn to Pasqal or Yrliet, which was enough to 1 turn clear most encounters on unfair for me.
Argenta is very strong, but you don't find that many heavy bolters in the game (the second she can use requires a ton of rep with the pirates...), and the regular bolters, while great, don't benefit from the heavy weapon talents, so her damage output plummeted in act 4 for me (Yrliet finds the eye of Hekaton pretty early, and Pasqal's ancient plasma gun is ludicrous, and can be obtained early on in act 4 from one of the "good" seller factions).
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I actually found Argenta much weaker than Ulfar. I dislike when I get companions more than halfway thru a game tho. Ulfar is very powerful with the … bandolier? trinket? I think it is. The one that lets him attack again after scoring a critical hit with his pistol. You can juggle melee and pistol hits back and forth to get his damage multiplier up with the one subclass obviously meant for him.
Kibellah probably starts out OP, and I definitely used her as a crutch in one or two fights due to how hard she is to hit, but she levels off towards the second half of the game around the time my Abelard came online as the tank subclass — who was very powerful even tho I read in some places that subclass "sucks".

As long as you aren't using Cassia I think you're fine in terms of avoiding OP stuff. Navigator is just broken, and Cassia is obviously a developer pet.
I was playing on the hardest difficulty.
Last edited by rusty_shackleford on November 28th, 2024, 16:57, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Cipher
Posts: 988
Joined: Jan 6, '24

Geolocation

Post by Cipher »

Yankee Zulu wrote: October 28th, 2024, 20:11
Luckmann wrote: October 28th, 2024, 19:15
Yankee Zulu wrote: October 28th, 2024, 18:10
This is coming really close to accepting ******** and ******* in games.
No it's not.
Yankee Zulu wrote: October 28th, 2024, 18:10
You know the **** yall supposedly hate so much.
Who is this "we", here? You sound like a mongoloid coming in from RetardEra, projecting absolutes based in deranged preconceptions.
Yankee Zulu wrote: October 28th, 2024, 18:10
So what if a game has ******** in it, every game has bad parts. Look at the bright side.
No-one said "so what" anything, or even implied it. No-one even said "look at the bright side". Take your ******* meds.
Yes, it is. This whole website is a ******* absolutes projection. You kids are doing non stop here. How can I be a mongoloid from Resetera? Isnt that an absolute projection?

Grow the **** up.

There is not a single thing in thus game that is good. Not a single one. It is ****. Mediocre at best. So wat your shut slop *******.
You are a filthy ******. Your opinion has never been this invalid.
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

It took me way too long to realize the narrator was saying "HIGH MOMENTUM" or "LOW MOMENTUM" in combat. I thought he was just saying something in latin because the way he says it is strange.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Reichspepe
Posts: 1169
Joined: Sep 2, '23
Location: Prussia

Geolocation

Adventurer's Guild

Post by Reichspepe »

rusty_shackleford wrote: November 28th, 2024, 16:57
I dislike when I get companions more than halfway thru a game tho
Indeed, I feel like roughly a third is the limit.
:knight-cross:
User avatar
cleansingcarnage
Posts: 159
Joined: Oct 25, '24

Geolocation

Post by cleansingcarnage »

Galdred wrote: November 28th, 2024, 16:52
cleansingcarnage wrote: November 27th, 2024, 06:57
So I just finished my second playthrough of the game. The Void Shadows DLC is definitely one of the better expansions I've ever played in an RPG, which is a pleasant surprise for and Owlcat game. The whole thing adds a lot to the experience of the game and dovetails with the main campaign very nicely, plus Genestealer Cults are one of my favorite factions in 40k. I enjoyed the game much more this time than the first time. The final part of the game is still weak but it made more sense to me after playing it twice.

Did a Dogmatic fanatic run, it was plenty of fun. I ended up making a pretty nasty psyker/bladedancer/executioner main character that could do tens of thousands of damage in the first round on Daring.

I thought Kibellah might be a bit OP, but I completely forgot about how insane Argenta can get. She can do entire fights on her own and kill almost everything on the map in one turn as long as it's close enough together. With the Improved Heavy Bolter she can pop steady superiority quickly and be doing 30 rate of fire burst attacks three times a turn with damage that increases every hit. After a certain point I almost always built my strategy entirely around her.

Pretty good game, I'm looking forward to playing it again once the next DLC comes out, and I'll probably do another playthrough for each alignment at some point.
A lot of characters can be OP, though. Argenta was my carry early on, but in act4, Cassia or officer/strategist MC can go first, get max momentum(with inquisitor ring), and give a whole turn to Pasqal or Yrliet, which was enough to 1 turn clear most encounters on unfair for me.
Argenta is very strong, but you don't find that many heavy bolters in the game (the second she can use requires a ton of rep with the pirates...), and the regular bolters, while great, don't benefit from the heavy weapon talents, so her damage output plummeted in act 4 for me (Yrliet finds the eye of Hekaton pretty early, and Pasqal's ancient plasma gun is ludicrous, and can be obtained early on in act 4 from one of the "good" seller factions).
rusty_shackleford wrote: November 28th, 2024, 16:57
I actually found Argenta much weaker than Ulfar. I dislike when I get companions more than halfway thru a game tho. Ulfar is very powerful with the … bandolier? trinket? I think it is. The one that lets him attack again after scoring a critical hit with his pistol. You can juggle melee and pistol hits back and forth to get his damage multiplier up with the one subclass obviously meant for him.
Kibellah probably starts out OP, and I definitely used her as a crutch in one or two fights due to how hard she is to hit, but she levels off towards the second half of the game around the time my Abelard came online as the tank subclass — who was very powerful even tho I read in some places that subclass "sucks".

As long as you aren't using Cassia I think you're fine in terms of avoiding OP stuff. Navigator is just broken, and Cassia is obviously a developer pet.
I was playing on the hardest difficulty.
I did of course use Cassia with the Chrono in order to grant first turns to my characters, usually Argenta so that she could get an extra burst attack from the first turn. I never really figured out how to build a sniper character and I used Pasqal as a strategist for buffs and debuffs more than for his combat abilities. But I guess if you're paying close attention to the character building system, you can make most of the characters into insanely optimized builds that can carry a lot of fights more or less on their own.

I did also like to use Abelard as a tank build and he also got pretty nasty, with 18 deflection and the best chainsaw. He was usually around to finish off critical targets that weren't picked off by the characters with higher initiative.
User avatar
Galdred
Developer
Posts: 90
Joined: Feb 17, '23

Geolocation

Post by Galdred »

rusty_shackleford wrote: November 28th, 2024, 16:57

As long as you aren't using Cassia I think you're fine in terms of avoiding OP stuff. Navigator is just broken, and Cassia is obviously a developer pet.
I was playing on the hardest difficulty.
I am playing unfair too (I am almost done with 75% of the companion quests completed in act 4). When characters shoot 4 times faster when they are under direct officer supervision (8 attacks with officer "finest hour" vs 2 for Pasqal), it means they must be really slacking off when left alone.
At least, Argenta gets to work on her own.
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Post by The_Mask »

It took them a full year, but they've now implemented rotation for the Grand Strategist zones. *gasp* WOW! :shock:

I can finally play the game as intended!

Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

The_Mask wrote: December 10th, 2024, 21:08
It took them a full year, but they've now implemented rotation for the Grand Strategist zones. *gasp* WOW! :shock:

I can finally play the game as intended!

People are praising Owlcat in the comments section for doing the bare minimum.

The game industry continues to be a ******* joke.
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I'll consider playing it again when I don't spend a third of my playtime staring at loading screens
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
J-12
Posts: 717
Joined: Jan 11, '24

Geolocation

Post by J-12 »

I played it for a couple of hours and it kind of sucks.
DIalogue has options that lead to same answers and results, that intro chapter is just a super long cutscene that occasionaly asks some minor input from you by clicking on enemies until they kindly die in a blast or two. I liked the gory effects you get from shotgun though.
The overabundance of stats is seemingly there just to make your head spin, i can't care any less for any of it. The progression is also a headache, why should there be a gorillion of perks, each of them giving you x% of extra damage or damage resistance if you do some extremely specific thing, who tf looked at this and said "yeah, players going to love making builds out of this ******* mess".
The overall graphics/engine feel is similar to Jagged Alliance 3, which is not a compliment to it, the cutscenes look like some mobile game ad.
Yet the game is praised so much on steam forums and have overall positive ratings, just HOW?
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

J-12 wrote: December 15th, 2024, 02:36
I played it for a couple of hours and it kind of sucks.
DIalogue has options that lead to same answers and results, that intro chapter is just a super long cutscene that occasionaly asks some minor input from you by clicking on enemies until they kindly die in a blast or two. I liked the gory effects you get from shotgun though.
The overabundance of stats is seemingly there just to make your head spin, i can't care any less for any of it. The progression is also a headache, why should there be a gorillion of perks, each of them giving you x% of extra damage or damage resistance if you do some extremely specific thing, who tf looked at this and said "yeah, players going to love making builds out of this ******* mess".
The overall graphics/engine feel is similar to Jagged Alliance 3, which is not a compliment to it, the cutscenes look like some mobile game ad.
Yet the game is praised so much on steam forums and have overall positive ratings, just HOW?
It's only decent if you're a big warhammer fan, otherwise just skip it unless very bored.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

Any chance that they will implement telekinesis into the game?
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

WaterMage wrote: December 15th, 2024, 02:52
Any chance that they will implement telekinesis into the game?

I believe Owlcat said they might add them in a future big patche ( most likely for next expansion when including more archetypes)
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

User avatar
PixiGreen
Posts: 447
Joined: Dec 4, '23

Geolocation

Post by PixiGreen »

rusty_shackleford wrote: December 15th, 2024, 02:41

It's only decent if you're a big warhammer fan, otherwise just skip it unless very bored.
I was not a WH fan, did not know much about the universe, never played a related game, and never read any fiction. Yet, was very impressed by the game, loved the story and bits of the lore, and am now curious about the WH world.
I mean, it works on random people too, at least on some of them.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

PixiGreen wrote: December 20th, 2024, 00:35
rusty_shackleford wrote: December 15th, 2024, 02:41

It's only decent if you're a big warhammer fan, otherwise just skip it unless very bored.
I was not a WH fan, did not know much about the universe, never played a related game, and never read any fiction. Yet, was very impressed by the game, loved the story and bits of the lore, and am now curious about the WH world.
I mean, it works on random people too, at least on some of them.
You were just a big Warhammer fan who didn't know it yet.
User avatar
Fitz
Posts: 242
Joined: Jan 13, '25

Geolocation

Adventurer's Guild

Post by Fitz »

Finished the game and loved it. I've got a lot on my mind about what I just played but the overall feelings are positive. In my book Rogue Trader is a good game and a great introduction to Warhammer.
The game is in a much better state than what it was on release and it's only going to get better. A shame that I paid full price on day one because I believed this would be Owlcat's least buggy release ever. Well, I guess it was but is that really saying much?

This is Owlcats best looking game by a mile. They even polished Abelard's and Heinrix's model in one of the latest patches, so it's not something OC isn't aware of. I think this doesn't get mentioned enough and it really should. Comparing Wrath of the Righteous models to the ones in Rogue Trader is simply put unfair. Wrath looks silly, Rogue Trader looks ******* epic. Huge steps in the right direction from OC. I'm excited to think how much further they can push their presentation. In truth I think this is their best game yet. The writing, pacing, companions and music are the best they've done so far. Not to mention that the space combat is completely the opposite of what their previous mini-games were - actually fun. And even tho the space combat is in a good position I'm eager to see how much further they can push it.

If there is one thing the game is lacking it would have to be the difficulty for me. I managed to finish this up on Unfair, while starting the game on Daring, moving on up to Hard in Act IV and finishing up the end of the chapter and the entirety of Act V on Unfair. I get that the power levels in Owlcat titles are absurd, but here another look at making the game harder should be made. Lots of people have said that the combat is boring and I can't say that I agree. Once you get your party rolling it's really fun to see their builds working off each other and generally everything flowing effortlessly. I'd even say that the encounter design is not bad at all, but is just overshadowed by how strong the rogue trader and his retinue are.

That applies for ground combat, space combat is a different story. While I was certainly strong with my ship I was never really that far ahead of my enemies. There was a more fairer challenge up in space. It might have been me missing some items or something of the sort but I'm pretty sure my ship was very decked out by the end of it. If going through a Grim Darkness playthrough I'd suspect space combat as the main culprit for the demise of many rogue traders. Much more to say about the game but this post is already pretty lengthy so I'll leave the rest for later.
User avatar
Fitz
Posts: 242
Joined: Jan 13, '25

Geolocation

Adventurer's Guild

Post by Fitz »

Some screens bellow of my party just to show how good the in-game models are.
► Show Spoiler
Pretty good stuff.
.༄.°。°·☁︎ ୭ ˚·