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Savescumming, respeccing, and cheating in RPGs

For discussing role-playing video games, you know, the ones with combat.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:04
Xenich wrote: November 4th, 2024, 21:03
rusty_shackleford wrote: November 4th, 2024, 21:00


There are games that even take this into account e.g., dork souls.
Sorry you guys are so addicted to cheating that the idea that you might actually be playing games wrong and ruining it for yourselves causes this much distress. :sad:
Actually, dark souls is a cheat on the original concept. If it were a true game without cheats, it would have zero saving and require the player to win all encounters in a single play through.
Sorry, I'm not dumb enough to conflate using a meta mechanic as intended vs abusing it to cheat. :sad:
It was a cheat designed into the system of play over time. Arcade games didn't allow this, DS is an arcade game for the modern age and contains cheat influences, ie saves.

It should be played from start to finish without saving (and can be once the person learns the game).

Stop cheating, get good!
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:10
DS is an arcade game for the modern age and contains cheat influences, ie saves.
You understand dork souls has a rolling save system, right?
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Post by KOS-MOS »

rusty_shackleford wrote: November 4th, 2024, 21:00
ArcaneLurker wrote: November 4th, 2024, 20:58
Whenever I die in a game I actually just stop playing it completely. You guys don't play that way?
There are games that even take this into account e.g., dork souls.
Sorry you guys are so addicted to cheating that the idea that you might actually be playing games wrong and ruining it for yourselves causes this much distress. :sad:
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Post by Stack of Turtles »

Protip: Video games aren't actually fun anyway so none of this matters.
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Post by rusty_shackleford »

Stack of Turtles wrote: November 4th, 2024, 21:12
Protip: Video games aren't actually fun anyway so none of this matters.
Have you considered they're not fun because you play them wrong?
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Post by Acrux »

Xenich wrote: November 4th, 2024, 21:08
Nooneatall wrote: November 4th, 2024, 21:05
rusty_shackleford wrote: November 4th, 2024, 21:00


There are games that even take this into account e.g., dork souls.
Sorry you guys are so addicted to cheating that the idea that you might actually be playing games wrong and ruining it for yourselves causes this much distress. :sad:
You can trivialize dark souls without "cheating" though. You can make yourself op pretty easily with enough knowledge or time. That's why it's all the more impressive when someone beats it at SL1 or with a DDR pad. You have to go through every game and show us which parts we aren't allowed to interact with so we know the official rusty difficulty to play on so we aren't cheating.
So what you are saying... is that anyone who doesn't beat DS in a single sitting (or starts over from the beginning each play) is because they are cheating?

Wow... looks like @rusty_shackleford is playing Dark Souls... Wrong. :scratch:
Actually, I'd put this one down to my corollary:

Don't play games with bad design.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:09
Xenich wrote: November 4th, 2024, 21:08
Nooneatall wrote: November 4th, 2024, 21:05


You can trivialize dark souls without "cheating" though. You can make yourself op pretty easily with enough knowledge or time. That's why it's all the more impressive when someone beats it at SL1 or with a DDR pad. You have to go through every game and show us which parts we aren't allowed to interact with so we know the official rusty difficulty to play on so we aren't cheating.
So what you are saying... is that anyone who doesn't beat DS in a single sitting (or starts over from the beginning each play) is because they are cheating?

Wow... looks like @rusty_shackleford is playing Dark Souls... Wrong. :scratch:
Anyone who backs up their savefile outside of the game for purposes of savescumming is playing it wrong, yes.
I only use the save system in the game that it allows me.

As for those that do, I really don't care to be honest as it has no effect on me.

That said, those who demand save states and no discrete saving are forcing a specific type of play, and while I can see the important depending on the type of game (as most consoles are designed around arcade style play), I guess it makes sense, but then... I don't care for console games and despise their influence on gaming in general.
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Post by Nooneatall »

rusty_shackleford wrote: November 4th, 2024, 21:10
Xenich wrote: November 4th, 2024, 21:10
DS is an arcade game for the modern age and contains cheat influences, ie saves.
You understand dork souls has a rolling save system, right?
You can also manipulate it in several ways. Have you ever seen a dark souls speed run? Those players cheat and abuse the **** out of the game I guess they are having fun wrong too.
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Post by Acrux »

rusty_shackleford wrote: November 4th, 2024, 21:13
Stack of Turtles wrote: November 4th, 2024, 21:12
Protip: Video games aren't actually fun anyway so none of this matters.
Have you considered they're not fun because you play them wrong?
Yes, it's weird that the people arguing against this are using our same talking points.

Just TRY it!
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:13
As for those that do, I really don't care to be honest as it has no effect on me.
Gamedevs design games around people savescumming, so yes, it does affect you.
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Post by Xenich »

Acrux wrote: November 4th, 2024, 21:13
Xenich wrote: November 4th, 2024, 21:08
Nooneatall wrote: November 4th, 2024, 21:05


You can trivialize dark souls without "cheating" though. You can make yourself op pretty easily with enough knowledge or time. That's why it's all the more impressive when someone beats it at SL1 or with a DDR pad. You have to go through every game and show us which parts we aren't allowed to interact with so we know the official rusty difficulty to play on so we aren't cheating.
So what you are saying... is that anyone who doesn't beat DS in a single sitting (or starts over from the beginning each play) is because they are cheating?

Wow... looks like @rusty_shackleford is playing Dark Souls... Wrong. :scratch:
Actually, I'd put this one down to my corollary:

Don't play games with bad design.
Problem is, there are a lot of good games that have only a few really bad designs in them, which can be corrected with some outside influence while still retaining the integrity of play.
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Post by Stack of Turtles »

rusty_shackleford wrote: November 4th, 2024, 21:13
Stack of Turtles wrote: November 4th, 2024, 21:12
Protip: Video games aren't actually fun anyway so none of this matters.
Have you considered they're not fun because you play them wrong?
I don't play them, though.
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Post by rusty_shackleford »

Nooneatall wrote: November 4th, 2024, 21:14
I guess they are having fun wrong too.
not a single speed runner has ever had fun playing a game, ever.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:15
Xenich wrote: November 4th, 2024, 21:13
As for those that do, I really don't care to be honest as it has no effect on me.
Gamedevs design games around people savescumming, so yes, it does affect you.
So 80's RPGs were all designed around save scumming?
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:16
rusty_shackleford wrote: November 4th, 2024, 21:15
Xenich wrote: November 4th, 2024, 21:13
As for those that do, I really don't care to be honest as it has no effect on me.
Gamedevs design games around people savescumming, so yes, it does affect you.
So 80's RPGs were all designed around save scumming?
No, which is why you see cool things like cursed equipment or traps that actually do something.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:17
Xenich wrote: November 4th, 2024, 21:16
rusty_shackleford wrote: November 4th, 2024, 21:15

Gamedevs design games around people savescumming, so yes, it does affect you.
So 80's RPGs were all designed around save scumming?
No, which is why you see cool things like cursed equipment or traps that actually do something.
Though many of them allowed saving anywhere.
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:18
rusty_shackleford wrote: November 4th, 2024, 21:17
Xenich wrote: November 4th, 2024, 21:16


So 80's RPGs were all designed around save scumming?
No, which is why you see cool things like cursed equipment or traps that actually do something.
Though many of them allowed saving anywhere.
The only way to save in most of the Wizardry games is to go all the way back to town.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:10
Xenich wrote: November 4th, 2024, 21:10
DS is an arcade game for the modern age and contains cheat influences, ie saves.
You understand dork souls has a rolling save system, right?
Not sure what you mean? As in resist mechanics? (I didn't play it a lot)
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:20
rusty_shackleford wrote: November 4th, 2024, 21:10
Xenich wrote: November 4th, 2024, 21:10
DS is an arcade game for the modern age and contains cheat influences, ie saves.
You understand dork souls has a rolling save system, right?
Not sure what you mean? As in resist mechanics? (I didn't play it a lot)
The game autosaves when you go to town.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:21
Xenich wrote: November 4th, 2024, 21:20
rusty_shackleford wrote: November 4th, 2024, 21:10

You understand dork souls has a rolling save system, right?
Not sure what you mean? As in resist mechanics? (I didn't play it a lot)
The game autosaves when you go to town.
Ok, I understand, I still think that the "system" it implements is cheat if considering the game is a glorified 3d arcade game.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:19
Xenich wrote: November 4th, 2024, 21:18
rusty_shackleford wrote: November 4th, 2024, 21:17


No, which is why you see cool things like cursed equipment or traps that actually do something.
Though many of them allowed saving anywhere.
The only way to save in most of the Wizardry games is to go all the way back to town.
Wizardry VI/VII allows for saving anywhere (I know VI does, cant remember for sure with VII).
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Post by Unhelpful Contrarian »

Your type of fun is when getting a game over you go in steam to delete your account and smash your PC with baseball bat for good measure in having the ultimate iron man run.
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: November 4th, 2024, 21:32
Your type of fun is when getting a game over you go in steam to delete your account and smash your PC with baseball bat for good measure in having the ultimate iron man run.
"using saves as they were intended to be used, eh? You must want to delete the game when you die."
This isn't a very good argument :scratch:
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Post by Xenich »

To be fair @rusty_shackleford , I am not completely against you on this, but I think you are a bit too... well... strict on some aspects and situations as it concerns "You are ruining the fun".

I do prefer systems where there is risk and danger, and I certainly understand and agree "save anywhere" does cause problems with certain consequence designs, but just as we were discussing about Wizardry, I think there are compromise solutions that balance both (ie save only in towns for instance).
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:34
To be fair @rusty_shackleford , I am not completely against you on this, but I think you are a bit too... well... strict on some aspects and situations as it concerns "You are ruining the fun".
You give cheaters an inch and they'll use cheat engine to take a mile.
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Post by The_Mask »

rusty_shackleford wrote: November 4th, 2024, 20:54
Dork souls does it, but you can still get around it.
I didn't want to bring it up. I thought of bringing this up when this whole argument started 20 pages ago, but I didn't wanna. I'm glad someone else did it first. :D :D :D
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Xenich »

rusty_shackleford wrote: November 4th, 2024, 21:34
Xenich wrote: November 4th, 2024, 21:34
To be fair @rusty_shackleford , I am not completely against you on this, but I think you are a bit too... well... strict on some aspects and situations as it concerns "You are ruining the fun".
You give cheaters an inch and they'll use cheat engine to take a mile.
Why not a starting game setup? <Turn off save anywhere> or <select save style>

Make it so it can not be reverted after the game starts, problem solved. You get the game designed the way you like, the so called people playing it "wrong" get it their way.

Besides, you can't stop a cheat engine player and I would hate to see a company spend resources trying to (ala Larian and its stupid RNG loot and anti-save scum mechanic)
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Post by rusty_shackleford »

Xenich wrote: November 4th, 2024, 21:40
Why not a starting game setup? <Turn off save anywhere> or <select save style>
Because the game is designed around one or the other.
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Post by ArcaneLurker »

Violating the game in ways the devs never imagined.
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Post by Nooneatall »

ArcaneLurker wrote: November 4th, 2024, 21:44
Violating the game in ways the devs never imagined.
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Literally the same as opening pornhub and gooning for 10 hours.
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