There are games that even take this into account e.g., dork souls.
Sorry you guys are so addicted to cheating that the idea that you might actually be playing games wrong and ruining it for yourselves causes this much distress.
Actually, dark souls is a cheat on the original concept. If it were a true game without cheats, it would have zero saving and require the player to win all encounters in a single play through.
Sorry, I'm not dumb enough to conflate using a meta mechanic as intended vs abusing it to cheat.
It was a cheat designed into the system of play over time. Arcade games didn't allow this, DS is an arcade game for the modern age and contains cheat influences, ie saves.
It should be played from start to finish without saving (and can be once the person learns the game).
Whenever I die in a game I actually just stop playing it completely. You guys don't play that way?
There are games that even take this into account e.g., dork souls.
Sorry you guys are so addicted to cheating that the idea that you might actually be playing games wrong and ruining it for yourselves causes this much distress.
Fear and hunger, project zomboid, don't starve, even baldur's gate 3 (but this is difficulty level)
There are games that even take this into account e.g., dork souls.
Sorry you guys are so addicted to cheating that the idea that you might actually be playing games wrong and ruining it for yourselves causes this much distress.
You can trivialize dark souls without "cheating" though. You can make yourself op pretty easily with enough knowledge or time. That's why it's all the more impressive when someone beats it at SL1 or with a DDR pad. You have to go through every game and show us which parts we aren't allowed to interact with so we know the official rusty difficulty to play on so we aren't cheating.
So what you are saying... is that anyone who doesn't beat DS in a single sitting (or starts over from the beginning each play) is because they are cheating?
Wow... looks like @rusty_shackleford is playing Dark Souls... Wrong.
Actually, I'd put this one down to my corollary:
Don't play games with bad design.
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You can trivialize dark souls without "cheating" though. You can make yourself op pretty easily with enough knowledge or time. That's why it's all the more impressive when someone beats it at SL1 or with a DDR pad. You have to go through every game and show us which parts we aren't allowed to interact with so we know the official rusty difficulty to play on so we aren't cheating.
So what you are saying... is that anyone who doesn't beat DS in a single sitting (or starts over from the beginning each play) is because they are cheating?
Wow... looks like @rusty_shackleford is playing Dark Souls... Wrong.
Anyone who backs up their savefile outside of the game for purposes of savescumming is playing it wrong, yes.
I only use the save system in the game that it allows me.
As for those that do, I really don't care to be honest as it has no effect on me.
That said, those who demand save states and no discrete saving are forcing a specific type of play, and while I can see the important depending on the type of game (as most consoles are designed around arcade style play), I guess it makes sense, but then... I don't care for console games and despise their influence on gaming in general.
DS is an arcade game for the modern age and contains cheat influences, ie saves.
You understand dork souls has a rolling save system, right?
You can also manipulate it in several ways. Have you ever seen a dark souls speed run? Those players cheat and abuse the **** out of the game I guess they are having fun wrong too.
You can trivialize dark souls without "cheating" though. You can make yourself op pretty easily with enough knowledge or time. That's why it's all the more impressive when someone beats it at SL1 or with a DDR pad. You have to go through every game and show us which parts we aren't allowed to interact with so we know the official rusty difficulty to play on so we aren't cheating.
So what you are saying... is that anyone who doesn't beat DS in a single sitting (or starts over from the beginning each play) is because they are cheating?
Wow... looks like @rusty_shackleford is playing Dark Souls... Wrong.
Actually, I'd put this one down to my corollary:
Don't play games with bad design.
Problem is, there are a lot of good games that have only a few really bad designs in them, which can be corrected with some outside influence while still retaining the integrity of play.
Your type of fun is when getting a game over you go in steam to delete your account and smash your PC with baseball bat for good measure in having the ultimate iron man run.
Your type of fun is when getting a game over you go in steam to delete your account and smash your PC with baseball bat for good measure in having the ultimate iron man run.
"using saves as they were intended to be used, eh? You must want to delete the game when you die."
This isn't a very good argument
To be fair @rusty_shackleford , I am not completely against you on this, but I think you are a bit too... well... strict on some aspects and situations as it concerns "You are ruining the fun".
I do prefer systems where there is risk and danger, and I certainly understand and agree "save anywhere" does cause problems with certain consequence designs, but just as we were discussing about Wizardry, I think there are compromise solutions that balance both (ie save only in towns for instance).
To be fair @rusty_shackleford , I am not completely against you on this, but I think you are a bit too... well... strict on some aspects and situations as it concerns "You are ruining the fun".
You give cheaters an inch and they'll use cheat engine to take a mile.
Dork souls does it, but you can still get around it.
I didn't want to bring it up. I thought of bringing this up when this whole argument started 20 pages ago, but I didn't wanna. I'm glad someone else did it first.
To be fair @rusty_shackleford , I am not completely against you on this, but I think you are a bit too... well... strict on some aspects and situations as it concerns "You are ruining the fun".
You give cheaters an inch and they'll use cheat engine to take a mile.
Why not a starting game setup? <Turn off save anywhere> or <select save style>
Make it so it can not be reverted after the game starts, problem solved. You get the game designed the way you like, the so called people playing it "wrong" get it their way.
Besides, you can't stop a cheat engine player and I would hate to see a company spend resources trying to (ala Larian and its stupid RNG loot and anti-save scum mechanic)
Violating the game in ways the devs never imagined.
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