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Junior Adventurer's Guild - November: Dragon Age: Origins

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What game should we play in November?

Poll ended at November 1st, 2024, 01:19

Dragon Age: Origins
9
36%
Jade Empire
3
12%
Mass Effect
4
16%
System Shock 2
2
8%
Underrail
7
28%
 
Total votes: 25

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Post by rusty_shackleford »

1998 wrote: November 2nd, 2024, 03:46
rusty_shackleford wrote: November 2nd, 2024, 03:41
1998 wrote: November 2nd, 2024, 03:38
Are all those Premium quests not messing with the balance/progression?
If you get any dlc armor/weapons when you start the game, just destroy them. That's OP preorder ****.

I'm going on memory here, but there's two major DLCs that are part of the main campaign. One is earlier and gives a companion, it's not very long. The other is much later and higher level. I don't recall either breaking the balance.
All the other DLCs are separate campaigns you import your character into, except for leliana's song(takes place before the main campaign), and the one that lets you play as darkspawn(what if? scenario)

Oh, just remembered a third DLC. Mid-game DLC, short. Think it had some OK rewards, but it was mostly story to wrap some loose threads up.


[edit]
By 'import your character' I mean you have to finish that DLC then import it into another one, those can't be done while in the middle of another campaign(main campaign or DLC)
I mean these quests, I think they are different to those DLCs you mentioned.

Image
There's probably other stuff I'm forgetting now, but I doubt any of it breaks the balance.
I think one of those involves being able to get christmas-themed companion gifts for cheap, and those are OP. Just don't use them.
Last edited by rusty_shackleford on November 2nd, 2024, 03:48, edited 1 time in total.
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Post by rusty_shackleford »

Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did

DAO has the best DLC of any game I can think of overall, lots of good stuff.
Last edited by rusty_shackleford on November 2nd, 2024, 03:50, edited 1 time in total.
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Post by logincrash »

rusty_shackleford wrote: November 1st, 2024, 23:33
Playing just the base game is stupid, it's one complete story.
What if my Grey Warden courageously and selflessly sacrifices himself by killing the Archdemon after refusing to participate in a vile ritual with an immoral dark witch? Base game sure does look like a complete story then.
Last edited by rusty_shackleford on November 2nd, 2024, 04:22, edited 1 time in total.
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Post by rusty_shackleford »

Might not be a bad idea to institute a spoiler policy for the AG threads, by the way.
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Post by logincrash »

rusty_shackleford wrote: November 2nd, 2024, 04:22
Might not be a bad idea to institute a spoiler policy for the AG threads, by the way.
Genuinely, my bad. Won't happen again.
Also, **** me, I spoiled like 3-4 big twists in one post, lmao.
Last edited by logincrash on November 2nd, 2024, 04:25, edited 1 time in total.
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Post by rusty_shackleford »

logincrash wrote: November 2nd, 2024, 04:24
rusty_shackleford wrote: November 2nd, 2024, 04:22
Might not be a bad idea to institute a spoiler policy for the AG threads, by the way.
Genuinely, my bad. Won't happen again.
There's no rule that would apply, I just assume there's some people here who probably haven't played it. I typically rarely ever edit someone's posts unless it's to add a spoiler or fix broken tags.
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Post by J1M »

I played Origins when it was released.

Wasn't even aware it had DLC expansion content until Inquisition. I really hate the DLC model vs. the traditional "expansion set".

Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.

Also interested in opinions about taking a 3 mage + 1 warrior party. The party size is really stifling and I recall a tank + healer being pretty mandatory when I played on Nightmare difficulty. Is anything really important in a locked chest?
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Post by Oyster Sauce »

J1M wrote: November 2nd, 2024, 05:31
Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.
Base game -> Leliana's Song prequel campaign when she divulges her backstory (if you give a ****) -> finish base game -> play the Darkspawn Chronicles campaign if you want but it's just a What If? -> Awakening -> Golems of Amgarrak -> Witch Hunt

Everything else is integrated in the base game and just needs to be finished at any point before the ending
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Post by Oyster Sauce »

I'm having a lot of fun with this. It's way better than I remembered, and I already liked it quite a bit. Everything holds up and exceeds expectations.
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Post by wndrbr »

rusty_shackleford wrote: November 2nd, 2024, 03:50
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did

DAO has the best DLC of any game I can think of overall, lots of good stuff.
Those dlcs were terrible. Less than an hour-long boring dungeon crawls with a ton of reused assets.

Awakening-sized expansions or bust.
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Post by fkirenicus »

J1M wrote: November 2nd, 2024, 05:31
I played Origins when it was released.

Wasn't even aware it had DLC expansion content until Inquisition. I really hate the DLC model vs. the traditional "expansion set".

Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.

Also interested in opinions about taking a 3 mage + 1 warrior party. The party size is really stifling and I recall a tank + healer being pretty mandatory when I played on Nightmare difficulty. Is anything really important in a locked chest?
Items, of the non-vital sort, but some kinda nice, IIRC. I use a party of 2x mage, rogue and warrior. Works just fine.
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Post by fkirenicus »

1998 wrote: November 2nd, 2024, 03:46

I mean these quests, I think they are different to those DLCs you mentioned.

Image
intros to Stone Prisoner, Soldiers'/Wardens' Keep, and Return to Ostagar, respectively.
The three main DLC in the base game, before Awakening, which is a totally new module in its own right, as are Amgarrak and Witch Hunt.
Then there's shitloads of item DLCs that can be distributed in-game, I have done so in my mod - and others have done so, too.
Last edited by fkirenicus on November 2nd, 2024, 09:03, edited 2 times in total.
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Post by Reichspepe »

Finarfin wrote: November 1st, 2024, 14:22
Alright. Installed all the mods I wanted, got the 4gb patch. Gonna play a City Elf this time, should be fun.
Ugh, forgot how ugly the faces were sometimes. Might have to switch to Humans since Elves don't seem to have mods.
Yes, I switched to Human, since I installed some faces and also the duncan armor so Cousland again.
https://www.nexusmods.com/dragonage/mod ... mages&BH=0

I like to use this mod for the elves, makes them look better in general imo and a bit more in line with DA2, while not going completely in the fairy direction. Though I understand this is not to everyone's taste.
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Post by Reichspepe »

rusty_shackleford wrote: November 2nd, 2024, 03:50
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did

DAO has the best DLC of any game I can think of overall, lots of good stuff.
Yeah, only Witcher 3 is on par, or even better for me at least.
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Post by rusty_shackleford »

wndrbr wrote: November 2nd, 2024, 07:36
rusty_shackleford wrote: November 2nd, 2024, 03:50
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did

DAO has the best DLC of any game I can think of overall, lots of good stuff.
Those dlcs were terrible. Less than an hour-long boring dungeon crawls with a ton of reused assets.

Awakening-sized expansions or bust.
The only one like that was Golems of Amgarrak and it was a cool detour. The others were story focused like Leliana's song or a mini-expansion like Witch Hunt.
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Post by Nemesis »

Finarfin wrote: November 1st, 2024, 14:22
Installed all the mods I wanted
Which mods?
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Post by Tweed »

rusty_shackleford wrote: November 2nd, 2024, 03:41
1998 wrote: November 2nd, 2024, 03:38
Are all those Premium quests not messing with the balance/progression?
If you get any dlc armor/weapons when you start the game, just destroy them. That's OP preorder ****.
The Wicked Oath is MINE.
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Post by Finarfin »

Nemesis wrote: November 2nd, 2024, 12:29
Finarfin wrote: November 1st, 2024, 14:22
Installed all the mods I wanted
Which mods?
Combat Tweaks
Deathblow Lieutenants
Duncans Armor
Companion Textures
Extra Dog Slot
FtG Quickbar
Lock Bash
MRP (Morrigan Restoration Patch)
No Helmet Hack
Pretty Faces
Qwinn's Fixpack
Icons Project
Universal Dye Kit
Universal Voices
Dain Fixes & Tweaks
DLC in Awakening and Awakening Fixes

No idea about compatibility but I seemed like these would make sense.
Last edited by Finarfin on November 2nd, 2024, 13:12, edited 1 time in total.
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Post by fkirenicus »

Finarfin wrote: November 2nd, 2024, 13:11
Combat Tweaks
MRP (Morrigan Restoration Patch)
Qwinn's Fixpack
Dain Fixes & Tweaks

No idea about compatibility but I seemed like these would make sense.
In my experience, CT and Dain's do not get along very well without some .gda tinkering.
Qwinn basically makes MRP redundant, unless there's an update there I am not aware of (which I presume then must be new/fan made content for Morrigirl).
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Post by J1M »

fkirenicus wrote: November 2nd, 2024, 08:57
J1M wrote: November 2nd, 2024, 05:31
I played Origins when it was released.

Wasn't even aware it had DLC expansion content until Inquisition. I really hate the DLC model vs. the traditional "expansion set".

Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.

Also interested in opinions about taking a 3 mage + 1 warrior party. The party size is really stifling and I recall a tank + healer being pretty mandatory when I played on Nightmare difficulty. Is anything really important in a locked chest?
Items, of the non-vital sort, but some kinda nice, IIRC. I use a party of 2x mage, rogue and warrior. Works just fine.
Yes, but I didn't like being railroaded into that. Especially with the rogue's most interesting abilities being auras of questionable value due to small party size.
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Post by fkirenicus »

J1M wrote: November 2nd, 2024, 14:09
Yes, but I didn't like being railroaded into that. Especially with the rogue's most interesting abilities being auras of questionable value due to small party size.
Well, with Lock Bash you should be able to play the game without a rogue. Just break the chests open, either by magic or physical force. Note that DA:O/A is the only game in which you are NOT railroaded to have a rogue in the party, actually. :smile:
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Post by J1M »

fkirenicus wrote: November 2nd, 2024, 14:11
J1M wrote: November 2nd, 2024, 14:09
Yes, but I didn't like being railroaded into that. Especially with the rogue's most interesting abilities being auras of questionable value due to small party size.
Well, with Lock Bash you should be able to play the game without a rogue. Just break the chests open, either by magic or physical force. Note that DA:O/A is the only game in which you are NOT railroaded to have a rogue in the party, actually. :smile:
Good to know about lock bash. That would just leave traps as something to solve with healing.

You'll have to qualify your second comment because it makes no sense.
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Post by fkirenicus »

J1M wrote: November 2nd, 2024, 14:13
You'll have to qualify your second comment because it makes no sense.
It's as far as I can remember perfectly possible to play DA:O/A without a rogue in the party, in the sense that no areas I can remember actually requires a rogue for you to be able to enter or leave, and the Lock Bash mod also helps, of course.
In contrast, both DA:E and DA:I have areas in which you quickly can become stuck without a rogue (and I can't recall any mod equivalent to Lock Bash that works for neither).
Last edited by fkirenicus on November 2nd, 2024, 14:56, edited 1 time in total.
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Post by Finarfin »

fkirenicus wrote: November 2nd, 2024, 14:06
Finarfin wrote: November 2nd, 2024, 13:11
Combat Tweaks
MRP (Morrigan Restoration Patch)
Qwinn's Fixpack
Dain Fixes & Tweaks

No idea about compatibility but I seemed like these would make sense.
In my experience, CT and Dain's do not get along very well without some .gda tinkering.
Qwinn basically makes MRP redundant, unless there's an update there I am not aware of (which I presume then must be new/fan made content for Morrigirl).
Good to know. Hope deleting MRP from my ongoing playthrough won't screw anything up. I wonder if I can just remove everything Dain except the faster out of combat movement to make the backtracking less annoying.
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Post by J1M »

fkirenicus wrote: November 2nd, 2024, 14:21
J1M wrote: November 2nd, 2024, 14:13
You'll have to qualify your second comment because it makes no sense.
It's as far as I can remember perfectly possible to play DA:O/A without a rogue in the party, in the sense that no areas I can remember actually requires a rogue for you to be able to enter or leave, and the Lock Bash mod also helps, of course.
In contrast, both DA:E and DA:I have areas in which you quickly can become stuck without a rogue.
I guess I didn't notice this in DA2 because it was so awful.
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Post by fkirenicus »

Time to head out!
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Post by 1998 »

Here we go...

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Post by fkirenicus »

1998 wrote: November 3rd, 2024, 11:27
Here we go...

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Another thing that is quite fascinating: the Deep Roads in DA:O/A look far better and more intimidating than those of the later games. DA:O is better than all other games in every regard, I think...
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Post by Jordy »

When I first completed DAO, I did it with an Arcane Warrior Blood Mage.
Tried to go back to it a few years ago and play it as a Rogue and it was pretty tough. I might have to revisit that.
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