Are all those Premium quests not messing with the balance/progression?
If you get any dlc armor/weapons when you start the game, just destroy them. That's OP preorder ****.
I'm going on memory here, but there's two major DLCs that are part of the main campaign. One is earlier and gives a companion, it's not very long. The other is much later and higher level. I don't recall either breaking the balance.
All the other DLCs are separate campaigns you import your character into, except for leliana's song(takes place before the main campaign), and the one that lets you play as darkspawn(what if? scenario)
Oh, just remembered a third DLC. Mid-game DLC, short. Think it had some OK rewards, but it was mostly story to wrap some loose threads up.
[edit]
By 'import your character' I mean you have to finish that DLC then import it into another one, those can't be done while in the middle of another campaign(main campaign or DLC)
I mean these quests, I think they are different to those DLCs you mentioned.
There's probably other stuff I'm forgetting now, but I doubt any of it breaks the balance.
I think one of those involves being able to get christmas-themed companion gifts for cheap, and those are OP. Just don't use them.
Last edited by rusty_shackleford on November 2nd, 2024, 03:48, edited 1 time in total.
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did
DAO has the best DLC of any game I can think of overall, lots of good stuff.
Last edited by rusty_shackleford on November 2nd, 2024, 03:50, edited 1 time in total.
Playing just the base game is stupid, it's one complete story.
What if my Grey Warden courageously and selflessly sacrifices himself by killing the Archdemon after refusing to participate in a vile ritual with an immoral dark witch? Base game sure does look like a complete story then.
Last edited by rusty_shackleford on November 2nd, 2024, 04:22, edited 1 time in total.
Might not be a bad idea to institute a spoiler policy for the AG threads, by the way.
Genuinely, my bad. Won't happen again.
There's no rule that would apply, I just assume there's some people here who probably haven't played it. I typically rarely ever edit someone's posts unless it's to add a spoiler or fix broken tags.
Wasn't even aware it had DLC expansion content until Inquisition. I really hate the DLC model vs. the traditional "expansion set".
Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.
Also interested in opinions about taking a 3 mage + 1 warrior party. The party size is really stifling and I recall a tank + healer being pretty mandatory when I played on Nightmare difficulty. Is anything really important in a locked chest?
Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.
Base game -> Leliana's Song prequel campaign when she divulges her backstory (if you give a ****) -> finish base game -> play the Darkspawn Chronicles campaign if you want but it's just a What If? -> Awakening -> Golems of Amgarrak -> Witch Hunt
Everything else is integrated in the base game and just needs to be finished at any point before the ending
I'm having a lot of fun with this. It's way better than I remembered, and I already liked it quite a bit. Everything holds up and exceeds expectations.
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did
DAO has the best DLC of any game I can think of overall, lots of good stuff.
Those dlcs were terrible. Less than an hour-long boring dungeon crawls with a ton of reused assets.
Wasn't even aware it had DLC expansion content until Inquisition. I really hate the DLC model vs. the traditional "expansion set".
Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.
Also interested in opinions about taking a 3 mage + 1 warrior party. The party size is really stifling and I recall a tank + healer being pretty mandatory when I played on Nightmare difficulty. Is anything really important in a locked chest?
Items, of the non-vital sort, but some kinda nice, IIRC. I use a party of 2x mage, rogue and warrior. Works just fine.
I mean these quests, I think they are different to those DLCs you mentioned.
intros to Stone Prisoner, Soldiers'/Wardens' Keep, and Return to Ostagar, respectively.
The three main DLC in the base game, before Awakening, which is a totally new module in its own right, as are Amgarrak and Witch Hunt.
Then there's shitloads of item DLCs that can be distributed in-game, I have done so in my mod - and others have done so, too.
Last edited by fkirenicus on November 2nd, 2024, 09:03, edited 2 times in total.
Alright. Installed all the mods I wanted, got the 4gb patch. Gonna play a City Elf this time, should be fun.
Ugh, forgot how ugly the faces were sometimes. Might have to switch to Humans since Elves don't seem to have mods.
Yes, I switched to Human, since I installed some faces and also the duncan armor so Cousland again.
I like to use this mod for the elves, makes them look better in general imo and a bit more in line with DA2, while not going completely in the fairy direction. Though I understand this is not to everyone's taste.
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did
DAO has the best DLC of any game I can think of overall, lots of good stuff.
Yeah, only Witcher 3 is on par, or even better for me at least.
Bioware could probably have kept making small campaign DLCs for DAO using the same assets for years and made a ton of money off of it tbh.
Hell, outsource it to modders like bethesda did
DAO has the best DLC of any game I can think of overall, lots of good stuff.
Those dlcs were terrible. Less than an hour-long boring dungeon crawls with a ton of reused assets.
Awakening-sized expansions or bust.
The only one like that was Golems of Amgarrak and it was a cool detour. The others were story focused like Leliana's song or a mini-expansion like Witch Hunt.
No idea about compatibility but I seemed like these would make sense.
In my experience, CT and Dain's do not get along very well without some .gda tinkering.
Qwinn basically makes MRP redundant, unless there's an update there I am not aware of (which I presume then must be new/fan made content for Morrigirl).
Wasn't even aware it had DLC expansion content until Inquisition. I really hate the DLC model vs. the traditional "expansion set".
Would appreciate if someone could outline the various DLC for this thing and the order in which it should be experienced.
Also interested in opinions about taking a 3 mage + 1 warrior party. The party size is really stifling and I recall a tank + healer being pretty mandatory when I played on Nightmare difficulty. Is anything really important in a locked chest?
Items, of the non-vital sort, but some kinda nice, IIRC. I use a party of 2x mage, rogue and warrior. Works just fine.
Yes, but I didn't like being railroaded into that. Especially with the rogue's most interesting abilities being auras of questionable value due to small party size.
Yes, but I didn't like being railroaded into that. Especially with the rogue's most interesting abilities being auras of questionable value due to small party size.
Well, with Lock Bash you should be able to play the game without a rogue. Just break the chests open, either by magic or physical force. Note that DA:O/A is the only game in which you are NOT railroaded to have a rogue in the party, actually.
Yes, but I didn't like being railroaded into that. Especially with the rogue's most interesting abilities being auras of questionable value due to small party size.
Well, with Lock Bash you should be able to play the game without a rogue. Just break the chests open, either by magic or physical force. Note that DA:O/A is the only game in which you are NOT railroaded to have a rogue in the party, actually.
Good to know about lock bash. That would just leave traps as something to solve with healing.
You'll have to qualify your second comment because it makes no sense.
You'll have to qualify your second comment because it makes no sense.
It's as far as I can remember perfectly possible to play DA:O/A without a rogue in the party, in the sense that no areas I can remember actually requires a rogue for you to be able to enter or leave, and the Lock Bash mod also helps, of course.
In contrast, both DA:E and DA:I have areas in which you quickly can become stuck without a rogue (and I can't recall any mod equivalent to Lock Bash that works for neither).
Last edited by fkirenicus on November 2nd, 2024, 14:56, edited 1 time in total.
No idea about compatibility but I seemed like these would make sense.
In my experience, CT and Dain's do not get along very well without some .gda tinkering.
Qwinn basically makes MRP redundant, unless there's an update there I am not aware of (which I presume then must be new/fan made content for Morrigirl).
Good to know. Hope deleting MRP from my ongoing playthrough won't screw anything up. I wonder if I can just remove everything Dain except the faster out of combat movement to make the backtracking less annoying.
You'll have to qualify your second comment because it makes no sense.
It's as far as I can remember perfectly possible to play DA:O/A without a rogue in the party, in the sense that no areas I can remember actually requires a rogue for you to be able to enter or leave, and the Lock Bash mod also helps, of course.
In contrast, both DA:E and DA:I have areas in which you quickly can become stuck without a rogue.
I guess I didn't notice this in DA2 because it was so awful.
Another thing that is quite fascinating: the Deep Roads in DA:O/A look far better and more intimidating than those of the later games. DA:O is better than all other games in every regard, I think...
When I first completed DAO, I did it with an Arcane Warrior Blood Mage.
Tried to go back to it a few years ago and play it as a Rogue and it was pretty tough. I might have to revisit that.