Correction. They didn't begin to hate their audience until they began to hire women to the dev teams. We have seen this everywhere in entertainment and even with marketing for things like Bud Lite. A franchise or hobby is popular with men and the moment they hire a college educated liberal woman into a high ranking position of power in the industry then for some reason that hobby or franchise was always sexist, racist, homophobic and problematic with the solution being to make the franchise and/or hobby be gynocentric and gay. It has become predictable at this point.rusty_shackleford wrote: ↑ October 29th, 2024, 18:38The truth is the devs always hated their audience and wanted a new one.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
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RangerBoo
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"Some ideas are so stupid that only an intellectual would believe them." ~ George Orwell
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
@rusty_shackleford care to elaborate? Surely there was once a time where the devs actively catered to and respected their audience?RangerBoo wrote: ↑ October 29th, 2024, 22:59Correction. They didn't begin to hate their audience until they began to hire women to the dev teams. We have seen this everywhere in entertainment and even with marketing for things like Bud Lite. A franchise or hobby is popular with men and the moment they hire a college educated woman into a high ranking position of power in the industry then for some reason that hobby or franchise was always sexist, racist, homophobic and problematic with the solution being to make the franchise and/or hobby be gynocentric and gay. It has become predictable at this point.rusty_shackleford wrote: ↑ October 29th, 2024, 18:38The truth is the devs always hated their audience and wanted a new one.
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.Bing_xiLim wrote: ↑ October 29th, 2024, 23:10Surely there was once a time where the devs actively catered to and respected their audience?
So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.
But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
Maybe they wanted to subtly socially engineer left leaning political views in White boys and then they saw them steadily go the opposite direction, despite that, and that's when they began to hate them and stop bothering with any sort of subtlety, or even trying to appeal to them.Bing_xiLim wrote: ↑ October 29th, 2024, 23:10@rusty_shackleford care to elaborate? Surely there was once a time where the devs actively catered to and respected their audience?RangerBoo wrote: ↑ October 29th, 2024, 22:59Correction. They didn't begin to hate their audience until they began to hire women to the dev teams. We have seen this everywhere in entertainment and even with marketing for things like Bud Lite. A franchise or hobby is popular with men and the moment they hire a college educated woman into a high ranking position of power in the industry then for some reason that hobby or franchise was always sexist, racist, homophobic and problematic with the solution being to make the franchise and/or hobby be gynocentric and gay. It has become predictable at this point.rusty_shackleford wrote: ↑ October 29th, 2024, 18:38The truth is the devs always hated their audience and wanted a new one.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
I'm a brown-skinned Latino man with brown eyes and black hair, yet in every RPG with customization I've always played a badass-looking White guy and I will always do so cuz White people look great with all their hair and eye color varieties that surpasses that of any other ethnicity in the world.Rand wrote: ↑ October 29th, 2024, 19:27Assassin's Creed Odyssey, Assassin's Creed Valhalla, and Baldur's Gate 3 are the latest to be publicly confused by the discord between their own deviant impulses and the reality of the people that play games.gerey wrote: ↑ October 29th, 2024, 17:15They have had the data for literal decades. Even during the Mass Effect 3 era, after years of propaganda trying to drum up support from "not those people", 80% of players still picked Male Shepard as their avatar. The remaining 20% that picked the female option were either coomers or ******.
"We made all these cool masculine women and brown characters and queerdo options and the straight white males always choose avatars that look like themselves that they can personally identify with?"
"Don't they know that "straight white male" is the worst identity? Why are they so against identifying as their cultural antagonists? Arrgh, I'm going insane!"
- gamedevs, circa 2016 to present
And I'm 100% certain I'm hardly the only colored person who's like this.
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.gerey wrote: ↑ October 29th, 2024, 23:31Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.Bing_xiLim wrote: ↑ October 29th, 2024, 23:10Surely there was once a time where the devs actively catered to and respected their audience?
So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.
But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
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https://www.shacknews.com/article/10347 ... gs?page=15gerey wrote: ↑ October 29th, 2024, 23:31Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.
So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.
But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
Back when big games were made exclusively by men for men. When a female companion's portrait would be a tracing of a nude model (Zdenka Podkapova in this case)David Gaider wrote:It was pretty casual. I think I was around the sixtieth employee, somewhere around there. They didn't have an HR department. Ray and Greg were our bosses, but they were also just cool guys. Greg would go around in shorts and flip-flops. It was very... I don't want to say a frat house, because I never went to university so I'm not sure what a frat house is really like, but it was the way I imagine a frat house would be. I was twenty-seven, and I was one of the older guys there. Even my boss, James Ohlen, was younger than I was, so it was a little odd for me.
Everybody was very casual. If somebody was in their office, and they decided they didn't want to wear pants, well... that would happen. There was an artist there who would play porn on his computer. He'd just have it playing. Didn't worry about it, didn't care what anyone else thought. Those things could still happen during those times. It was weird, but it was fun, too: We were in this together. We just sort of figured things out and did what was necessary.
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Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
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Where the women at http://web.archive.org/web/201602071343 ... the-women/rusty_shackleford wrote: ↑ October 30th, 2024, 00:51Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
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Roguey wrote: ↑ October 30th, 2024, 01:12Where the women at http://web.archive.org/web/201602071343 ... the-women/rusty_shackleford wrote: ↑ October 30th, 2024, 00:51Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
This is what happens when you reject bioessentialism. Women are inherently more social, they are vastly overrepresented at these events.My feeling that many women play D:OS is further reinforced by the people I meet at trade-shows. For every two or three male fans, there’s always at least one woman. Based on that, my lazy mind concluded that at least 25% to 33% of our audience is female, if not more (given that trade-shows are not exactly gender balanced).
I never really questioned this number because it fit with the split I saw for events like PAX. According to this report for instance, 35% of PAX visitors is female, and I think of PAX players as players who would typically enjoy D:OS.
If anyone here has ever gone to blizzcon, you know exactly what I'm referring to. Probably half the attendees are female, and at least another third are men and women pairs. This is despite WoW being overwhelmingly male.
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I'm skeptical of the ability to collect this kind of data at all. You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.gerey wrote: ↑ October 29th, 2024, 23:31Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.Bing_xiLim wrote: ↑ October 29th, 2024, 23:10Surely there was once a time where the devs actively catered to and respected their audience?
So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.
But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
Basically the only companies in a position to collect this data is Microsoft, Sony, and Valve. Anything else is just guessing.
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Never going to take ******** into account either.rusty_shackleford wrote: ↑ October 30th, 2024, 01:23I'm skeptical of the ability to collect this kind of data at all. You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.gerey wrote: ↑ October 29th, 2024, 23:31
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.
So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.
But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
Basically the only companies in a position to collect this data is Microsoft, Sony, and Valve. Anything else is just guessing.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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I could go with some of these:DDC wrote: ↑ October 29th, 2024, 22:24Be nice or you won't get any Unreal Store asset flips for desert.Oyster Sauce wrote: ↑ October 29th, 2024, 20:05Shut up and eat your 5 whole tomatoes salad with a cherry tomato garnishrusty_shackleford wrote: ↑ October 29th, 2024, 19:28
Saw this screenshot again and actually looked at the table.
What the hell are they eating? Did they just get half a loaf of bread? A massive serving of extremely dry brisket?
Why are there just candles burning on the table? They're 'melting' but there's no wax on the table. Who has candles with skull shapes on their dining table?
They just took random props and threw them together for this, didn't they?

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El Matador RECOMMENDED
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My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.Roguey wrote: ↑ October 30th, 2024, 01:12Where the women at http://web.archive.org/web/201602071343 ... the-women/rusty_shackleford wrote: ↑ October 30th, 2024, 00:51Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
Last edited by Unhelpful Contrarian on October 30th, 2024, 01:44, edited 2 times in total.
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RangerBoo
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It is not that they don't do market research. They do but they don't like the results. The Left, especially the feminist Left, have shown that they can not stand men having their own spaces and hobbies. These spaces need to be destroyed and be more gynocentric. There is a reason why Black Myth: Wukong, Steller Blade, and Space Marine 2 freak these people the **** out because they were games made for men in mind. They have spent years lying to themselves that "The Age of Men is over" but the backlash from the past year is proving that the Western world is still very much a man's world and they are starting to realize that and it pisses them off.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 01:42It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.
Last edited by RangerBoo on October 30th, 2024, 03:27, edited 4 times in total.
"Some ideas are so stupid that only an intellectual would believe them." ~ George Orwell
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
Unhelpful Contrarian wrote: ↑ October 30th, 2024, 00:24Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.gerey wrote: ↑ October 29th, 2024, 23:31
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.
So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.
But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
And you couldn't get correct data without some sort of medical check, as the ****** (and woManlets) would all lie and they're overrepresented in the people that play games.rusty_shackleford wrote: ↑ October 30th, 2024, 01:23I'm skeptical of the ability to collect this kind of data at all. You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.
Basically the only companies in a position to collect this data is Microsoft, Sony, and Valve. Anything else is just guessing.
Last edited by Rand on October 30th, 2024, 05:39, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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RangerBoo
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"Some ideas are so stupid that only an intellectual would believe them." ~ George Orwell
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
That's part of it and there is no doubt a segment that feels this way. I always found it extremely bizarre. It would never occur to me to go to some female-centric space or hobby and be bothered that they weren't being "inclusive" enough of me, or to be bothered that females are being catered to. But there is a slice of the population that is viscerally bothered that men would be catered to. These are the juvenile ones, and they are less dangerous.RangerBoo wrote: ↑ October 30th, 2024, 03:24It is not that they don't do market research. They do but they don't like the results. The Left, especially the feminist Left, have shown that they can not stand men having their own spaces and hobbies. These spaces need to be destroyed and be more gynocentric. There is a reason why Black Myth: Wukong, Steller Blade, and Space Marine 2 freak these people the **** out because they were games made for men in mind. They have spent years lying to themselves that "The Age of Men is over" but the backlash from the past year is proving that the Western world is still very much a man's world and they are starting to realize that and it pisses them off.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 01:42It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.
The bigger problem is the overarching movement, not from people who are themselves necessarily bothered by male spaces in and of themselves, but instead see masculinity itself as a danger to their agenda, to be targeted by a massive humiliation and demoralization ritual that involves targeting male spaces. Who are these people? Well, I'll leave it to the imagination, but for the ace detectives among us, they rhyme with something generally put on your feet, over your socks.
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logincrash
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Vandals?DDC wrote: ↑ October 30th, 2024, 05:48. Who are these people? Well, I'll leave it to the imagination, but for the ace detectives among us, they rhyme with something generally put on your feet, over your socks.
"Oh, it all makes sense now, brother."
If you did that, even now, you'd still end up with a demographic breakdown that is predominantly straight and male. And that's ignoring the fact the percentage of female players is going to be even smaller because a lot of those numbers are made up by ******.rusty_shackleford wrote: ↑ October 30th, 2024, 01:23You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.
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No, I think the problem is that they do "market research". They are just being fed bad data by manipulative marketing departments. When they went with their actual gut, making games for themselves and their friends and the people they interacted with - predominantly men and edge case women - none of this was a problem. The problems started as soon as potential profitability rose and career investment firms got involved and started creating marketing departments and human resource positions.Unhelpful Contrarian wrote: ↑ October 30th, 2024, 01:42It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.Roguey wrote: ↑ October 30th, 2024, 01:12Where the women at http://web.archive.org/web/201602071343 ... the-women/rusty_shackleford wrote: ↑ October 30th, 2024, 00:51
Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.
People keep kvetching "muh wahmen", but the women wouldn't even be there - because the overwhelmingly vast majority of them aren't ******* interested to begin with - if it wasn't for the ******* ****.
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It's more likely that they are fully aware of the demographics that play their games, but chose to ignore them in favor of sucking Fink's circumcised **** ****.Luckmann wrote: ↑ October 30th, 2024, 08:36No, I think the problem is that they do "market research". They are just being fed bad data by manipulative marketing departments.
Certain people here can gnash their teeth and deny it all they want, but companies like Vanguard and BlackRock, with their investments, favorable loans et al incentivize publishers and developers to make games for a nonexistent "modern audience" the **** hope they'll be able to summon into existence if they throw enough degenerate filth at the goyim.
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They ignore them because they don't care and publishers/executives let them get away with it. We have it on record in this very thread with gayder gloating that EA let them get away with that **** despite them knowing it would impact sales negatively and/or not be for their target audience.gerey wrote: ↑ October 30th, 2024, 09:12It's more likely that they are fully aware of the demographics that play their games, but chose to ignore them in favor of sucking Fink's circumcised **** ****.
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Thank you for agreeing with me!rusty_shackleford wrote: ↑ October 30th, 2024, 09:14They ignore them because they don't care and publishers/executives let them get away with it. We have it on record in this very thread with gayder gloating that EA let them get away with that **** despite them knowing it would impact sales negatively and/or not be for their target audience.
Again, they know woke politics hurt sales, they know their audience is predominantly male, straight and White/East Asian, yet they keep doing everything in their power to alienate said audience at every opportunity.
BlackRock incentivizes companies to make woke slop and hire woke activists.
There are non-whites with exotic eye and hair colours. There are people in Oceania who independently evolved blonde hair in Oceania separate from Europeans, for example, and it was selected for because it was considered cuter in children and more attractive in women. They are very blonde as children like Europeans, then men especially get darker as they get older. So you will find blondes among Papa New Guineans, Vanuatuans, and Australian Aborigines.UltraFan123 wrote: ↑ October 30th, 2024, 00:06I'm a brown-skinned Latino man with brown eyes and black hair, yet in every RPG with customization I've always played a badass-looking White guy and I will always do so cuz White people look great with all their hair and eye color varieties that surpasses that of any other ethnicity in the world.
And I'm 100% certain I'm hardly the only colored person who's like this.
► Vanuatuan boy
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BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.gerey wrote: ↑ October 30th, 2024, 09:18Thank you for agreeing with me!rusty_shackleford wrote: ↑ October 30th, 2024, 09:14They ignore them because they don't care and publishers/executives let them get away with it. We have it on record in this very thread with gayder gloating that EA let them get away with that **** despite them knowing it would impact sales negatively and/or not be for their target audience.
Again, they know woke politics hurt sales, they know their audience is predominantly male, straight and White/East Asian, yet they keep doing everything in their power to alienate said audience at every opportunity.
BlackRock incentivizes companies to make woke slop and hire woke activists.
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They don't need to fund them, this has been explained several times now. They influence companies via favorable bank loans, which hinge upon a company's ESG score.rusty_shackleford wrote: ↑ October 30th, 2024, 09:19BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
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rusty_shackleford
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What makes you think EA needs loans?gerey wrote: ↑ October 30th, 2024, 09:23They don't need to fund them, this has been explained several times now. They influence companies via favorable bank loans, which hinge upon a company's ESG score.rusty_shackleford wrote: ↑ October 30th, 2024, 09:19BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
I went and checked — 7 million a day, a hyperbole number I randomly picked, is probably a lowball figure. EA had a revenue of nearly $8 billion in 2023.rusty_shackleford wrote: ↑ October 30th, 2024, 09:19BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
Europeans addicted to buying brown people in soccer games are funding ****** age failguard
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rusty_shackleford
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"Blackrock made them do it!" is some giga-cope, we have them on record saying they did it despite their own publishers not wanting them to do it. They'd go on hunger strikes if EA asked them to tone down the faggotry at this point.logincrash wrote: ↑ October 30th, 2024, 09:25Mass Effect 3 was released in 2012 and it had gay **** in it. Have Vanguard/BlackRock started their ESG scam up by then?
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