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Post by RangerBoo »

rusty_shackleford wrote: October 29th, 2024, 18:38
The truth is the devs always hated their audience and wanted a new one.
Correction. They didn't begin to hate their audience until they began to hire women to the dev teams. We have seen this everywhere in entertainment and even with marketing for things like Bud Lite. A franchise or hobby is popular with men and the moment they hire a college educated liberal woman into a high ranking position of power in the industry then for some reason that hobby or franchise was always sexist, racist, homophobic and problematic with the solution being to make the franchise and/or hobby be gynocentric and gay. It has become predictable at this point.
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Post by Bing_xiLim »

RangerBoo wrote: October 29th, 2024, 22:59
rusty_shackleford wrote: October 29th, 2024, 18:38
The truth is the devs always hated their audience and wanted a new one.
Correction. They didn't begin to hate their audience until they began to hire women to the dev teams. We have seen this everywhere in entertainment and even with marketing for things like Bud Lite. A franchise or hobby is popular with men and the moment they hire a college educated woman into a high ranking position of power in the industry then for some reason that hobby or franchise was always sexist, racist, homophobic and problematic with the solution being to make the franchise and/or hobby be gynocentric and gay. It has become predictable at this point.
@rusty_shackleford care to elaborate? Surely there was once a time where the devs actively catered to and respected their audience?
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Post by gerey »

Bing_xiLim wrote: October 29th, 2024, 23:10
Surely there was once a time where the devs actively catered to and respected their audience?
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.

So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.

But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
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Post by ArcaneLurker »

Bing_xiLim wrote: October 29th, 2024, 23:10
RangerBoo wrote: October 29th, 2024, 22:59
rusty_shackleford wrote: October 29th, 2024, 18:38
The truth is the devs always hated their audience and wanted a new one.
Correction. They didn't begin to hate their audience until they began to hire women to the dev teams. We have seen this everywhere in entertainment and even with marketing for things like Bud Lite. A franchise or hobby is popular with men and the moment they hire a college educated woman into a high ranking position of power in the industry then for some reason that hobby or franchise was always sexist, racist, homophobic and problematic with the solution being to make the franchise and/or hobby be gynocentric and gay. It has become predictable at this point.
@rusty_shackleford care to elaborate? Surely there was once a time where the devs actively catered to and respected their audience?
Maybe they wanted to subtly socially engineer left leaning political views in White boys and then they saw them steadily go the opposite direction, despite that, and that's when they began to hate them and stop bothering with any sort of subtlety, or even trying to appeal to them.
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Post by UltraFan123 »

Rand wrote: October 29th, 2024, 19:27
gerey wrote: October 29th, 2024, 17:15
Roguey wrote: October 29th, 2024, 16:27
We had no data to test that out
They have had the data for literal decades. Even during the Mass Effect 3 era, after years of propaganda trying to drum up support from "not those people", 80% of players still picked Male Shepard as their avatar. The remaining 20% that picked the female option were either coomers or ******.
Assassin's Creed Odyssey, Assassin's Creed Valhalla, and Baldur's Gate 3 are the latest to be publicly confused by the discord between their own deviant impulses and the reality of the people that play games.

"We made all these cool masculine women and brown characters and queerdo options and the straight white males always choose avatars that look like themselves that they can personally identify with?"
"Don't they know that "straight white male" is the worst identity? Why are they so against identifying as their cultural antagonists? Arrgh, I'm going insane!"
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And I'm 100% certain I'm hardly the only colored person who's like this.
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Post by Unhelpful Contrarian »

gerey wrote: October 29th, 2024, 23:31
Bing_xiLim wrote: October 29th, 2024, 23:10
Surely there was once a time where the devs actively catered to and respected their audience?
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.

So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.

But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
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Post by Roguey »

gerey wrote: October 29th, 2024, 23:31
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.

So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.

But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
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Everybody was very casual. If somebody was in their office, and they decided they didn't want to wear pants, well... that would happen. There was an artist there who would play porn on his computer. He'd just have it playing. Didn't worry about it, didn't care what anyone else thought. Those things could still happen during those times. It was weird, but it was fun, too: We were in this together. We just sort of figured things out and did what was necessary.
Back when big games were made exclusively by men for men. When a female companion's portrait would be a tracing of a nude model (Zdenka Podkapova in this case)
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: October 30th, 2024, 00:24
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.
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Post by Roguey »

rusty_shackleford wrote: October 30th, 2024, 00:51
Unhelpful Contrarian wrote: October 30th, 2024, 00:24
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.
Where the women at http://web.archive.org/web/201602071343 ... the-women/
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Post by rusty_shackleford »

Roguey wrote: October 30th, 2024, 01:12
rusty_shackleford wrote: October 30th, 2024, 00:51
Unhelpful Contrarian wrote: October 30th, 2024, 00:24
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.
Where the women at http://web.archive.org/web/201602071343 ... the-women/
My feeling that many women play D:OS is further reinforced by the people I meet at trade-shows. For every two or three male fans, there’s always at least one woman. Based on that, my lazy mind concluded that at least 25% to 33% of our audience is female, if not more (given that trade-shows are not exactly gender balanced).

I never really questioned this number because it fit with the split I saw for events like PAX. According to this report for instance, 35% of PAX visitors is female, and I think of PAX players as players who would typically enjoy D:OS.
This is what happens when you reject bioessentialism. Women are inherently more social, they are vastly overrepresented at these events.


If anyone here has ever gone to blizzcon, you know exactly what I'm referring to. Probably half the attendees are female, and at least another third are men and women pairs. This is despite WoW being overwhelmingly male.
Last edited by rusty_shackleford on October 30th, 2024, 01:17, edited 1 time in total.
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: October 30th, 2024, 00:24
gerey wrote: October 29th, 2024, 23:31
Bing_xiLim wrote: October 29th, 2024, 23:10
Surely there was once a time where the devs actively catered to and respected their audience?
Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.

So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.

But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.

E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
I'm skeptical of the ability to collect this kind of data at all. You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.
Basically the only companies in a position to collect this data is Microsoft, Sony, and Valve. Anything else is just guessing.
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Post by ArcaneLurker »

rusty_shackleford wrote: October 30th, 2024, 01:23
Unhelpful Contrarian wrote: October 30th, 2024, 00:24
gerey wrote: October 29th, 2024, 23:31

Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.

So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.

But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.

E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
I'm skeptical of the ability to collect this kind of data at all. You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.
Basically the only companies in a position to collect this data is Microsoft, Sony, and Valve. Anything else is just guessing.
Never going to take ******** into account either.
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Post by Finarfin »

DDC wrote: October 29th, 2024, 22:24
Oyster Sauce wrote: October 29th, 2024, 20:05
rusty_shackleford wrote: October 29th, 2024, 19:28


Saw this screenshot again and actually looked at the table.
What the hell are they eating? Did they just get half a loaf of bread? A massive serving of extremely dry brisket?
Why are there just candles burning on the table? They're 'melting' but there's no wax on the table. Who has candles with skull shapes on their dining table?


They just took random props and threw them together for this, didn't they?
Shut up and eat your 5 whole tomatoes salad with a cherry tomato garnish
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Post by Unhelpful Contrarian »

Roguey wrote: October 30th, 2024, 01:12
rusty_shackleford wrote: October 30th, 2024, 00:51
Unhelpful Contrarian wrote: October 30th, 2024, 00:24
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.
Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.
Where the women at http://web.archive.org/web/201602071343 ... the-women/
It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.
Last edited by Unhelpful Contrarian on October 30th, 2024, 01:44, edited 2 times in total.
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Unhelpful Contrarian wrote: October 30th, 2024, 01:42
It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.
It is not that they don't do market research. They do but they don't like the results. The Left, especially the feminist Left, have shown that they can not stand men having their own spaces and hobbies. These spaces need to be destroyed and be more gynocentric. There is a reason why Black Myth: Wukong, Steller Blade, and Space Marine 2 freak these people the **** out because they were games made for men in mind. They have spent years lying to themselves that "The Age of Men is over" but the backlash from the past year is proving that the Western world is still very much a man's world and they are starting to realize that and it pisses them off.
Last edited by RangerBoo on October 30th, 2024, 03:27, edited 4 times in total.
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Post by Rand »

Unhelpful Contrarian wrote: October 30th, 2024, 00:24
gerey wrote: October 29th, 2024, 23:31

Not sure about BioWare specifically - even the first two Baldur's Gate games had their woke aspects, but analyzing the romance content (which is oftentimes the best and easiest way to figure out for whom the devs are making a game) we can see than in BG2, out of the four possible romances, three were aimed at the male demographic, one for the female, and none for *******/******.

So, about 75% of that content was made with a male demographic in mind which, all things considered, is fair, even though they could have completely cut Anomen and no one but the nonexistent female playerbase would have given a flying ****.

But yes, up until the early 2010s devs knew who their audience was and designed the games accordingly. BioWare were a forerunner for the woke pandering of today, and began to do it as far back as Jade Empire (first ****** romance), and really made it a cornerstone of their brand image with Mass Effect 2 and 3.
Really feels that developers look at the misleading graph showing 50% of females play video games without doing further investigation on the breakdown in what types of games they play.

E6E60C1A-0DDA-47E5-B799-D65D879B2587.jpeg
rusty_shackleford wrote: October 30th, 2024, 01:23
I'm skeptical of the ability to collect this kind of data at all. You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.
Basically the only companies in a position to collect this data is Microsoft, Sony, and Valve. Anything else is just guessing.
And you couldn't get correct data without some sort of medical check, as the ****** (and woManlets) would all lie and they're overrepresented in the people that play games.
Last edited by Rand on October 30th, 2024, 05:39, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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:lol:
Last edited by RangerBoo on October 30th, 2024, 05:48, edited 1 time in total.
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Post by DDC »

RangerBoo wrote: October 30th, 2024, 03:24
Unhelpful Contrarian wrote: October 30th, 2024, 01:42
It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.
It is not that they don't do market research. They do but they don't like the results. The Left, especially the feminist Left, have shown that they can not stand men having their own spaces and hobbies. These spaces need to be destroyed and be more gynocentric. There is a reason why Black Myth: Wukong, Steller Blade, and Space Marine 2 freak these people the **** out because they were games made for men in mind. They have spent years lying to themselves that "The Age of Men is over" but the backlash from the past year is proving that the Western world is still very much a man's world and they are starting to realize that and it pisses them off.
That's part of it and there is no doubt a segment that feels this way. I always found it extremely bizarre. It would never occur to me to go to some female-centric space or hobby and be bothered that they weren't being "inclusive" enough of me, or to be bothered that females are being catered to. But there is a slice of the population that is viscerally bothered that men would be catered to. These are the juvenile ones, and they are less dangerous.

The bigger problem is the overarching movement, not from people who are themselves necessarily bothered by male spaces in and of themselves, but instead see masculinity itself as a danger to their agenda, to be targeted by a massive humiliation and demoralization ritual that involves targeting male spaces. Who are these people? Well, I'll leave it to the imagination, but for the ace detectives among us, they rhyme with something generally put on your feet, over your socks.
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Post by logincrash »

DDC wrote: October 30th, 2024, 05:48
. Who are these people? Well, I'll leave it to the imagination, but for the ace detectives among us, they rhyme with something generally put on your feet, over your socks.
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Post by gerey »

rusty_shackleford wrote: October 30th, 2024, 01:23
You could manipulate the Western RPG % just by changing how much you sample people who play dragon age games, for example.
If you did that, even now, you'd still end up with a demographic breakdown that is predominantly straight and male. And that's ignoring the fact the percentage of female players is going to be even smaller because a lot of those numbers are made up by ******.
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Post by Luckmann »

Unhelpful Contrarian wrote: October 30th, 2024, 01:42
Roguey wrote: October 30th, 2024, 01:12
rusty_shackleford wrote: October 30th, 2024, 00:51

Swen had a blog post exactly about this, near zero women were buying divinity: original sin and all the analytics were telling them this and he was confused.
Where the women at http://web.archive.org/web/201602071343 ... the-women/
It quite shocking how little market research these games studios do. Like ******* christ this is basic business 101 of target demographics , not to mention CRPG’s are going to play overwhelmingly by men (no ******* ****) how the **** did these people pass high school let alone college college education.
No, I think the problem is that they do "market research". They are just being fed bad data by manipulative marketing departments. When they went with their actual gut, making games for themselves and their friends and the people they interacted with - predominantly men and edge case women - none of this was a problem. The problems started as soon as potential profitability rose and career investment firms got involved and started creating marketing departments and human resource positions.

People keep kvetching "muh wahmen", but the women wouldn't even be there - because the overwhelmingly vast majority of them aren't ******* interested to begin with - if it wasn't for the ******* ****.
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Post by gerey »

Luckmann wrote: October 30th, 2024, 08:36
No, I think the problem is that they do "market research". They are just being fed bad data by manipulative marketing departments.
It's more likely that they are fully aware of the demographics that play their games, but chose to ignore them in favor of sucking Fink's circumcised **** ****.

Certain people here can gnash their teeth and deny it all they want, but companies like Vanguard and BlackRock, with their investments, favorable loans et al incentivize publishers and developers to make games for a nonexistent "modern audience" the **** hope they'll be able to summon into existence if they throw enough degenerate filth at the goyim.
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Post by rusty_shackleford »

gerey wrote: October 30th, 2024, 09:12
It's more likely that they are fully aware of the demographics that play their games, but chose to ignore them in favor of sucking Fink's circumcised **** ****.
They ignore them because they don't care and publishers/executives let them get away with it. We have it on record in this very thread with gayder gloating that EA let them get away with that **** despite them knowing it would impact sales negatively and/or not be for their target audience.
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Post by gerey »

rusty_shackleford wrote: October 30th, 2024, 09:14
They ignore them because they don't care and publishers/executives let them get away with it. We have it on record in this very thread with gayder gloating that EA let them get away with that **** despite them knowing it would impact sales negatively and/or not be for their target audience.
Thank you for agreeing with me!

Again, they know woke politics hurt sales, they know their audience is predominantly male, straight and White/East Asian, yet they keep doing everything in their power to alienate said audience at every opportunity.

BlackRock incentivizes companies to make woke slop and hire woke activists.
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Post by Analogue Dreams »

UltraFan123 wrote: October 30th, 2024, 00:06
I'm a brown-skinned Latino man with brown eyes and black hair, yet in every RPG with customization I've always played a badass-looking White guy and I will always do so cuz White people look great with all their hair and eye color varieties that surpasses that of any other ethnicity in the world.

And I'm 100% certain I'm hardly the only colored person who's like this.
There are non-whites with exotic eye and hair colours. There are people in Oceania who independently evolved blonde hair in Oceania separate from Europeans, for example, and it was selected for because it was considered cuter in children and more attractive in women. They are very blonde as children like Europeans, then men especially get darker as they get older. So you will find blondes among Papa New Guineans, Vanuatuans, and Australian Aborigines.
► Vanuatuan boy
I have never seen one in a game before. Why do these Western game devs hate diversity? :lol: Funny the people who go on about diversity are so homogenous and have zero representation of any people not from their own gay subculture, I never even see any blacks other than Ameriblacks for example.
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Post by rusty_shackleford »

gerey wrote: October 30th, 2024, 09:18
rusty_shackleford wrote: October 30th, 2024, 09:14
They ignore them because they don't care and publishers/executives let them get away with it. We have it on record in this very thread with gayder gloating that EA let them get away with that **** despite them knowing it would impact sales negatively and/or not be for their target audience.
Thank you for agreeing with me!

Again, they know woke politics hurt sales, they know their audience is predominantly male, straight and White/East Asian, yet they keep doing everything in their power to alienate said audience at every opportunity.

BlackRock incentivizes companies to make woke slop and hire woke activists.
BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
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Post by gerey »

rusty_shackleford wrote: October 30th, 2024, 09:19
BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
They don't need to fund them, this has been explained several times now. They influence companies via favorable bank loans, which hinge upon a company's ESG score.
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Post by rusty_shackleford »

gerey wrote: October 30th, 2024, 09:23
rusty_shackleford wrote: October 30th, 2024, 09:19
BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
They don't need to fund them, this has been explained several times now. They influence companies via favorable bank loans, which hinge upon a company's ESG score.
What makes you think EA needs loans?
rusty_shackleford wrote: October 30th, 2024, 09:19
BlackRock doesn't fund EA, europeans spending 7 million dollars a day to buy ngubu in the newest EA soccer game does.
I went and checked — 7 million a day, a hyperbole number I randomly picked, is probably a lowball figure. EA had a revenue of nearly $8 billion in 2023.

Europeans addicted to buying brown people in soccer games are funding ****** age failguard
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Post by logincrash »

Mass Effect 3 was released in 2012 and it had gay **** in it. Have Vanguard/BlackRock started their ESG scam up by then?
"Oh, it all makes sense now, brother."
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Post by rusty_shackleford »

logincrash wrote: October 30th, 2024, 09:25
Mass Effect 3 was released in 2012 and it had gay **** in it. Have Vanguard/BlackRock started their ESG scam up by then?
"Blackrock made them do it!" is some giga-cope, we have them on record saying they did it despite their own publishers not wanting them to do it. They'd go on hunger strikes if EA asked them to tone down the faggotry at this point.
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