We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Junior Adventurer's Guild - October: Deus Ex + Vampire: The Masquerade - Redemption SPOOKY HALLOWEEN DOUBLE FEATURE
@Trickster
You get the disciplines either way so it doesn't matter
You get the disciplines either way so it doesn't matter
Sorry who are you again?Luckmann wrote: ↑ October 18th, 2024, 18:53► Leaving Prague, Enter ViennaWhy would I call you a newfag? I don't even know who you are.
Yes, this is true, but to be fair, he is also incredibly based.Zothique wrote: ↑ October 18th, 2024, 15:25The ****** arms dealer in Deus Ex is the most realistic thing about the game, especially how he **** you on prices.
These aren't AAR logs, and who said I came into it hating the game? I was very clear on never actually having played it before, and I went into the game expecting to finish it, and I bloody well will.Vergil wrote: ↑ October 18th, 2024, 14:18What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
We all know you're an intensely butthurt ****** at all times, but gods almighty, you're the one that wanted us to play this!![]()
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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Luckmann
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Yeah, I found a scroll and another book today, too. I don't really think it's "cut content" as much as it's just oversights, but it feels like very sloppy oversights to make. But yeah, there's absolutely content cut as well. There's so much "humans only" gear that I find it hard to believe that there wasn't supposed to be more to the game than this, and I also get the feeling that this is a game that could have been great, but just isn't very. Initially it left me annoyed, and then frustrated, but as I've pushed myself through this, I now find myself mostly sad about it.Trickster wrote: ↑ October 18th, 2024, 17:55I'm going to assume it's a piece of cut/unfinished content. There are plenty of traces of this sort of thing in the game. For example, armor, items and weapons that only humans can use. Various gameplay mechanics for humans. I mean, it's a game that was published by Activision.SpellSword wrote: ↑ October 18th, 2024, 17:47I've also found a scroll and a book like that, they don't 'seem' to do anything. I haven't used either of them and my progress hasn't been barred yet so don't worry too much about it. Their existence does still leave me curious though...![]()
They must have pushed the developer in every way possible, as they did with the Troika and Bloodlines.
And just like with Troika, the developer of Redemption soon met it's “final night”.
The ghost of your inferiority complex and the focal point of all your daddy issues, little orphan.
Edit: By the way, if you set up dgVoodoo2 properly (as I mentioned earlier), you'll be able to Alt-Tab just fine. You need all the right .dll-files, and you should get a watermark on your game screen (if you haven't turned it off already) when it's working.
Last edited by Luckmann on October 18th, 2024, 19:10, edited 3 times in total.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
Huh? What do you mean by that?Luckmann wrote: ↑ October 18th, 2024, 18:58The ghost of your inferiority complex and the focal point of all your daddy issues, little orphan.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
>he can't into dgvoodoo2Vergil wrote: ↑ October 18th, 2024, 15:04Tweed wrote: ↑ October 18th, 2024, 14:57The same kind that makes them ***** about polls and not playing a game after it wins.Vergil wrote: ↑ October 18th, 2024, 14:18What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?![]()
ngmi
Is Fortitude worth it? Or don't bother? I feel like I don't have enough defense.

Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.

Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.
Last edited by Trickster on October 18th, 2024, 23:00, edited 3 times in total.
The frontholes that came up with this entire game is a ******* ******. The biggest genetic failure of any species.Trickster wrote: ↑ October 18th, 2024, 21:11Is Fortitude worth it? Or don't bother? I feel like I don't have enough defense.
Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.
EDIT: Changed "dude" to "frontholes"
Last edited by Zothique on October 19th, 2024, 06:08, edited 1 time in total.
Downloading Redemption now
I hate the Antichrist!
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rusty_shackleford
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I completed the deusex training mission, do I get a badge?
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Get a riot shield + good weapon. It's doable.Trickster wrote: ↑ October 18th, 2024, 21:11Is Fortitude worth it? Or don't bother? I feel like I don't have enough defense.
Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.
I solo'd the warehouse.
Last edited by Element on October 19th, 2024, 10:41, edited 1 time in total.
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Luckmann
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I'm pretty sure that you don't get a badge for the bare minimum. If you're running in GMDX (I forgot if this applies to the main game) don't forget to go straight from the tutorial mission into the main game to keep the stuff.rusty_shackleford wrote: ↑ October 19th, 2024, 09:54I completed the deusex training mission, do I get a badge?
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
Rusty already stopped playing because he shot the terrorist leader in the first mission for being black and got mad because Manderly took away his bonus for it.Luckmann wrote: ↑ October 19th, 2024, 11:24I'm pretty sure that you don't get a badge for the bare minimum. If you're running in GMDX (I forgot if this applies to the main game) don't forget to go straight from the tutorial mission into the main game to keep the stuff.rusty_shackleford wrote: ↑ October 19th, 2024, 09:54I completed the deusex training mission, do I get a badge?
Done. Unfortunately, we lost Pink for a reason.Element wrote: ↑ October 19th, 2024, 10:41Get a riot shield + good weapon. It's doable.
I solo'd the warehouse.
► Show Spoiler




Orsi international is a joke. I'm sorry, developers, but I'm finding an open factory in NY full of vampires where they're making some shady **** with human flesh and bones kinda cringe-worthy.

Last edited by Trickster on October 19th, 2024, 15:04, edited 1 time in total.
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Luckmann
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► Into the Hexenhaus and maybe BEYOND
I can do this. I can do this.
Hi, my name is Tovi.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
All journos must hang.
Join the RPG Codex Official™ Discord Server
MCA, much like Adolf Hitler, did nothing wrong.
Well, at least that was rewarding:
Bought a rocket launcher for the last dungeon just for fun. Ammo consumption is very high, but the hell with it.

Update 1: Very useful against mini-bosses.

► Show Spoiler

Update 1: Very useful against mini-bosses.

Last edited by Trickster on October 19th, 2024, 17:41, edited 3 times in total.
Orsi's warehouse is so nice just because the enemies don't **** with your controlsTrickster wrote: ↑ October 19th, 2024, 17:11Well, at least that was rewarding:Bought a rocket launcher for the last dung just for fun. Ammo consumption is very high, but the hell with it.► Show Spoiler
![]()
I see we already have a DX badge, gimme pls. @Oyster Sauce
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Is there a way to stack ammo or am I stuck with 5 arrows 20 arrows 10 arrows?
There was not a winner this month.Tweed wrote: ↑ October 18th, 2024, 14:57The same kind that makes them ***** about polls and not playing a game after it wins.Vergil wrote: ↑ October 18th, 2024, 14:18What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
Last edited by J1M on October 20th, 2024, 14:11, edited 1 time in total.
Yes there was.J1M wrote: ↑ October 20th, 2024, 14:07There was not a winner this month.Tweed wrote: ↑ October 18th, 2024, 14:57The same kind that makes them ***** about polls and not playing a game after it wins.Vergil wrote: ↑ October 18th, 2024, 14:18What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
► Show Spoiler
You do not have the required permissions to view the files attached to this post.
Finally finished. I have mixed feelings about it. It's clear that the developers had big ambitions, attempting to create an epic vampire chronicle spanning the Middle Ages to the modern day. Multiplayer. Hack and Slash inspired by the popular Diablo 2.
You can see that they tried to create a hit without having the time, material, technical, and in some places creative opportunities.
The plot in the game is simple and somewhat naive. It's a story that at first glance resembles “Save the Princess” in the spirit of ******* Mario, in fact tells about personal salvation, preservation of humanity, a chance for redemption even for the damned.
And the power of love, of course. Some may not like the plot and find it trite, too simple, but I'm not like that. I prefer a classic good story to another postmodern deconstruction lame slop with gray morals and attempts to be smarter than it really is. I'm all for a classic hero like Christof, charming all vampiric ladies with his noble, brave, and kind nature. Much more enticing than a modern, spineless and mentally emasculated protagonist with a “body type 2”. It's enough that the plot doesn't distract the player from the vampire setting itself and encourages them to explore it. It's bad that we learn this setting through the destruction of hundreds of members of a wide variety of vampire clans.
Hack and Slash gameplay feels odd for a World of Darkness game. Devs could have tried a different RPG style. Anyway, here we are with 'Redemption' and oh boy, prepare for repetitive enemies. If you're playing blind, don't know what you're doing or neglect your character's build, it's a tough road. Especially in the medieval bit, where the difficulty is through the roof. For example, the golem that you encounter early on is one of the top three most dangerous enemies in the game, along with the Tremere leader and the final boss of the game. The game throws some seriously hard locations at you, too. Take Stephansdom – it's a health nightmare with a deadly sun and a pendulum that's a health killer, freezing you in place for another hit – instant death. The real challenge isn't even the enemies. It's the stupid AI and frenzy mechanics that make playing a frustrating mess. Your party constantly falls into frenzy mode, ruining strategy and making it more like a clown show.
In 'Redemption,' managing a party is a pain. Uncomfortable and non-intuitive pause key (I completed the whole game without pausing because I didn't even know it was an option), no quick character swapping. Fighting alongside your companions is frustrating for most of the game, they often feel like a burden, and some locations are actually easier to complete solo. The combat gets good when Christof becomes powerful enough to wreck enemies quickly, but before that, dealing with allies can be a real hassle. The setting and atmosphere are awesome, with the gothic-punk visuals of the World of Darkness well executed, and the music adds to the mood. But the game's big problem is its oversized and empty locations.
The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
What is there to talk about if even the final boss dies without any animation? And yet the game has some charm.
Maybe it's the World of Darkness and vampire theme, or the dungeon-crawling, but I don't regret playing. I might not go back though.
But I can say that despite its flaws, the game works and immerses you in the setting and story. I heard that a team of enthusiasts is trying to make a fan remake of the game using the Skyrim engine. I don't know if it will be any good, but I like the idea. A reimagining could give it the polish it needs to truly shine.
PS: A game manual is just amazing. This is what RPG manuals should be like. You should check it, if not for game information, then for little pieces of lore and artworks.









You can see that they tried to create a hit without having the time, material, technical, and in some places creative opportunities.
The plot in the game is simple and somewhat naive. It's a story that at first glance resembles “Save the Princess” in the spirit of ******* Mario, in fact tells about personal salvation, preservation of humanity, a chance for redemption even for the damned.
And the power of love, of course. Some may not like the plot and find it trite, too simple, but I'm not like that. I prefer a classic good story to another postmodern deconstruction lame slop with gray morals and attempts to be smarter than it really is. I'm all for a classic hero like Christof, charming all vampiric ladies with his noble, brave, and kind nature. Much more enticing than a modern, spineless and mentally emasculated protagonist with a “body type 2”. It's enough that the plot doesn't distract the player from the vampire setting itself and encourages them to explore it. It's bad that we learn this setting through the destruction of hundreds of members of a wide variety of vampire clans.
Hack and Slash gameplay feels odd for a World of Darkness game. Devs could have tried a different RPG style. Anyway, here we are with 'Redemption' and oh boy, prepare for repetitive enemies. If you're playing blind, don't know what you're doing or neglect your character's build, it's a tough road. Especially in the medieval bit, where the difficulty is through the roof. For example, the golem that you encounter early on is one of the top three most dangerous enemies in the game, along with the Tremere leader and the final boss of the game. The game throws some seriously hard locations at you, too. Take Stephansdom – it's a health nightmare with a deadly sun and a pendulum that's a health killer, freezing you in place for another hit – instant death. The real challenge isn't even the enemies. It's the stupid AI and frenzy mechanics that make playing a frustrating mess. Your party constantly falls into frenzy mode, ruining strategy and making it more like a clown show.
In 'Redemption,' managing a party is a pain. Uncomfortable and non-intuitive pause key (I completed the whole game without pausing because I didn't even know it was an option), no quick character swapping. Fighting alongside your companions is frustrating for most of the game, they often feel like a burden, and some locations are actually easier to complete solo. The combat gets good when Christof becomes powerful enough to wreck enemies quickly, but before that, dealing with allies can be a real hassle. The setting and atmosphere are awesome, with the gothic-punk visuals of the World of Darkness well executed, and the music adds to the mood. But the game's big problem is its oversized and empty locations.
The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
What is there to talk about if even the final boss dies without any animation? And yet the game has some charm.
Maybe it's the World of Darkness and vampire theme, or the dungeon-crawling, but I don't regret playing. I might not go back though.
But I can say that despite its flaws, the game works and immerses you in the setting and story. I heard that a team of enthusiasts is trying to make a fan remake of the game using the Skyrim engine. I don't know if it will be any good, but I like the idea. A reimagining could give it the polish it needs to truly shine.
PS: A game manual is just amazing. This is what RPG manuals should be like. You should check it, if not for game information, then for little pieces of lore and artworks.









Last edited by Trickster on October 21st, 2024, 11:20, edited 9 times in total.
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rusty_shackleford
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There's a rather comprehensive mod for itTrickster wrote: ↑ October 20th, 2024, 16:07The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
https://www.moddb.com/mods/age-of-redemption
Features
Here is a list of major features:
- Support for multiplayer through the Age of Redemption chronicle that appears on the multiplayer game selection list. It’s one big chronicle so no more need to end the multiplayer game when transitioning from Prague to Vienna and so forth. All five chapters of the single player game are molded into one epic game session. This also helps solve a crash issue with transitioning to Vienna. Also allows the ability to advance the scenes using the ST scene list panel. Great for playing in sessions then coming back later to progress further with your friends!
- AoR’s enemies now make logical rather than random use of disciplines. In addition, props and various other obstacles no longer hinder the AI’s not-so-great navigation. The AI will now call for backup from nearby allies, open doors and activate switches to get to where they are going, use special discipline tactics in combination. NPC’s now use equipment loadouts rather than one weapon and one item drops. NPC’s will use up ammo from their inventory when firing ranged weapons. When an NPC runs out of ammo, they look for more ammo in the area or switch to melee. The AI also has better line-of-sight checks than the original game and won't waste ammo shooting at a wall; instead, the AI will re-position to attempt a better angle and to possibly flank the enemy!
- Several changes have been done to many levels. Some were minor fixes, others may appear a bit more obvious. You’ll need to look and compare for yourself. More drastic changes to the level design are planned in later releases of AoR.
- Several discipline modifications have been done. Many had statistical changes to balance them out to make them worth spending more than one dot on. Others were given visual alterations. Then there are disciplines that have changed in characteristic and function. You need to explore the new descriptions for each of the disciplines to find what has been changed most.
- New Disciplines added. Obtenebration now has a full array of powers available all created around the idea of suppression and evasion. Movement of the Mind has also been added and includes powerful “jedi” like powers to disarm enemies and use an enemy’s weapon against them. The poisonous powers of Quietus will bring ruinous demise to your enemies.
- The Beast is a much more deadly and pervasive part of vampiric existence. Frenzy no longer fiddles around based on damage and discipline use. The frenzy stat rises based on overall stress during combat, discipline curses, and hunger around mortals. Frenzy no longer reduces completely over time. Resisting the beast requires a successful wits check during frenzy check situations. Failure will result in an increase to frenzy equal to “frenzy rating” that is based on clan, difficulty, perks, and equipped items. Wits can be modified based on current blood, generation, and humanity. So keeping a high wits, full bloodpool, and high humanity can all help increase one’s resistance to The Beast. If your frenzy stat goes up to 100 then you will frenzy. Recovering from frenzy can take much longer than vanilla because the frenzy stat will not start reducing till after the stress of combat is over. When combat is over, you will still have to “calm down” based on wits and charisma. The higher the wits and charisma, the faster you will recover from frenzy. Failure to “calm down” will result in seeking trouble around the area against the controller’s will. The vampire will be more reckless while no longer accessing important discipline strategies in combat while frenzied. Enabling the “Show Combat Status” feature in the config app will present more information about the status of The Beast.
- Vampires need blood to survive, but not any blood will do. In Age of Redemption 2017, you now have to take blood quality into consideration when feeding. Drinking from another vampire is now a dangerous prospect as new factors like Kindred Vitae Addiction, Diablerie, and Blood Bonding can be an issue [or a desire]. Vampire’s suffering kindred vitae addiction can no longer find sustenance from mortals, causing the vampire to puke out any mortal blood they feed from. Diablerie can have terrible consequences for vampires on the path of humanity. Being blood bonded in Age of Redemption can cause one vampire to be bound to the unlife of another, resulting in severe penalty to the bonded vampire upon the death of their bonding master. Unlike in vanilla, other limitations have been put on feeding based on clan. The Ventrue can only feed upon good quality blood or suffer vomiting fits on anything lower. Forget feeding off of creatures like Zombu, that’s no longer allowed in AoR. When hunting mortals, be mindful of the target and not all are created equal anymore. Every vial of vitae and every mortal have a variable amount of blood quality and “special effects” which can be positive or negative depending on who is doing the hunting.
- Weapons have been overhauled across the board. From rare artifacts to standard firearms; everything now feels a bit different with the Age of Redemption mod. Ranged weapons now reload properly and many ranged weapons accept different ammo types rather than having to switch to a different weapon (e.g. Crossbow to Incendiary Crossbow and so forth). Scripted artifacts like the notorious Ainkurn Sword have been altered and rebalanced while still keeping to their original intended purpose. Grenades and other thrown weapons now go much farther than 3 feet as well as allowing the user to move immediately after throwing.
- Emod animation abilities also added and include a more robust and flexible set of animations that allow players to be as silly or dramatic as they like during their coop MP play!
- Orsi’s Penthouse can be purchased during the modern day New York chapter. It’s expensive so save up that cash from all the loot you get from the respawning enemies.
Thank you for your attention to this matter!
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Interesting. Will check it on my next playthrough.rusty_shackleford wrote: ↑ October 20th, 2024, 16:12There's a rather comprehensive mod for it
https://www.moddb.com/mods/age-of-redemption
If that's happening.
Last edited by Trickster on October 20th, 2024, 17:20, edited 1 time in total.
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Finarfin
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@Oyster Sauce You nog, give me the badge.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Making you climb all the way back out of the depopulated snake temple and tower of london after finishing it felt odd. Did I miss a faster travel option or have I just become so used to modern dungeon design that I expected one? 

I think V1.1 also added the ability to pause via the aptly named 'pause key'. I imagine using any targeted disciplines would have been a nightmare in the initial version.Trickster wrote: ↑ October 18th, 2024, 21:11...Or playing version 1.0 of the game when players were only allowed to save in the haven....
Last edited by SpellSword on October 21st, 2024, 01:07, edited 1 time in total.
The three evils that humanity faces:
Censorship
Telemetry
DRM
You can buy cheap scrolls from the magic shops that teleport you back to your bed. Walk The Abyss or something like that. They even let you go back through them if you just need to level up/sell stuff and then finish the dungeon.SpellSword wrote: ↑ October 21st, 2024, 01:01Making you climb all the way back out of the depopulated snake temple and tower of london after finishing it felt odd. Did I miss a faster travel option or have I just become so used to modern dungeon design that I expected one?
I think V1.1 also added the ability to pause via the aptly named 'pause key'. I imagine using any targeted disciplines would have been a nightmare in the initial version.Trickster wrote: ↑ October 18th, 2024, 21:11...Or playing version 1.0 of the game when players were only allowed to save in the haven....
Last edited by Oyster Sauce on October 21st, 2024, 01:09, edited 1 time in total.
Thank you that will save me a lot of time.Oyster Sauce wrote: ↑ October 21st, 2024, 01:08You can buy cheap scrolls from the magic shops that teleport you back to your bed. Walk The Abyss or something like that. They even let you go back through them if you just need to level up/sell stuff and then finish the dungeon.SpellSword wrote: ↑ October 21st, 2024, 01:01Making you climb all the way back out of the depopulated snake temple and tower of london after finishing it felt odd. Did I miss a faster travel option or have I just become so used to modern dungeon design that I expected one?
I think V1.1 also added the ability to pause via the aptly named 'pause key'. I imagine using any targeted disciplines would have been a nightmare in the initial version.Trickster wrote: ↑ October 18th, 2024, 21:11...Or playing version 1.0 of the game when players were only allowed to save in the haven....

Last edited by SpellSword on October 21st, 2024, 01:39, edited 2 times in total.
The three evils that humanity faces:
Censorship
Telemetry
DRM
It's a shame the multiplayer/storyteller system didn't shoot off with this. It was the precursor of what was yet to come with something like Neverwinter Nights, imo (with the persistent world servers and etc).Trickster wrote: ↑ October 20th, 2024, 16:07Finally finished. I have mixed feelings about it. It's clear that the developers had big ambitions, attempting to create an epic vampire chronicle spanning the Middle Ages to the modern day. Multiplayer. Hack and Slash inspired by the popular Diablo 2.
You can see that they tried to create a hit without having the time, material, technical, and in some places creative opportunities.
The plot in the game is simple and somewhat naive. It's a story that at first glance resembles “Save the Princess” in the spirit of ******* Mario, in fact tells about personal salvation, preservation of humanity, a chance for redemption even for the damned.
And the power of love, of course. Some may not like the plot and find it trite, too simple, but I'm not like that. I prefer a classic good story to another postmodern deconstruction lame slop with gray morals and attempts to be smarter than it really is. I'm all for a classic hero like Christof, charming all vampiric ladies with his noble, brave, and kind nature. Much more enticing than a modern, spineless and mentally emasculated protagonist with a “body type 2”. It's enough that the plot doesn't distract the player from the vampire setting itself and encourages them to explore it. It's bad that we learn this setting through the destruction of hundreds of members of a wide variety of vampire clans.
Hack and Slash gameplay feels odd for a World of Darkness game. Devs could have tried a different RPG style. Anyway, here we are with 'Redemption' and oh boy, prepare for repetitive enemies. If you're playing blind, don't know what you're doing or neglect your character's build, it's a tough road. Especially in the medieval bit, where the difficulty is through the roof. For example, the golem that you encounter early on is one of the top three most dangerous enemies in the game, along with the Tremere leader and the final boss of the game. The game throws some seriously hard locations at you, too. Take Stephansdom – it's a health nightmare with a deadly sun and a pendulum that's a health killer, freezing you in place for another hit – instant death. The real challenge isn't even the enemies. It's the stupid AI and frenzy mechanics that make playing a frustrating mess. Your party constantly falls into frenzy mode, ruining strategy and making it more like a clown show.
In 'Redemption,' managing a party is a pain. No pausing, no quick character swapping. Fighting alongside your companions is frustrating for most of the game, they often feel like a burden, and some locations are actually easier to complete solo. The combat gets good when Christof becomes powerful enough to wreck enemies quickly, but before that, dealing with allies can be a real hassle. The setting and atmosphere are awesome, with the gothic-punk visuals of the World of Darkness well executed, and the music adds to the mood. But the game's big problem is its oversized and empty locations.
The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
What is there to talk about if even the final boss dies without any animation? And yet the game has some charm.
Maybe it's the World of Darkness and vampire theme, or the dungeon-crawling, but I don't regret playing. I might not go back though.
But I can say that despite its flaws, the game works and immerses you in the setting and story. I heard that a team of enthusiasts is trying to make a fan remake of the game using the Skyrim engine. I don't know if it will be any good, but I like the idea. A reimagining could give it the polish it needs to truly shine.
PS: A game manual is just amazing. This is what RPG manuals should be like. You should check it, if not for game information, then for little pieces of lore and artworks.
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That said, gameplay sucked. @rusty_shackleford can I have a badge even though I didn't finish this hunk of Unreal Engine ****?
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Finarfin
- Connoisseur of Slop
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My Reviews:
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Ultimate Zombie Defense 2 INFORMATIONAL
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Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Luckmann
- Hamster

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► Revolt Against the Modern World
Cringe AI goyslop won?
I'm in love.
Last edited by Luckmann on October 21st, 2024, 17:29, edited 1 time in total.
Hi, my name is Tovi.
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