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Junior Adventurer's Guild - October: Deus Ex + Vampire: The Masquerade - Redemption SPOOKY HALLOWEEN DOUBLE FEATURE

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What game should we play in October?

Poll ended at September 30th, 2024, 22:47

Baldur's Gate
2
4%
Deus Ex
20
43%
Icewind Dale 2
2
4%
Knights of the Chalice
2
4%
Vampire: The Masquerade - Redemption
20
43%
 
Total votes: 46

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Post by Element »

@Trickster
You get the disciplines either way so it doesn't matter
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Post by Vergil »

Luckmann wrote: October 18th, 2024, 18:53
► Leaving Prague, Enter Vienna
Finarfin wrote: October 18th, 2024, 12:03
inb4 newfag, come up with something better.
Why would I call you a newfag? I don't even know who you are. :notsureif:
Zothique wrote: October 18th, 2024, 15:25
The ****** arms dealer in Deus Ex is the most realistic thing about the game, especially how he **** you on prices.
Yes, this is true, but to be fair, he is also incredibly based.
Image
Vergil wrote: October 18th, 2024, 14:18
What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
These aren't AAR logs, and who said I came into it hating the game? I was very clear on never actually having played it before, and I went into the game expecting to finish it, and I bloody well will.

We all know you're an intensely butthurt ****** at all times, but gods almighty, you're the one that wanted us to play this! :D
Sorry who are you again?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Luckmann »

Trickster wrote: October 18th, 2024, 17:55
SpellSword wrote: October 18th, 2024, 17:47
Luckmann wrote: October 18th, 2024, 11:47
► Night 2; it's bad
I've also found a scroll and a book like that, they don't 'seem' to do anything. I haven't used either of them and my progress hasn't been barred yet so don't worry too much about it. Their existence does still leave me curious though... Image
I'm going to assume it's a piece of cut/unfinished content. There are plenty of traces of this sort of thing in the game. For example, armor, items and weapons that only humans can use. Various gameplay mechanics for humans. I mean, it's a game that was published by Activision.
They must have pushed the developer in every way possible, as they did with the Troika and Bloodlines.
And just like with Troika, the developer of Redemption soon met it's “final night”.
Yeah, I found a scroll and another book today, too. I don't really think it's "cut content" as much as it's just oversights, but it feels like very sloppy oversights to make. But yeah, there's absolutely content cut as well. There's so much "humans only" gear that I find it hard to believe that there wasn't supposed to be more to the game than this, and I also get the feeling that this is a game that could have been great, but just isn't very. Initially it left me annoyed, and then frustrated, but as I've pushed myself through this, I now find myself mostly sad about it. :rip:
Vergil wrote: October 18th, 2024, 18:56
Sorry who are you again?
The ghost of your inferiority complex and the focal point of all your daddy issues, little orphan.

Edit: By the way, if you set up dgVoodoo2 properly (as I mentioned earlier), you'll be able to Alt-Tab just fine. You need all the right .dll-files, and you should get a watermark on your game screen (if you haven't turned it off already) when it's working.
Last edited by Luckmann on October 18th, 2024, 19:10, edited 3 times in total.
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Luckmann wrote: October 18th, 2024, 18:58
Vergil wrote: October 18th, 2024, 18:56
Sorry who are you again?
The ghost of your inferiority complex and the focal point of all your daddy issues, little orphan.
Huh? What do you mean by that?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tweed »

Vergil wrote: October 18th, 2024, 15:04
Tweed wrote: October 18th, 2024, 14:57
Vergil wrote: October 18th, 2024, 14:18
What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
The same kind that makes them ***** about polls and not playing a game after it wins.
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>he can't into dgvoodoo2

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Post by Trickster »

Is Fortitude worth it? Or don't bother? I feel like I don't have enough defense.

Image

Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.
Last edited by Trickster on October 18th, 2024, 23:00, edited 3 times in total.
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Trickster wrote: October 18th, 2024, 21:11
Is Fortitude worth it? Or don't bother? I feel like I don't have enough defense.

Image

Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.
The frontholes that came up with this entire game is a ******* ******. The biggest genetic failure of any species.

EDIT: Changed "dude" to "frontholes"
Last edited by Zothique on October 19th, 2024, 06:08, edited 1 time in total.
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Post by LemonDemonGirl »

Downloading Redemption now
I hate the Antichrist!
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Post by rusty_shackleford »

I completed the deusex training mission, do I get a badge?
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Post by Element »

Trickster wrote: October 18th, 2024, 21:11
Is Fortitude worth it? Or don't bother? I feel like I don't have enough defense.

Image

Also, started the worst dungeon in the game. A warehouse full of Giovanni's. They're spamming Plague Winds (incredibly damaging and will cause frenzy in a heartbeat) and summoning Wraiths (A very powerful spirit capable of one shot you). Mobs of 3-4 of that assholes are individually more powerful than most of the ******* bosses in the game. That's ridiculous. Imagine what it's like to be here with a bad build. Or playing version 1.0 of the game when players were only allowed to save in the haven. Which means you would have to backtrack to Dev/Null's apartment after every fight to ensure that you don't have to redo all these fights if you die. The dude who came up with this dungeon is a ******* ******.
Get a riot shield + good weapon. It's doable.
I solo'd the warehouse.
Last edited by Element on October 19th, 2024, 10:41, edited 1 time in total.
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Post by Luckmann »

rusty_shackleford wrote: October 19th, 2024, 09:54
I completed the deusex training mission, do I get a badge?
I'm pretty sure that you don't get a badge for the bare minimum. If you're running in GMDX (I forgot if this applies to the main game) don't forget to go straight from the tutorial mission into the main game to keep the stuff.
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Post by Tweed »

Luckmann wrote: October 19th, 2024, 11:24
rusty_shackleford wrote: October 19th, 2024, 09:54
I completed the deusex training mission, do I get a badge?
I'm pretty sure that you don't get a badge for the bare minimum. If you're running in GMDX (I forgot if this applies to the main game) don't forget to go straight from the tutorial mission into the main game to keep the stuff.
Rusty already stopped playing because he shot the terrorist leader in the first mission for being black and got mad because Manderly took away his bonus for it.
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Element wrote: October 19th, 2024, 10:41
Get a riot shield + good weapon. It's doable.
I solo'd the warehouse.
Done. Unfortunately, we lost Pink for a reason.
► Show Spoiler
But we were reunited with Wilhem. Who clearly didn't waste any time and became literally OP over the centuries.

Image

Image

Image

Image

Orsi international is a joke. I'm sorry, developers, but I'm finding an open factory in NY full of vampires where they're making some shady **** with human flesh and bones kinda cringe-worthy.

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Last edited by Trickster on October 19th, 2024, 15:04, edited 1 time in total.
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Post by Luckmann »

► Into the Hexenhaus and maybe BEYOND
Feels like a good place to stop for today anyway, and I might as well post instead of letting it pile up.

I can do this. I can do this.
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Post by Trickster »

Well, at least that was rewarding:
► Show Spoiler
Bought a rocket launcher for the last dungeon just for fun. Ammo consumption is very high, but the hell with it.

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Update 1: Very useful against mini-bosses.

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Last edited by Trickster on October 19th, 2024, 17:41, edited 3 times in total.
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Post by Oyster Sauce »

Trickster wrote: October 19th, 2024, 17:11
Well, at least that was rewarding:
► Show Spoiler
Bought a rocket launcher for the last dung just for fun. Ammo consumption is very high, but the hell with it.

Image
Orsi's warehouse is so nice just because the enemies don't **** with your controls
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Post by 1998 »

I see we already have a DX badge, gimme pls. @Oyster Sauce
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Post by Tweed »

Is there a way to stack ammo or am I stuck with 5 arrows 20 arrows 10 arrows?
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Post by J1M »

Tweed wrote: October 18th, 2024, 14:57
Vergil wrote: October 18th, 2024, 14:18
What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
The same kind that makes them ***** about polls and not playing a game after it wins.
There was not a winner this month.
Last edited by J1M on October 20th, 2024, 14:11, edited 1 time in total.
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Post by Tweed »

J1M wrote: October 20th, 2024, 14:07
Tweed wrote: October 18th, 2024, 14:57
Vergil wrote: October 18th, 2024, 14:18
What sort of mental illness compels people to repeatedly make AAR logs to ***** about a game they hate?
The same kind that makes them ***** about polls and not playing a game after it wins.
There was not a winner this month.
Yes there was.
► Show Spoiler
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Post by Trickster »

Finally finished. I have mixed feelings about it. It's clear that the developers had big ambitions, attempting to create an epic vampire chronicle spanning the Middle Ages to the modern day. Multiplayer. Hack and Slash inspired by the popular Diablo 2.
You can see that they tried to create a hit without having the time, material, technical, and in some places creative opportunities.

The plot in the game is simple and somewhat naive. It's a story that at first glance resembles “Save the Princess” in the spirit of ******* Mario, in fact tells about personal salvation, preservation of humanity, a chance for redemption even for the damned.
And the power of love, of course. Some may not like the plot and find it trite, too simple, but I'm not like that. I prefer a classic good story to another postmodern deconstruction lame slop with gray morals and attempts to be smarter than it really is. I'm all for a classic hero like Christof, charming all vampiric ladies with his noble, brave, and kind nature. Much more enticing than a modern, spineless and mentally emasculated protagonist with a “body type 2”. It's enough that the plot doesn't distract the player from the vampire setting itself and encourages them to explore it. It's bad that we learn this setting through the destruction of hundreds of members of a wide variety of vampire clans.

Hack and Slash gameplay feels odd for a World of Darkness game. Devs could have tried a different RPG style. Anyway, here we are with 'Redemption' and oh boy, prepare for repetitive enemies. If you're playing blind, don't know what you're doing or neglect your character's build, it's a tough road. Especially in the medieval bit, where the difficulty is through the roof. For example, the golem that you encounter early on is one of the top three most dangerous enemies in the game, along with the Tremere leader and the final boss of the game. The game throws some seriously hard locations at you, too. Take Stephansdom – it's a health nightmare with a deadly sun and a pendulum that's a health killer, freezing you in place for another hit – instant death. The real challenge isn't even the enemies. It's the stupid AI and frenzy mechanics that make playing a frustrating mess. Your party constantly falls into frenzy mode, ruining strategy and making it more like a clown show.

In 'Redemption,' managing a party is a pain. Uncomfortable and non-intuitive pause key (I completed the whole game without pausing because I didn't even know it was an option), no quick character swapping. Fighting alongside your companions is frustrating for most of the game, they often feel like a burden, and some locations are actually easier to complete solo. The combat gets good when Christof becomes powerful enough to wreck enemies quickly, but before that, dealing with allies can be a real hassle. The setting and atmosphere are awesome, with the gothic-punk visuals of the World of Darkness well executed, and the music adds to the mood. But the game's big problem is its oversized and empty locations.

The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
What is there to talk about if even the final boss dies without any animation? And yet the game has some charm.
Maybe it's the World of Darkness and vampire theme, or the dungeon-crawling, but I don't regret playing. I might not go back though.
But I can say that despite its flaws, the game works and immerses you in the setting and story. I heard that a team of enthusiasts is trying to make a fan remake of the game using the Skyrim engine. I don't know if it will be any good, but I like the idea. A reimagining could give it the polish it needs to truly shine.

PS: A game manual is just amazing. This is what RPG manuals should be like. You should check it, if not for game information, then for little pieces of lore and artworks.


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Last edited by Trickster on October 21st, 2024, 11:20, edited 9 times in total.
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Post by rusty_shackleford »

Trickster wrote: October 20th, 2024, 16:07
The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
There's a rather comprehensive mod for it
https://www.moddb.com/mods/age-of-redemption
Features

Here is a list of major features:
  • Support for multiplayer through the Age of Redemption chronicle that appears on the multiplayer game selection list. It’s one big chronicle so no more need to end the multiplayer game when transitioning from Prague to Vienna and so forth. All five chapters of the single player game are molded into one epic game session. This also helps solve a crash issue with transitioning to Vienna. Also allows the ability to advance the scenes using the ST scene list panel. Great for playing in sessions then coming back later to progress further with your friends!
  • AoR’s enemies now make logical rather than random use of disciplines. In addition, props and various other obstacles no longer hinder the AI’s not-so-great navigation. The AI will now call for backup from nearby allies, open doors and activate switches to get to where they are going, use special discipline tactics in combination. NPC’s now use equipment loadouts rather than one weapon and one item drops. NPC’s will use up ammo from their inventory when firing ranged weapons. When an NPC runs out of ammo, they look for more ammo in the area or switch to melee. The AI also has better line-of-sight checks than the original game and won't waste ammo shooting at a wall; instead, the AI will re-position to attempt a better angle and to possibly flank the enemy!
  • Several changes have been done to many levels. Some were minor fixes, others may appear a bit more obvious. You’ll need to look and compare for yourself. More drastic changes to the level design are planned in later releases of AoR.
  • Several discipline modifications have been done. Many had statistical changes to balance them out to make them worth spending more than one dot on. Others were given visual alterations. Then there are disciplines that have changed in characteristic and function. You need to explore the new descriptions for each of the disciplines to find what has been changed most.
  • New Disciplines added. Obtenebration now has a full array of powers available all created around the idea of suppression and evasion. Movement of the Mind has also been added and includes powerful “jedi” like powers to disarm enemies and use an enemy’s weapon against them. The poisonous powers of Quietus will bring ruinous demise to your enemies.
  • The Beast is a much more deadly and pervasive part of vampiric existence. Frenzy no longer fiddles around based on damage and discipline use. The frenzy stat rises based on overall stress during combat, discipline curses, and hunger around mortals. Frenzy no longer reduces completely over time. Resisting the beast requires a successful wits check during frenzy check situations. Failure will result in an increase to frenzy equal to “frenzy rating” that is based on clan, difficulty, perks, and equipped items. Wits can be modified based on current blood, generation, and humanity. So keeping a high wits, full bloodpool, and high humanity can all help increase one’s resistance to The Beast. If your frenzy stat goes up to 100 then you will frenzy. Recovering from frenzy can take much longer than vanilla because the frenzy stat will not start reducing till after the stress of combat is over. When combat is over, you will still have to “calm down” based on wits and charisma. The higher the wits and charisma, the faster you will recover from frenzy. Failure to “calm down” will result in seeking trouble around the area against the controller’s will. The vampire will be more reckless while no longer accessing important discipline strategies in combat while frenzied. Enabling the “Show Combat Status” feature in the config app will present more information about the status of The Beast.
  • Vampires need blood to survive, but not any blood will do. In Age of Redemption 2017, you now have to take blood quality into consideration when feeding. Drinking from another vampire is now a dangerous prospect as new factors like Kindred Vitae Addiction, Diablerie, and Blood Bonding can be an issue [or a desire]. Vampire’s suffering kindred vitae addiction can no longer find sustenance from mortals, causing the vampire to puke out any mortal blood they feed from. Diablerie can have terrible consequences for vampires on the path of humanity. Being blood bonded in Age of Redemption can cause one vampire to be bound to the unlife of another, resulting in severe penalty to the bonded vampire upon the death of their bonding master. Unlike in vanilla, other limitations have been put on feeding based on clan. The Ventrue can only feed upon good quality blood or suffer vomiting fits on anything lower. Forget feeding off of creatures like Zombu, that’s no longer allowed in AoR. When hunting mortals, be mindful of the target and not all are created equal anymore. Every vial of vitae and every mortal have a variable amount of blood quality and “special effects” which can be positive or negative depending on who is doing the hunting.
  • Weapons have been overhauled across the board. From rare artifacts to standard firearms; everything now feels a bit different with the Age of Redemption mod. Ranged weapons now reload properly and many ranged weapons accept different ammo types rather than having to switch to a different weapon (e.g. Crossbow to Incendiary Crossbow and so forth). Scripted artifacts like the notorious Ainkurn Sword have been altered and rebalanced while still keeping to their original intended purpose. Grenades and other thrown weapons now go much farther than 3 feet as well as allowing the user to move immediately after throwing.
  • Emod animation abilities also added and include a more robust and flexible set of animations that allow players to be as silly or dramatic as they like during their coop MP play!
  • Orsi’s Penthouse can be purchased during the modern day New York chapter. It’s expensive so save up that cash from all the loot you get from the respawning enemies.
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Post by Trickster »

Interesting. Will check it on my next playthrough.
If that's happening.
Last edited by Trickster on October 20th, 2024, 17:20, edited 1 time in total.
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Post by Finarfin »

@Oyster Sauce You nog, give me the badge.
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Post by SpellSword »

Making you climb all the way back out of the depopulated snake temple and tower of london after finishing it felt odd. Did I miss a faster travel option or have I just become so used to modern good dungeon design that I expected one? Image
Trickster wrote: October 18th, 2024, 21:11
...Or playing version 1.0 of the game when players were only allowed to save in the haven....
I think V1.1 also added the ability to pause via the aptly named 'pause key'. I imagine using any targeted disciplines would have been a nightmare in the initial version.
Last edited by SpellSword on October 21st, 2024, 01:07, edited 1 time in total.
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Post by Oyster Sauce »

SpellSword wrote: October 21st, 2024, 01:01
Making you climb all the way back out of the depopulated snake temple and tower of london after finishing it felt odd. Did I miss a faster travel option or have I just become so used to modern good dungeon design that I expected one? Image
Trickster wrote: October 18th, 2024, 21:11
...Or playing version 1.0 of the game when players were only allowed to save in the haven....
I think V1.1 also added the ability to pause via the aptly named 'pause key'. I imagine using any targeted disciplines would have been a nightmare in the initial version.
You can buy cheap scrolls from the magic shops that teleport you back to your bed. Walk The Abyss or something like that. They even let you go back through them if you just need to level up/sell stuff and then finish the dungeon.
Last edited by Oyster Sauce on October 21st, 2024, 01:09, edited 1 time in total.
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Post by SpellSword »

Oyster Sauce wrote: October 21st, 2024, 01:08
SpellSword wrote: October 21st, 2024, 01:01
Making you climb all the way back out of the depopulated snake temple and tower of london after finishing it felt odd. Did I miss a faster travel option or have I just become so used to modern good dungeon design that I expected one? Image
Trickster wrote: October 18th, 2024, 21:11
...Or playing version 1.0 of the game when players were only allowed to save in the haven....
I think V1.1 also added the ability to pause via the aptly named 'pause key'. I imagine using any targeted disciplines would have been a nightmare in the initial version.
You can buy cheap scrolls from the magic shops that teleport you back to your bed. Walk The Abyss or something like that. They even let you go back through them if you just need to level up/sell stuff and then finish the dungeon.
Thank you that will save me a lot of time. Image
Last edited by SpellSword on October 21st, 2024, 01:39, edited 2 times in total.
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Post by Zothique »

Trickster wrote: October 20th, 2024, 16:07
Finally finished. I have mixed feelings about it. It's clear that the developers had big ambitions, attempting to create an epic vampire chronicle spanning the Middle Ages to the modern day. Multiplayer. Hack and Slash inspired by the popular Diablo 2.
You can see that they tried to create a hit without having the time, material, technical, and in some places creative opportunities.

The plot in the game is simple and somewhat naive. It's a story that at first glance resembles “Save the Princess” in the spirit of ******* Mario, in fact tells about personal salvation, preservation of humanity, a chance for redemption even for the damned.
And the power of love, of course. Some may not like the plot and find it trite, too simple, but I'm not like that. I prefer a classic good story to another postmodern deconstruction lame slop with gray morals and attempts to be smarter than it really is. I'm all for a classic hero like Christof, charming all vampiric ladies with his noble, brave, and kind nature. Much more enticing than a modern, spineless and mentally emasculated protagonist with a “body type 2”. It's enough that the plot doesn't distract the player from the vampire setting itself and encourages them to explore it. It's bad that we learn this setting through the destruction of hundreds of members of a wide variety of vampire clans.

Hack and Slash gameplay feels odd for a World of Darkness game. Devs could have tried a different RPG style. Anyway, here we are with 'Redemption' and oh boy, prepare for repetitive enemies. If you're playing blind, don't know what you're doing or neglect your character's build, it's a tough road. Especially in the medieval bit, where the difficulty is through the roof. For example, the golem that you encounter early on is one of the top three most dangerous enemies in the game, along with the Tremere leader and the final boss of the game. The game throws some seriously hard locations at you, too. Take Stephansdom – it's a health nightmare with a deadly sun and a pendulum that's a health killer, freezing you in place for another hit – instant death. The real challenge isn't even the enemies. It's the stupid AI and frenzy mechanics that make playing a frustrating mess. Your party constantly falls into frenzy mode, ruining strategy and making it more like a clown show.

In 'Redemption,' managing a party is a pain. No pausing, no quick character swapping. Fighting alongside your companions is frustrating for most of the game, they often feel like a burden, and some locations are actually easier to complete solo. The combat gets good when Christof becomes powerful enough to wreck enemies quickly, but before that, dealing with allies can be a real hassle. The setting and atmosphere are awesome, with the gothic-punk visuals of the World of Darkness well executed, and the music adds to the mood. But the game's big problem is its oversized and empty locations.

The game feels unfinished, raw, and a bit rushed in its second half. The game has a lot of other flaws. Lots of bugs, traces of cut/unused content, the already mentioned balance issues, a useless map and annoying door puzzles.
What is there to talk about if even the final boss dies without any animation? And yet the game has some charm.
Maybe it's the World of Darkness and vampire theme, or the dungeon-crawling, but I don't regret playing. I might not go back though.
But I can say that despite its flaws, the game works and immerses you in the setting and story. I heard that a team of enthusiasts is trying to make a fan remake of the game using the Skyrim engine. I don't know if it will be any good, but I like the idea. A reimagining could give it the polish it needs to truly shine.

PS: A game manual is just amazing. This is what RPG manuals should be like. You should check it, if not for game information, then for little pieces of lore and artworks.


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It's a shame the multiplayer/storyteller system didn't shoot off with this. It was the precursor of what was yet to come with something like Neverwinter Nights, imo (with the persistent world servers and etc).

That said, gameplay sucked. @rusty_shackleford can I have a badge even though I didn't finish this hunk of Unreal Engine ****?
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Finarfin
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Post by Finarfin »

Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Luckmann
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Post by Luckmann »

► Revolt Against the Modern World
I think I just have New York left now. With some luck, finishing up tomorrow.
Tweed wrote: October 20th, 2024, 14:41
J1M wrote: October 20th, 2024, 14:07
There was not a winner this month.
Yes there was.
► Show Spoiler
Cringe AI goyslop won?
I'm in love.
:heart:
Last edited by Luckmann on October 21st, 2024, 17:29, edited 1 time in total.
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