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GreedFall: The Dying Company

For discussing role-playing video games, you know, the ones with combat.
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Post by Finarfin »

Has about 25 negative reviews, steam community hub is full of ******** people complaining about how they ruined the game with the RTS combat system (Yes, they literally say RTS combat) While every positive review is concise and insightful without it looking like shilling.
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Post by 1998 »

Finarfin wrote: September 24th, 2024, 14:42
Has about 25 negative reviews, steam community hub is full of ******** people complaining about how they ruined the game with the RTS combat system (Yes, they literally say RTS combat) While every positive review is concise and insightful without it looking like shilling.
There cannot be any insightful review after half a day. I appreciate you shilling for this game, I will buy it regardless of Steam reviews day 1, but come on.

If Spiders is going down with this game that's entirely on them. They had after many attempts a hit at their hands with Greedfall 1 and followed it up with some generic souls clone, and some Greedfall DLC some 4? years after release. Yes, I even bought and played that day 1.
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Post by Xenich »

gerey wrote: September 21st, 2024, 11:52
Roguey wrote: September 21st, 2024, 11:45
is to replicate Knights of the Old Republic’s smart approach to real-time-with-pause combat
I can't think of an interface more clunky and infuriating to use than the one in the KOTOR games. The ability to synergize your party's abilities was non-existent, and positioning wasn't even a thing. The camera was far too close to the action as well, so each fight devolved into trying to out-damage your opponents.

Of all the games they had to take inspiration from, this is the one they picked?
Console cancer. If I remember right, wasn't that roughly around the time where developers began shifting to consoles as the template for many games designs and PCs were forced to work with whatever ******** implementation they had?
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Post by Yankee Zulu »

this is already on torrents, i can give u the link if u r interesred
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Post by Oyster Sauce »

I hate this game :(
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Post by DagothGeas5 »

I am sorry to see this Oyster. Your excitement and hope for the game were contagious, and it really reminded me of my own for Baldur's Gate 3. You don't mourn alone.
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Post by Finarfin »

DagothGeas5 wrote: September 24th, 2024, 18:11
I am sorry to see this Oyster. Your excitement and hope for the game were contagious, and it really reminded me of my own for Baldur's Gate 3. You don't mourn alone.
He's too harsh on the game, kek.
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Post by DagothGeas5 »

Finarfin wrote: September 24th, 2024, 18:23
DagothGeas5 wrote: September 24th, 2024, 18:11
I am sorry to see this Oyster. Your excitement and hope for the game were contagious, and it really reminded me of my own for Baldur's Gate 3. You don't mourn alone.
He's too harsh on the game, kek.
To me just seeing that "sex in dialogue" choice would be enough to get my excitement to go below the floorboards so I can understand :lol:
Thank you for reporting your experience with it Finarfin :heart: I will not buy it because of the above, but so far I am still interested to learn more on how it plays out.
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Post by Finarfin »

DagothGeas5 wrote: September 24th, 2024, 18:29
Finarfin wrote: September 24th, 2024, 18:23
DagothGeas5 wrote: September 24th, 2024, 18:11

I am sorry to see this Oyster. Your excitement and hope for the game were contagious, and it really reminded me of my own for Baldur's Gate 3. You don't mourn alone.
He's too harsh on the game, kek.
To me just seeing that "sex in dialogue" choice would be enough to get my excitement to go below the floorboards so I can understand :lol:
Thank you for reporting your experience with it Finarfin :heart: I will not buy it because of the above, but so far I am still interested to learn more on how it plays out.
I'm definitively not done yet with the reporting. I've been playing for 7 hours or so, and I'm having fun.
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Post by Oyster Sauce »

My main issue with the game is that everything is bad and nothing is good
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Post by Finarfin »

Oyster Sauce wrote: September 24th, 2024, 18:43
My main issue with the game is that everything is bad and nothing is good
******, you gotta be more precise.
What is bad?
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Post by DagothGeas5 »

Finarfin wrote: September 24th, 2024, 18:37
DagothGeas5 wrote: September 24th, 2024, 18:29
Finarfin wrote: September 24th, 2024, 18:23


He's too harsh on the game, kek.
To me just seeing that "sex in dialogue" choice would be enough to get my excitement to go below the floorboards so I can understand :lol:
Thank you for reporting your experience with it Finarfin :heart: I will not buy it because of the above, but so far I am still interested to learn more on how it plays out.
I'm definitively not done yet with the reporting. I've been playing for 7 hours or so, and I'm having fun.
My bad wording probably got me again, in short I was saying I was looking forward to know more from your experience with it, yet I did make it sound a bit final, sorry about that XD

Maybe a bit of topic, but how would I be able to word "Thank you for reporting your experience with it" in a way that is not "past tense/final sounding" and is more "continuous"? As in "referring to an ongoing thing"? Not sure I am making sense.
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Post by Oyster Sauce »

Finarfin wrote: September 24th, 2024, 18:44
Oyster Sauce wrote: September 24th, 2024, 18:43
My main issue with the game is that everything is bad and nothing is good
******, you gotta be more precise.
What is bad?
Game starts zoomed in on a ******. Hop into gay ******** character creation with pronouns and intermixed male/female bodies (every option except the default looks horrible). Move onto confusing and ****** stats screen which doesn't explain the terms it uses. Finish that, take control of your guy, and it immediately feels like they've somehow forgotten how to make a video game. The camera is bizarre, the movement takes cues from Rockstar in the worst way possible, the sprint randomly starts and stops if you do anything besides hold W. Switch to a controller, which still feels awful, and flee back to the M+KB when opening the tactics menu.

Got to the combat tutorial where everybody has 3 different health bars and a bunch of unbound skills and just quit.
Last edited by Oyster Sauce on September 24th, 2024, 19:01, edited 1 time in total.
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Post by Finarfin »

Oyster Sauce wrote: September 24th, 2024, 19:00
Finarfin wrote: September 24th, 2024, 18:44
Oyster Sauce wrote: September 24th, 2024, 18:43
My main issue with the game is that everything is bad and nothing is good
******, you gotta be more precise.
What is bad?
Game starts zoomed in on a ******. Hop into gay ******** character creation with pronouns and intermixed male/female bodies (every option except the default looks horrible). Move onto confusing and ****** stats screen which doesn't explain the terms it uses. Finish that, take control of your guy, and it immediately feels like they've somehow forgotten how to make a video game. The camera is bizarre, the movement takes cues from Rockstar in the worst way possible, the sprint randomly starts and stops if you do anything besides hold W. Switch to a controller, which still feels awful, and flee back to the M+KB when opening the tactics menu.

Got to the combat tutorial where everybody has 3 different health bars and a bunch of unbound skills and just quit.
Red is obviously your health. Yellow is armor and blue is magic immunity.
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Post by Xenich »

Unhelpful Contrarian wrote: September 16th, 2024, 23:10
Xenich wrote: September 16th, 2024, 22:29
Unhelpful Contrarian wrote: September 16th, 2024, 21:57


The one positive thing in the impending economic downturn is that DEI hires will be out of the job because companies can’t afford to waste money on useless personal who are there because they fill a check boxes.
Logically, you would think that, but it doesn't always occur. Some will sink the entire company before that happens. Seen it recently with a friend. His company was completely mismanaged to extreme levels for years with this kind of garbage and combined with standard economic factors, the company did try to restructure and layoff, but not as you would expect, they laid off the people who actually did the work and provided value. The result is that the company couldn't rebound and is closing its doors because the "problem people" are the ones who made all the decisions on restructuring to save the company.

The sad thing is, they will all take their fancy resumes of various leadership roles and get picked up quickly at some other company to repeat the cycle. There is a reason this type of situation often results in a collapse of an entire economic system. Look at the government, filled with these types, do you think they are going to get rid of themselves or is it more likely they will just run it into the ground and then jump ship to safety as it sinks as well?

At least with corporations incompetence leads the company being bankrupt for bad decisions. Government on the other is so much worse of doing the same things but being rewarded for your incompetence, it’s the personification of moral hazard.
There was a video passing around a while ago (can't remember if it was here or on Gab or something) which basically was drilling down all the major corps on "who owns what". Basically, those companies who were essentially owners of other companies were put in black and all other ownerships were put in various colors by type (according to share ownership). It got to a certain point where the entire "square" representing all the companies ownership was nearly all black. That is, all the major companies owned all the other companies in some form or another.

These companies don't fail, they are essentially all owned by each other, leading to the question... who owns all of them? Which I didn't wait for the next series to see. Point was that these corps don't "truly" fail, they just move, morph, restructure, etc... all under the same ownership (often getting bailed out with tax payer money in the process).

There is no "happy ending" to this as what you describe requires a truly free market with no government influence (ie regulation, lobby, funding, etc...) and that was eliminated a very long time ago.
Last edited by Xenich on September 24th, 2024, 19:43, edited 1 time in total.
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Post by wndrbr »

Oyster Sauce wrote: September 24th, 2024, 19:00
Finarfin wrote: September 24th, 2024, 18:44
Oyster Sauce wrote: September 24th, 2024, 18:43
My main issue with the game is that everything is bad and nothing is good
******, you gotta be more precise.
What is bad?
Game starts zoomed in on a ******. Hop into gay ******** character creation with pronouns and intermixed male/female bodies (every option except the default looks horrible). Move onto confusing and ****** stats screen which doesn't explain the terms it uses. Finish that, take control of your guy, and it immediately feels like they've somehow forgotten how to make a video game. The camera is bizarre, the movement takes cues from Rockstar in the worst way possible, the sprint randomly starts and stops if you do anything besides hold W. Switch to a controller, which still feels awful, and flee back to the M+KB when opening the tactics menu.

Got to the combat tutorial where everybody has 3 different health bars and a bunch of unbound skills and just quit.
'zooming on a ******' and pronouns aside, most of these issues seem to be technical, and could be fixed during the early access period.
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Post by Yankee Zulu »

This gay *** **** has tanked apparently

https://steamcharts.com/app/606880
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Post by Roguey »

That's the first game.

Who knows what the metric for success for an EA title is. I wouldn't expect it to match the sales of a full release.
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Post by Finarfin »

I knew ****** have bad eyesight but goddamn.
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Post by Yankee Zulu »

My bad wrong link, this is the right one

GreedFall II: The Dying World had an all-time peak of 375 concurrent players on 24 September 2024. https://steamdb.info/app/1997660/charts/
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Post by 1998 »

It's only EA. Of course, not looking too good, but too early to count concurrent players...
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Post by Unhelpful Contrarian »

Yankee Zulu wrote: September 25th, 2024, 19:59
My bad wrong link, this is the right one

GreedFall II: The Dying World had an all-time peak of 375 concurrent players on 24 September 2024. https://steamdb.info/app/1997660/charts/
I’m surprise on the low player count since the first game got generally positive reviews and sold well.
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Post by Brother Chad »

Unhelpful Contrarian wrote: September 26th, 2024, 23:49
Yankee Zulu wrote: September 25th, 2024, 19:59
My bad wrong link, this is the right one

GreedFall II: The Dying World had an all-time peak of 375 concurrent players on 24 September 2024. https://steamdb.info/app/1997660/charts/
I’m surprise on the low player count since the first game got generally positive reviews and sold well.
Games aren't doing well in 2024 + "RTS combat" lol.

A % of the existing fanbase doesn't seem to like RTwP. But it's EA. We'll see how this progresses, although low launch numbers can't be a good sign.
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Post by Finarfin »

Brother Chad wrote: September 27th, 2024, 05:58
Unhelpful Contrarian wrote: September 26th, 2024, 23:49
Yankee Zulu wrote: September 25th, 2024, 19:59
My bad wrong link, this is the right one

GreedFall II: The Dying World had an all-time peak of 375 concurrent players on 24 September 2024. https://steamdb.info/app/1997660/charts/
I’m surprise on the low player count since the first game got generally positive reviews and sold well.
Games aren't doing well in 2024 + "RTS combat" lol.

A % of the existing fanbase doesn't seem to like RTwP. But it's EA. We'll see how this progresses, although low launch numbers can't be a good sign.
Yeah but the % of the existing fanbase is ********. Greedfall 1 had awful combat with no depth. You couldn't tell your companions to do something, you were just standing there attacking or doing whatever. The Dragon Age Origins combat system is great and it's sad to see Spiders getting **** on for making the second game more in-depth regarding combat. The good part about Greedfall was the atmosphere, the way the world was presented. The gameplay was serviceable at best, I assure you.
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Post by 1998 »

First post EA update, with combat being the main focus. At least it seems they are mainly working on the real time part of the combat.

Combat System
The combat in GF2 is an aspect of Early Access that we are particularly interested in. With the introduction of the new tactical pause system, your feedback is and will be crucial for us to ensure that the new system is fun for everyone.

With that being said, we are aware that some elements are still a work in progress and need improvement, and that some bugs can hinder your experience for the moment. We noted your feedback on that subject, and we aim to improve it in future updates throughout Early Access.

Currently, the team is working on two major future improvements.

Auto Attacks
We noted that the pacing of the combat could feel a bit stiff. When auto-attacking, in between actions, the character goes back to its idle position before attacking. We plan to go over it and change it to make the combat pacing smoother and more reactive.

Picking
We noted that, in some instances, selecting a target could be difficult when it is moving or attacking. We plan to go over and fix it, so that selecting a target with a skill is more flexible regardless of it being in the middle of an animation or not.

Those two improvements are not the only things we will implement and change in the future, but we hope they will greatly help for a smoother experience in combat.

Of course, we will keep you informed when we plan to implement those changes, and we will keep monitoring your feedback to ensure that the combat system’s evolution meets your expectations as best as possible.

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Post by Finarfin »

Interesting. The Companions all seem to be connected to eachother very naturally so far.
Alvida is a Naut working on the ship that transports you to Olima. She doesn't like that you are taken as slaves but cannot act against her Captain as she is a Naut and obligated to do what her superiors say (on the ship only though, everything on land she can deny or decline it seems)
Sybille is a De Vespe, a royal family. Alvida hires her to free us from Prison.
Fausta is a fellow prisoner that saw something she was not supposed to see, so they put her in prison to rot away.
Ludwig is the Smuggler hired by Sybille to smuggle us into the city without the guards finding us. He does it for free but gets a Favor from the Naut Alvida which has a lot more uses and weight than just gold as Nauts are very connected and have authority when it comes to Seafaring and Transportation of Goods, People and other things.

I like it. So far none of the companions are unlikeable or Mary Sues.
Alvida wants to do the right thing, no matter where they are from.
Sybille is sly and uses her family name to get what she wants
Fausta is calm and collected yet friendly to us.
Ludwig is pragmatic and sees it strictly professional.
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Post by Element »

Unhelpful Contrarian wrote: September 26th, 2024, 23:49

I’m surprise on the low player count since the first game got generally positive reviews and sold well.
Sequels don't seem to sell well. Pillars 2, Darkest Dungeon 2 etc. Inversion of the late 90s and early 00s.
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Post by Element »

This is sitting on 180 reviews 4 days after release. Colony Ship racked up to 1k reviews in quite short order iirc before the drop off began, and that game sold terribly according to the devs themselves (there are threads newer than anything on CS on the AoD board on their forum)
Last edited by Element on September 28th, 2024, 21:03, edited 1 time in total.
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Post by rusty_shackleford »

Element wrote: September 28th, 2024, 21:02
This is sitting on 180 reviews 4 days after release. Colony Ship racked up to 1k reviews in quite short order iirc before the drop off began, and that game sold terribly according to the devs themselves (there are threads newer than anything on CS on the AoD board on their forum)
Colony ship had about the same number of reviews when their EA launched, you can check the history.


Early access games used to sell a ton of copies, that no longer happens because people got burned too many times + word of mouth.
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Post by Element »

rusty_shackleford wrote: September 28th, 2024, 21:03
Element wrote: September 28th, 2024, 21:02
This is sitting on 180 reviews 4 days after release. Colony Ship racked up to 1k reviews in quite short order iirc before the drop off began, and that game sold terribly according to the devs themselves (there are threads newer than anything on CS on the AoD board on their forum)
Colony ship had about the same number of reviews when their EA launched, you can check the history.


Early access games used to sell a ton of copies, that no longer happens because people got burned too many times + word of mouth.
Still not exactly promising for their prospects. CS was a complete failure and iron tower was the smaller team.