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Avowed, a TOW-like game from Obsidian

For discussing role-playing video games, you know, the ones with combat.
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Post by Shillitron »

Why does the lighting look so ******* bad?

It's Unreal FFS.. you can't **** it up, the engine is hardcoded to have good lighting and post processing - I'm almost impressed at how inept they are.
Last edited by Shillitron on June 10th, 2024, 22:45, edited 1 time in total.
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Post by maidenhaver »



If I wanted to do gamedev stuff, these volunteer projects are where I'd spend the effort. Regardless if they ever see day, dicking around in the cs and blender is fun.
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Post by Vergil »

maidenhaver wrote: June 11th, 2024, 00:02
If I wanted to do gamedev stuff, these volunteer projects are where I'd spend the effort. Regardless if they ever see day, dicking around in the cs and blender is fun.
These projects have more ******** than roguey's browser history dawg
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by maidenhaver »

If I wanted to.
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Post by wndrbr »

Roguey wrote: June 10th, 2024, 18:52
Four companions: male dwarf and aumaua, female black and orlan.
lol at least TOW had Vicar Max.
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Post by Rand »

nyxnyx wrote: June 10th, 2024, 21:44
something seems really off with combat - I can't tell if it's the narrow 1st person FOV or janky animations, but it feels worse than Oblivion at first glance.
Even more console-ized than Bethesda's trash.
Last edited by Rand on June 11th, 2024, 01:54, edited 1 time in total.
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Post by 1998 »

Likely delayed to 2025. But don't worry the game is in good state, November is just to crowded with stalker 2 releasing.

https://www.vgchartz.com/article/461903 ... arly-2025/
I’m hearing that Obsidian is about to announce an Avowed delay to early 2025," said Warren. "Obsidian accidentally revealed earlier this year that it was targeting a November launch, but with Xbox exclusive S.T.A.L.K.E.R. 2 delayed to November, things are getting stacked for Xbox games in the all-important holiday season.

"I understand Avowed is in good shape, this is more a matter of wanting to give the game breathing room outside of a very busy period for Xbox Game Pass. We’re still waiting to see if Bethesda’s Indiana Jones game manages to make its planned December release, too."
Last edited by 1998 on August 1st, 2024, 16:38, edited 1 time in total.
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Post by UltraFan123 »

At this point I wonder if Obsidian as it is right now would even be able to make a decent sequel to Tyranny.
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Post by wndrbr »

it looks somewhat better than i thought it would look based on The outer worlds.

Still not playing it, though.
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Post by Schizoid1488 »

Obsidian has made a total of 16 games in the last 20 years according to wikipedia, only three were good and worth playing, The Sith Lords, New Vegas, and Stick of the Truth. When is it time to just give up? It's time to move on. Some game devs and companies just need to be left in the past. It's 2024. Larian, CDPR, Warhorse, Owlcat have made companies like BioWare and Obsidian obsolete.

It's time for a big change for these companies, fire everyone working currently and hire new devs and pay them mere pennies. I think it's obvious that old heads like Sawyer and his croons have nothing left to give, they are husks now. Wrap it up. It's about time people start treating RPG devs like they treat football or basketball players, when they are nearing early 30s and no longer ready to spend 24/7 grinding it's time to fire them.
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Post by Finarfin »

Schizoid1488 wrote: August 28th, 2024, 08:51
Obsidian has made a total of 16 games in the last 20 years according to wikipedia, only three were good and worth playing, The Sith Lords, New Vegas, and Stick of the Truth. When is it time to just give up? It's time to move on. Some game devs and companies just need to be left in the past. It's 2024. Larian, CDPR, Warhorse, Owlcat have made companies like BioWare and Obsidian obsolete.

It's time for a big change for these companies, fire everyone working currently and hire new devs and pay them mere pennies. I think it's obvious that old heads like Sawyer and his croons have nothing left to give, they are husks now. Wrap it up. It's about time people start treating RPG devs like they treat football or basketball players, when they are nearing early 30s and no longer ready to spend 24/7 grinding it's time to fire them.
>No mention of Alpha Protocol, no mention of Tyranny, no mention of Pillars of Eternity, no mention of Pentiment nor Mask of the Betrayer, even Grounded.
>But mentions **** Park: The *** of Truth
Last edited by Finarfin on August 28th, 2024, 10:09, edited 1 time in total.
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Post by maidenhaver »

He isn't wrong.
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Post by bloodedhunter »

wndrbr wrote: May 26th, 2024, 01:50

Image

Remember how, ages ago, Obsidian's engineers were proficient enough to learn how to use someone else's engine and develop games in less than two years (kotor 2, fnv)? Judging by how long it takes for them to release Avowed, current day Obsidian can't even learn how to use Unreal engine, even though it's heavy documented and was deliberately made to be idiot-proof.

And now they are porting their project to a new version of the engine. Nothing good will come out of this.

Source: Armchair *** who has never actually downloaded UE4/5
Opinion invalidated.


UE4/5 is stupidly difficult and overcomplicated to get anything done in with how much is buried in the UI and how many hidden rules and requirements of external knowledge there are with it. To where the compiler's debugger is useless. Unity is a more barebones and stripped down copy of Unreal but everything is done in C++ code. Unreal is more friendly to artists and hobbyists because you learn all the different variables neatly listed on the side of the screen in blueprints versus "just learn programming bro!" and the slew of shovelware slop from Unity.

For example, "object is pending kill". Everyone in the dev community will play dumb and act like its a trade secret to figure out how to deal with that. Turns out there's something called a "garbage collector" that is NOT ever mentioned in the documentation that you are supposed to automagically send a destroyed actor to. Except there's no actual way to do that with blueprints/visual scripting and its some kind of automatic process. Except it isn't and the option to mark a "destroyed" actor for garbage collection is actually a hidden checkmark box buried deep in the UI somewhere that does not show up in the search bar in the visual scripting menu. But you wouldn't know that just starting out.

>inb4 "i did an internet search" Engine Documentation was dogshit and UE3 lawsuit level back when I first started with the engine as a hobbyist in 2021. If the documentation wasn't vague as ****, it was some "buy my book" scammer encouraging everyone to make asset flips and shilling a pisscord to lure in new people asking questions about the engine and ban them.

Compared to the odyssey engine where even a newfag like me can just make + rig a model in blender, add it to a NPC shop, and have it usable in game within a day or two like I did with my Sith Commando armor mod for Kotor 2. (no its not a sith going commando, its an N7 armor inspired variant). No need to **** around with data tables, animation graphs, "muh 1:1 bone structure" and all this other ****. Just directly retarget the mesh animations to the player skeleton and you're good.

Last edited by bloodedhunter on August 28th, 2024, 11:29, edited 12 times in total.
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Post by Statesman »

Still looks like tropical Skyrim. They should just make lots of romanceable NPCs. Easy way to get the BG3 crowd to "love" this.
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Post by Element »

What depresses me is that if you threw Fenstermaker and Ziets and Avellone in their prime at this, it could probably be steered into becoming a good to great game through the strength of writing alone. What's here even with the rough edges is "good enough" to suffice as a backdrop to equal their past stuff. Kotor II, Vegas, MotB, Tyranny weren't pushing the boundaries graphically or mechanically either, yet they were successful. But with Dollarhyde and Patel we'll just be bored to death instead.
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Post by Finarfin »

Statesman wrote: August 28th, 2024, 13:04
Still looks like tropical Skyrim. They should just make lots of romanceable NPCs. Easy way to get the BG3 crowd to "love" this.
I'd rather have no romances than have romances that would attract the bg3 crowd
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Post by bloodedhunter »

Finarfin wrote: August 28th, 2024, 13:38
Statesman wrote: August 28th, 2024, 13:04
Still looks like tropical Skyrim. They should just make lots of romanceable NPCs. Easy way to get the BG3 crowd to "love" this.
I'd rather have no romances than have romances that would attract the bg3 crowd
yeah it is disappointing that the modding scene for that would rather make skimpy BDSM outfits and other cringe instead of more cool armor and places to adventure to.
Last edited by bloodedhunter on August 28th, 2024, 13:52, edited 1 time in total.
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Post by Finarfin »

bloodedhunter wrote: August 28th, 2024, 13:52
Finarfin wrote: August 28th, 2024, 13:38
Statesman wrote: August 28th, 2024, 13:04


Still looks like tropical Skyrim. They should just make lots of romanceable NPCs. Easy way to get the BG3 crowd to "love" this.
I'd rather have no romances than have romances that would attract the bg3 crowd
yeah it is disappointing that the modding scene for that would rather make skimpy BDSM outfits and other cringe instead of more cool armor and places to adventure to.
Imagine someone making a Middle-Earth overhaul for BG3 with classes inspired by the Fellowship.
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Post by Shillitron »

wndrbr wrote: August 28th, 2024, 08:41
it looks somewhat better than i thought it would look based on The outer worlds.

Still not playing it, though.

For a split second.. because Dragon Age Failguard looks so ******* awful by comparison this game was almost passable or dare I say... looking good?
It really looked like a proper Deadfire Skyrim clone for the first 2 minutes or so.

Then
- I remembered the previous videos have essentially killed any excitement of explorartion
- I remembered the previous videos have shown how awful character development is
- I remembered the Companions are trash
- I saw the spider combat

Shame.
Last edited by Shillitron on August 28th, 2024, 14:32, edited 1 time in total.
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Post by Silvanus »

Shillitron wrote: August 28th, 2024, 14:31
For a split second.. because Dragon Age Failguard looks so ******* awful by comparison this game was almost passable or dare I say... looking good?
It really looked like a proper Deadfire Skyrim clone for the first 2 minutes or so.

Then
- I remembered the previous videos have essentially killed any excitement of explorartion
- I remembered the previous videos have shown how awful character development is
- I remembered the Companions are trash
- I saw the spider combat

Shame.
It looks like another game in which seemingly every shortfall comes down to bad taste on the part of the developers, standard Obsidian.
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Post by rusty_shackleford »

Remember when they showed the game off and everyone was confused as to why someone is making yet another pussified purple-filled cartoon fantasy game?
This is the direct result of women in gamedev btw, they're children.
Last edited by rusty_shackleford on August 28th, 2024, 14:49, edited 1 time in total.
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Post by gerey »

Shillitron wrote: August 28th, 2024, 14:31
It really looked like a proper Deadfire Skyrim clone for the first 2 minutes or so.
Why would anyone be excited for a Skyrim clone set in what is arguably one of the most boring and ******** settings imaginable?
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Post by rusty_shackleford »

hijacking this thread to shill an actually good upcoming first-person we-have-skyrim-at-home game


bonus points: you can go play it right now

Last edited by rusty_shackleford on August 28th, 2024, 14:57, edited 1 time in total.
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Post by rusty_shackleford »

wndrbr wrote: February 6th, 2024, 01:26
Pretty much every newspiece from Obsidian regarding this game has been negative thus far.

"No, this isn't going to be a Skyrim-like, we had to downscale the game".
"No, you can't play as Aonuma".
"No romances, you can't kill or dismiss a party member"
"No different skill trees for different classes, sorry".
"No playable dwarves or godlikes".
No playable orlans either, just humans and elves".
"Day/night cycle won't affect the gameplay in any way".
"No, there are no minigames".

I commend them for being honest, but it's kind of a funny way to market a game.
I wonder if they ever feel pathetic for being incapable of reproducing 1/10th what a bunch of slavs in middle-of-nowhere eastern europe were capable of doing without having microsoftdollars
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Post by Brother Michael »

Todd Howard still undefeated with Skyrim
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Post by rusty_shackleford »

Brother Michael wrote: August 28th, 2024, 15:04
Todd Howard still undefeated with Skyrim
KCD is undeniably the better game, I just don't like the setting as much as fantasy settings. :sad:
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Post by Brother Michael »

rusty_shackleford wrote: August 28th, 2024, 15:06
Brother Michael wrote: August 28th, 2024, 15:04
Todd Howard still undefeated with Skyrim
KCD is undeniably the better game, I just don't like the setting as much as fantasy settings. :sad:
Maybe. I haven’t played enough KCD to decide. But I don’t think anything matches Skyrim in terms of art style, music, scale, and interactivity. Except maybe Morrowind, which I’ll DEFINITELY play eventually…
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Post by Shillitron »

gerey wrote: August 28th, 2024, 14:51
Shillitron wrote: August 28th, 2024, 14:31
It really looked like a proper Deadfire Skyrim clone for the first 2 minutes or so.
Why would anyone be excited for a Skyrim clone set in what is arguably one of the most boring and ******** settings imaginable?
Without modding capability? - I'm not sure.
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Post by Breathe »

"Remember, walk super slow. We need this to be long and we don't have the rest of the game ready."