The Turtles scout out their objective:

: Ventilator?

: Not much to report, sir. They're in the middle of harvest. Just a bunch of peasants.

: The barracks?

: Look empty. Probably out harassing Salzfels or something. At any rate I didn't see any local patrols.

: Interesting. Boontaker?

: Seems simple to me, sir. Let's go give Grubenfeste a taste of its own medicine.

: It's never simple. But we do have the job to do. Doc?

: Several injuries, all minor.

: Enough to affect our effectiveness in the field?

: Without doubt.

: Whiteshark?

: Our equipment is in good repair, my captain. Only Eyestabber's armor still requires attention.

: Very well. We'll encamp for one more full day, then move out. Boontaker, get the men ready.

: Aye, sir.
I was surprised that this farm was my objective. I don't recall ever being ordered to requisition food from
enemy peasants. Eyestabber's armor is indeed in terrible shape, so the Turtles do some repairs while the surgeon tends to their remaining wounds. During the rest:

: Found some good ****, sir!

: Good ****...?

: Yeah! You know how zerkers go bonkers in the middle of a fight? This is what does it!

: I thought they were just always angry. Huh.

: Wanna try it?

: Don't be ridiculous, of course-

: Sure.

: What?! Wait, no stop-!
Too late:

: Not really feeling it, not gonna lie. I thought this was BUGS!

: Sir?

: What? I was just saying OH MY GOD I'VE BEEN LIED TO.

: ...my captain?

: I didn't say anything I was just IN DARKNESS. ORPHAN.
Kalarion drops stone cold to the ground.

: Eyestabber.

: What?! They looked the same.

: ...I blame myself.

: As is PROPER, sir! Still an unpredictable ne'er-do-well after all this time.

: Oh, shut up, Warden. Let's get moving.
The Turtles arrive to collect the harvest:

: A-AMBUSH!

: Sheisse.

: What the ****!

: We're going to be talking after this, Ventilator.
It looks like a combination of peasants in front and well-armed mercenaries coming up behind. Not pictured: a pair of merc archers to the north. Normally being outnumbered wouldn't be too big a concern. However in this case we're surrounded, and about half our enemies have good stats and excellent gear. This is trouble.

: They've signed their death warrant. Turtles! No mercy.

: Aye!

: And we're right next to the village?! Ohhhhhh YESSS!

: Rape?!

: Rape!

: Peasants get the javelin first.
1998 is as good as his word, Rotating Gerey into the peasant that's keeping him from firing and then immediately following up with a javelin to the chest of the peasant near the mercenary. Boontaker tries to finish the peasant off but misses. He pops Adrenaline Rush to be ready for the next round. Hauberk moves behind Boontaker and fires off a bolt that smashes through the shoulder of the peasant in melee with Boontaker. Irenaeus bides his time, trusting that another Turtle will take care of the peasant currently keeping him from firing off javelins. OnTilt charges back to the line, coming up next to Boontaker and prepping to lay waste to the peasant mob next round.
Nemesis follows suit, chad-moving through the peasants to place himself in position for next round as well. Gerey finally starts the kill-train rolling with a casual dismemberment of the well-dressed peasant to the north! He uses his berserk charge to get in front of 1998, freeing 1998 to continue pelting peasants with pellets (

). Eyestabber charges forward to stand next to Gerey. Fodder kills Boontaker's opponent and then moves behind Eyestabber. Cogemeister moves between Irenaeus and Nemesis and smashes the peasant hampering Irenaeus. The peasant isn't dead but another hit will finish him, good enough for now. Kalarion dispatches the wardog sent to hold him in place, then uses his berserk charge to move south, preparing to intercept straggling mercenaries who will arrive next round.
By the end of the round, the Turtles have once again formed the semblance of a line of battle, and are well on their way to demolishing the right side of the ambush. I think of it in terms of charging through the line of an ambush in order to break out of the kill zone. Irenaeus, impatient with the peasant, chad-moves south so he can plant a javelin in his chest as revenge. The peasant drops, and Irenaeus reclaims his position.
Things look significantly better with the start of round 2. 4 peasants have been slaughtered and the Turtles are basically facing correctly, with the shields and heavy hitters facing the enemy. Boontaker takes a deep breath, and:

: FINALLY!

: FINALLY!

: Hey!
The first half of the round consists of the lagging mercenaries charging forward to melee with the line. The peasants are close enough to continue hampering us, but we're now in position to start really crushing them. Hauberk opens up the Turtles' retort with another bolt to the shoulder of one of the approaching peasants, dropping him straight to Breaking. Then, one of the mercenary pikemen moves forward and headshots Nemesis! His helmet barely holds, but his ear got ripped and he's down to half HP. We'll have to move quickly for him.
OnTilt does just that, smashing the peasant in front of Boontaker with a one-shot! He uses his berserk charge to get in front of Boontaker. Nemesis tries a foign, but:

: Are you ******** me!

: HAH!

: 'Tis a pity. But they rose against us, and they knew the possible consequences. To work.
Whiteshark is as good as his word, scything down the peasant that Hauberk shot. He's facing off against two mercenaries, one of which has a pike. He's counting on his sky-high melee defense to pull him through.
Incredibly, the other peasant manages to pull off a headshot on a 5% hit chance on Whiteshark! It does barely any damage, but it's a sobering reminder that RNG is indeed RNG. We'd be singing a very different tune if, say, an axeman had done that.
1998 slings a pair of javelins at the right-side pike Mercenary, landing one for negligible damage. Meanwhile, Irenaeus merrily goes to work, one-shotting another peasant and causing a morale drop cascade amongst the remainders! The Mercenaries are holding strong (mercs have considerably high resolve), but every death chips at their morale a little more. Gerey continues the kill streak with another peasant slaying. The right side of the fight is now basically down to two mercs. Gerey takes the opportunity to Recover, getting back most of his fatigue.
Eyestabber steps forward and risks a single-target attack against the flail Mercenary, missing. Fodder doesn't miss, however, slaying the northern (and final) wardog, using his berserk charge to headshot the northern Merc, and then moving behind Eyestabber!

: All in a day's work
Cogemeister charges the right-side pike Mercenary, getting into melee with him and hoping to present a dilemna for future targeting of Nemesis. Kalarion moves left in front of the sword-and-board Mercenary, to support Whiteshark and keep Irenaeus free to continue firing javelins. There are three archer Mercenaries, but all of them have been useless so far. They continue to be so.
The next round opens with another whiff by Boontaker, followed by a whalloping headshot from Cogemeister's pike Mercenary. Right now Cogemeister is fine, but another like that is going to give him problems. Meanwhile, the ranged mercs finally make themselves felt, pelting the entire line with missiles, one of which pierces 1998's arm and others of which nearly destroy his armor!
With the hail of missile fire over, the Turtles regroup for the round. OnTilt leads off as the true battle is joined.

: Womp womp.
Irenaeus carefully plants a javelin in Kalarion's target, incredibly dropping him to Breaking!

: The melee fears the skirmisher
The peasant who headshotted Whiteshark has no such luck this round, whiffing comfortably. Meanwhile, Gerey notes the complete destruction of OnTilt's target's armor and takes advantage:

: STURM!
First blood to the Turtles! Gerey uses his berserk charge to charge in support of Cogemeister, dropping the right-side pike Mercenary to Breaking! The right side of the line has officially broken, allowing the Turtle line to pivot to a one-front fight. Cogemeister attempts to finish off the pikeman but misses both shots.

: I offer you a dignified retreat. You can see how this is going. My boys are going to win. Leave and fight another day.
Mercenary: The peasants hid the money contingent on their living. You just killed our paycheck. Looks like it's coming out of your hides, *******!

: Ahhhh, the determination to stay and be slaughtered. So sweet.

: Allow me to rebut.
Now that the merc is Fleeing, Kalarion steps forward to stand shoulder-to-shoulder with Whiteshark. 1998 fires off a single javelin at the northern Mercenary that misses, then decides to move behind Gerey for safety.

: I need to whet my appetite.

: Don't worry mr. Mercenary, your sister's safe. I'll have all I can handle for awhile with these peasants' women. I do, however, need a new skull spitoon.
Eyestabber is so terrifying that he manages to drop morale from across the battlefield! Meanwhile, Whiteshark one-shots his antagonist. With that, the last of the peasants is gone. It's all mercenaries now. Fodder quickly moves behind Eyestabber and Gerey, putting distance between himself and the mercenaries in the north.
Did I say all the peasants were dead?

: Didn't you forget to ask someone?
NOW all the peasants are dead. Meanwhile, the remaining non-fleeing pike Mercenary steps forward and headshots Boontaker! He's not in serious trouble yet (our helmets are pretty quality at this point), but another hit like that may kill him. OnTilt immediately moves in front of Boontaker, locking the pikeman in place and prepping for next round. Hauberk fires a shot at the axe-throwing Mercenary but misses. He stays in place and reloads. Irenaeus casually plants a javelin through the sword-and-board Raider's hand. Kalarion finishes off the sword-and-board Mercenary and then uses his berserk charge to rush to melee with the southern archer.
Meanwhile the Turtles on the right are casually butchering the fleeing pike Mercenary. 1998 finishes the job with a final javelin. All eyes turn west.

Not pictured: the archers to the north beating feet from the fight.

: M-mercbros... you're not doing so good...
Kalarion's prey whips out a ****** axe and swings ineffectually. Both the free remaining melee mercs immediately follow the archers. It's just the Turtles and mr. Pikeman now.
Everyone knows what that means
OnTilt opens the festivities with a Knock Out that stuns the pike Mercenary for the next 2(!) rounds. Fodder switches to his club and charges forward to be ready next round. Kalarion smashes the archer. It's not quite a kill but 1998 is able to follow up with a javelin to clinch it. Kalarion is now free to charge north next round. The rest of the round is the bros calmly moving into position while the remaining mercs on the field continue fleeing. Cogemeister pulls out his knife and starts shivving. The merc drops to Breaking. Then OnTilt gets in on it. That's too much.

: I told you you were going to lose. Now you're going to lose hard.
Mercenary: AAAAAAIEEEEEEE
Eyestabber and Irenaeus leave the piker to his fate and head into the village.

: Gonna collect our dues.

: Give them what's coming to them.

: Make sure you grab the supplies.

: Aye.

: Sir!

: I said they signed their own warrant with this ambush. Let them remember the consequence of resisting us.

: Once, you would never-!

: Indeed. Once I was something else. Some
one else, as were you, Warden. Not today.

: ...
It's over. Loot:
**** YEAH! Two bangin' helmets, another sellsword's armor, a 3-headed flail, and a bunch of vendor fodder! We're cooking now bros!
The Turtles finish cleaning the loot from the dead and then rendezvous with Eyestabber and Irenaeus.
We'll head back to the camp shortly, but first, we're at our absolute limit on loot, as well as being short on food and badly in need of repairs and healing. Kalarion orders the Turtles back to Salzfels. The war can wait a day or two. We pick up some salt for cheap, as well as repair tools and some food. Then it's on to Riedland to sell off some loot. And of course, a visit to the Temple.



: Yay!
Now, at last, we see what a good
jew merchant can do for us:

:

:

:
After the market, it's time to head to the Taxidermist to make use of all those direwolf pelts.

: OnTilt!

: Sir?

: You've been lolly-gagging in that chainmail coat long enough. Time to wear some serious armor like a real man.

: ...I see.

: Helmet too. Here you go. Nemesis!

: Sir.

: Take OnTilt's old helmet. Time to start looking for some manly armor for you too.

: Quite.
OnTilt also gets the new mantle:

: You get an upgrade! And you get an upgrade! UPGRADES!
We're starting to shape up, bros

Outfitting completed, we take care of Cogemeister's levelup:
He takes Brawny as his perk, freeing up some much-needed fatigue. He still has a long way to go though. The boys get a night on the town before it's time to head back out to the camp:

: Yay!
The next morning, the Turtles head back to see Sir Egidius. When we came to Riedland we were barely topping 12,000 crowns. Now we have over 19,000. Quite a haul, and we haven't even been paid for the battle yet!
A couple hours outside the camp:

: Ventilator, didn't you say that place wasn't too well put-together?

: Aye sir. Some marauders, they've got some earthworks but no leadership and no organization to speak of that I remember.

: It's an eyesore and I don't like how close it is to the fight we're about to have. Boontaker! Get the men ready, we're going to do some housecleaning.

: Yes, sir.
It's an unremarkable slaughter with unremarkable loot. We take what valuables we can find and move on to the camp. Sir Egidius doesn't have anything else for us today, so the Turtles make camp and await further orders.
The orders turn out to be remarkably similar (again) to the previous major battle contract:
We find the deserters fairly quickly:
The Turtles confront them. This time, Kalarion takes a slightly different tack:

: Boontaker. Order the men.

: Aye.
The Turtles draw weapons.

: This is your one chance. I suggest you all take it. Nemesis!

: Aye sir.
Deserter Leader: We're all going to die tomorrow because of you.

: No. You would have died
today because of us. I'm very glad any of your deaths will be at someone else's hands tomorrow.
Nice. I wasn't really looking for a fight this time, so I'm glad it turned out the way it did. The Turtles head back to report their success and are told that tomorrow is the big day.
<<Final Countdown Music>>
Sir Egidius rouses the men prior to the battle:

: Kalarion!

: Sir Egidius?

: With me.
The two walk to Egidius' tent as the now-cheerful men busy themselves gearing up and getting ready to march to the field.

: The scouts' report. I received it this morning.
Kalarion reads over the report. Nothing to worry about, just your typical all-out brawling battle with mixed units that line up to pound the living **** out of each other:

: Sweet Anselm.

: Your acquisition of supplies from the enemy and, most importantly, returning those deserters to the fold will prove crucial to our success. I will remember your work on our behalf.

: ...

: Yes, yes, I know. You could have been a Thurah hound just as easily. Well, you weren't.

: I'll keep your words in mind, sir knight.

: Good. Now, your part in this fight will be just as crucial. I'm putting you in the center.

: The center?!

: Yes, I know, it's a little unorthodox. But I looked over your men last night. Let's not mince words: they're most of them better equipped and organized than anyone in my army, save perhaps my personal guard.

: I'll pass your compliments to my sergeant

: You see Thurah's order of battle. For the men nothing but hope and the expectation of victory. But you know it may be touch and go. I need a rock that we can rally around.

: It should be my men. But what with the dragging on of the war and the number of new recruits...

: Understood, sir knight.

: Good! I'll be on the north with my men. One of my sergeants will lead the southern flank. I look forward to seeing what the Turtles can do.

: Oh, you won't be disappointed, I can assure you of that.
This isn't actually as bad as some I've been in. We're pretty evenly matched in size, and the Turtles
are very well equipped for a fight like this. Kalarion addresses the men:

: Time to get to work, boys! Boontaker, you've got the main line. I'm taking our bruisers on a little outing.

: Aye, sir. Whiteshark, Gerey, Cogemeister! I've got my eyes on you today! If you hold, we win. It's that simple.



: Aye!

: Irenaeus, Fodder, Hauberk, Ventilator... let's not make them hold long, shall we?




: Aye!

: Nemesis, Eyestabber, OnTilt, with me.



: Aye!
The battle opens as usual, with a couple potshots that hit a couple people that aren't Turtles. Then, one of the charging mercenaries makes the mistake of getting within range of our needlers:

: Eat tempered iron, ******
Hauberk shoots the wardog that crashed into the Weilburg lines in the face, nearly killing it. Irenaeus finishes the job, dropping the injured Mercenary to Breaking. A good start! Interestingly, the Weilburg line actually moves to form a line directly in front of us.

: Fools! Stand aside! We-

: Let them.

: Sergeant?

: If they want to take the first shocks, let them. Get ready to move.

: Aye.

: Hmmm. Slight change of plan. Eyestabber, go crater the southern flank.

: Look at all these puffed-up *******, thinking they've got the shiniest armor. Wrong! This is going to be fun!
Eyestabber immediately foigns the front of the line, smashing one of the rear pikemen in the arm. Cogemeister follows suit, moving next to Eyestabber and hammering the enemy hammer Footman, crushing his leg. Fodder moves smoothly into support, taking another shot at the same Footman. The House soldiers' armor is a lot higher quality than your average Raider, so this isn't affecting them too badly yet. But we're building momentum. Kalarion and OnTilt are for the moment hampered on the southern flank, but Boontaker does manage to land a third shot on the same Footman, causing a drop to Wavering. He pops Adrenaline Rush, hoping to capitalize on the damage done to the Footman next round.
The next round sees the battle line almost completely joined. We're in the grind now.
Boontaker isn't able to land his follow-up shot. He backs off slightly to avoid getting tangled in melee when the Thurah troops inevitably try to roll around the south of the central line. A Thurah Archer manages to land a headshot on the poor Weilburg pikeman near Fodder, doing significant damage and slicing open his cheek. The southern javelin Mercenary whips out a net and entangles Kalarion! Kalarion is not happy.
Irenaeus stays right where he's been, coolly landing a pair of just-as-planned shots on the hapless Footman who's been the constant target of our predations so far. Nemesis moves up to clear Kalarion's net but fails. He moves to flank the sword-and-board Footman, putting three of our bruisers on the same target. The next several fighters move into position to fully engage on the line and shield up, including Whiteshark. Gerey, revealing his cunning plan that cannot fail, rushes up behind OnTilt and Kalarion. Hauberk forgoes reloading this round in order to gain an advantageous position on high ground for the rest of the fight.
Unfortunately, one of the charging Weilburg soldiers (the one who got headshot early on) charged in front of Whiteshark. He was immediately crushed by a Thurah pikeman. First (non-wardog) blood to the enemy
OnTilt decides now is the perfect time to smash a face. He headshots the sword-and-board Footman, nearly killing him and giving him a concussion! A Weilburg pikeman steps forward to finish the job. Meanwhile up north, Whiteshark shieldwalls and then chad-walks forward, closing a potential gap in the line. He's now flanked on 3 sides, but he's counting on his defense to carry him through the fight.
In the center of the line, the Thurah bannerman has foolishly put himself in the front line. House soldiers do this often, counting on their Footmen to rotate them out. This one pays the price, taking two hammering blows that smash his hand and crush his thigh. His armor is thoroughly wrecked and he's at half HP. If we can drop the bannerman the fight will be a lot easier, as he bestows a hefty morale bonus to the Thurahs.

: Hyaaaaah!
Egidius abandons the plans from the morning and charges forward on the southern flank. The bruisers will be glad to have him (House Knights are very dangerous opponents). Kalarion rips off the nets and then moves to melee with the Mercenary who did it.

: We need to talk.

: Had enough of these little pissants. Nemesis!

Not pictured: the morale drops in the north.

: Got a long way to go, bucko
Eyestabber uses his berserk charge to move slightly south, threatening the Thurah Arbalester with repeated foigns. As the next round opens the Arbalester takes the hint, firing a parting shot before running north. The usual exchange of missile fire doesn't effect much, with Hauberk firing a high-hit chance shot at an Arbalester that misses. Gerey moves forward, confident that he can chad-walk on the sword Mercenary that Kalarion engaged... but he gets hit instead. Now he's forced Nemesis to take another round before attacking!

: Gerey?! What the **** are you doing down here?!

: Well, ich habe this Berserk skill, und...

:

:
Check your paypal!
Nemesis decides to pull off the same trick he did before, moving next to his mark and then using Footwork to complete the flank within ZOC. More maneuvering on both sides ends with the second of the two Thurah Knights finally getting into melee range. This guy is a monster, with a full helm and a coat of scales. He's also carrying the highest-quality one-handed sword. We'll have to be wary of him. The footman lines grind away at each other. Finally, Fodder takes a low-chance shot at a now-helmetless sword-and-board Footman...

: Lil' more than the tip
Cogemeister finishes the job. We've now killed 7 of the enemy, compared to their killing one of ours. Thurah is in trouble. Then:

: HEY! What the ****?! Have you lost your mind?!

:
Check your paypal!

:
This is why fighting close to House troops can be annoying. In this case it won't hurt us much (in fact that pikeman will soak up shots, so that's nice). But sometimes they'll really **** up plans with moves like that.
Up north, Whiteshark decides to save his limited fatigue for shieldwalls. He turtles up and awaits the incoming hail of blows. Down south, Kalarion gets his chance at revenge... and misses on a 95% chance!

: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-!
Sir Erland has entered the chat:

: Break and flee, dogs.

: Kalarion!

: OnTilt, Eyestabber, bring this ******* to heel.


: Aye!
Eyestabber, perhaps a little overeager, whips out his knife. OnTilt attempts a stun but misses.
This round the missile fire exchange actually goes well, with one of the Weilburg Arbalesters in the center murdering a Thurah Arbalester! Hauberk gets off a just-as-planned on the flail Mercenary in melee with Whiteshark, dropping him to Fleeing! Then a Weilburg footman manages to kill Whiteshark's southern antagonist. Things are looking up!
1998 manages to land a shot on a far-backline (to him) pikeman. It doesn't affect the pikeman's effectiveness but it brings him a little closer to death. Gerey decides to make some lemonade.

: STURM UND DRANG!

: Not bad.
In the center, a Thurah polehammer manages to one-shot one of our Arbalesters! Undeterred, the northern Weilburg pikeman steps in to fill the line over the Arbalester's corpse. Down south, Boontaker misses a shot and moves slightly north to give his resolve bonus to the full center line. One of Sir Erland's two supporting pikes kills the badly beaten Weilburg Footman standing next to Eyestabber, leaving him exposed to flank attacks. Nemesis finally gets some action, smashing the southern Mercenary's armor to bits and inflicting a gut wound.

: Enough fooling with this churl. Kalarion, take care of Erland. I'm going to slaughter some backline.

: Aye.
OnTilt tries for another stun but misses again. He's only got a 30% chance even with all the flanking we're doing (have I mentioned how badass House Knights are?). Meanwhile the threatened flanking of Eyestabber happens. He's in big trouble if we can't do something fast, especially since he doesn't have his sword out. There is some good news in the north, where the farthest north Weilburg Footman manages to drop the northernmost Mercenary to Fleeing with hammerblow. The enemy mercenaries are now completely neutralized.
Eyestabber, finally recognizing the bind he's in, pulls out his sword. Unfortunately that's all he'll be doing this round. Whiteshark attempts to press the northern advantage with a pair of swings at one of the fleeing mercs. He misses both. Sir Erland starts going to work on Eyestabber, destroying his armor completely. Eyestabber's a big boy so even without armor it will take a bit to kill him, but this is bad.
Round 5 opens with a Thurah Arbalester headshotting a Weilburg Arbalester. Luckily Irenaeus quickly returns the favor, absolutely demolishing the polehammer Weilburg who killed the Footman last round. He lands a pair of shots that drop him to Fleeing! Hauberk lands a clutch shot on the northern pikeman, piercing his hand through the shields in front of him. 1998 finishes the job. One of the pikemen continues working Eyestabber, landing a whalloping shot that takes half his HP! If it was anyone else that would have been a kill.

: Ungh... not... finished...
But the Thurah Footman next to Erland has other ideas.

: DAMMIT! Eyestabber!

: Nnnnguh... m'fine... I'll just...
Eyestabber passes out.
It's a good thing we picked the surgeon as our first follower. He's saved so many bros' bacons at this point it's not even funny. Hopefully Eyestabber won't have a crippling injury from this.

: **** this.
Note that with a headshot, OnTilt barely deals 25% of Erland's HP. Did I mention how badass Knights are? Nevertheless, that daze will be very helpful, keeping a lid on Erland's ability to damage us. Kalarion tries to follow up with a shivving but misses both shots. Cogemeister doesn't, though. Erland, dazed and woozy, lands a shot on Nemesis but barely scratches his helmet. The north closes the round out with the death of the Mercenary.
Irenaeus, eager to get south, takes a risk by moving directly behind the shield line. He lands a solid shot on a Thurah pikeman but he's now at risk of being hit himself. Luckily both pikemen are at Breaking. Hauberk pulls off yet another shot through the Thurah shields, landing a bolt in the northern pikeman's shoulder and dropping him to less than 10 HP! The final Weilburg Arbalester moves up to support Irenaeus, planting a bolt in the chest of the same pikeman. He drops to Fleeing! The Thurah line is crumbling rapidly at this point:
The Weilburg Footman next to Whiteshark capitalizes on the situation with a killing shot on the fleeing pikeman, killing him and dropping the other pikeman to Fleeing as well! Fodder drops the Footman next to Cogemeister to less than 10 HP on a shot with a 30% hit chance. The amount of clutch hits this guy has pumped out over his life is pretty incredible.
With Erland almost completely surrounded, OnTilt finally manages to land a stun! Boontaker, finally galvanized by the Footmen in melee with him, lands a point-blank shot, miraculously dropping the Footman to Breaking! Egidius kills yet another Footman, using his berserk charge to move north and threaten the Thurah Arbalester line, continuing the string of exclamation points!
Several additional Thurah Footmen are killed in succession. At this point, only Erland, a pikeman and the sword-and-board Footman that struck down Eyestabber are still fighting. The two Arbalesters next to Egidius close out the round by obligingly trying to flee, effectively killing themselves.
Hauberk opens round 7 with another attempt at hitting the pikeman in the north. This time his shot flies wide and hits one of the Weilburg Footmen.

: But who cares? Not me
One by one the remaining fleeing Thurah troops are mowed down. By the middle of the round the field is a charnel-house:
By round close and the opening of round 8, only Erland and his loyal Footman remain. Note that, despite being surrounded, Nemesis for instance only has a 20% shiv chance. Boontaker, who came in to participate in the stabbing party, quickly regrets his decision:
Note Boontaker's Nine Lives triggering. Luckily, Kalarion still has a decent shiv chance and lands a shot. Erland is below 20% HP but his morale remains stubbornly high. On the good side, a Weilburg pikeman finally manages to kill Erland's retainer. A string of misses has me a little worried about Boontaker, but Fodder takes care of it with a quick Rotation, taking Boontaker's place.
Kalarion finishes the murder of Erland. It's over.

: How's he look, doc?

: I couldn't save the nose. Nevertheless, he should be fit to fight in a few days. Remarkably resilient.

: 'By schnozz!

: <sniffles> Ever ze bridegroom, never ze bride...
YEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! That's some of the best non-famed armor in the game!
And the polehammer might be good on a bro down the line. Very nice! After the battle, Egidius walks up to Kalarion.

: Anselm's teeth, you've got a group of wildcats under your command.

: <smiling> Turtles.

: Well, whatever they are, their work is appreciated here. I hope your man will recover?

: He'll be fine. He enjoys scaring the **** out of people, I suspect he'll grow to enjoy the effect his face will have.

: Well done, captain. I wish you'd been a Weilburg retainer. Nevertheless, know that you have one ally, at least, in our House.

: I'll keep that in mind. Farewell, sir knight.
Weary and bedraggled, the Turtles drag feet back to Reinbruch for their pay. Kalarion takes the Coat of Scales for himself, along with OnTilt's helmet. OnTilt gets Kalarion's old helmet. With these changes, Kalarion is effectively transformed into a super-Zweihander:

: Ein Panzer, vielleicht

: ...what?
Eyestabber, still (for now) fuming over his lost nose, gets Kalarion's old armor. Nemesis takes Eyestabber's old suit. The 2-handed cohort is now officially fully kitted out for the endgame. Eyestabber and Nemesis both still need Battle-forged, but their equipment is basically complete. The only other thing we really want on them is a pair of greatswords. We'll need to come up with a name for them.
The Turtles limp into Reinbruch:
Unfortunately the town is currently suffering from Missing Villagers and the town quest won't be able to clear it:
It's an exploration contract.
But for some reason (boredom, micro-stroke, full-on aneurysm, I don't know), I make a grievous mistake. I take the mission:
<record scratch>
I want you guys to understand how ******* ******** I was. As I was
watching the replay for this session update, I was talking to my past self. I was
begging me not to take this mission, even though as it popped up on the screen I remembered (with a sinking heart) that I had. I unfortunately failed to listen to myself. After watching myself accept the mission, I started fast forwarding, thinking maniacally that I could just get past this disgusting episode and erase it from existence. I started skimming to see how long I'd have to go before getting to good stuff:
Seven minutes of aimless wandering, no pay, no missions, faction dropping like a rock over time. But Kal, you say to me, who cares about actual time spent? All that matters is how many days in-game you spent traipsing uselessly about the wilderness while getting no-
FIVE DAYS. Do you guys know how much faction I lost?! No you don't, and I'm not telling. I seriously considered not even writing up a summary. I nearly lied to you all, dear readers.
I make no excuse.
Thankfully I got ahold of myself and decided to play it straight.
Back to the LP.
Kalarion decides the men need a break from killing and raping.

: Excuse me?!

: Oh shut up. You're all getting fat anyways, the exercise and lack of regular diet will do you a world of good.

: I beg your pardon!

: Yes, you too.

: How dare you!

: Yep.

: Of course we javelinbros are-

: Fatties.

: Captain, this will waste valuable-

: PORKY.

: Well I never!

: He's right though, sir.

: WHALE!

: ...what's that?

: Outrageous!

: Besides which, I'll be marching you for now. Boontaker's badly enough hurt that I won't risk him in a fight.

: ...oh.
That taken care of, the Turtles set out to find the Last Rest of the Forgotten, found in the Swellpike Heights:
Reasonably concluding that we should go northeast, the Turtles move towards the northeast. Along the road:

: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-!
Boontaker is put in the reserves with Eyestabber, as I should have done immediately. The end of day 1 sees us far to the northeast:

: Hauberk, how's the supply situation?

: Not good. All these FATTIES you see, they keep EATING FOOD.

: Well why didn't we restock back in Reinbruch before we set out?!

: Y-you told us you didn't want to "waste money on greedy ******* just trying to screw us over because their 'people are hiding out somewhere or something'", sir! T-that's a quote, sir!

: ...who the **** put that idea into my head?!

:

:

: Well why didn't Boontaker stop me?

: HE'S SICK!

: ****. Alright, we'll have to head to Riedland. How far away is it?

: Gonna take us at least a day to get over there, buy supplies and then come back here to pick up the trail again.

: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-!
The Turtles are visited in the middle of the night:


: NO!
With the coming of dawn, we pack up and start heading towards Riedland. Kalarion orders a forced march through the night to save time. Boontaker is still badly hurt, but his infected wound and slashed cheek are both healed. Eyestabber is fully recovered. Kalarion orders both back into the line. Just outside Riedland we receive another visitation:

: New drinking game! Pop a shot every time some random hobo shows up to interrupt our search!

: Yay!
We arrive on the outskirts of town just as dawn is peaking over the horizon:
The Turtles restock on food and repair supplies in town, then immediately march back to where we started the day. As we prepare to strike camp for day 3:


: NO!

: Yay!

: **** this! Ventilator, what did I hire you for?!

: To scout, sir. Which is slightly different from finding some shithole out in the middle of nowhere based off some fatass Mayor telling us, "go northeast!".

:

: Fine. Night march, we're going further east. If we can't find it by afternoon tomorrow we're heading back closer to town, there's no way it's so far away.

: <groan>
As we fruitlessly search the plains to the far east:

: <hic> yay!
By evening Kalarion is in the depths of despair.

: I'm in the DEPTHS of DESPAIR!

: Enough of this. Boontaker! Find us a good camping spot and we'll head back towards Reinbruch tomorrow.
As we're headed back to Reinbruch to admit defeat:

: <wobbling side to side> FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!
Aaand:

:

: YAY!
Let's recap:
