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Black Myth: Wukong

No RPG elements? It probably goes here!
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Post by 1998 »

UltraFan123 wrote: ↑ August 20th, 2024, 05:00
Vergil wrote: ↑ August 20th, 2024, 04:56
UltraFan123 wrote: ↑ August 20th, 2024, 04:55
I simply believe they are a lesser evil in comparison to what is currently here in the west.
By having all the things we currently have here in the west but with no White people? :scratch:
I do at least know that the Chinese really dislike blacks since Disney is always hiding their lame ****** protagonists on the posters they put there in one way or another. Understandable prejudice against nigs is something we could use more of here, I think.
The japs hate them too, all Asians do, and yet we are getting a ******-Samurai
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Post by aweigh »

UltraFan123 wrote: ↑ August 20th, 2024, 05:00
I do at least know that the Chinese really dislike blacks
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Post by Lich »

Neither Chinese porn addicts nor degenerate liberals are worth supporting.
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Post by aweigh »

total monke domination

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Post by DDC »

Finally something to kick the **** out of an RTX 4090. Will get it this weekend.

**** game journalists literally cowering in fear of Wukong's crushing dominance and won't put their names on their own reviews:

https://screenrant.com/black-myth-wukong-review/\

While my analysis and review of Black Myth: Wukong remain focused on gameplay, it's important to mention the controversies surrounding the game's studio and the reports of misogyny and sexism from developers. Playing as a female gamer allowed me to notice issues surrounding inclusion and representation.

As far as Chapters 1 and 2, while characters are clearly fictitious and fantastical creatures, there were no female or feminine NPCs, enemies, or bosses present. The only exception, if you can call it 'female', is a boss named Mother of Stones in Chapter 2, which is nothing more than a still, glowing rock with no abilities, being guarded by other enemies.

The lack of diversity and inclusivity resonates with the misogynistic comments reported to have been made by developers, which expressed disdain for women playing their games. Although Black Myth: Wukong does have truly enjoyable moments, the underlying feeling that women aren't welcome in this world felt present throughout my gameplay experience.

It's worth noting the game is based on the novel, Journey To The West, which does consist of a few important female characters. To not include any women or to only include a few in an adaptation meant for a modern audience is quite disconcerting.

Editor's note: The author's name has been removed for their safety.
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Post by SoLong »

DDC wrote: ↑ August 20th, 2024, 06:58
Finally something to kick the **** out of an RTX 4090. Will get it this weekend.

**** game journalists literally cowering in fear of Wukong's crushing dominance and won't put their names on their own reviews:

https://screenrant.com/black-myth-wukong-review/\

While my analysis and review of Black Myth: Wukong remain focused on gameplay, it's important to mention the controversies surrounding the game's studio and the reports of misogyny and sexism from developers. Playing as a female gamer allowed me to notice issues surrounding inclusion and representation.

As far as Chapters 1 and 2, while characters are clearly fictitious and fantastical creatures, there were no female or feminine NPCs, enemies, or bosses present. The only exception, if you can call it 'female', is a boss named Mother of Stones in Chapter 2, which is nothing more than a still, glowing rock with no abilities, being guarded by other enemies.

The lack of diversity and inclusivity resonates with the misogynistic comments reported to have been made by developers, which expressed disdain for women playing their games. Although Black Myth: Wukong does have truly enjoyable moments, the underlying feeling that women aren't welcome in this world felt present throughout my gameplay experience.

It's worth noting the game is based on the novel, Journey To The West, which does consist of a few important female characters. To not include any women or to only include a few in an adaptation meant for a modern audience is quite disconcerting.

Editor's note: The author's name has been removed for their safety.
Journos deserve to be culturally enriched by the people they endlessly pander to.

Also, Screenrant's reviews are always hot garbage. The only good thing their entire **** brand has associated with them are Pitch Meetings.
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Post by 1998 »

DDC wrote: ↑ August 20th, 2024, 06:58


Editor's note: The author's name has been removed for their safety. [/i]
lol sure for safety, the name was already out, it's Samar Abedian. We are back at the victim stage of the cycle.
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Post by UltraFan123 »

DDC wrote: ↑ August 20th, 2024, 06:58
Editor's note: The author's name has been removed for their safety. [/i]
Imagine trying to be as loud as you can while simultaneously trying to hide yourself at the same time. lol
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Post by WaterMage »

I don't like this type of game, but I really wish that this game will be a huge success.
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Post by rusty_shackleford »

it's basically the jedi soulslop games except with monke
there's nothing new here, it's paint by numbers design
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Thank you for your attention to this matter!
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Post by WaterMage »

Yes, is nothing new. But baizuos hate this game, so this game MUST be a success.
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Post by rusty_shackleford »

WaterMage wrote: ↑ August 20th, 2024, 10:30
Yes, is nothing new. But baizuos hate this game, so this game MUST be a success.
they also hate ***** coomer games, doesn't mean I'm going to support them
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Post by Nooneatall »

I'm bad at souls games so I'll have to pass. Good to see though.
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Post by CSM-101 »

Oyster Sauce wrote: ↑ August 20th, 2024, 04:23
Ah man, Chinese pandering is going to get so bad in the years to come.
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Post by 1998 »

Aaaand it passed 2M concurrent players...insane
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Post by rusty_shackleford »

One ***** developer dared to dream: "what if we made a game, but not gay?"
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Post by WaterMage »

rusty_shackleford wrote: ↑ August 20th, 2024, 10:36
they also hate ***** coomer games, doesn't mean I'm going to support them
For me, is a pass because there is no mages and the game has denuvo. BUT I still want this game to succeed.
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Post by DagothGeas5 »

Makes me somewhat sad to see how hard it has become for a game to just be a game. Truly hope this year will be the fall of this inclusivity ****, though the news I have seen around here make me hopeful :heart:
Last edited by DagothGeas5 on August 20th, 2024, 12:53, edited 1 time in total.
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Post by 1998 »

I am actually trying it out, don't think I will make it past the return window but whatever.
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Post by SoLong »

rusty_shackleford wrote: ↑ August 20th, 2024, 08:01
it's basically the jedi soulslop games except with monke
there's nothing new here, it's paint by numbers design
Things are not superior just because they are new dear rusty. If that was the case then your website would look very different I bet.

Personally I'll take a well executed paint by numbers picture over the post-modern slop that is so ubiquitous today.

People need to remember that a game, build by professionals who learned from earlier efforts, can be as great if not greater as the next new thing. This obsession with novelty needs to die already.

There is a reason why so many soulslike games still ended up good: the were built on a solid foundation by people who actually knew what they were doing.
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Post by A Chinese opium den »

SoLong wrote: ↑ August 20th, 2024, 14:54

People need to remember that a game, build by professionals
Haha esl :weeb:
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Post by Element »

SoLong wrote: ↑ August 20th, 2024, 14:54
rusty_shackleford wrote: ↑ August 20th, 2024, 08:01
it's basically the jedi soulslop games except with monke
there's nothing new here, it's paint by numbers design
This obsession with novelty needs to die already.
There is no obsession with novelty
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Post by ArcaneLurker »

The thing is, our countries could be making these games and bringing in that revenue to our own economies...
But that's not possible in Europe due to the 'Civil Rights' Laws set in place and built upon into the current USSR shithole laws we have now.
Instead our countries are being made poorer and poorer through every means that the ***** can assemble, and this sort of thing is just another way to make China richer.

To quote Peaky Blinders:

β–Ί Show Spoiler
Last edited by ArcaneLurker on August 20th, 2024, 15:28, edited 2 times in total.
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Post by Nooneatall »

What would be better is if it was n Ubisoft open world + the journey to the west characters were a diverse band of 20 somethings trying to pay their student loans. They should be led by a sassy fat black woman with a man face and skin disease. No white males
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Post by rusty_shackleford »

SoLong wrote: ↑ August 20th, 2024, 14:54
rusty_shackleford wrote: ↑ August 20th, 2024, 08:01
it's basically the jedi soulslop games except with monke
there's nothing new here, it's paint by numbers design
Things are not superior just because they are new dear rusty. If that was the case then your website would look very different I bet.

Personally I'll take a well executed paint by numbers picture over the post-modern slop that is so ubiquitous today.

People need to remember that a game, build by professionals who learned from earlier efforts, can be as great if not greater as the next new thing. This obsession with novelty needs to die already.

There is a reason why so many soulslike games still ended up good: the were built on a solid foundation by people who actually knew what they were doing.
https://store.steampowered.com/tags/en/Souls-like/
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Post by 1998 »

Final results are in, I wonder if it gets higher than that on the weekend. Usually it does, but **** I can't remember a Tuesday release of that size.

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Post by DagothGeas5 »

rusty_shackleford wrote: ↑ August 20th, 2024, 16:07
SoLong wrote: ↑ August 20th, 2024, 14:54
rusty_shackleford wrote: ↑ August 20th, 2024, 08:01
it's basically the jedi soulslop games except with monke
there's nothing new here, it's paint by numbers design
Things are not superior just because they are new dear rusty. If that was the case then your website would look very different I bet.

Personally I'll take a well executed paint by numbers picture over the post-modern slop that is so ubiquitous today.

People need to remember that a game, build by professionals who learned from earlier efforts, can be as great if not greater as the next new thing. This obsession with novelty needs to die already.

There is a reason why so many soulslike games still ended up good: the were built on a solid foundation by people who actually knew what they were doing.
https://store.steampowered.com/tags/en/Souls-like/
Do people that like souls-like like the combat style or is it something else that draws them in? I can notice the similarities in a few (3rd person over the shoulder combat, dodging, strategies, parrying, etc, often paired with a "bleak" or somber setting), but they all seem to have their own twists to it that I can't really tell in the end, especially with the likes of Elden Ring, which seems like an open world from what I've seen. I would have called these games "action adventures" myself, what sets them apart from the rest?
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Post by 1998 »

DagothGeas5 wrote: ↑ August 20th, 2024, 16:22
rusty_shackleford wrote: ↑ August 20th, 2024, 16:07
SoLong wrote: ↑ August 20th, 2024, 14:54


Things are not superior just because they are new dear rusty. If that was the case then your website would look very different I bet.

Personally I'll take a well executed paint by numbers picture over the post-modern slop that is so ubiquitous today.

People need to remember that a game, build by professionals who learned from earlier efforts, can be as great if not greater as the next new thing. This obsession with novelty needs to die already.

There is a reason why so many soulslike games still ended up good: the were built on a solid foundation by people who actually knew what they were doing.
https://store.steampowered.com/tags/en/Souls-like/
Do people that like souls-like like the combat style or is it something else that draws them in? I can notice the similarities in a few (3rd person over the shoulder combat, dodging, strategies, parrying, etc, often paired with a "bleak" or somber setting), but they all seem to have their own twists to it that I can't really tell in the end, especially with the likes of Elden Ring, which seems like an open world from what I've seen. I would have called these games "action adventures" myself, what sets them apart from the rest?
I think it has a lot to do about timing. DS1 came out at a pretty good time, gaming was booming, socials all up, easier to carry that meme/souls-like moniker. To me they are also all just random action or action/adventure games. But now by calling them souls-like you automatically sell +XX% copies
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Post by DagothGeas5 »

1998 wrote: ↑ August 20th, 2024, 16:27
DagothGeas5 wrote: ↑ August 20th, 2024, 16:22
Do people that like souls-like like the combat style or is it something else that draws them in? I can notice the similarities in a few (3rd person over the shoulder combat, dodging, strategies, parrying, etc, often paired with a "bleak" or somber setting), but they all seem to have their own twists to it that I can't really tell in the end, especially with the likes of Elden Ring, which seems like an open world from what I've seen. I would have called these games "action adventures" myself, what sets them apart from the rest?
I think it has a lot to do about timing. DS1 came out at a pretty good time, gaming was booming, socials all up, easier to carry that meme/souls-like moniker. To me they are also all just random action or action/adventure games. But now by calling them souls-like you automatically sell +XX% copies
Thank you :heart: It is fascinating stuff to see, I never really think of games as a business, it honestly leaves a bad taste in my mouth to think of "products" when it comes to things such as books, games and music :sad:
Last edited by DagothGeas5 on August 20th, 2024, 16:35, edited 1 time in total.
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