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Grounded Commonwealth 1.19.2 — Fallout 4

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Post by hiddenemailer »

RayoSombrio wrote: April 20th, 2024, 16:14
Now, if only we could mod the show...
maybe one day with AI
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Post by Godjjjita »

RayoSombrio wrote: April 20th, 2024, 16:14
Now, if only we could mod the show...
I've only watched the first two episodes for now but for a modern tv series, fallout seems quite tame (so far) and while not lore accurate, you could feel the spirit of fallout in it unlike rings of power that was made by people who hate Tolkien, lord of the rings and anything Tolkien stood for so they chose to twist every aspect of the lore to make that abomination, the fallout tv show at least still resembles fallout.
Maybe the bar is so low that anything that's not a complete dumpster fire seems like a masterpiece but the show can be enjoyable.
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Post by BlueDevil »

Havitner wrote: April 19th, 2024, 22:42
BlueDevil wrote: April 19th, 2024, 08:40
Noticed a bug/error if anyone feels like reporting it to the creator;
Jun and Marcy Long has been bodyswapped. Ironically feels like exactly something Bethesda would do :D
Intentional. Something about how it matches their personalities and dialogue better.



(unless you're seeing some sort of voice/name/body mismatch, which would probably be the result of a mod conflict)
Yes. The whole shebang. Didn't have anything that should have conflicted, but I disabled the mod for the time being either way.
When I've finally settled on a modlist I'll go through it all in xEdit and fix any conflicts. If my ADHD brain hasn't moved on to another game by then.
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Post by MedicFren »

Does this mod still work with the most recent fo4 update?
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Post by arisen »

Does anyone know a mod that makes Minutemen deleted from game or a mod that moves Preston anywhere but Sanctuary Hills? I want my dead settlement all to myself and I do not wish to do anything involving building **** for someone other than me and my aesthetics.
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Post by Havitner »

arisen wrote: May 4th, 2024, 19:40
Does anyone know a mod that makes Minutemen deleted from game or a mod that moves Preston anywhere but Sanctuary Hills? I want my dead settlement all to myself and I do not wish to do anything involving building **** for someone other than me and my aesthetics.
You could try using the 'disable' console command to hide all the NPCs, although I don't know if that might cause problems of some sort.
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Post by Godjjjita »

arisen wrote: May 4th, 2024, 19:40
Does anyone know a mod that makes Minutemen deleted from game or a mod that moves Preston anywhere but Sanctuary Hills? I want my dead settlement all to myself and I do not wish to do anything involving building **** for someone other than me and my aesthetics.
https://www.nexusmods.com/fallout4/mods/27244
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Post by Weedeater »

Just a heads up, this mod is incompatible with smarter companion ai. Preston is still black and I'm assuming Cait is still a girl. Since this is the only mod that effects companions I have that's probably the reason why.
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Post by PierceUSMC14 »

Emphyrio wrote: August 21st, 2023, 13:15
with this and a quick start mod, and a weapon overhaul mod, I'm tempted to play fallout 4 again
Genuinely man, you should try out the Fallout 4 REMASTERED modlist talked about here: https://laxmods.site/threads/fallout-4- ... odlist.80/


This includes Grounded Commonwealth and much else integrated and well-patched together
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Post by Norfleet »

rusty_shackleford wrote: August 31st, 2023, 00:03
Emphyrio wrote: August 31st, 2023, 00:01
well i can't play it because it requires all of the dlc and I don't have any
have you tried pirating the game?
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Post by WC3BestLore »

Do any of you know where I can find the Synthesis patch for Grounded Commonwealth? The odyssey video with the link got taken down and now I can't find it.
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Post by Havitner »

Remember to install the Vault 81 bug fix patch if you're going to use GC 1.19. Fixes an infinite loop bug with the tour guide quest. If you don't have the patch, you should skip the quest.

https://vault.rpghq.org/a/osu78i
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Post by WhiteShark »

WC3BestLore wrote: June 10th, 2024, 20:50
Do any of you know where I can find the Synthesis patch for Grounded Commonwealth? The odyssey video with the link got taken down and now I can't find it.
Is this it? https://github.com/ReaperAnon/Grounded- ... th-Patcher
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Post by fkirenicus »

Norfleet wrote: May 20th, 2024, 08:09
rusty_shackleford wrote: August 31st, 2023, 00:03
Emphyrio wrote: August 31st, 2023, 00:01
well i can't play it because it requires all of the dlc and I don't have any
have you tried pirating the game?
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Post by Schizoid1488 »

It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop? Is the game worth touching with it?
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Post by Havitner »

Schizoid1488 wrote: June 14th, 2024, 21:19
It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop?
It's pretty comprehensive, as far as I can tell. There are still some minor bugs and individual oversights, but I don't remember entering any town and finding it still fully of smelly negroes and uppity women.

Schizoid1488 wrote: June 14th, 2024, 21:19
Is the game worth touching with it?
It's a passable looter-shooter-adventure game with RPG elements. Nothing fantastic, but pretty high production values. If you buy it for $0, you get infinite value per dollar spent.

Make sure you get some of the basic mods I listed earlier in the thread. The unofficial bug fix mod in particular is essential.
viewtopic.php?p=85282-grounded-commonwe ... t-4#p85282
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Post by Finarfin »

Havitner wrote: June 14th, 2024, 22:27
Schizoid1488 wrote: June 14th, 2024, 21:19
It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop?
It's pretty comprehensive, as far as I can tell. There are still some minor bugs and individual oversights, but I don't remember entering any town and finding it still fully of smelly negroes and uppity women.

Schizoid1488 wrote: June 14th, 2024, 21:19
Is the game worth touching with it?
It's a passable looter-shooter-adventure game with RPG elements. Nothing fantastic, but pretty high production values. If you buy it for $0, you get infinite value per dollar spent.

Make sure you get some of the basic mods I listed earlier in the thread. The unofficial bug fix mod in particular is essential.
viewtopic.php?p=85282-grounded-commonwe ... t-4#p85282
Which unofficial bug fix mod? The ****** one? or a normal one?
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Post by Havitner »

Finarfin wrote: June 14th, 2024, 22:29
Havitner wrote: June 14th, 2024, 22:27
Schizoid1488 wrote: June 14th, 2024, 21:19
It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop?
It's pretty comprehensive, as far as I can tell. There are still some minor bugs and individual oversights, but I don't remember entering any town and finding it still fully of smelly negroes and uppity women.

Schizoid1488 wrote: June 14th, 2024, 21:19
Is the game worth touching with it?
It's a passable looter-shooter-adventure game with RPG elements. Nothing fantastic, but pretty high production values. If you buy it for $0, you get infinite value per dollar spent.

Make sure you get some of the basic mods I listed earlier in the thread. The unofficial bug fix mod in particular is essential.
viewtopic.php?p=85282-grounded-commonwe ... t-4#p85282
Which unofficial bug fix mod? The ****** one? or a normal one?

The normie one.
https://www.nexusmods.com/fallout4/mods/4598
EDIT: Just checked and it turns out the latest version of the mod requires a bunch of ****** creation club content now.
lmao


Might also want my personal GC patch. I don't remember what I put in it exactly, but it fixes at least one bug and probably doesn't do anything else. I don't have Fo4 installed on my new machine, so I can't check.
If you don't want to risk it, remember to turn down the vault 81 tour offer, or the kid will get stuck in an infinite loop.
https://vault.rpghq.org/a/osu78i
Last edited by Havitner on June 15th, 2024, 13:09, edited 3 times in total.
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Post by arisen »

Is there a list that says what exactly was changed, i.e. dialogues, characters and everything? I need to know what mods I can and cannot install with this one.
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Post by Havitner »

arisen wrote: July 6th, 2024, 19:01
Is there a list that says what exactly was changed, i.e. dialogues, characters and everything? I need to know what mods I can and cannot install with this one.
FO4Edit?
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Post by CaesarsLegionnaire11 »

Is it possible to bring back Cait with the F04edit tool?
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Post by Havitner »

CaesarsLegionnaire11 wrote: August 4th, 2024, 02:54
Is it possible to bring back Cait with the F04edit tool?
You can do pretty much anything with FO4Edit, but you'd have to find all the places the character has been changed. NPC records, dialogue, quests, voice line audio, and so on.

Make a copy of the .esp, start editing the copy. Load up both the original and your working copy in FO4Edit (and don't get them mixed up). Unless you want to check for mod conflicts as well, only enable the base game, DLC, and the two versions of GC in FO4Edit.
Never save any changes in FO4Edit while the game is running.

Make sure you only have your edited copy enabled in-game, not the original GC mod.
Use throwaway saves with a quickstart mod for testing, so that you can use console cheats to quickly teleport over and interact with the character to see if your changes are working. You may have to start a new save for major changes to take effect.

If a given mod .esp entry (the stuff on the left in FO4Edit) only seems to have changes that you want to remove, delete the entire record instead of changing everything back to the vanilla values. If you realize later that it was a mistake, you can copy the entry back into your edited version of the mod from the original, unedited mod.
You can copy individual changes (the stuff in the main (central/right) window) from one mod to another by dragging and dropping, so long as the entry has already been edited by both mods in some way (otherwise you have to copy the entire entry over first).
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Post by Tipfy »

Hi @Havitner

You seem to know a thing or two about this mod. I just started working on it's translation and i think i might have found some "bug". (Unless something is wrong on my end.)

At the "Cell - Block 3 - Sub-Block 3 -> 03018595" ;
► Show Spoiler
I also found a little mistake i believe ; Book - 03004f48 DLC03MQ01NakanoCase -> the note still mention Nakano.
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Post by Havitner »

Tipfy wrote: August 4th, 2024, 19:21
Hi @Havitner

You seem to know a thing or two about this mod. I just started working on it's translation and i think i might have found some "bug". (Unless something is wrong on my end.)

At the "Cell - Block 3 - Sub-Block 3 -> 03018595" ;
Not enough to know what that is, unfortunately. I can't check for myself since I don't have Fo4 installed on my new machine, but it looks like some worldspace/cell rendering thing, and I don't know the first thing about those.

Tipfy wrote: August 4th, 2024, 19:21
I also found a little mistake i believe ; Book - 03004f48 DLC03MQ01NakanoCase -> the note still mention Nakano.
I don't think the dev is working on the mod anymore, but I've also reported any inconsistencies I've found in this thread in case he decides to come back.


The mod introduces a quest-breaking bug in vault 81. I uploaded a fix for it in this thread, but I recommend you check my .esp in FO4Edit before using it, because I might have put other tweaks in it that I don't remember. Again, don't have the game installed, can't check.
viewtopic.php?p=35695-grounded-commonwe ... t-4#p35695
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Post by rusty_shackleford »

Anyone who is decent at editing FO4 is welcome to take over the mod as it has been abandoned.
Thank you for your attention to this matter!
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Post by Tipfy »

rusty_shackleford wrote: August 4th, 2024, 19:56
Anyone who is decent at editing FO4 is welcome to take over the mod as it has been abandoned.
Hi,

I have check for Errors with xEdit, and i believe the ESP have been cleaned.
To do so i had to include a few fix that were in the Unofficial Fallout 4 Patch and that made it a requirement. Here is the patch for v1.10.163 that have been removed from nexus by Arthmoor. (What a surprise...)
https://f.rpghq.org/nnZfkTNz9qeF.7z?n=U ... .10.163.7z

I also have included the fix of @Havitner regarding the quest-breaking bug in vault 81.

Regarding the things that the mod touch, there are Two remaining issues, but they are vanilla. Nothing to do with this mod ;
One that seem to be "normal" (?) and another one i have no idea how to fix, and might be similar to the first one, a "normal" thing. Maybe...
Here is the file and the Changelog.
https://f.rpghq.org/hbS7qx5Hxc45.rar?n= ... 1.19.1.rar
Edit ;
The link above only include the .ESP, here is one with the full thing ;
https://f.rpghq.org/E5j3MdyRJUk5.rar?n= ... 1.19.1.rar
► Changelog
Havitner wrote: August 4th, 2024, 19:54
Not enough to know what that is, unfortunately.
It was the mod trying to find the NukaWorld DLC as 01 instead of the 06 it is supposed to be. The original author must have done a change with only the NukaWorld DLC open and saved it as 01. :scratch:
(Thanks @Nessa for the help.)
Last edited by Tipfy on August 7th, 2024, 13:43, edited 3 times in total.
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Post by Echostorm »

registered just to say thank you so much for working on it, I had no idea this forum existed until a few minutes ago. really been looking forward to putting this into my next game :)
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Post by loregamer »

Tipfy wrote: August 7th, 2024, 13:17
rusty_shackleford wrote: August 4th, 2024, 19:56
Anyone who is decent at editing FO4 is welcome to take over the mod as it has been abandoned.
Hi,

I have check for Errors with xEdit, and i believe the ESP have been cleaned.
To do so i had to include a few fix that were in the Unofficial Fallout 4 Patch and that made it a requirement. Here is the patch for v1.10.163 that have been removed from nexus by Arthmoor. (What a surprise...)
https://f.rpghq.org/nnZfkTNz9qeF.7z?n=U ... .10.163.7z

I also have included the fix of @Havitner regarding the quest-breaking bug in vault 81.

Regarding the things that the mod touch, there are Two remaining issues, but they are vanilla. Nothing to do with this mod ;
One that seem to be "normal" (?) and another one i have no idea how to fix, and might be similar to the first one, a "normal" thing. Maybe...
Here is the file and the Changelog.
https://f.rpghq.org/hbS7qx5Hxc45.rar?n= ... 1.19.1.rar
Edit ;
The link above only include the .ESP, here is one with the full thing ;
https://f.rpghq.org/E5j3MdyRJUk5.rar?n= ... 1.19.1.rar
► Changelog
Havitner wrote: August 4th, 2024, 19:54
Not enough to know what that is, unfortunately.
It was the mod trying to find the NukaWorld DLC as 01 instead of the 06 it is supposed to be. The original author must have done a change with only the NukaWorld DLC open and saved it as 01. :scratch:
(Thanks @Nessa for the help.)


Updated the main post. Thanks for the update :salute:
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Post by Tipfy »

loregamer wrote: August 12th, 2024, 00:29
Updated the main post. Thanks for the update :salute:
Thanks, a little update is coming SoonTM. On the process of translating i already spotted a bunch of minor errors ; some typos and little mistakes here and there.
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Post by Echostorm »

I am doing an enormous amount of modding for a playthrough with my daughter coming up in 2 weeks or so (she asked to play it), a ton of mods are being custom modified and fixed in ways I cant upload anywhere else. I will keep an eye on this thread and post any compatibility patches I have to make down the line with your permission.
(edit: I only have basic skills)
Last edited by Echostorm on August 13th, 2024, 02:48, edited 2 times in total.