maybe one day with AI
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Grounded Commonwealth 1.19.2 — Fallout 4
Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Moderator: Mod Janitor
I've only watched the first two episodes for now but for a modern tv series, fallout seems quite tame (so far) and while not lore accurate, you could feel the spirit of fallout in it unlike rings of power that was made by people who hate Tolkien, lord of the rings and anything Tolkien stood for so they chose to twist every aspect of the lore to make that abomination, the fallout tv show at least still resembles fallout.
Maybe the bar is so low that anything that's not a complete dumpster fire seems like a masterpiece but the show can be enjoyable.
Yes. The whole shebang. Didn't have anything that should have conflicted, but I disabled the mod for the time being either way.Havitner wrote: ↑ April 19th, 2024, 22:42Intentional. Something about how it matches their personalities and dialogue better.BlueDevil wrote: ↑ April 19th, 2024, 08:40Noticed a bug/error if anyone feels like reporting it to the creator;
Jun and Marcy Long has been bodyswapped. Ironically feels like exactly something Bethesda would do![]()
(unless you're seeing some sort of voice/name/body mismatch, which would probably be the result of a mod conflict)
When I've finally settled on a modlist I'll go through it all in xEdit and fix any conflicts. If my ADHD brain hasn't moved on to another game by then.
Does anyone know a mod that makes Minutemen deleted from game or a mod that moves Preston anywhere but Sanctuary Hills? I want my dead settlement all to myself and I do not wish to do anything involving building **** for someone other than me and my aesthetics.
You could try using the 'disable' console command to hide all the NPCs, although I don't know if that might cause problems of some sort.arisen wrote: ↑ May 4th, 2024, 19:40Does anyone know a mod that makes Minutemen deleted from game or a mod that moves Preston anywhere but Sanctuary Hills? I want my dead settlement all to myself and I do not wish to do anything involving building **** for someone other than me and my aesthetics.
Proud creator of the Stardew Valley Cuckoldry Removal Service mod.
https://www.nexusmods.com/fallout4/mods/27244arisen wrote: ↑ May 4th, 2024, 19:40Does anyone know a mod that makes Minutemen deleted from game or a mod that moves Preston anywhere but Sanctuary Hills? I want my dead settlement all to myself and I do not wish to do anything involving building **** for someone other than me and my aesthetics.
Just a heads up, this mod is incompatible with smarter companion ai. Preston is still black and I'm assuming Cait is still a girl. Since this is the only mod that effects companions I have that's probably the reason why.
Genuinely man, you should try out the Fallout 4 REMASTERED modlist talked about here: https://laxmods.site/threads/fallout-4- ... odlist.80/Emphyrio wrote: ↑ August 21st, 2023, 13:15with this and a quick start mod, and a weapon overhaul mod, I'm tempted to play fallout 4 again
This includes Grounded Commonwealth and much else integrated and well-patched together
rusty_shackleford wrote: ↑ August 31st, 2023, 00:03have you tried pirating the game?Emphyrio wrote: ↑ August 31st, 2023, 00:01well i can't play it because it requires all of the dlc and I don't have any

Do any of you know where I can find the Synthesis patch for Grounded Commonwealth? The odyssey video with the link got taken down and now I can't find it.
Remember to install the Vault 81 bug fix patch if you're going to use GC 1.19. Fixes an infinite loop bug with the tour guide quest. If you don't have the patch, you should skip the quest.
https://vault.rpghq.org/a/osu78i
https://vault.rpghq.org/a/osu78i
Proud creator of the Stardew Valley Cuckoldry Removal Service mod.
Is this it? https://github.com/ReaperAnon/Grounded- ... th-PatcherWC3BestLore wrote: ↑ June 10th, 2024, 20:50Do any of you know where I can find the Synthesis patch for Grounded Commonwealth? The odyssey video with the link got taken down and now I can't find it.
Don't you want nature inside you?Norfleet wrote: ↑ May 20th, 2024, 08:09rusty_shackleford wrote: ↑ August 31st, 2023, 00:03have you tried pirating the game?Emphyrio wrote: ↑ August 31st, 2023, 00:01well i can't play it because it requires all of the dlc and I don't have any![]()
It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop? Is the game worth touching with it?
It's pretty comprehensive, as far as I can tell. There are still some minor bugs and individual oversights, but I don't remember entering any town and finding it still fully of smelly negroes and uppity women.Schizoid1488 wrote: ↑ June 14th, 2024, 21:19It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop?
It's a passable looter-shooter-adventure game with RPG elements. Nothing fantastic, but pretty high production values. If you buy it for $0, you get infinite value per dollar spent.
Make sure you get some of the basic mods I listed earlier in the thread. The unofficial bug fix mod in particular is essential.
viewtopic.php?p=85282-grounded-commonwe ... t-4#p85282
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Finarfin
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Which unofficial bug fix mod? The ****** one? or a normal one?Havitner wrote: ↑ June 14th, 2024, 22:27It's pretty comprehensive, as far as I can tell. There are still some minor bugs and individual oversights, but I don't remember entering any town and finding it still fully of smelly negroes and uppity women.Schizoid1488 wrote: ↑ June 14th, 2024, 21:19It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop?
It's a passable looter-shooter-adventure game with RPG elements. Nothing fantastic, but pretty high production values. If you buy it for $0, you get infinite value per dollar spent.
Make sure you get some of the basic mods I listed earlier in the thread. The unofficial bug fix mod in particular is essential.
viewtopic.php?p=85282-grounded-commonwe ... t-4#p85282
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Finarfin wrote: ↑ June 14th, 2024, 22:29Which unofficial bug fix mod? The ****** one? or a normal one?Havitner wrote: ↑ June 14th, 2024, 22:27It's pretty comprehensive, as far as I can tell. There are still some minor bugs and individual oversights, but I don't remember entering any town and finding it still fully of smelly negroes and uppity women.Schizoid1488 wrote: ↑ June 14th, 2024, 21:19It seems like the mod is not being worked on anymore, how far did it get in depozzing todd's swine slop?
It's a passable looter-shooter-adventure game with RPG elements. Nothing fantastic, but pretty high production values. If you buy it for $0, you get infinite value per dollar spent.
Make sure you get some of the basic mods I listed earlier in the thread. The unofficial bug fix mod in particular is essential.
viewtopic.php?p=85282-grounded-commonwe ... t-4#p85282
The normie one.
https://www.nexusmods.com/fallout4/mods/4598
EDIT: Just checked and it turns out the latest version of the mod requires a bunch of ****** creation club content now.
lmao
Might also want my personal GC patch. I don't remember what I put in it exactly, but it fixes at least one bug and probably doesn't do anything else. I don't have Fo4 installed on my new machine, so I can't check.
If you don't want to risk it, remember to turn down the vault 81 tour offer, or the kid will get stuck in an infinite loop.
https://vault.rpghq.org/a/osu78i
Last edited by Havitner on June 15th, 2024, 13:09, edited 3 times in total.
Proud creator of the Stardew Valley Cuckoldry Removal Service mod.
Is there a list that says what exactly was changed, i.e. dialogues, characters and everything? I need to know what mods I can and cannot install with this one.
FO4Edit?arisen wrote: ↑ July 6th, 2024, 19:01Is there a list that says what exactly was changed, i.e. dialogues, characters and everything? I need to know what mods I can and cannot install with this one.
Proud creator of the Stardew Valley Cuckoldry Removal Service mod.
You can do pretty much anything with FO4Edit, but you'd have to find all the places the character has been changed. NPC records, dialogue, quests, voice line audio, and so on.CaesarsLegionnaire11 wrote: ↑ August 4th, 2024, 02:54Is it possible to bring back Cait with the F04edit tool?
Make a copy of the .esp, start editing the copy. Load up both the original and your working copy in FO4Edit (and don't get them mixed up). Unless you want to check for mod conflicts as well, only enable the base game, DLC, and the two versions of GC in FO4Edit.
Never save any changes in FO4Edit while the game is running.
Make sure you only have your edited copy enabled in-game, not the original GC mod.
Use throwaway saves with a quickstart mod for testing, so that you can use console cheats to quickly teleport over and interact with the character to see if your changes are working. You may have to start a new save for major changes to take effect.
If a given mod .esp entry (the stuff on the left in FO4Edit) only seems to have changes that you want to remove, delete the entire record instead of changing everything back to the vanilla values. If you realize later that it was a mistake, you can copy the entry back into your edited version of the mod from the original, unedited mod.
You can copy individual changes (the stuff in the main (central/right) window) from one mod to another by dragging and dropping, so long as the entry has already been edited by both mods in some way (otherwise you have to copy the entire entry over first).
Proud creator of the Stardew Valley Cuckoldry Removal Service mod.
Hi @Havitner
You seem to know a thing or two about this mod. I just started working on it's translation and i think i might have found some "bug". (Unless something is wrong on my end.)
At the "Cell - Block 3 - Sub-Block 3 -> 03018595" ;
I also found a little mistake i believe ; Book - 03004f48 DLC03MQ01NakanoCase -> the note still mention Nakano.
You seem to know a thing or two about this mod. I just started working on it's translation and i think i might have found some "bug". (Unless something is wrong on my end.)
At the "Cell - Block 3 - Sub-Block 3 -> 03018595" ;
► Show Spoiler
We are the servants of ModHQ, weilders of the modding tools, the woke mind virus will not avail you, HR fodders !
Not enough to know what that is, unfortunately. I can't check for myself since I don't have Fo4 installed on my new machine, but it looks like some worldspace/cell rendering thing, and I don't know the first thing about those.Tipfy wrote: ↑ August 4th, 2024, 19:21Hi @Havitner
You seem to know a thing or two about this mod. I just started working on it's translation and i think i might have found some "bug". (Unless something is wrong on my end.)
At the "Cell - Block 3 - Sub-Block 3 -> 03018595" ;
I don't think the dev is working on the mod anymore, but I've also reported any inconsistencies I've found in this thread in case he decides to come back.Tipfy wrote: ↑ August 4th, 2024, 19:21I also found a little mistake i believe ; Book - 03004f48 DLC03MQ01NakanoCase -> the note still mention Nakano.
The mod introduces a quest-breaking bug in vault 81. I uploaded a fix for it in this thread, but I recommend you check my .esp in FO4Edit before using it, because I might have put other tweaks in it that I don't remember. Again, don't have the game installed, can't check.
viewtopic.php?p=35695-grounded-commonwe ... t-4#p35695
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Anyone who is decent at editing FO4 is welcome to take over the mod as it has been abandoned.
Thank you for your attention to this matter!
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Hi,rusty_shackleford wrote: ↑ August 4th, 2024, 19:56Anyone who is decent at editing FO4 is welcome to take over the mod as it has been abandoned.
I have check for Errors with xEdit, and i believe the ESP have been cleaned.
To do so i had to include a few fix that were in the Unofficial Fallout 4 Patch and that made it a requirement. Here is the patch for v1.10.163 that have been removed from nexus by Arthmoor. (What a surprise...)
https://f.rpghq.org/nnZfkTNz9qeF.7z?n=U ... .10.163.7z
I also have included the fix of @Havitner regarding the quest-breaking bug in vault 81.
Regarding the things that the mod touch, there are Two remaining issues, but they are vanilla. Nothing to do with this mod ;
One that seem to be "normal" (?) and another one i have no idea how to fix, and might be similar to the first one, a "normal" thing. Maybe...
Here is the file and the Changelog.
https://f.rpghq.org/hbS7qx5Hxc45.rar?n= ... 1.19.1.rar
Edit ;
The link above only include the .ESP, here is one with the full thing ;
https://f.rpghq.org/E5j3MdyRJUk5.rar?n= ... 1.19.1.rar
► Changelog
It was the mod trying to find the NukaWorld DLC as 01 instead of the 06 it is supposed to be. The original author must have done a change with only the NukaWorld DLC open and saved it as 01.
(Thanks @Nessa for the help.)
Last edited by Tipfy on August 7th, 2024, 13:43, edited 3 times in total.
We are the servants of ModHQ, weilders of the modding tools, the woke mind virus will not avail you, HR fodders !
registered just to say thank you so much for working on it, I had no idea this forum existed until a few minutes ago. really been looking forward to putting this into my next game 
Tipfy wrote: ↑ August 7th, 2024, 13:17Hi,rusty_shackleford wrote: ↑ August 4th, 2024, 19:56Anyone who is decent at editing FO4 is welcome to take over the mod as it has been abandoned.
I have check for Errors with xEdit, and i believe the ESP have been cleaned.
To do so i had to include a few fix that were in the Unofficial Fallout 4 Patch and that made it a requirement. Here is the patch for v1.10.163 that have been removed from nexus by Arthmoor. (What a surprise...)
https://f.rpghq.org/nnZfkTNz9qeF.7z?n=U ... .10.163.7z
I also have included the fix of @Havitner regarding the quest-breaking bug in vault 81.
Regarding the things that the mod touch, there are Two remaining issues, but they are vanilla. Nothing to do with this mod ;
One that seem to be "normal" (?) and another one i have no idea how to fix, and might be similar to the first one, a "normal" thing. Maybe...
Here is the file and the Changelog.
https://f.rpghq.org/hbS7qx5Hxc45.rar?n= ... 1.19.1.rar
Edit ;
The link above only include the .ESP, here is one with the full thing ;
https://f.rpghq.org/E5j3MdyRJUk5.rar?n= ... 1.19.1.rar► ChangelogIt was the mod trying to find the NukaWorld DLC as 01 instead of the 06 it is supposed to be. The original author must have done a change with only the NukaWorld DLC open and saved it as 01.![]()
(Thanks @Nessa for the help.)
Updated the main post. Thanks for the update
Jingle Jangle Jingle
Thanks, a little update is coming SoonTM. On the process of translating i already spotted a bunch of minor errors ; some typos and little mistakes here and there.
We are the servants of ModHQ, weilders of the modding tools, the woke mind virus will not avail you, HR fodders !
I am doing an enormous amount of modding for a playthrough with my daughter coming up in 2 weeks or so (she asked to play it), a ton of mods are being custom modified and fixed in ways I cant upload anywhere else. I will keep an eye on this thread and post any compatibility patches I have to make down the line with your permission.
(edit: I only have basic skills)
(edit: I only have basic skills)
Last edited by Echostorm on August 13th, 2024, 02:48, edited 2 times in total.
