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Raphael Colantonio's next game

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Raphael Colantonio's next game

Post by wndrbr »

New game from the guy who made Arx Fatalis, Dark Messiah of Might and Magic, Dishonored, and Prey 2017.


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Post by Oyster Sauce »

I feel like you forgot to mention a game he recently directed
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Post by rusty_shackleford »

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Post by Marcus »

Oyster Sauce wrote: ↑ August 8th, 2024, 13:36
I feel like you forgot to mention a game he recently directed
The game was forgettable. No point mentioning it.
rusty_shackleford wrote: ↑ April 8th, 2025, 00:23
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Post by J1M »

The first picture makes sense, but I don't see how I'm going to be able to kick that robot off the ledge. It looks too heavy.
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Post by Rigwort »

These days you can't just have a rockstar developer, you need a rockstar team. I say "these days" but really, you've been needing a good team for two decades now. Give me more about the team under him, and I might become convinced.
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Post by Kalarion »

Enhance!
wndrbr wrote: ↑ August 8th, 2024, 13:31
New game from the guy who made Arx Fatalis, Dark Messiah of Might and Magic, Dishonored, and Prey 2017.

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. wrote: ↑
Kalarion did this a lot better you know.
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Post by Finarfin »

Last edited by Finarfin on August 8th, 2024, 14:15, edited 2 times in total.
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Post by Vergil »

I'm just stating the facts.
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Post by Acrux »

You have convinced me to watch the show. That Uncle Ben's shot was amazing.
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Post by wndrbr »

Oyster Sauce wrote: ↑ August 8th, 2024, 13:36
I feel like you forgot to mention a game he recently directed
I haven't played it.
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Post by Roguey »

Rigwort wrote: ↑ August 8th, 2024, 14:10
These days you can't just have a rockstar developer, you need a rockstar team. I say "these days" but really, you've been needing a good team for two decades now. Give me more about the team under him, and I might become convinced.
https://www.mobygames.com/game/182174/w ... tform=true
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Post by 1998 »

I'll likely play it anyway, but don't know how anyone can get excited for a couple of bullshots. Just start teasing your game when you have actually something to show, please.
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Post by Rigwort »

Roguey wrote: ↑ August 8th, 2024, 15:37
Rigwort wrote: ↑ August 8th, 2024, 14:10
These days you can't just have a rockstar developer, you need a rockstar team. I say "these days" but really, you've been needing a good team for two decades now. Give me more about the team under him, and I might become convinced.
https://www.mobygames.com/game/182174/w ... tform=true
Yeah, this game has a shot at being decent at best... :pipe-thinking:
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Post by Roguey »

I liked Woke West but the combat was way too fast and chaotic. They learned from that and are sticking with their lane of first person perspective.

Helps that they also acknowledged that the procedurally-generated content in Woke West wasn't that compelling and are leaning more towards hand-crafted this time as well.
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Post by 1998 »

Roguey wrote: ↑ August 8th, 2024, 16:00
I liked Woke West but the combat was way too fast and chaotic. They learned from that and are sticking with their lane of first person perspective.
It was repetitive and unbalanced, with ridiculously underpowered melee. But fast and chaotic...I don't know. I thought combat was pretty easy to read and beat.
Roguey wrote: ↑ August 8th, 2024, 16:00
Helps that they also acknowledged that the procedurally-generated content in Woke West wasn't that compelling and are leaning more towards hand-crafted this time as well.
That was one of the real issues. If you are essentially replaying the first areas 2-3 hours in, now that's a problem.
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Post by Faceless_Sentinel »

Bad news everybody:

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Post by Schizoid1488 »

one day these freaks will be afraid of outing themselves again, two more centuries
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Post by 1998 »

Why do they always have such a punchable face? Did he just finish sucking off **** or wtf is he doing there?
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Post by 1998 »

Wheeew sidininoasse oru
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Post by 1998 »

Not sure wjefir skrbeidb eodhfbej djdje
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Post by wndrbr »

https://www.eurogamer.net/arkane-founde ... orytelling
creative director Raphael Colantonio and executive producer Julien Roby stated that both game's gameplay and art direction are intended to be "something like Fallout meets Dishonored".

"That's where we want to be, we want to be in that space," Colantonio said. "If there is such a thing as a continuum between Fallout and Dishonored, I would say Prey is somewhere in the middle because it's already more RPG than Dishonored, and this new game is somewhere closer to Fallout, as far as the RPG-ness goes."

That means you can expect "a lot of [quest objectives] such as 'investigate about this thing, infiltrate that building'," Colantonio explains, "but with any approach you want." This can range from "very, very direct" approaches, perhaps utilizing the new weapon mods WolfEye are making for this game, or "more indirect" methods, such as talking your way in or out of a scenario with the game's speech options. All classic RPG fare, in other words, which Colantonio and Roby hope will "add even more layers of possibilities [to the game], which is really what we've always been about."

"I love personally RPGs that fall back on their feet when you shoot them between the eyes, for example," Colantonio says. "Games from Obsidian are pretty good at that, and that's that zone that we're hitting in this game."

The world will be "continuous", too, allowing players to "go anywhere" and "kill anyone you want", Colantonio adds. He doesn't ever mention the words 'open world', mind, but I get the feeling it will at least be more connected than the discrete locations of Weird West, for example.
it's going to be more of an RPG than Dishonored/Prey/DMoM&M.
Last edited by wndrbr on August 9th, 2024, 05:24, edited 1 time in total.
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Post by wndrbr »

Rigwort wrote: ↑ August 8th, 2024, 14:10
These days you can't just have a rockstar developer, you need a rockstar team.
It's an ambitious step-up for this entirely remote team, but throughout our conversation, Colantonio and Roby are both keen to emphasise how many former Arkane developers are now working at WolfEye - including Prey's lead visual designer and Dishonored level artist Emmanuel Petit, who's now the art director on this new project. They have also been able to hire a handful of Arkane Austin developers following that studio's closure earlier in the year, though Colantonio states that "we had done most of our growth before" over the last couple of years. Still, working with so many former colleagues from across their respective careers "makes things a lot easier," says Roby, and Colantonio agrees. "It's the same formation of people [from Prey and Dishonored] who are now with us, so we already know what we're doing," he says.

That said, the studio's headcount still only numbers between 55-60 people, according to Roby, and the challenge will be "trying to keep the game within a scope that allows for the team to be that size and not too much beyond," he says.
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Post by Element »

Seems a tad ambitious to be pursuing a first person view on a (presumably) modest budget. Scifi, out in the open etc. I'd be more excited if they were making a successor to Arx.
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Post by Faceless_Sentinel »

It's an ambitious step-up for this entirely remote team, but throughout our conversation, Colantonio and Roby are both keen to emphasise how many former Arkane developers are now working at WolfEye - including Prey's lead visual designer and Dishonored level artist Emmanuel Petit, who's now the art director on this new project. They have also been able to hire a handful of Arkane Austin developers following that studio's closure earlier in the year, though Colantonio states that "we had done most of our growth before" over the last couple of years. Still, working with so many former colleagues from across their respective careers "makes things a lot easier," says Roby, and Colantonio agrees. "It's the same formation of people [from Prey and Dishonored] who are now with us, so we already know what we're doing," he says.

That said, the studio's headcount still only numbers between 55-60 people, according to Roby, and the challenge will be "trying to keep the game within a scope that allows for the team to be that size and not too much beyond," he says.
Are you guys serious here? Redfall never happened in your dimension? Why are you so enthusiastic about this?
Last edited by Faceless_Sentinel on August 9th, 2024, 09:19, edited 1 time in total.
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Post by Element »

Faceless_Sentinel wrote: ↑ August 9th, 2024, 09:19
It's an ambitious step-up for this entirely remote team, but throughout our conversation, Colantonio and Roby are both keen to emphasise how many former Arkane developers are now working at WolfEye - including Prey's lead visual designer and Dishonored level artist Emmanuel Petit, who's now the art director on this new project. They have also been able to hire a handful of Arkane Austin developers following that studio's closure earlier in the year, though Colantonio states that "we had done most of our growth before" over the last couple of years. Still, working with so many former colleagues from across their respective careers "makes things a lot easier," says Roby, and Colantonio agrees. "It's the same formation of people [from Prey and Dishonored] who are now with us, so we already know what we're doing," he says.

That said, the studio's headcount still only numbers between 55-60 people, according to Roby, and the challenge will be "trying to keep the game within a scope that allows for the team to be that size and not too much beyond," he says.
Are you guys serious here? Redfall never happened in your dimension? Why are you so enthusiastic about this?
70% of the people that worked on Prey were gone before Redfall released. Iirc some of the devs themselves hoped Redfall would be cancelled because the mismanagement was so bad.
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Post by Roguey »

Element wrote: ↑ August 9th, 2024, 09:09
Seems a tad ambitious to be pursuing a first person view on a (presumably) modest budget. Scifi, out in the open etc. I'd be more excited if they were making a successor to Arx.
Dark Messiah was made by a team of roughly the same size. Arx had an even smaller team.
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Post by rusty_shackleford »

Faceless_Sentinel wrote: ↑ August 9th, 2024, 09:19
Why are you so enthusiastic about this?
I enjoy watching dumpsterfires.
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Post by KnightoftheWind »

Is there any chance a small company like this wouldn't be tempted to accept DEI money?. We know from Baldur's Gate 3 that even the most ardent alt-righter will put up with anything so long as the game is "good".
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Post by rusty_shackleford »

KnightoftheWind wrote: ↑ August 9th, 2024, 11:11
Is there any chance a small company like this wouldn't be tempted to accept DEI money?. We know from Baldur's Gate 3 that even the most ardent alt-righter will put up with anything so long as the game is "good".
It's not about the money. They'd suck the cocks for free.
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