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Finarfin
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Post by Finarfin »

You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
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Post by Cipher »

Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Sauceman Chorizo?

No WAY this is real! I mean, I believe you but this one of those joke names that are only included in games due to kickstarter backer rewards of the highest tiers. But, this game didn't had that... So, the fact that the writers thought this was a good idea its just representative of the piece of **** the writing of this entire game is.
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Post by Finarfin »

Cipher wrote: July 14th, 2024, 10:40
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Sauceman Chorizo?

No WAY this is real! I mean, I believe you but this one of those joke names that are only included in games due to kickstarter backer rewards of the highest tiers. But, this game didn't had that... So, the fact that the writers thought this was a good idea its just representative of the piece of **** the writing of this entire game is.
Yes, unfortunately the belgian ******* thought naming npcs this way was a good idea. I miss the old dnd names since these are on par for current day dnd.
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Post by orinEsque »

Made a lot of progress with scripting the npc changes. Will give details when closer to release ;)
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Post by KOS-MOS »

loregamer wrote: July 14th, 2024, 08:49
KOS-MOS wrote: July 13th, 2024, 02:26
Can I ask if it may be possible to have separated files for important npcs such as Ravengard or Ketheric ? Because I already use mods to change their appearance so it would certainly conflict with yours. I hope that's not too much to ask.
I think for main NPCs, we will have those as separate modules. So no worries
Thank you this is awesome !
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Post by orinEsque »

Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Doable. we'll think up some names once we're done changing races etc.
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Post by Finarfin »

orinEsque wrote: July 14th, 2024, 13:34
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Doable. we'll think up some names once we're done changing races etc.
based. You're doing God's Work.
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Post by loregamer »

Starting to think Larian got to a point where they said **** it and just Randomize Appearance'd their NPCs
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Post by Faceless_Sentinel »

Looks like concept of some humanoid ephyrial creature. That would be great mod.
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Post by loregamer »

I feel like by act 3, Larian had totally thrown out what racial mix up made sense for the setting. And I mean stuff like representing Elves vs Humans, not blacks lmao

At least in Elder Scrolls, the provinces are predominantly what makes sense (Imperials in Cyrodiil, Nords in Skyrim, Dunmer for Morrowind), but I think Larian just put a shitton of random races in the city to try and up the "fantasy" feel. When really it's just immersion breaking and makes the world feel hollow.
Last edited by loregamer on July 21st, 2024, 20:17, edited 1 time in total.
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Post by Oyster Sauce »

loregamer wrote: July 21st, 2024, 20:17
I feel like by act 3, Larian had totally thrown out what racial mix up made sense for the setting. And I mean stuff like representing Elves vs Humans, not blacks lmao

At least in Elder Scrolls, the provinces are predominantly what makes sense (Imperials in Cyrodiil, Nords in Skyrim, Dunmer for Morrowind), but I think Larian just put a shitton of random races in the city to try and up the "fantasy" feel. When really it's just immersion breaking and makes the world feel hollow.
Skyrim is less than 50% Nord :(
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Post by rusty_shackleford »

Oyster Sauce wrote: July 21st, 2024, 20:56
loregamer wrote: July 21st, 2024, 20:17
I feel like by act 3, Larian had totally thrown out what racial mix up made sense for the setting. And I mean stuff like representing Elves vs Humans, not blacks lmao

At least in Elder Scrolls, the provinces are predominantly what makes sense (Imperials in Cyrodiil, Nords in Skyrim, Dunmer for Morrowind), but I think Larian just put a shitton of random races in the city to try and up the "fantasy" feel. When really it's just immersion breaking and makes the world feel hollow.
Skyrim is less than 50% Nord :(
kinda makes sense when you realize skyrim is actively at war with the empire
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Post by loregamer »

****** theory this has to be a reference to TLOU2
Image
Image

https://bg3.wiki/wiki/Abby
Last edited by loregamer on August 3rd, 2024, 00:41, edited 2 times in total.
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Post by Silver »

She's also EVEN TALLER and bigger than regular FS. Someone's compensating for something.
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Post by DagothGeas5 »

I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
- Here to show my support for normal gaming.

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Post by orinEsque »

DagothGeas5 wrote: August 3rd, 2024, 11:51
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
Lore made the test room then added mud to run on, with no texture or environmental elements. Without a tool to drag and drop environmental detail, i don't see this being feasible on a large scale to be honest.
Last edited by orinEsque on August 3rd, 2024, 12:42, edited 1 time in total.
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Post by DagothGeas5 »

orinEsque wrote: August 3rd, 2024, 12:08
DagothGeas5 wrote: August 3rd, 2024, 11:51
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
Lore made the rest room then added mud to run on, with no texture or environmental elements. Without a tool to drag and drop environmental detail, i don't see this being feasible on a large scale to be honest.
Thank you for the info! Incredible work regardless!
I just hope we can at least get to the point where we can create cinematics and choice/dialogues.
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Post by orinEsque »

DagothGeas5 wrote: August 3rd, 2024, 12:22
orinEsque wrote: August 3rd, 2024, 12:08
DagothGeas5 wrote: August 3rd, 2024, 11:51
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
Lore made the rest room then added mud to run on, with no texture or environmental elements. Without a tool to drag and drop environmental detail, i don't see this being feasible on a large scale to be honest.
Thank you for the info! Incredible work regardless!
I just hope we can at least get to the point where we can create cinematics and choice/dialogues.
Not sure about cinematics, but a took to change dialogue choices should be possible
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Post by orinEsque »

This is the kind of sloppy code I have to deal with when I'm trying to program race specific alterations. FFS larian. How is that a Human!?
Image
Last edited by orinEsque on August 3rd, 2024, 15:04, edited 2 times in total.
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Post by Oyster Sauce »

Did Larian ever fix the clone of the PC in Shar's temple being some black guy?
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Post by orinEsque »

Oyster Sauce wrote: August 3rd, 2024, 18:23
Did Larian ever fix the clone of the PC in Shar's temple being some black guy?
Nope. Because those are the default presets you see in Character Creation. You can download polymorph deblacker to fix that.
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Post by orinEsque »

Made quite a bit of progress of automating subrace and gender specific color changes for hair, eyes, skin. As well as gender/ subtract specific hairstyles and beards. Here's a little preview for highelves (not showing changes in head models). FYI only orcs will get dreadlocks among playable races
Image

The script picked up hundreds of NPCs with with not so lore friendly aesthetics. @Silver's doing the color/style choosing. I've been doing the programming.

Still a few kinks to work out :D like hair on a lobotomised elf, and vampire spawn still retaining old skin color.
Last edited by orinEsque on August 5th, 2024, 13:59, edited 6 times in total.
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Post by Silver »

Small portion of Gold Dwarf NPCs. :toot:

Image
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Post by Hyborian »

orinEsque wrote: July 14th, 2024, 13:34
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Doable. we'll think up some names once we're done changing races etc.
Xanathar's Guide to Everything has a section with name recommendations for all the races. I've uploaded the sourcebook to catbox if you want to take a look at it.

https://files.catbox.moe/p14nmw.pdf
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Post by WhiteShark »

You could also try something like this: https://donjon.bin.sh/fantasy/name/
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Post by Finarfin »

Blunt Skuncher > Marcus Valorian
Hunkers Boolean > Rowan Ironwood
Sauceman Chorizo > Baern Spicebrew
Flansy Thornwhist > Perrin Copperkettle
Zumbo Pumbo > Quinlan Softstep
Muttonchomps Oreely > Jory Highhill
Gleeful Clong > Trog Bloodfang
Funglesby > Gloomcap
Thodric Shedeever > Logain Irons
Bunt Chugley > James Churney
Vicar Humbletoes > Vicar Humbleton
Oyster Boy Dringo > Oliver Cross
Last edited by Finarfin on August 4th, 2024, 22:26, edited 2 times in total.
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Post by Oyster Sauce »

Finarfin wrote: August 4th, 2024, 22:25
Oyster Boy Dringo > Oliver Cross
Sauceman Chorizo > Baern Spicebrew
Soulless...
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Post by SoLong »

Silver wrote: August 4th, 2024, 19:12
Small portion of Gold Dwarf NPCs. :toot:

Image
Everytime I remember playing the game the first time without mods my first thought springs to mind: "Why the **** are there so many beardless dwarves?!?"
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Post by orinEsque »

Finarfin wrote: August 4th, 2024, 22:25
Blunt Skuncher > Marcus Valorian
Hunkers Boolean > Rowan Ironwood
Sauceman Chorizo > Baern Spicebrew
Flansy Thornwhist > Perrin Copperkettle
Zumbo Pumbo > Quinlan Softstep
Muttonchomps Oreely > Jory Highhill
Gleeful Clong > Trog Bloodfang
Funglesby > Gloomcap
Thodric Shedeever > Logain Irons
Bunt Chugley > James Churney
Vicar Humbletoes > Vicar Humbleton
Oyster Boy Dringo > Oliver Cross
Hunkers Boolean is Hannah Binary on No Alphabets because it was a ******. The ****** dedicates his one line to tell you he's gay.
Last edited by orinEsque on August 5th, 2024, 13:55, edited 1 time in total.
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Post by Finarfin »

orinEsque wrote: August 5th, 2024, 13:55
Finarfin wrote: August 4th, 2024, 22:25
Blunt Skuncher > Marcus Valorian
Hunkers Boolean > Rowan Ironwood
Sauceman Chorizo > Baern Spicebrew
Flansy Thornwhist > Perrin Copperkettle
Zumbo Pumbo > Quinlan Softstep
Muttonchomps Oreely > Jory Highhill
Gleeful Clong > Trog Bloodfang
Funglesby > Gloomcap
Thodric Shedeever > Logain Irons
Bunt Chugley > James Churney
Vicar Humbletoes > Vicar Humbleton
Oyster Boy Dringo > Oliver Cross
Hunkers Boolean is Hannah Binary on No Alphabets because it was a ******. The ****** dedicates his one line to tell you he's gay.
ewww, so he is a ****** and a ******?
Steam code: 10514930
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Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
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Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL