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CONCORD THREAD

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Post by Brother Chad »

-looks at roster of characters-

They... they want to make money on this game?

Silly devs. Everyone knows a hero shooter nobody wants to make porn of ain't gonna make it.
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Post by Segata »

YASSS SLAY QUEEN!

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Post by Xenich »

Is "Belly Bash" one of the special abilities?
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Post by KnightoftheWind »

Segata wrote: July 25th, 2024, 13:54
YASSS SLAY QUEEN!

What's her code name, "Jogger"?.
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Post by Finarfin »

KnightoftheWind wrote: July 25th, 2024, 18:39
Segata wrote: July 25th, 2024, 13:54
YASSS SLAY QUEEN!

What's her code name, "Jogger"?.
Nogger like the Ice-Cream lol
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Post by Red7 »

i guess fat ppl and vergil are not offended by this gaYme. but thats bad thing

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Post by Oyster Sauce »

Oyster Sauce wrote: July 18th, 2024, 02:17
Let's guess the SteamCharts peak player count. I'm thinking 1333.
I'm on a real losing streak here

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Post by Shillitron »

Serjo wrote: July 21st, 2024, 02:16


The real appeal of this game is getting to murder all of these

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:notsureif:
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Post by Brother Chad »

Ded gaem.
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Post by rusty_shackleford »

Thank you for your attention to this matter!
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Post by 1998 »

Guess we found our modern audience, this and Stillborne both have about the same follower numbers...

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Post by UltraFan123 »

5,000 is still more than I expected tbh.
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Post by 1998 »

What I find interesting is that Stillborn even has slightly more followers, 5849, but way less conversions. I always thought these ratios are supposed to be pretty predictable.
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Post by RangerBoo »

People are saying that this game only cost 100 million to make. No way did this **** heap only cost 100 million. Like all Sony games this game had massively inflated budget and was probably around 200-300 million to make. What shocks me isn't the budget but the fact that Sony took one look at these character designs and said; "Looks good!" These character designs feel like they are from a mentally deranged Tumblr blogger's fever dream. Nobody wants to play something that is aesthetically unpleasing to the eyes.
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Post by gerey »

RangerBoo wrote: August 24th, 2024, 06:52
No way did this **** heap only cost 100 million.
8 years in development, studio located in the US, the production values of the cutscenes and the general cost of developing a modern, graphically intensive game. I agree, no way did this turd cost a mere 100 million.

700 players on launch isn't a flop, it's being stillborn. It's going to be hilarious if Sony is forced to fund the 2 to 3 seasons of content they had promised, ballooning the budget even further.
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Post by WhiteShark »

1998 wrote: August 24th, 2024, 04:02
What I find interesting is that Stillborn even has slightly more followers, 5849, but way less conversions. I always thought these ratios are supposed to be pretty predictable.
I assume the issue is that bots don't buy games.
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Post by rusty_shackleford »

1998 wrote: August 24th, 2024, 04:02
What I find interesting is that Stillborn even has slightly more followers, 5849, but way less conversions. I always thought these ratios are supposed to be pretty predictable.
Dustborn had a steam page for a much longer period of time prior to release.
https://web.archive.org/web/20240000000 ... 0/Concord/
https://web.archive.org/web/20240000000 ... /Dustborn/
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Post by Unhelpful Contrarian »

gerey wrote: August 24th, 2024, 10:37

8 years in development, studio located in the US, the production values of the cutscenes and the general cost of developing a modern, graphically intensive game. I agree, no way did this turd cost a mere 100 million.

700 players on launch isn't a flop, it's being stillborn. It's going to be hilarious if Sony is forced to fund the 2 to 3 seasons of content they had promised, ballooning the budget even further.

The pure ecstasy in knowing a **** developer making a **** game losing 100 million dollars is nearly orgasmic.

Couldn’t happen to a nicer studio.
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Post by Stack of Turtles »

Unhelpful Contrarian wrote: August 25th, 2024, 03:03
The pure ecstasy in knowing a **** developer making a **** game losing 100 million dollars is nearly orgasmic.

Couldn’t happen to a nicer studio.
The 100 million dollars went to pay the employees who made it.
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Post by Unhelpful Contrarian »

Stack of Turtles wrote: August 25th, 2024, 03:25
The 100 million dollars went to pay the employees who made it.
Correct and I’m gleefully waiting to the inevitable layoffs for such a colossal failure of a launch.
Last edited by Unhelpful Contrarian on August 25th, 2024, 04:01, edited 1 time in total.
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Post by aweigh »

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Post by Silvanus »

If you ever have any doubt that publishers are genuinely ********, just remember that "Overwatch but more woke. Give me 100 million USD" has been a successful pitch multiple times.
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Post by Rand »

Stack of Turtles wrote: August 25th, 2024, 03:25
Unhelpful Contrarian wrote: August 25th, 2024, 03:03
The pure ecstasy in knowing a **** developer making a **** game losing 100 million dollars is nearly orgasmic.

Couldn’t happen to a nicer studio.
The 100 million dollars went to pay the employees who made it.
At least 40% of that money went to consultants and non-productive managers. Maybe more.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Tweed »

Unhelpful Contrarian wrote: August 25th, 2024, 03:47
Stack of Turtles wrote: August 25th, 2024, 03:25
The 100 million dollars went to pay the employees who made it.
Correct and I’m gleefully waiting to the inevitable layoffs for such a colossal failure of a launch.
They all got paid while they were making it and they'll all find new jobs to do it again.
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Post by Rand »

Silvanus wrote: August 25th, 2024, 06:38
If you ever have any doubt that publishers are genuinely ********, just remember that "Overwatch but more woke. Give me 100 million USD" has been a successful pitch multiple times.
Imagine how much money a crass, foul-mouthed, and based (but technically adept and well crafted) Overwatch would make...
Everything in the industry (except the production teams) is screaming this fact to developers right now, but they either can't see it, or just won't do it.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by aweigh »

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Post by KOS-MOS »

I wish I was working at Sony right now, just to watch this shitshow directly from the source. This is so funny :lol:
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Post by gerey »

Is Concord the biggest flop in gaming history?

I would assume not, but I can't really think of another project that is (rumored) to have cost cca. 300 million, flopped this spectacularly and is unlikely to ever make the money back.
Tweed wrote: August 25th, 2024, 06:57
They all got paid while they were making it and they'll all find new jobs to do it again.
I'm glad, actually. They need to keep hiring these ******* and allow them to ruin more expensive projects, and keep doing it until the whole Western industry collapses under the weight of their retardation.
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Post by Oyster Sauce »

gerey wrote: August 25th, 2024, 14:19
Is Concord the biggest flop in gaming history?

I would assume not, but I can't really think of another project that is (rumored) to have cost cca. 300 million, flopped this spectacularly and is unlikely to ever make the money back.
Tweed wrote: August 25th, 2024, 06:57
They all got paid while they were making it and they'll all find new jobs to do it again.
I'm glad, actually. They need to keep hiring these ******* and allow them to ruin more expensive projects, and keep doing it until the whole Western industry collapses under the weight of their retardation.
Hyenas was Sega's highest budget game ever and they canned it before release
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Post by gerey »

Oyster Sauce wrote: August 25th, 2024, 15:15
Hyenas was Sega's highest budget game ever and they canned it before release
Yeah, but that one cost cca. $100 million. Still a good lesson Sega won't soon forget, but Concord is on another level. Sony, in their infinite wisdom, actually bought the studio that was making Concord.