OTOH, I find the ability to respec in RPGs breaks them for me and really hurts the overall immershun.
What game has best dealt with this?
In a way that doesn't involve meta-game mechanics.
Allow for one respec, after the tutorial/first chapter whatever. Show the player what he is up against with and let him do an informed choice. After that he has to roll with it.rusty_shackleford wrote: β July 12th, 2024, 08:23I'm playing Of Orcs and Men, which has no respec. My issue is: I don't know if a skill is actually good before acquiring it and spending a skill-point. Some of the skills I've picked up have been either useless or not to my taste.
OTOH, I find the ability to respec in RPGs breaks them for me and really hurts the overall immershun.
What game has best dealt with this?![]()
D&D 4e codifies the ability to retrain a skill or feat or power at each level up into the rules. I think this, combined with loading a saved game for avoiding obviously broken abilities, would thread the needle of your concern.rusty_shackleford wrote: β July 12th, 2024, 08:23I'm playing Of Orcs and Men, which has no respec. My issue is: I don't know if a skill is actually good before acquiring it and spending a skill-point. Some of the skills I've picked up have been either useless or not to my taste.
OTOH, I find the ability to respec in RPGs breaks them for me and really hurts the overall immershun.
What game has best dealt with this?![]()
The Dwarf Run.Oyster Sauce wrote: β July 12th, 2024, 08:42Does any game limit respeccing to just the previous level? That could let you test things out while still having you commit to early decisions.
Allow people to exchange skills on level-up. Keeping with the rule that they would have to fulfill the conditions to take the new skill of course.rusty_shackleford wrote: β July 12th, 2024, 09:36In a way that doesn't involve meta-game mechanics.
Builds, and changing them, come out of the design antipattern of being expected to invest dozens of hours into a character before the interesting part of the game happens.Lhynn wrote: β July 17th, 2024, 15:51The whole "Build" idea is ********. There should be unlimited lateral growth coupled with rng.
You can only get so strong, and circumstances make you what you are, but you can always keep learning new things, such is human nature.
Lhynn wrote: β July 17th, 2024, 15:51The whole "Build" idea is ********. There should be unlimited lateral growth coupled with rng.
You can only get so strong, and circumstances make you what you are, but you can always keep learning new things, such is human nature.
Tabula rasa is ******** tho.J1M wrote: β July 17th, 2024, 19:56Builds, and changing them, come out of the design antipattern of being expected to invest dozens of hours into a character before the interesting part of the game happens.Lhynn wrote: β July 17th, 2024, 15:51The whole "Build" idea is ********. There should be unlimited lateral growth coupled with rng.
You can only get so strong, and circumstances make you what you are, but you can always keep learning new things, such is human nature.
Nowhere did I call for tabula rasa.rusty_shackleford wrote: β July 17th, 2024, 20:05Lhynn wrote: β July 17th, 2024, 15:51The whole "Build" idea is ********. There should be unlimited lateral growth coupled with rng.
You can only get so strong, and circumstances make you what you are, but you can always keep learning new things, such is human nature.Tabula rasa is ******** tho.J1M wrote: β July 17th, 2024, 19:56Builds, and changing them, come out of the design antipattern of being expected to invest dozens of hours into a character before the interesting part of the game happens.Lhynn wrote: β July 17th, 2024, 15:51The whole "Build" idea is ********. There should be unlimited lateral growth coupled with rng.
You can only get so strong, and circumstances make you what you are, but you can always keep learning new things, such is human nature.
No matter how much some people try, they will never get good at dancing or painting. They might, with enough effort, become OK at something.