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Baldur's Gate 3

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Post by 1998 »

Yankee Zulu wrote: ↑ June 26th, 2024, 09:10
Wheres that assfuck vergil? Look, your favorite game got another gayming award.

https://www.gamesindustry.biz/gayming-a ... -accolades
What a list :bounce:

Authentic Representation: Thirsty Suitors (Outerloop Games)
Industry Diversity: Latinx In Gaming
Best LGBTQ+ Indie Game: Thirsty Suitors (Outerloop Games)
Best LGBTQ+ Character: Shadowheart, Baldur's Gate 3 (Larian Studios)
LGBTQ+ Streamer of the Year: SpringSims
LGBTQ+ Streamer Rising Star Class of 2024: Devoglaer, PearlTeese, SimplyAretha, Sinarynn, Sukar Baba
Best LGBTQ+ Contribution to Esports: Emma 'Emzii' Rose
LGBTQ+ Geek Entertainment Moment of the Year: The Last of Us: Long, Long Time (HBO)
Gayming Icon: Jeremy Crawford, Wizards of the Coast
Gayming Magazine Readers' Award: Baldur's Gate 3 (Larian Studios)
Game of the Year: Baldur's Gate 3 (Larian Studios)
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Post by Shillitron »

Load levels read-only to look at all the local entities, as well as the setup, and test your mods in-game while creating them.
Modding tool isn't even out yet and it's already dead on arrival.
The one thing that could make BG3 awesome isn't possible with their tools.

No adding additional areas to the game, no removing sp00ky gh0sttown, no finishing Upper City.
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Post by rusty_shackleford »

Shillitron wrote: ↑ June 28th, 2024, 02:13
Load levels read-only to look at all the local entities, as well as the setup, and test your mods in-game while creating them.
Modding tool isn't even out yet and it's already dead on arrival.
The one thing that could make BG3 awesome isn't possible with their tools.

No adding additional areas to the game, no removing sp00ky gh0sttown, no finishing Upper City.
Yet again being confirmed in my suspicions that this is all done by WotC. WotC doesn't want people making unlicensed adventures with their IP. If anyone remembers, WotC had a chimpout over stuff being made with the NWN toolkit.
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Post by Rand »

rusty_shackleford wrote: ↑ June 28th, 2024, 02:15
If anyone remembers, WotC had a chimpout over stuff being made with the NWN toolkit.
Really? I never heard of this.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Vergil »

Yankee Zulu wrote: ↑ June 26th, 2024, 09:10
Wheres that assfuck vergil? Look, your favorite game got another gayming award.

https://www.gamesindustry.biz/gayming-a ... -accolades
Has me on ignore and still obsessed. Someone's monthly gutter oil ration must have been cut this month.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Shillitron »

rusty_shackleford wrote: ↑ June 28th, 2024, 02:15
Shillitron wrote: ↑ June 28th, 2024, 02:13
Load levels read-only to look at all the local entities, as well as the setup, and test your mods in-game while creating them.
Modding tool isn't even out yet and it's already dead on arrival.
The one thing that could make BG3 awesome isn't possible with their tools.

No adding additional areas to the game, no removing sp00ky gh0sttown, no finishing Upper City.
Yet again being confirmed in my suspicions that this is all done by WotC. WotC doesn't want people making unlicensed adventures with their IP. If anyone remembers, WotC had a chimpout over stuff being made with the NWN toolkit.
You think WOTC is gonna release more content for BG3?
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Post by rusty_shackleford »

Shillitron wrote: ↑ June 28th, 2024, 20:09
You think WOTC is gonna release more content for BG3?
No. But I do think they jealously guard their IP now. And there may be some spinoffs using the engine as part of the licensing deal.
Last edited by rusty_shackleford on June 28th, 2024, 20:11, edited 1 time in total.
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Post by rusty_shackleford »

Popped into the modder chat yesterday and saw them working on some interesting stuff :Inspector:
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Post by Vaako »



Found this vid of examples how you can solve encounters really differently, havent finished it yet but the Arabella part as Sporservant outside the underdark surely is out of the box thinking I would not ever come to.
Last edited by Vaako on July 5th, 2024, 20:49, edited 1 time in total.
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Post by rusty_shackleford »

Vaako wrote: ↑ July 5th, 2024, 20:48


Found this vid of examples how you can solve encounters really differently, havent finished it yet but the Arabella part as Sporservant outside the underdark surely is out of the box thinking I would not ever come to.
This was in DOS1 & DOS2 too.
In DOS2 there's a bridge troll that's significantly higher level, I killed him by going all the way across the map to find some lava and using rain + transmute surface to carry the lava to the troll and dumping it on him, he's extremely weak to fire.

When a game is open-ended enough, it's simply not possible to stop all these 'exploits', which is why I find complaints like "barrelmacy" to be stupid. It's a consequence of how open-ended the game is in problem-solving rather than requiring rote repetition. Many similar exploits exist in tabletop RPGs too, you just get hit with dice by everyone at the table if you try to use them β€” go look up "peasant railgun".
Last edited by rusty_shackleford on July 5th, 2024, 22:52, edited 1 time in total.
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Post by Vergil »

People who whine about exploits and balance in primarily single player games should be castrated.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

Vergil wrote: ↑ July 5th, 2024, 22:43
People who whine about exploits and balance in primarily single player games should be castrated.
I'm not a fan of BG3's useless subclasses/pointless racial differences/free multiclassing/respeccing every time you find attribute gear/Swords Bard dips being incredibly powerful for every type of character.
Last edited by Oyster Sauce on July 5th, 2024, 23:01, edited 1 time in total.
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Post by Vergil »

Oyster Sauce wrote: ↑ July 5th, 2024, 22:58
Vergil wrote: ↑ July 5th, 2024, 22:43
People who whine about exploits and balance in primarily single player games should be castrated.
I'm not a fan of BG3's useless subclasses/pointless racial differences/free multiclassing/Swords Bard dips being incredibly powerful for every type of character.
It's pretty funny that the easiest difficulty removes multiclassing which is the key to some of the cheesier builds. Ultimately I'd rather have the options available to not use if I don't want to.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

Vergil wrote: ↑ July 5th, 2024, 23:00
Oyster Sauce wrote: ↑ July 5th, 2024, 22:58
Vergil wrote: ↑ July 5th, 2024, 22:43
People who whine about exploits and balance in primarily single player games should be castrated.
I'm not a fan of BG3's useless subclasses/pointless racial differences/free multiclassing/Swords Bard dips being incredibly powerful for every type of character.
It's pretty funny that the easiest difficulty removes multiclassing which is the key to some of the cheesier builds. Ultimately I'd rather have the options available to not use if I don't want to.
It removes the option to multiclass? That's very strange.
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Post by Vergil »

Oyster Sauce wrote: ↑ July 5th, 2024, 23:03
Vergil wrote: ↑ July 5th, 2024, 23:00
Oyster Sauce wrote: ↑ July 5th, 2024, 22:58


I'm not a fan of BG3's useless subclasses/pointless racial differences/free multiclassing/Swords Bard dips being incredibly powerful for every type of character.
It's pretty funny that the easiest difficulty removes multiclassing which is the key to some of the cheesier builds. Ultimately I'd rather have the options available to not use if I don't want to.
It removes the option to multiclass? That's very strange.
I guess the implication is if you're enough of a dumbfuck to need to put the game on easy mode multi-classing will probably be too complicated for you :lol:
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vaako »

rusty_shackleford wrote: ↑ July 5th, 2024, 22:42
Vaako wrote: ↑ July 5th, 2024, 20:48


Found this vid of examples how you can solve encounters really differently, havent finished it yet but the Arabella part as Sporservant outside the underdark surely is out of the box thinking I would not ever come to.
This was in DOS1 & DOS2 too.
In DOS2 there's a bridge troll that's significantly higher level, I killed him by going all the way across the map to find some lava and using rain + transmute surface to carry the lava to the troll and dumping it on him, he's extremely weak to fire.

When a game is open-ended enough, it's simply not possible to stop all these 'exploits', which is why I find complaints like "barrelmacy" to be stupid. It's a consequence of how open-ended the game is in problem-solving rather than requiring rote repetition. Many similar exploits exist in tabletop RPGs too, you just get hit with dice by everyone at the table if you try to use them β€” go look up "peasant railgun".
Thats kinda the appeal of these games from Larian for me. Always fun coming up with ridiculous op stuff in later playthroughs. Certainly more fun than these final fantasy games with just walls of dialogue/video sequences and where some of the most over the top op items have 0,00000001% drop chance.
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Post by wndrbr »

roguey's favorite fujoshi writer chimes in

https://www.eurogamer.net/how-the-baldu ... me-history
How the Baldur's Gate 3 bear sex scene came to be, and why it's "a watershed moment in game history"

In a talk at Brighton's Develop conference this week, former Larian writer Baudelaire Welch declared the bear romance scene in Baldur's Gate 3 "a watershed moment in game history". They said it was an unprecedented example of a developer recognising and validating the fanfiction community surrounding a game by realising something they wanted in it.

Welch was responsible for overseeing the companion romances in the game, and wrote the Dark Urge storyline, but didn't join the team until partway through development. The game had already come out in early access at that point, in autumn 2020, which meant considerable work had already been done - companion romances included. But there was still a lot of work to do, and some characters weren't yet romanceable - Halsin in particular.

"I don't think there were specific plans for him to be a love interest," Welch told me in a follow-up interview after their talk. However, the fanfiction community surrounding the game was clear about what they wanted, and what they wanted was "daddy Halsin". Welch knew this because they themselves were a part of that community. They'd written Astarion fanfiction before applying to work at the studio, and were partially hired for their embedded knowledge about what that community wanted (they also have a game design background alongside this).

So Larian acknowledged the desire for Halsin to be a romance and started to pursue it. "This is a character that everyone likes and sees as a possible love interest," Welch said, summarising, "let's try it out and see how it works."

"The specifically turning into a bear thing," Welch continued: "It was originally meant to be a gag that took place off screen in another scene that I pitched, because I didn't think that it would ever go anywhere, but then Swen [Vincke] and John [Corcoran], who's writing Halsin - as they were writing more major love scenes - were like, 'Oh, let's bring this idea forward and let's escalate it and make it a main thing for this character.'

"I have to admire that something I thought was just a gag - there's this off-stage sex scene where he turns into a bear as part of it - was taken as, 'Oh, that's really cool or funny, let's run with that.' That was a great attitude that was always there at Larian. Sometimes I would think something was too ridiculous to be done or too much of a joke, especially because so many people have to work on something in a game with cinematics and motion capture and scripting, but something that feels like 'oh this is a ridiculous little idea' did have the space to grow."

The upshot of this was an idea surfaced by the fanfiction community after the game was released in early access was now in Baldur's Gate 3.

"Why did it make such an impact on people?" Welch went on to say in their talk. "This is what it meant to me when I was involved in Baldur's Gate 3. This scene feels like a watershed moment in game history where the fanfiction community feels like they're not a subculture but are the majority audience being catered to in a scene and in the game as a whole.

"In order to reach out to that part of the community, Larian gave them an incredibly silly sequence that takes an identity moniker from the gay community - literally the gay bear becomes the bear (if no one has actually made the connection before) - and that is giving players something that feels like it's from the tradition of fanfic, or just something from your Discord ****-posting hole, and presenting it as a mainstream feature. And that feels like all the time you spent joking with your friends is validated. And how many games of this kind of scale have made you feel that way before?"

Welch's Develop presentation talked a lot about the importance of fanfiction for games. "Romance is one of the longest-tail parts of a fandom you can create," Welch said. "People will write about a good romance in fanfiction for years to come." It's the sort of discussion that sustains a game's community for a very long time - far longer than the main storylines themselves. The fanfiction community also appeals to female and LGBTQIA+ players in particular, Welch said - the sort of community that's propelled the collective love-in around Baldur's Gate 3 since it launched nearly a year ago.
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Post by wndrbr »

Welch was responsible for overseeing the companion romances in the game, and wrote the Dark Urge storyline, but didn't join the team until partway through development. The game had already come out in early access at that point, in autumn 2020, which meant considerable work had already been done - companion romances included. But there was still a lot of work to do, and some characters weren't yet romanceable - Halsin in particular.
dunno if it was already proven or not, but here's the reason BG3 ended up being woke.
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Post by Finarfin »

Ah yes. Adding Halsin to be a romanceable companion because disgusting fujoshis, ******** and ******* wanted it but are not giving people the opportunity to date Jaheira because.... Reasons.
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Post by Vaako »



So many possiblities in this game just amazing.
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Post by rusty_shackleford »

wndrbr wrote: ↑ July 12th, 2024, 10:07
Welch was responsible for overseeing the companion romances in the game, and wrote the Dark Urge storyline, but didn't join the team until partway through development. The game had already come out in early access at that point, in autumn 2020, which meant considerable work had already been done - companion romances included. But there was still a lot of work to do, and some characters weren't yet romanceable - Halsin in particular.
dunno if it was already proven or not, but here's the reason BG3 ended up being woke.
IDK if you played it or not, but that goes a long way towards explaining why the game feels like it has two competing main stories and neither of them is done well.
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Post by aweigh »

wndrbr wrote: ↑ July 12th, 2024, 10:07
Welch was responsible for overseeing the companion romances in the game, and wrote the Dark Urge storyline, but didn't join the team until partway through development. The game had already come out in early access at that point, in autumn 2020, which meant considerable work had already been done - companion romances included. But there was still a lot of work to do, and some characters weren't yet romanceable - Halsin in particular.
dunno if it was already proven or not, but here's the reason BG3 ended up being woke.
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Post by rusty_shackleford »

It's objectively a good game that falls apart the longer you play it with the employees Larian hired in the latter half of development doing considerable harm to the overall game. Larian's next game will be awful if Swen doesn't fire half his employees.
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Post by gerey »

rusty_shackleford wrote: ↑ July 12th, 2024, 14:43
Larian's next game will be awful
Fixed it for you.
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Post by 1998 »

rusty_shackleford wrote: ↑ July 12th, 2024, 14:43
It's objectively a good game that falls apart the longer you play it with the employees Larian hired in the latter half of development doing considerable harm to the overall game. Larian's next game will be awful if Swen doesn't fire half his employees.
Swen is done. That was his last, real game.
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Post by SoLong »

I think Rusty's got a point. If you look at orinEsque and SniperChris' mods you notice that the majority of the changes and rot are in chapter 3, which is the last part the developers built. Excluding the obnoxious Dame Aylin, but in the early stages of her development Nightsong was supposed to be a priestess of Shar you had to fight, the whole angel strong wamen thing was crammed in later.

Probably because Larian's DEI infestation decided they needed one more obnoxious Karen to lecture you.
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Post by rusty_shackleford »

SoLong wrote: ↑ July 13th, 2024, 08:30
you notice that the majority of the changes and rot are in chapter 3
AFAIK @orinEsque & co are just now going through Act 3 in multiplayer and they're finding tons of things they missed.
Last edited by rusty_shackleford on July 13th, 2024, 08:46, edited 1 time in total.
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Post by orinEsque »

rusty_shackleford wrote: ↑ July 13th, 2024, 08:45
SoLong wrote: ↑ July 13th, 2024, 08:30
you notice that the majority of the changes and rot are in chapter 3
AFAIK @orinEsque & co are just now going through Act 3 in multiplayer and they're finding tons of things they missed.
We gonna find every instance of vitiligo and get rid of it!
I'm gonna ******* do every "awful" thing I didn't do and got accused of by the ********.

Yes so far we found 4 new gays/lesbians telling you in the first and only line they have, that they are mentally ill.

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Full Release - lazy ****** head swap
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Last edited by orinEsque on July 13th, 2024, 11:04, edited 2 times in total.
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Post by SoLong »

orinEsque wrote: ↑ July 13th, 2024, 10:57
We gonna find every instance of vitiligo and get rid of it!
I'm gonna ******* do every "awful" thing I didn't do and got accused of by the ********.

Yes so far we found 4 new gays/lesbians telling you in the first and only line they have, that they are mentally ill.

Also an example of some Sweet Baby Inc.ing:
Anders - Early Access
Image

Full Release - lazy ****** head swap
Image
Oh ffs, they didn't even bother changing the hair.
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Post by orinEsque »

SoLong wrote: ↑ July 13th, 2024, 11:32
orinEsque wrote: ↑ July 13th, 2024, 10:57
We gonna find every instance of vitiligo and get rid of it!
I'm gonna ******* do every "awful" thing I didn't do and got accused of by the ********.

Yes so far we found 4 new gays/lesbians telling you in the first and only line they have, that they are mentally ill.

Also an example of some Sweet Baby Inc.ing:
Anders - Early Access
Image

Full Release - lazy ****** head swap
Image
Oh ffs, they didn't even bother changing the hair.
Nope absolutely nothing in the character visual was changed except the 3d model of the head.
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