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Arcadian Atlas (from Serenity Forge) - now released!

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Arcadian Atlas (from Serenity Forge) - now released!

Post by The_Mask »

Hello everyone!

Back in 2015, a relatively unknown studio was trying to pitch an RPG. This studio was named Serenity Forge and the RPG was named Arcadian Atlas. Pitched as an "RPG inspired by the classics", this project was meant to mature somewhere around 2018, but it is only seeing release today.

The reason why I bring this title up to your attention is because the studio seems to be a small studio from Colorado (their Linked-In states they're smaller than 50 people) and because the characters and their story seems to be something actually charming.

Image Image

Image Image

Two lovers brought together by war, torn between the queen they’ve sworn fealty to and the charismatic princess who’s risen up to take back the throne. Civil war engulfs a kingdom as battle lines are drawn and swords unsheathed.

Amidst the conflict, a convergence of fate—a rogue magician seeking to unravel the land’s secrets meets a young girl, the second heir to the throne. With the power to create and destroy worlds in their hands, the two will fight to escape their past and become something more.

As the kingdom burns and powers more ancient than the soil resurface, stand your ground and fight for the fate of Arcadia!

At the time of typing this, the Steam page is displaying a few negative reviews, but the Steam charts show the RPG trending, and actively being played. Time will tell if it will be of high quality, or not.

That being said, here is its Steam page; unfortunately it cannot be found on GOG, yet. And its launch trailer, in case my words have piqued your interest.



Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Acrux »

Have you played this release yet? I tried out the demo a few months ago and mouse&keyboard control was really janky at that point.

Oh, and no mix and matching of jobs? :roll:
Last edited by Acrux on July 28th, 2023, 00:03, edited 1 time in total.
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Post by WhiteShark »

The_Mask wrote: July 27th, 2023, 23:51
this project was meant to mature somewhere around 2018, but it is only seeing release today.
Wew, seems like a good candidate for the Chronicling, but the art looks nice. I won't be trying it any time soon, though, as these days it's usually better to let new releases, ah, 'mature' for a while. Maybe it will be ready to test out in another eight years.
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Post by The_Mask »

I haven't played it, but I saw an RPG trending on the Steam charts, and then I went down the rabbit hole of finding everything about it, and, it turns out, that the idea is charming at least.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by MadPreacher »

Wow another STRONK INDEPENDENT WOMYN and all the other characters are there because she saved them....
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Post by maidenhaver »

MadPreacher wrote: July 28th, 2023, 01:12
Wow another STRONK INDEPENDENT WOMYN and all the other characters are there because she saved them....
If I see a woman with her arms folded, I pass.
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Post by 1998 »

The_Mask wrote: July 27th, 2023, 23:51


Back in 2015, a relatively unknown studio was trying to pitch an RPG. This studio was named Serenity Forge and the RPG was named Arcadian Atlas. Pitched as an "RPG inspired by the classics", this project was meant to mature somewhere around 2018, but it is only seeing release today.

The reason why I bring this title up to your attention is because the studio seems to be a small studio from Colorado (their Linked-In states they're smaller than 50 people) and because the characters and their story seems to be something actually charming.
Serenity Forge is the publisher. Twin Otter studios are the developer and unless something changed, its being developed by twins. The female lead? character in here is basically a self insert by one of them.
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Post by 1998 »

Approaching the 2h mark, and I am probably refunding. I am not doing that a lot, but its just too rough so far.

There doesn't seem to be much depth to the combat at all. Flanking doesn't matter, no cover system, maps are designed vertically, but it doesn't feel like your positioning is important anyway. So far its basically just sniping the enemy, healing your archers and done.

Its early in the game, so I would go on anyway, if not for one reason: This is the slowest game I have played in quite a while. I hate it so much if games don't give me the option to speed up combat/animations. I get it, you spent tons of time on those animations and you think they are the most amazing animations every created, but I just don't want to spent 80% of my play time looking at them.

Also, its pretty much unplayable with k+m.
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Post by 1998 »

Forgot to post this gem...
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Post by Acrux »

I found this review that's pretty close to how I felt about it.

https://www.mmorpg.com/reviews/arcadian ... 2000128551
When I was asked to review Arcadian Atlas, the first thing that came to mind was “Wow, this looks like Final Fantasy Tactics.” Anyone who’s ever discussed RPGs with me know that Final Fantasy Tactics is my favorite game in the series and what I consider to be one of the greatest games ever created. The characters, story, class system, underlying themes, and hidden secrets come together to create a masterpiece that still holds up today. Unfortunately, Arcadian Atlas does not live up to being a spiritual successor to Final Fantasy Tactics.

The biggest problem with Arcadian Atlas is that it tries so hard to be another game that it doesn’t do enough distinct things to stand on its own. Furthermore, everything that it does is just a worse version of something else. That isn’t to say that the game is objectively terrible, but it is definitely mediocre and with so many great games out there, mediocre isn’t enough.

For those of you who might be unaware of Final Fantasy Tactics, it’s a turn-based strategy game developed back in 1997 by Square Enix with blocky terrain features and hand-drawn character portraits. It throws a profound cast of characters into a war-torn country that is eventually plagued by a world-ending plot caused by magic crystals.

It features a deep, customizable class system, lots of hidden dungeons and characters, and is essentially an allegory about religion having unchecked power. The game’s biggest fault is that it was only released on 2 major platforms, PlayStation and PlayStation Portable, and recently received a mobile port, which is probably not the best way to experience it.

Now, back to the review at hand… Arcadian Atlas features similar low polygon, blocky terrain features and characters with “art nouveau-style character portraits.” The story is initially split between two sides of a civil war, which eventually devolves into an end-of-the-world plot featuring magical cards. Initially, there are four classes, which can be promoted into a total of 12 unique classes with multiple skill trees that have access to a variety of different equipment.

On the surface, nearly everything about the two games is similar, but despite being developed more than 25 years later, Arcadian Atlas has less features with a much shallower story and cast of characters. For starters, the class system is much more linear. You cannot mix and match classes, with the exception of having access to pre-promotion skills, or equipment. While each class has multiple skill trees, you’ll almost always want to specialize in a single tree until it’s complete or your abilities will feel underpowered. Equipment and money comes readily and easily; there are never any hard choices because you’ll be flooded with currency and equipment often comes in linear upgrades.

The class limitations could be overlooked if the combat made up for it, but unfortunately it doesn’t. In fact, the combat is one of the worst things about the game; it’s clunky and shallow, which are two of the worst flaws that a strategy game can have.

Battlefields in Arcadian Atlas appear to be completely 2D with little to no regard for the vertical axis or terrain features. I mention this because there are multiple battlegrounds where terrain actually blocks sight to battle tiles and there’s no way to rotate the world, which makes it way too difficult to get to certain areas or target enemies on them.

Trying to play with a mouse & keyboard is absolutely abysmal as clicks often don’t register or register on the wrong tile. I guarantee you’ll end up attacking your own characters more than once. Furthermore, if you’re adjacent to an enemy it’s always possible to attack them even if they’re multiple stories above you and should be impossible to hit. Chance to hit doesn’t seem to matter apart from the default bonus to back or side attacks, and friendly characters cannot get in the way of arrows or spells, even if they should be blocking line of sight.

Finally, most of the battles are just straight up boring. Nearly every fight is either ‘eliminate all enemies’ or ‘flee from battle.’ There are no combat tricks such as hitting levers or explosives, or enemy reinforcements coming in and completely changing the battle setup. The most complex field effect I experienced was a poisonous swamp.

There’s also the issue of how you fail a mission. If one of your unique characters dies in battle, you lose. Similar to other tactics games, this requires them being knocked down and then not revived for 3 turns. Normally, I wouldn’t complain about this feature because it’s pretty standard, but only your apothecary can revive someone and only once per battle. So if two of your heroes get knocked down early, you’re probably going to lose the battle even if you should be able to defeat all your enemies eventually.

I personally don’t mind the retro inspired art style, but the music and attack animations leave much to be desired. The “jazz-infused soundtrack” is so basic and repetitive that I hope never to hear it again while pretty much all the attacks feel like stock animations I’ve seen a thousand times, and voice acting is completely absent.

Finally, the story is not good enough to hold the rest of the game together. It very much feels like a watered-down version of Final Fantasy Tactics at every turn. There are a lot of holes in the plot and despite trying its very best to make you care about what’s happening, the characters are so underdeveloped that it’s easy to be apathetic to their cause.

If you’re looking for a good strategy game that you can play on modern platforms, I’d still give Arcadian Atlas a pass. Go play Triangle Strategy or any of the Fire Emblem games first. Even Final Fantasy Tactics on your phone is going to be a better experience.
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Post by rusty_shackleford »

1998 wrote: July 28th, 2023, 11:52
The female lead? character in here is basically a self insert by one of them.
My feelings on this depend entirely upon how hot she is.
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Post by MadPreacher »

rusty_shackleford wrote: July 31st, 2023, 14:06
1998 wrote: July 28th, 2023, 11:52
The female lead? character in here is basically a self insert by one of them.
My feelings on this depend entirely upon how hot she is.
Image

A solid 6. The game itself is made with RPGMaker, so if you can tolerate that ****** engine this will be right up your alley. The entire game is a Choice & Consequences driven narrative complete with the evil step-mother that takes over the kingdom from the daughter of the deceased king. It's your standard YA girl schlock.
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Post by GhostCow »

You call that a 6? She's an 8 or 9 on my scale.
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Post by MadPreacher »

GhostCow wrote: July 31st, 2023, 15:04
You call that a 6? She's an 8 or 9 on my scale.
Your scale is broken then or you haven't been laid in a long time.
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Post by Lich »

MadPreacher wrote: July 31st, 2023, 15:18
GhostCow wrote: July 31st, 2023, 15:04
You call that a 6? She's an 8 or 9 on my scale.
Your scale is broken then or you haven't been laid in a long time.
Have you been laid in a long time?
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Post by MadPreacher »

Dead wrote: July 31st, 2023, 15:27
MadPreacher wrote: July 31st, 2023, 15:18
GhostCow wrote: July 31st, 2023, 15:04
You call that a 6? She's an 8 or 9 on my scale.
Your scale is broken then or you haven't been laid in a long time.
Have you been laid in a long time?
Nope, because there aren't women worth ******* these days. Most of them carry at least 1 disease and have chopped up at least 1 baby. I have a no psychopath policy.
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Post by 1998 »

GhostCow wrote: July 31st, 2023, 15:04
You call that a 6? She's an 8 or 9 on my scale.
Don't get me wrong, absolutely would, but 6 is pretty accurate here.
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Post by GhostCow »

Not enough redhead and small titties appreciaters on this forum. Also I asked three random coworkers and they all gave her an 8 without any prompts
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Post by Lich »

She's neither ugly nor pretty.
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Post by Emphyrio »

We need more pics to be sure.
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Post by 1998 »

Image
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Post by Lutte »

Looks very mediocre, like the majority of games inspired by JRPGs when made by westerners.
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Post by Acrux »

The lighting and angle are doing some heavy lifting in the first picture. The second picture looks like the Wall is sneaking up on her pretty quickly.

That being said, this should be the official "redheaded cuties" thread.
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Post by GhostCow »

Acrux wrote: August 2nd, 2023, 21:51
The second picture looks like the Wall is sneaking up on her pretty quickly.
Would still buy her dinner and a ring
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Post by KnightoftheWind »

Is this game worth playing if you enjoy the GBA Fire Emblems?. I've heard of Final Fantasy Tactics but cringed when I heard the story basically revolves around an "Evil Church" or a Church that is under the control of demons, or similar plot details
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Post by GhostCow »

KnightoftheWind wrote: August 2nd, 2023, 23:40
cringed when I heard the story basically revolves around an "Evil Church" or a Church that is under the control of demons, or similar plot details
You probably shouldn't play any kind of jrpg ever again
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Post by KnightoftheWind »

GhostCow wrote: August 2nd, 2023, 23:59
KnightoftheWind wrote: August 2nd, 2023, 23:40
cringed when I heard the story basically revolves around an "Evil Church" or a Church that is under the control of demons, or similar plot details
You probably shouldn't play any kind of jrpg ever again
Good thing I don't play 98% of JRPGs, then.
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Post by 1998 »

KnightoftheWind wrote: August 2nd, 2023, 23:40
Is this game worth playing if you enjoy the GBA Fire Emblems?. I've heard of Final Fantasy Tactics but cringed when I heard the story basically revolves around an "Evil Church" or a Church that is under the control of demons, or similar plot details
Its not, and not for story reasons. There is just nothing to the combat, its very simplistic, no depth. Its an easy skip, or at least heavy discount.
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Post by 1998 »

As of now, this has 64 Steam reviews (53% positive) and an all-time peak of 83. Safe to say it bombed.
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Post by Acrux »

Uh oh bros, our fiery redhead might just be a little crazy. You can save her.

https://steamcommunity.com/app/691790/d ... 581127372/
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