We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Is there a RPG game where your Character's Race matters?
Is there a RPG game where your Character's Race matters?
Is there a game where you get to pick your character(s) race along with their class, or a game where you have party members of different preset races, and that race actually matters? Not just small stat differences or more limited class selections for some races, but actual huge gameplay effects.
The only example I can remember is Tales of Maj'Eyal. Races get entirely new skill trees, like wood elves being able to summon treants and healing from nature damage. There's also a minor stat modifier at the start of the game, as said, and a difference in HP gain per level.
To give some perspective though, I was just thinking about how influential races could be to design if you just made the background lore more important.
Maybe there are races with unusual appendages like tails or multiple arms. That could change their equipment slots.
There could just be races with different training grounds or fighter guilds, or who have to fight differently simply because of how they ARE different. Maybe even though dwarf warriors and elven warriors are the same class, they have different skillsets. Elves unlock special dodge skills because they just aren't built for toughing it out like dwarves are. Maybe all races would be able to fight in the Alvirian style if given the chance to learn it, but the Alvirian Fighters Guild jealously guards the knowledge and only trains fellow human citizens.
Anything, really.
This could maybe go in General Games since the game that sparked this question was D&D (after 2nd edition), but I'm not actually interested in tabletop game answers.
The only example I can remember is Tales of Maj'Eyal. Races get entirely new skill trees, like wood elves being able to summon treants and healing from nature damage. There's also a minor stat modifier at the start of the game, as said, and a difference in HP gain per level.
To give some perspective though, I was just thinking about how influential races could be to design if you just made the background lore more important.
Maybe there are races with unusual appendages like tails or multiple arms. That could change their equipment slots.
There could just be races with different training grounds or fighter guilds, or who have to fight differently simply because of how they ARE different. Maybe even though dwarf warriors and elven warriors are the same class, they have different skillsets. Elves unlock special dodge skills because they just aren't built for toughing it out like dwarves are. Maybe all races would be able to fight in the Alvirian style if given the chance to learn it, but the Alvirian Fighters Guild jealously guards the knowledge and only trains fellow human citizens.
Anything, really.
This could maybe go in General Games since the game that sparked this question was D&D (after 2nd edition), but I'm not actually interested in tabletop game answers.
Kenshi
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
ya if you're black you don't do very well at puzzle games
Wizardry 8 has fairies who can wear only their special equipment.
Lineage 2's (and probably many other korean MMOs) races matter as they all have their special classes and race stats.
Undead race in Divinity: Original Sin has its own hindrances (like a necessity to hide this fact).
Lineage 2's (and probably many other korean MMOs) races matter as they all have their special classes and race stats.
Undead race in Divinity: Original Sin has its own hindrances (like a necessity to hide this fact).
-
rusty_shackleford
- Site Admin
- Posts: 46432
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Also allows you to eat flesh to … learn abilities? I think? Maybe also learn informationTadeusz wrote: ↑ June 23rd, 2026, 06:47Undead race in Divinity: Original Sin has its own hindrances (like a necessity to hide this fact).
[edit]
Wait, maybe that's the elves
Last edited by rusty_shackleford on June 23rd, 2026, 06:49, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Arcanum and Morrowind have some race-based interactions and statistics.
Space Rangers has race-based relations and stats (if you consider it a RPG).
Conquest of Elysium (do you count it as RPG?) has varied item slots per race. Wargames, 4Xs and tacticools have plenty examples of race-based gameplay.
Space Rangers has race-based relations and stats (if you consider it a RPG).
Conquest of Elysium (do you count it as RPG?) has varied item slots per race. Wargames, 4Xs and tacticools have plenty examples of race-based gameplay.
Last edited by DemoGraph on June 23rd, 2026, 19:27, edited 1 time in total.
Iren's PbP - Felix
They matter in Everquest too. Each had different stats but also unique bonuses, like dark elves could see in the dark, trolls would regenerate, ogres immune to stun from the front, dark elves could hide, etc.
But it also effects factions so if you choose Iksar (the best race) you would only be able to trade in a few places. All the oldschool cities would attack you on sight just for being Iksar.
But it also effects factions so if you choose Iksar (the best race) you would only be able to trade in a few places. All the oldschool cities would attack you on sight just for being Iksar.
There's this game called Rogue Lineage on Roblox that is an action-adventure MMORPG with something like what you're talking about. In that game, races cannot be selected by the player, instead being rolled out of a pool the first time that you play. There are only a couple of ways to change your race and both ways are very tedious. The game doesn't tell the player what race they rolled, but the races are all very visually distinct, so it's possible to tell them apart.
All races have progression attached to them that completely redefines every other area of the player's progression. For example, only some races are able to become vampires, meaning that for the entirety of your playtime you are or are not able to obtain vampirism based on your race. Races are also greatly unequal in strength, and at different areas of progression they can be completely incomparable. Morvids, a crow-like race, have to eat each other in order to obtain their racial abilities, whereas the Ashiin, who are almost regular people from a Spartan culture, spawn with almost all of their racial abilities. Fights between players come down to racial interactions a lot of the time, and some classes are easier or harder to progress depending on your race.
All races have progression attached to them that completely redefines every other area of the player's progression. For example, only some races are able to become vampires, meaning that for the entirety of your playtime you are or are not able to obtain vampirism based on your race. Races are also greatly unequal in strength, and at different areas of progression they can be completely incomparable. Morvids, a crow-like race, have to eat each other in order to obtain their racial abilities, whereas the Ashiin, who are almost regular people from a Spartan culture, spawn with almost all of their racial abilities. Fights between players come down to racial interactions a lot of the time, and some classes are easier or harder to progress depending on your race.
Is it possible to learn these moves?
Prelude to Darkness has impactful racial differences from what I remember. It's also a big part of the storyline.
