- Arcanum
?
That can't be it, right? I have a game at the tip of my tongue where resurrecting an NPC you killed makes them ****** at you, but I can't remember it…
Not even BG3 lets you do this, unless something changed.
If Julien is slain, and then revived with a Wakestone he will admit defeat and return to the Duke's Demesne of his own volition, turning himself in for his crimes. He can then be later found in the castle dungeon. Speak with Julien in his cell and he will gift you his Magick Shield, the Wizard's Vizard.
If the ability exists they should at least commit to it or not have it at allwndrbr wrote: ↑ February 22nd, 2026, 00:52Don't like when rpgs have this ability, kinda ruins the worldbuilding and lowers the stakes.
Even in Arcanum, resurrecting random people you got killed can just result in broken NPCs that exist in this state of weird dead/alive limbo.rusty_shackleford wrote: ↑ February 22nd, 2026, 00:32This list is much smaller than you'd hope!
- Arcanum
Depends. AD&D allowed it, but it came with consequences, balances, and wasn't a "get out of jail free" card. AD&D allowed raise dead (massive draw backs) and even "resurrection" spells had limitations (if I remember right). So as long as it is treated with a balancing game mechanic, I don't see it as a problem. Modern games though treat it as a "reload" button, which has its own issues.wndrbr wrote: ↑ February 22nd, 2026, 00:52Don't like when rpgs have this ability, kinda ruins the worldbuilding and lowers the stakes.
If this counts, then Warcraft 3 and Xpiratez also count.
Slay the princess. If it's RPG.rusty_shackleford wrote: ↑ February 22nd, 2026, 00:32I have a game at the tip of my tongue where resurrecting an NPC you killed makes them ****** at you, but I can't remember it…![]()