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What's your favorite quests?

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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What's your favorite quests?

Post by rusty_shackleford »

Of all the RPGs you've ever played, which quests are your absolute favorites? Why?

I'll accept quest chains too if it's a single storyline.
Don't mention Bloody Baron, Beyond the Beef, or the Arcanum gnome quest. Everyone knows about those. Try to pick quests nobody ever mentions but you thought were great.

:wizard:
Put responses containing spoilers in a spoiler tag.
► Pathfinder: Kingmaker - Varnhold's Lot, A Special Dish
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Post by traxtan »

I really like the first half of the main quest of Kingdom Come Deliverance, you are basically a detective trying to solve the Neuhof stud farm case. Seems like that's the best quest design in most RPGs is to have the player be a detective of sorts.
► Show Spoiler
Man I should play the game again.
Last edited by traxtan on December 19th, 2025, 11:45, edited 2 times in total.
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Post by Valter »

The Witcher 1's murder mystery quest was so good. In order to get closer to your elusive target, you assist a detective in hiding that has his sights on the same enemy. Some good twists and turns in abound, and lots of ways to fail or be misled, convincingly so.
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Post by wndrbr »

KCD1's monastery quest is massively ambitious, has a ton of ways to complete it, and is at times intentionally 'not fun' to make a point (you're infiltrating a monastery by pretending to be a novice, you are stripped of all of your equipment, and must do the typical monastery tasks such as copying texts or concocting potions). Naturally, a lot of players did not appreciate the routine life of a monastery novice, and started ******** on this quest.
Last edited by wndrbr on December 19th, 2025, 11:57, edited 1 time in total.
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Post by traxtan »

wndrbr wrote: December 19th, 2025, 11:55
KCD1's monastery quest is massively ambitious, has a ton of ways to complete it, and is at times intentionally 'not fun' to make a point (you're infiltrating a monastery by pretending to be a novice, you are stripped of all of your equipment, and must do the typical monastery tasks such as copying texts or concocting potions). Naturally, a lot of players did not appreciate the routine life of a monastery novice, and started ******** on this quest.
I am a massive fan of the game and I can tell you I skip the quest every time I play by lock picking the backdoor and backstabbing the guy it's not enjoyable on subsequent playthroughs, maybe next time I'll give it a try.
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Post by stormvermin »

Valter wrote: December 19th, 2025, 11:43
The Witcher 1's murder mystery quest was so good. In order to get closer to your elusive target, you assist a detective in hiding that has his sights on the same enemy. Some good twists and turns in abound, and lots of ways to fail or be misled, convincingly so.
The only criticism I'd level at that questline is that if you botched the investigation it's kind of obvious from how the quest log presents itself post hoc, or at least that's how I remember it being -
► Show Spoiler
It's definitely a high point of the game though.
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Post by DemoGraph »

Academagia - In one of the corridors of not-Hogwarts you can randomly stumble upon two ghost wizards fighting each other while being blissfully unaware of everything around them. With proper combination of skills and something else you can attract their attention and stop them from fighting.

Anachronox - Beginning quests are pretty cool. I like that cybertrash noir feel, shuffling through the scraps.

Baldur's Gate
Dynaheir quest - I liked trudging through the gnoll fortress, because supplies began to run out,
Chicken quest - he's completely random, but logical when you finish the quest,
Nashkel mines - because mundane weapons sometimes broke in your hands and you've been delving to the root of the problem while already being connected to it. Also because mine exit was in the middle of nowhere and there was a ruin nearby whose inhabitants kicked my *** more thoroughly that peeps from the mine proper.

Morrowind
Dwemer puzzlebox - because it's right near the entrance and you don't have to explore the ruin proper to get it, but if you do, it goes and goes, and there's a big cave in the end with a fucken tower and a balcony above that looks like it has a hidden entrance to even deeper levels. In my headcanon, it has.
Main questline from awakening sleepers to the 6th house base.
Zainab wife quest.
Ajira quests.
Pillow quest.

Thief 3 - Garrett impostor event.
VTMB - Pisha quests and interactions - because they're unforgiving and without tips

Wanderers of Sorceria (WC3 campaign) - These are secrets rather then quests, but I'm pretty fond of them.
The campaign has many encounters during which a NPC might ask you to bring him some mediocre item that could've been dropped in one of the previous missions. Without knowing about these quests, you'll definitely sell that outdated junk. E.g. you get +3 str gloves on mission 1, +6 str belt on mission 2 and on mission 3 NPC asks if you could bring him those gloves and if you do, gives you +300 hp charm (not a spoiler, there's no event exactly like this). These secrets add a complexity layer for newgame or a replay.
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Post by MrTwinkls »

Imyarek's mini quest in ATOM RPG Trudograd. That's the guy who plays accordion in the port, who don't remember his past and gives you mysterious key if you help him with his wound. Small and simple quest with two outcomes both of them leaving strong impact on the player. Quests don't always need to be long to be good.
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Post by Tweed »

The thief's blackbird quest in the QfG series:
► Show Spoiler
It's not like it's an all-consuming quest, but once you know about it, you try to keep an eye out for it.

Lee's revenge in Gothic 3: It isn't much, but I always make sure my bro Lee gets his stone after all we've been through together.

Does the guy trying to get his item returned in all three Mass Effects count as a quest chain?

Ultima VII: Fellowship member has glaring moral fault, gets caught and either has to make amends or dies karmic death. Oh, was that a spoiler? :smug:
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Post by Tangerine »

In Deus Ex, I like Smuggler's quest. You have to rescue his friend from a secret Majestic 12 base. It was a rather wtf moment to realize there are people better geared than UNATCO and I thought it was neat that you could be introduced to them before they became plot relevant.
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Post by madbringer »

By far my favourite quest is the one in Real Life where a young jewish programmer took on the alias of a character from King of the Hill and created a website, sucking off of the revenue of an existing website on false premises.
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Post by Bhaalspawn Jr »

The Tali questline in Mass Effect 2 - Amazing writing, really made me care.

The Dark Brotherhood questline in Skyrim - Thought it was better than the main story.

Xenoblade 2 had some really great sidequests called 'Blade Quests' for your Blade companions.
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Post by stormvermin »

Forgot me tax.
Two from VtMB:
-The quest chain for the bartender at the Confession where you find out Fat Larry is a ******* gimp. Nice little chain, I really like the interior of the Empire Arms.
-The quest in Hollywood with the golem gargoyle. Multiple ways to approach the gargoyle itself, you can play both Strauss and Isaac if you want but also has a nice reward for attentive Tremere players.
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Post by madbringer »

On a more serious note, I think my favourite quest/questline is the Night Knives in Baldur's Gate 2. Not many people take the EVUL path in this game, understandably, but it does go a long way to explain why Bodhi is the way she is, gives insight into Irenicus before Spellhold, and also has way cooler quests and rewards than the 'good' path.

Bonus mention to the hotel quest in Deus Ex, where the ***** of a daughter first asks you to kill her boyfriend coz her dad is trying to do good by her and the next you see her is next to burning barrels with bums. Oh, a jew wrote that.
Last edited by madbringer on December 19th, 2025, 14:38, edited 1 time in total.
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Post by Brother Michael »

Starfield’s highlight is definitely the pirate/undercover quest line. Good set pieces like the yacht ship and the abandoned prison and opportunities for choice as I remember. Wish there was a way to run off with the money in the end while making enemies of both factions. If you can get the game for free it might be worth checking out just for this, 20 hour investment I’d expect.
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Post by rusty_shackleford »

Brother Michael wrote: December 19th, 2025, 14:46
Starfield’s highlight is definitely the pirate/undercover quest line. Good set pieces like the yacht ship and the abandoned prison and opportunities for choice as I remember. Wish there was a way to run off with the money in the end while making enemies of both factions. If you can get the game for free it might be worth checking out just for this, 20 hour investment I’d expect.
Some of the faction quests were decent, rest of the game is pretty much poo tho
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Post by Tadeusz »

NWN2's court trial and all the related quests are pretty memorable and interesting.
I liked Trudograd's cursed ring quest. It's silly at moments but fun and has a good mystery setup.
Lineage 2 has a pretty good questline about Rune's cursed forest and the history behind it (Tragedy in Von Hellman Forest).
Dude's quests in Underrail are pretty fun, I especially liked the part in the Grey Army base.
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Post by Kolgrim »

A few come to mind:
► The Elder Scrolls IV: Oblivion - Whodunit?
► Mass Effect - I Remember Me
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Post by Val the Moofia Boss »

"A Flicker of Hope", the climax of the Alliance side of the War of Thorns campaign in the BFA prepatch.

You arrive in Darnassus as fire is swiftly spreading. You are tasked with saving 900 civilians in 3 minutes. You go out, find buckets of water to douse some entryways so people can escape from their homes, and then you check and... you have only save 30 people, and there is only 90 seconds left. Then you get that heavy feeling in your heart, and you are trying and you are trying but the fire is spreading and the timer is turning red, and then the whole city is on fire and you have only saved maybe 60 people and the quest says "failed", and then you and Genn have to leave everyone else behind and run through the portal to Stormwind.

That quest made me extremely motivated to play through BFA as Alliance.
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Post by DecadeRiptide »

The one I. MW3 where you shoot up the airport
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Post by stormvermin »

Another one, Paperchase from TW3's Blood and Wine. The quest is basically the permit A38 sequence from The Twelve Tasks of Asterix.

I know TW3 has received a lot of hate after the honeymoon ended but this quest is unlike any other in the game.
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Post by maidenhaver »

The moonshiners quest in Atom.