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Slay the Spire 2 - EA is out!

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Slay the Spire 2 - EA is out!

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I decided to shelve PoE 2 until a big update comes around and was looking for a game to play. I have an on and off relationship with Slay the Spire for a couple years now and finally managed to get the last few achievements + every character at ASC 20. Today I was browsing Steam when I noticed Slay the Spire...2? Like wtf? So yeah, there will be a sequel to the award winning, 97% positive, roguelike card game that we all know and love.



The Ironclad, Silent and Defect Necrobinder are making a comeback this year. I think the Defect was hinted in the video, but it could be something else. Cards and relics seem like a mix of new and old, animations seem much more developed now. I'm keeping an eye on this one, could be interesting. It's funny because I had Megacrit as my go-to example of how to be successful in indie games: make a game on a shoestring budget, sell like hotcakes, never make another game again. But they decided to ditch that last part. We'll see how it goes.
Last edited by Eyestabber on March 9th, 2026, 11:02, edited 1 time in total.
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Post by Eyestabber »

It's playable now and the devs didn't botch the formula, so that's nice.

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Post by The_Mask »



Image
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Eyestabber »



Don't know how relevant this is, but StS 2 gave Unity the middle finger and got away with it using some indie open source engine. Huge for indie devs?
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Post by A Chinese opium den »

Is it worth playing over the first one yet?
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Post by Maledict »

Eyestabber wrote: ↑ March 7th, 2026, 23:27


Don't know how relevant this is, but StS 2 gave Unity the middle finger and got away with it using some indie open source engine. Huge for indie devs?
Slay The Spite is the equivalent of a flash game. It using an indie engine means nothing. It is a glorified Swords and Sandals. If it looked like an AAA game but used Godot, that'd be impressive.
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Post by Tweed »

Eyestabber wrote: ↑ March 7th, 2026, 23:27


Don't know how relevant this is, but StS 2 gave Unity the middle finger and got away with it using some indie open source engine. Huge for indie devs?
Godot has come a long way, which is nice and all, but there's a serious cult behind its development.
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Post by rusty_shackleford »

@Eyestabber likes woke negress games
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Post by Eyestabber »

rusty_shackleford wrote: ↑ March 8th, 2026, 01:23
@Eyestabber likes woke negress games
This person plays Bethesda slop unironically, his opinion is worthless.
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Post by Norfleet »

The more important thing is that whatever it is, it's clobbering Concord 3.
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Post by methoxetamine »

I never played the first one but pirated 2 to try it out, it's pretty fun and quite addicting. I like Defect but I haven't been able to beat Act 3 boss yet
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Post by DDC »

Got it tonight and I don't recommend. I really can't believe how little changed or improved it is from the original game. As of right now, it wouldn't even be a good expansion or DLC (much less a sequel). It's the laziest **** ever considering that they now have all the resources in the world. It feels very dated.

You can play this for free:



If I hadn't already played it thoroughly, I'd buy it over StS2 in its current state if both were the same price. The ONLY reason StS2 might be worthwhile right now is if you really care about multiplayer, which will never ever be balanced or tuned properly because multiple players stacking the same character/strategy can have a much higher power ceiling than if everyone plays a different character. No realistic way to simultaneously balance for both scenarios.

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Post by Eyestabber »

DDC wrote: March 8th, 2026, 11:51
Got it tonight and I don't recommend. I really can't believe how little changed or improved it is from the original game. As of right now, it wouldn't even be a good expansion or DLC (much less a sequel). It's the laziest **** ever considering that they now have all the resources in the world. It feels very dated.

You can play this for free:



If I hadn't already played it thoroughly, I'd buy it over StS2 in its current state if both were the same price. The ONLY reason StS2 might be worthwhile right now is if you really care about multiplayer, which will never ever be balanced or tuned properly because multiple players stacking the same character/strategy can have a much higher power ceiling than if everyone plays a different character. No realistic way to simultaneously balance for both scenarios.

Well then you need to vote for innovation:

viewtopic.php?p=352744#p352744

And I played downfall when it was just a mod on the workshop. Everything added by the mod sticks out horribly. The entire philosophy behind this mod is making le epic card combos while failing to realize the new stuff dillute the pool and ensure you will never draw the exact card combos the modder had in mind.

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Post by The_Mask »

Turns out, this is might be one of the most popular games of the year.

Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by DDC »

Eyestabber wrote: March 8th, 2026, 15:10
DDC wrote: March 8th, 2026, 11:51
Got it tonight and I don't recommend. I really can't believe how little changed or improved it is from the original game. As of right now, it wouldn't even be a good expansion or DLC (much less a sequel). It's the laziest **** ever considering that they now have all the resources in the world. It feels very dated.

You can play this for free:



If I hadn't already played it thoroughly, I'd buy it over StS2 in its current state if both were the same price. The ONLY reason StS2 might be worthwhile right now is if you really care about multiplayer, which will never ever be balanced or tuned properly because multiple players stacking the same character/strategy can have a much higher power ceiling than if everyone plays a different character. No realistic way to simultaneously balance for both scenarios.
Well then you need to vote for innovation:

viewtopic.php?p=352744#p352744

And I played downfall when it was just a mod on the workshop. Everything added by the mod sticks out horribly. The entire philosophy behind this mod is making le epic card combos while failing to realize the new stuff dillute the pool and ensure you will never draw the exact card combos the modder had in mind.

What? Most of downfall is entirely new characters so there were no pools to dilute. I never went back and played the original characters though, so maybe they added some new bad cards to them. It wasn't in my thought process to see a bunch of cool new characters and then go "hmmm...let's do a deep dive into how they've balanced...Ironclad."

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Post by Cedric »

It's okay I guess. Virtually indistinguishable from the first which might not be a bad thing. I think the new art style looks worse but I guess that's just me.

I'm positively surprised at how fairly well-balanced and free of bugs it is.
Last edited by Cedric on March 8th, 2026, 22:00, edited 1 time in total.
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Post by Decline »

The_Mask wrote: March 8th, 2026, 19:01
Turns out, this is might be one of the most popular games of the year.

This has hooked even my wife's child's mother. Taking this multiplayer was the correct decision.

Maledict wrote: March 7th, 2026, 23:48
Slay The Spite is the equivalent of a flash game. It using an indie engine means nothing. It is a glorified Swords and Sandals. If it looked like an AAA game but used Godot, that'd be impressive.

.

Triple A games use their own engine. That's partly what makes them Triple A, because infrastructure development is expensive. Off-the-shelf Triple A is dominated by UE5, whereas Unity's market exposure comes mostly from indie and mid-tier studios.
And the exposure Godot gets through StS2 will have consequences for Unity. StS2 demonstrates profitability without the Unity cut. And Unity already is in troubled waters.

And then there is the global pressure by AI where the value of software in general is quickly approaching $0. All of these companies that produce middle ware instead of direct value will be the first to exit the market in the next 2-3 years.

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Post by rusty_shackleford »

Wokeslop
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Post by Tweed »

StS 1 was entertaining, doesn't mean I want to play 10,000 clones of it. I don't get the obsession with dickbuilders.
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Post by Rienen »

I enjoyed the first, to some degree, but I genuinely can't see any noticeable difference that would push me to spend money on the 2nd. I have 0 desire to play this sort of game multiplayer, so that aspect is immediately out. Heck, even the reviews I've watched in an attempt to find anything making it worth it all state a similar version of "It's essentially the first game... but NEWER!". That's just not enough for me.
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Post by methoxetamine »

**** this piece of **** game and every roguelite/run based game. The sheer feeling of wasted time these games give me is horrible, but **** it time for another Silent run
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Post by Oyster Sauce »

Played the first one the other day. Had fun for 1 run then decided that was enough.
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Post by Oyster Sauce »

https://www.mobygames.com/game/256394/s ... i/credits/

Consultants: David Von Derau, Tony Moore ("kiooeht"), Anita Sarkeesian
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Post by methoxetamine »

Oyster Sauce wrote: ↑ March 14th, 2026, 17:27
https://www.mobygames.com/game/256394/s ... i/credits/

Consultants: David Von Derau, Tony Moore ("kiooeht"), Anita Sarkeesian
How ******* gay do you have to be to hire consultants for this? The game itself doesn't seem pozzed but I will never buy a copy because of this
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Post by Tweed »

Grifting is a great gig if you can swing it.
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Post by Cedric »

methoxetamine wrote: ↑ March 14th, 2026, 17:33
Oyster Sauce wrote: ↑ March 14th, 2026, 17:27
https://www.mobygames.com/game/256394/s ... i/credits/

Consultants: David Von Derau, Tony Moore ("kiooeht"), Anita Sarkeesian
How ******* gay do you have to be to hire consultants for this? The game itself doesn't seem pozzed but I will never buy a copy because of this
That's what I thought until I saw people celebrating because the Friendship card from the Necrobinder has ***** flag colors.

Edit: and they're adding "phobia accessibility mode" - **** off
Last edited by Cedric on March 14th, 2026, 18:26, edited 1 time in total.
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Post by methoxetamine »

Cedric wrote: ↑ March 14th, 2026, 18:24
methoxetamine wrote: ↑ March 14th, 2026, 17:33
Oyster Sauce wrote: ↑ March 14th, 2026, 17:27
https://www.mobygames.com/game/256394/s ... i/credits/

Consultants: David Von Derau, Tony Moore ("kiooeht"), Anita Sarkeesian
How ******* gay do you have to be to hire consultants for this? The game itself doesn't seem pozzed but I will never buy a copy because of this
That's what I thought until I saw people celebrating because the Friendship card from the Necrobinder has ***** flag colors.

Edit: and they're adding "phobia accessibility mode" - **** off
If that's true at least the ***** colors are fitting for a skeleton
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Post by Oyster Sauce »

The more I play the first one the more I like it... I am defeated
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Post by Eyestabber »

Oyster Sauce wrote: ↑ March 19th, 2026, 01:19
The more I play the first one the more I like it... I am defeated
I thought one run was the balanced amount of fun you allowed yourself?
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Post by Oyster Sauce »

Eyestabber wrote: ↑ March 19th, 2026, 01:40
Oyster Sauce wrote: ↑ March 19th, 2026, 01:19
The more I play the first one the more I like it... I am defeated
I thought one run was the balanced amount of fun you allowed yourself?
I've got a lot of free time right now