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List of not-gameovers in games
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rusty_shackleford
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List of not-gameovers in games
Does anyone happen to know if there's a list of these somewhere?
For example, in Outward when you fall to 0 HP you enter a defeat scenario of which there are a bunch: https://outward.fandom.com/wiki/Defeat_Scenarios
For example, in Outward when you fall to 0 HP you enter a defeat scenario of which there are a bunch: https://outward.fandom.com/wiki/Defeat_Scenarios
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Shadow of War/Mordor nemesis system. There's a Skyrim mod that does something similar. https://www.nexusmods.com/skyrimspecial ... mods/65136
In fact, there are a few mods for Skyrim that add alternate penalties for being defeated
In fact, there are a few mods for Skyrim that add alternate penalties for being defeated
► Show Spoiler
https://tvtropes.org/pmwiki/pmwiki.php/ ... gIsPainful
TV Tropes categorizes Outward's system as "Continuing is Painful". Might have similar games under that category.
TV Tropes categorizes Outward's system as "Continuing is Painful". Might have similar games under that category.
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Sadly also the first thing I thought of.Oyster Sauce wrote: ↑ January 29th, 2025, 04:48Shadow of War/Mordor nemesis system. There's a Skyrim mod that does something similar. https://www.nexusmods.com/skyrimspecial ... mods/65136
In fact, there are a few mods for Skyrim that add alternate penalties for being defeated
► Show Spoiler
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
It's impossible to die in Prey after you unlock your sekrit injun powers, you just shoot some ghosts to refill your injun meter and come back from the dead.
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spoiling the twist of prey where you find out at the end that you're an illegal alienTweed wrote: ↑ January 29th, 2025, 05:06It's impossible to die in Prey after you unlock your sekrit injun powers, you just shoot some ghosts to refill your injun meter and come back from the dead.
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rusty_shackleford
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this game has combat?
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If you are talking about extended bad endings with some gameplay, there are a few. In Suikoden 2, during the arc where you are trying to recruit the mining town of Tinto into the rebel army to repel Highland's invasion, your friend Nanami gets cold feet and asks you the "leader" of the rebel army (you are really just a figurehead for morale purposes, it's really Shuu calling the shots, but he's a lazy backseat driver) to desert the cause and go live a happy life with her. During your escape attempt, you get multiple opportunities to turn back as the strategic situation incrementally disintegrates as more towns are burned, and eventually your generals start dying. If you persist all the way to the end, then the game ends with you and Nanami living in a tiny little shack.
Some visual novels have lengthy bad endings forks.
If you just mean that "losing" does not mean the end of your game and you don't have to reload an earlier save or start a new playthrough, then the only one I can think of is Mount & Blade, where when you reach 0 HP you are KOed and taken prisoner and your army wiped out. You remain a prisoner for several days/a few weeks while the game simulation is still running, so in the mean time your kingdom could lose a war or several settlements if it is still fledgling.
Some visual novels have lengthy bad endings forks.
If you just mean that "losing" does not mean the end of your game and you don't have to reload an earlier save or start a new playthrough, then the only one I can think of is Mount & Blade, where when you reach 0 HP you are KOed and taken prisoner and your army wiped out. You remain a prisoner for several days/a few weeks while the game simulation is still running, so in the mean time your kingdom could lose a war or several settlements if it is still fledgling.
Last edited by Val the Moofia Boss on January 29th, 2025, 05:14, edited 1 time in total.
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watOyster Sauce wrote: ↑ January 29th, 2025, 05:17
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It's a good gamerusty_shackleford wrote: ↑ January 29th, 2025, 05:18wat
In Haunting Starring Polterguy when you "die" you go to some crappy underworld where you have to refill your ectoplasm.
In The New Zealand Story when you lose all your lives you can go to heaven, but only once per game and only past stage 3-1. Heaven is a really hard puzzle level where you have to find a way out to get back to the mortal world.
Losing to a cultist in Dead Rising on day 2 gets you stripped and kidnapped, forcing you to fight your way out. Losing to a spec ops in overtime gets you stripped and cuffed so you have to try and sneak away.
Getting killed by zombies in Metal Slug 3 turns the player into a zombie instead, zombies are stuck using the default pistol, but get a killer blood vomit that covers almost the entire screen and does tons of damage.
In The New Zealand Story when you lose all your lives you can go to heaven, but only once per game and only past stage 3-1. Heaven is a really hard puzzle level where you have to find a way out to get back to the mortal world.
Losing to a cultist in Dead Rising on day 2 gets you stripped and kidnapped, forcing you to fight your way out. Losing to a spec ops in overtime gets you stripped and cuffed so you have to try and sneak away.
Getting killed by zombies in Metal Slug 3 turns the player into a zombie instead, zombies are stuck using the default pistol, but get a killer blood vomit that covers almost the entire screen and does tons of damage.
I forgot Warframe. When you kill bosses in Warframe, you gain enmity with their faction, and there is a chance that when you are in a level that an assassin miniboss from one of those factions that hate you will invade. If you die to the Corpus assassin robot, the Zanuka Hunter, the mission will end (normally if you die the miniboss will leave and you can just use one of your lives to respawn) and then wake up inside a Corpus dissection facility (the place where the mutilated Valkyr warframe was created) stripped of your gear where you now have to breakout, find your gear, and escape.
A Lesser death is one of 3 deaths that one can experience before the 4th or True Death. If a person is brought to the end of life before the Twins deem their life should be over, their body fades from the mortal realm and their spirit travels on a journey inside the Shining Pillar, in which they witness the nature of the universe and experience the love of the Twins themselves before being cast back to the ground to be reborn again. If the family is wealthy enough to own a family crypt, then the subject is reborn hours later, naked and shivering, on top of the marble slab of a tomb. If the subject of the death is a commoner or not fortunate enough to own a crypt, they resurrect similarly at a public graveyard.
Experiencing a Lesser Death is a deeply spiritual and personal experience. In the context of the game, having experienced a Lesser Death may grant you more choices and dialogue. Usually, choosing to (occasionally, having no option other than choosing to) die a Lesser Death will grant you with favorable stats, experience, personal reputation, or even simply the chance to avoid a more unfavorable option on the same selection screen.

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I never managed to die to any of them but those missions sounded coolVal the Moofia Boss wrote: ↑ January 29th, 2025, 05:36I forgot Warframe. When you kill bosses in Warframe, you gain enmity with their faction, and there is a chance that when you are in a level that an assassin miniboss from one of those factions that hate you will invade. If you die to the Corpus assassin robot, the Zanuka Hunter, the mission will end (normally if you die the miniboss will leave and you can just use one of your lives to respawn) and then wake up inside a Corpus dissection facility (the place where the mutilated Valkyr warframe was created) stripped of your gear where you now have to breakout, find your gear, and escape.
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They took that out a long time ago.Val the Moofia Boss wrote: ↑ January 29th, 2025, 05:36I forgot Warframe. When you kill bosses in Warframe, you gain enmity with their faction, and there is a chance that when you are in a level that an assassin miniboss from one of those factions that hate you will invade. If you die to the Corpus assassin robot, the Zanuka Hunter, the mission will end (normally if you die the miniboss will leave and you can just use one of your lives to respawn) and then wake up inside a Corpus dissection facility (the place where the mutilated Valkyr warframe was created) stripped of your gear where you now have to breakout, find your gear, and escape.
Loved this 'game' (is it still a visual novel if it's not weeb? What do we call these digital CYOA picture books?)Oyster Sauce wrote: ↑ January 29th, 2025, 05:41A Lesser death is one of 3 deaths that one can experience before the 4th or True Death. If a person is brought to the end of life before the Twins deem their life should be over, their body fades from the mortal realm and their spirit travels on a journey inside the Shining Pillar, in which they witness the nature of the universe and experience the love of the Twins themselves before being cast back to the ground to be reborn again. If the family is wealthy enough to own a family crypt, then the subject is reborn hours later, naked and shivering, on top of the marble slab of a tomb. If the subject of the death is a commoner or not fortunate enough to own a crypt, they resurrect similarly at a public graveyard.
Experiencing a Lesser Death is a deeply spiritual and personal experience. In the context of the game, having experienced a Lesser Death may grant you more choices and dialogue. Usually, choosing to (occasionally, having no option other than choosing to) die a Lesser Death will grant you with favorable stats, experience, personal reputation, or even simply the chance to avoid a more unfavorable option on the same selection screen.![]()
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Digital gamebook would probably be a fine description.Valter wrote: ↑ January 29th, 2025, 05:50Loved this 'game' (is it still a visual novel if it's not weeb? What do we call these digital CYOA picture books?)Oyster Sauce wrote: ↑ January 29th, 2025, 05:41A Lesser death is one of 3 deaths that one can experience before the 4th or True Death. If a person is brought to the end of life before the Twins deem their life should be over, their body fades from the mortal realm and their spirit travels on a journey inside the Shining Pillar, in which they witness the nature of the universe and experience the love of the Twins themselves before being cast back to the ground to be reborn again. If the family is wealthy enough to own a family crypt, then the subject is reborn hours later, naked and shivering, on top of the marble slab of a tomb. If the subject of the death is a commoner or not fortunate enough to own a crypt, they resurrect similarly at a public graveyard.
Experiencing a Lesser Death is a deeply spiritual and personal experience. In the context of the game, having experienced a Lesser Death may grant you more choices and dialogue. Usually, choosing to (occasionally, having no option other than choosing to) die a Lesser Death will grant you with favorable stats, experience, personal reputation, or even simply the chance to avoid a more unfavorable option on the same selection screen.![]()
I really enjoyed the writing and setting in it, and was disappointed to hear that their new one has a different setting.
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I think I read that Jerian only has one death toorusty_shackleford wrote: ↑ January 29th, 2025, 05:52Digital gamebook would probably be a fine description.Valter wrote: ↑ January 29th, 2025, 05:50Loved this 'game' (is it still a visual novel if it's not weeb? What do we call these digital CYOA picture books?)
I really enjoyed the writing and setting in it, and was disappointed to hear that their new one has a different setting.
Never seen that. They should add co-op.
While not technically 0 hps, failing mission objectives isn't an instant game over in Wing Commander, you get the winner/loser paths with bridges in between. The winning path has you flying better ships with easier missions and the losing path has you stuck with inferior ships against superior numbers. The bridges exist for those moments where you've either won or lost enough to put you into a transitional space between the two paths. I still think it's one of the coolest designs ever.
You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
Mission outcome determining your career path is cool, but it's a strange design choice to put a ****** player on a path where the game gets even harder. It'd work better if a successful player gets access to better ships but harder missions because they've proven they can be counted on to get the job done. The ****** player would get assigned easier assignments in a squadron of last-gen fighters because they're just seen as a warm body to fill a cockpit.Tweed wrote: ↑ January 29th, 2025, 14:32While not technically 0 hps, failing mission objectives isn't an instant game over in Wing Commander, you get the winner/loser paths with bridges in between. The winning path has you flying better ships with easier missions and the losing path has you stuck with inferior ships against superior numbers. The bridges exist for those moments where you've either won or lost enough to put you into a transitional space between the two paths. I still think it's one of the coolest designs ever.
You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
No, that's video game logic. Origin used logical logic, if you do well, you win, if you do bad, you lose.Tangerine wrote: ↑ January 29th, 2025, 14:44Mission outcome determining your career path is cool, but it's a strange design choice to put a ****** player on a path where the game gets even harder. It'd work better if a successful player gets access to better ships but harder missions because they've proven they can be counted on to get the job done. The ****** player would get assigned easier assignments in a squadron of last-gen fighters because they're just seen as a warm body to fill a cockpit.Tweed wrote: ↑ January 29th, 2025, 14:32While not technically 0 hps, failing mission objectives isn't an instant game over in Wing Commander, you get the winner/loser paths with bridges in between. The winning path has you flying better ships with easier missions and the losing path has you stuck with inferior ships against superior numbers. The bridges exist for those moments where you've either won or lost enough to put you into a transitional space between the two paths. I still think it's one of the coolest designs ever.
You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
If you play a perfect game of Wing Commander it's over pretty fast, but almost everyone fails Kurosawa 2.
Last edited by Tweed on January 29th, 2025, 14:46, edited 1 time in total.
What the ****?!?Oyster Sauce wrote: ↑ January 29th, 2025, 05:17
Are... are the ghosts Indians?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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1 hour of cutscenes
get objective to go to president
"her"
alt+f4, uninstalled
also has anti-blompf rant, lecture about how it's a country of immigrants, etc.,
https://deathstranding.fandom.com/wiki/ ... f_the_Past
hope kojima gets forced to live with *****
Last edited by rusty_shackleford on January 30th, 2025, 00:49, edited 1 time in total.
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filteredrusty_shackleford wrote: ↑ January 30th, 2025, 00:441 hour of cutscenes
get objective to go to president
"her"
alt+f4, uninstalled
also has anti-blompf rant, lecture about how it's a country of immigrants, etc.,
https://deathstranding.fandom.com/wiki/ ... f_the_Past
hope kojima gets forced to live with *****

