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List of not-gameovers in games

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List of not-gameovers in games

Post by rusty_shackleford »

Does anyone happen to know if there's a list of these somewhere?
For example, in Outward when you fall to 0 HP you enter a defeat scenario of which there are a bunch: https://outward.fandom.com/wiki/Defeat_Scenarios
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Post by Oyster Sauce »

Shadow of War/Mordor nemesis system. There's a Skyrim mod that does something similar. https://www.nexusmods.com/skyrimspecial ... mods/65136

In fact, there are a few mods for Skyrim that add alternate penalties for being defeated
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Post by Valter »

https://tvtropes.org/pmwiki/pmwiki.php/ ... gIsPainful
TV Tropes categorizes Outward's system as "Continuing is Painful". Might have similar games under that category.
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Post by Vergil »

Oyster Sauce wrote: January 29th, 2025, 04:48
Shadow of War/Mordor nemesis system. There's a Skyrim mod that does something similar. https://www.nexusmods.com/skyrimspecial ... mods/65136

In fact, there are a few mods for Skyrim that add alternate penalties for being defeated
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Sadly also the first thing I thought of.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tweed »

It's impossible to die in Prey after you unlock your sekrit injun powers, you just shoot some ghosts to refill your injun meter and come back from the dead.
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Post by rusty_shackleford »

Tweed wrote: January 29th, 2025, 05:06
It's impossible to die in Prey after you unlock your sekrit injun powers, you just shoot some ghosts to refill your injun meter and come back from the dead.
spoiling the twist of prey where you find out at the end that you're an illegal alien
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Post by Oyster Sauce »

Being killed by certain entities in Death Stranding causes a voidout - a large explosion that leaves behind a crater, making a part of the map inaccessible and causing stronger enemies to appear in that area for other players.

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Post by rusty_shackleford »

Oyster Sauce wrote: January 29th, 2025, 05:09
killed by certain entities in Death Stranding
this game has combat?
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Post by Val the Moofia Boss »

If you are talking about extended bad endings with some gameplay, there are a few. In Suikoden 2, during the arc where you are trying to recruit the mining town of Tinto into the rebel army to repel Highland's invasion, your friend Nanami gets cold feet and asks you the "leader" of the rebel army (you are really just a figurehead for morale purposes, it's really Shuu calling the shots, but he's a lazy backseat driver) to desert the cause and go live a happy life with her. During your escape attempt, you get multiple opportunities to turn back as the strategic situation incrementally disintegrates as more towns are burned, and eventually your generals start dying. If you persist all the way to the end, then the game ends with you and Nanami living in a tiny little shack.



Some visual novels have lengthy bad endings forks.


If you just mean that "losing" does not mean the end of your game and you don't have to reload an earlier save or start a new playthrough, then the only one I can think of is Mount & Blade, where when you reach 0 HP you are KOed and taken prisoner and your army wiped out. You remain a prisoner for several days/a few weeks while the game simulation is still running, so in the mean time your kingdom could lose a war or several settlements if it is still fledgling.
Last edited by Val the Moofia Boss on January 29th, 2025, 05:14, edited 1 time in total.
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Post by Oyster Sauce »

rusty_shackleford wrote: January 29th, 2025, 05:12
Oyster Sauce wrote: January 29th, 2025, 05:09
killed by certain entities in Death Stranding
this game has combat?
Yes

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Post by rusty_shackleford »

Oyster Sauce wrote: January 29th, 2025, 05:17
rusty_shackleford wrote: January 29th, 2025, 05:12
Oyster Sauce wrote: January 29th, 2025, 05:09
killed by certain entities in Death Stranding
this game has combat?
Yes

Image
wat
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Post by Tweed »

In Haunting Starring Polterguy when you "die" you go to some crappy underworld where you have to refill your ectoplasm.

In The New Zealand Story when you lose all your lives you can go to heaven, but only once per game and only past stage 3-1. Heaven is a really hard puzzle level where you have to find a way out to get back to the mortal world.

Losing to a cultist in Dead Rising on day 2 gets you stripped and kidnapped, forcing you to fight your way out. Losing to a spec ops in overtime gets you stripped and cuffed so you have to try and sneak away.

Getting killed by zombies in Metal Slug 3 turns the player into a zombie instead, zombies are stuck using the default pistol, but get a killer blood vomit that covers almost the entire screen and does tons of damage.
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Post by Val the Moofia Boss »

I forgot Warframe. When you kill bosses in Warframe, you gain enmity with their faction, and there is a chance that when you are in a level that an assassin miniboss from one of those factions that hate you will invade. If you die to the Corpus assassin robot, the Zanuka Hunter, the mission will end (normally if you die the miniboss will leave and you can just use one of your lives to respawn) and then wake up inside a Corpus dissection facility (the place where the mutilated Valkyr warframe was created) stripped of your gear where you now have to breakout, find your gear, and escape.
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Post by Oyster Sauce »

A Lesser death is one of 3 deaths that one can experience before the 4th or True Death. If a person is brought to the end of life before the Twins deem their life should be over, their body fades from the mortal realm and their spirit travels on a journey inside the Shining Pillar, in which they witness the nature of the universe and experience the love of the Twins themselves before being cast back to the ground to be reborn again. If the family is wealthy enough to own a family crypt, then the subject is reborn hours later, naked and shivering, on top of the marble slab of a tomb. If the subject of the death is a commoner or not fortunate enough to own a crypt, they resurrect similarly at a public graveyard.

Experiencing a Lesser Death is a deeply spiritual and personal experience. In the context of the game, having experienced a Lesser Death may grant you more choices and dialogue. Usually, choosing to (occasionally, having no option other than choosing to) die a Lesser Death will grant you with favorable stats, experience, personal reputation, or even simply the chance to avoid a more unfavorable option on the same selection screen.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: January 29th, 2025, 05:36
I forgot Warframe. When you kill bosses in Warframe, you gain enmity with their faction, and there is a chance that when you are in a level that an assassin miniboss from one of those factions that hate you will invade. If you die to the Corpus assassin robot, the Zanuka Hunter, the mission will end (normally if you die the miniboss will leave and you can just use one of your lives to respawn) and then wake up inside a Corpus dissection facility (the place where the mutilated Valkyr warframe was created) stripped of your gear where you now have to breakout, find your gear, and escape.
I never managed to die to any of them but those missions sounded cool :sad:
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Post by Tweed »

Val the Moofia Boss wrote: January 29th, 2025, 05:36
I forgot Warframe. When you kill bosses in Warframe, you gain enmity with their faction, and there is a chance that when you are in a level that an assassin miniboss from one of those factions that hate you will invade. If you die to the Corpus assassin robot, the Zanuka Hunter, the mission will end (normally if you die the miniboss will leave and you can just use one of your lives to respawn) and then wake up inside a Corpus dissection facility (the place where the mutilated Valkyr warframe was created) stripped of your gear where you now have to breakout, find your gear, and escape.
They took that out a long time ago.
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Post by Valter »

Oyster Sauce wrote: January 29th, 2025, 05:41
A Lesser death is one of 3 deaths that one can experience before the 4th or True Death. If a person is brought to the end of life before the Twins deem their life should be over, their body fades from the mortal realm and their spirit travels on a journey inside the Shining Pillar, in which they witness the nature of the universe and experience the love of the Twins themselves before being cast back to the ground to be reborn again. If the family is wealthy enough to own a family crypt, then the subject is reborn hours later, naked and shivering, on top of the marble slab of a tomb. If the subject of the death is a commoner or not fortunate enough to own a crypt, they resurrect similarly at a public graveyard.

Experiencing a Lesser Death is a deeply spiritual and personal experience. In the context of the game, having experienced a Lesser Death may grant you more choices and dialogue. Usually, choosing to (occasionally, having no option other than choosing to) die a Lesser Death will grant you with favorable stats, experience, personal reputation, or even simply the chance to avoid a more unfavorable option on the same selection screen.
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Loved this 'game' (is it still a visual novel if it's not weeb? What do we call these digital CYOA picture books?)
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Post by rusty_shackleford »

Valter wrote: January 29th, 2025, 05:50
Oyster Sauce wrote: January 29th, 2025, 05:41
A Lesser death is one of 3 deaths that one can experience before the 4th or True Death. If a person is brought to the end of life before the Twins deem their life should be over, their body fades from the mortal realm and their spirit travels on a journey inside the Shining Pillar, in which they witness the nature of the universe and experience the love of the Twins themselves before being cast back to the ground to be reborn again. If the family is wealthy enough to own a family crypt, then the subject is reborn hours later, naked and shivering, on top of the marble slab of a tomb. If the subject of the death is a commoner or not fortunate enough to own a crypt, they resurrect similarly at a public graveyard.

Experiencing a Lesser Death is a deeply spiritual and personal experience. In the context of the game, having experienced a Lesser Death may grant you more choices and dialogue. Usually, choosing to (occasionally, having no option other than choosing to) die a Lesser Death will grant you with favorable stats, experience, personal reputation, or even simply the chance to avoid a more unfavorable option on the same selection screen.
Image
Loved this 'game' (is it still a visual novel if it's not weeb? What do we call these digital CYOA picture books?)
Digital gamebook would probably be a fine description.
I really enjoyed the writing and setting in it, and was disappointed to hear that their new one has a different setting.
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Post by Oyster Sauce »

rusty_shackleford wrote: January 29th, 2025, 05:52
Valter wrote: January 29th, 2025, 05:50
Loved this 'game' (is it still a visual novel if it's not weeb? What do we call these digital CYOA picture books?)
Digital gamebook would probably be a fine description.
I really enjoyed the writing and setting in it, and was disappointed to hear that their new one has a different setting.
I think I read that Jerian only has one death too
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Post by Roderick »

Oyster Sauce wrote: January 29th, 2025, 05:09
Being killed by certain entities in Death Stranding causes a voidout - a large explosion that leaves behind a crater, making a part of the map inaccessible and causing stronger enemies to appear in that area for other players.

Never seen that. They should add co-op.
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Post by Tweed »

While not technically 0 hps, failing mission objectives isn't an instant game over in Wing Commander, you get the winner/loser paths with bridges in between. The winning path has you flying better ships with easier missions and the losing path has you stuck with inferior ships against superior numbers. The bridges exist for those moments where you've either won or lost enough to put you into a transitional space between the two paths. I still think it's one of the coolest designs ever.

You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
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Post by Tangerine »

Tweed wrote: January 29th, 2025, 14:32
While not technically 0 hps, failing mission objectives isn't an instant game over in Wing Commander, you get the winner/loser paths with bridges in between. The winning path has you flying better ships with easier missions and the losing path has you stuck with inferior ships against superior numbers. The bridges exist for those moments where you've either won or lost enough to put you into a transitional space between the two paths. I still think it's one of the coolest designs ever.

You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
Mission outcome determining your career path is cool, but it's a strange design choice to put a ****** player on a path where the game gets even harder. It'd work better if a successful player gets access to better ships but harder missions because they've proven they can be counted on to get the job done. The ****** player would get assigned easier assignments in a squadron of last-gen fighters because they're just seen as a warm body to fill a cockpit.
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Post by Tweed »

Tangerine wrote: January 29th, 2025, 14:44
Tweed wrote: January 29th, 2025, 14:32
While not technically 0 hps, failing mission objectives isn't an instant game over in Wing Commander, you get the winner/loser paths with bridges in between. The winning path has you flying better ships with easier missions and the losing path has you stuck with inferior ships against superior numbers. The bridges exist for those moments where you've either won or lost enough to put you into a transitional space between the two paths. I still think it's one of the coolest designs ever.

You never die in Below the Root, someone always finds you and you wind up in your bed with a period of time passed. There's even an option for this in case you get trapped somewhere.
Mission outcome determining your career path is cool, but it's a strange design choice to put a ****** player on a path where the game gets even harder. It'd work better if a successful player gets access to better ships but harder missions because they've proven they can be counted on to get the job done. The ****** player would get assigned easier assignments in a squadron of last-gen fighters because they're just seen as a warm body to fill a cockpit.
No, that's video game logic. Origin used logical logic, if you do well, you win, if you do bad, you lose.

If you play a perfect game of Wing Commander it's over pretty fast, but almost everyone fails Kurosawa 2.
Last edited by Tweed on January 29th, 2025, 14:46, edited 1 time in total.
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Post by Rand »

Oyster Sauce wrote: January 29th, 2025, 05:17
rusty_shackleford wrote: January 29th, 2025, 05:12
Oyster Sauce wrote: January 29th, 2025, 05:09
killed by certain entities in Death Stranding
this game has combat?
Yes

Image
What the ****?!?
Are... are the ghosts Indians?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

1 hour of cutscenes
get objective to go to president
"her"
alt+f4, uninstalled

also has anti-blompf rant, lecture about how it's a country of immigrants, etc.,
https://deathstranding.fandom.com/wiki/ ... f_the_Past


hope kojima gets forced to live with *****
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Post by Oyster Sauce »

rusty_shackleford wrote: January 30th, 2025, 00:44
1 hour of cutscenes
get objective to go to president
"her"
alt+f4, uninstalled

also has anti-blompf rant, lecture about how it's a country of immigrants, etc.,
https://deathstranding.fandom.com/wiki/ ... f_the_Past


hope kojima gets forced to live with *****
filtered