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Pillars of Eternity

For discussing role-playing video games, you know, the ones with combat.
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Post by Acrux »

Finally! The new patch is up! I've been waiting on this one for a bit.
The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

General:

We have updated to Unity Version 2019.4.11.
Updated graphics to DirectX 11.
Fixed an issue where backer rewards would appear or unlock incorrectly.
Also fixed a case where backer rewards might not unlock at all for users in the public beta.
Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).


Navigation:

Fixed areas that could not be navigated in numerous scenes.
The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
Fixed some cases where NPCs would become stuck when pathing during cutscenes.
Fixed some cases where NPCs would walk or run in place during cutscenes.
Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.


Visual and Audio:

Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
Overwhelming Wave should more reliably play its visual effects.
Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
Symbols western chamber of Lle a Rhemen should now properly light up when expected.
Fixed redundant horn audio playing after the battle of Yenwood.
Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.
VFX will no longer become displaced when a character teleports or uses a movement ability.
Unstrung Bow’s visuals will now properly appear on the ground when discovered.
Soul Whip VFX are no longer lost on save/load or transitions.
Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
Released soul VFX in Sun in Shadow should now display correctly.
Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.
Gafonercos will remain correctly positioned after completing certain attacks.
Potion of Fleet Feet now properly plays a drinking animation.
Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.
Fixed an issue that would cause water VFX to display improperly in certain areas.


Quests and Dialogue:

Ready the Cannons side quest should now properly update its objectives.
Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.
Fixed bark lines in Defiance Bay cutting short after their first line.
Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.


Combat and Mechanics:

Earth Blights should no longer sometimes detach from their selection circles when dominated.
Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.
Deadfire Pack’s soulbound weapons now have the Universal weapon group.
Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.
Stalker’s Torc item should now apply and display its effects correctly.
Psychic and Brutal Backlash now correctly respect their per encounter rules.
St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.
Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.


User Interface and Interaction:

Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
Fixed a case where the damage type icon on the character sheet might not position correctly.
Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
Fixed a typo in the description of Animal Companions.
Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
Examining the wall trophy inside of Elm’s Reach should now be possible.
Skipping intros when first starting the client should now be more responsive.
Fixed accuracy tooltips not appearing on the character sheet.
Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
Fixed a bug preventing interactable highlights from appearing after opening the map.
Fixed an issue that caused tooltips to sometimes shake in the UI


Known Issues:

Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!)

Steam builds incorrectly display 3.4.xxxx.

Displayed version: 1.3.4.1377
Accurate Version: 1.3.7.1377

This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.
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Post by The_Mask »

I am in awe. :lol:
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Oyster Sauce »

I know what we're playing next month!
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Post by Vergil »

Getting things fixed for the easter egg in Avowed that let's you play all of PoE
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by The_Mask »

I'm trying to distance myself from this thread, but I can't handle the information.

13 Gb after 7 years since the last patch dropped.

Why?!?
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by 1998 »

Is it good now?
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Post by rusty_shackleford »



Turn-based mode for the original game, looks like soyer worked on it this time, appears to address dex/recovery/etc., being completely ignored in deadfire's turn-based. I just skipped forward and he mentioned it so I don't know the specifics.
Last edited by rusty_shackleford on November 3rd, 2025, 20:31, edited 1 time in total.
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Post by Acrux »

It's nice to see that that you can switch between modes, because the thought of endless kobold xaurip fights was not appealing. But he also says they are increasing lethality in turn-based - I wonder if that carries over to the RTWP as well?

Also, really interesting that they will tie the number of actions within a turn to your DEX (and I suppose other factors).
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Post by Fitz »

Can't see TB mode fixing any of the existing issues in PoE. My thinking is that this is made to bring new people to Eora, which aligns well with the new consumer trend of "I'm not just going to play the latest game in the series, I'm going to play them all" which has been more common online in recent years. Well, that and the uprise of popularity in Turn Based too.

It's going to be interesting to see if this somehow snowballs into producing PoE3.
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Post by rusty_shackleford »

The dlc for it was pretty good
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Post by rusty_shackleford »

really wish they would have put this time into acquiring tyranny and finishing it :(
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Post by Fitz »

rusty_shackleford wrote: November 4th, 2025, 07:10
The dlc for it was pretty good
One of the best even. I haven't played White March without the upscaling, saved that option for a different playthrough. But even then I don't see myself preferring TB to RTwP.

They really did something special with the RTwP in Pillars, it's a giant part of the games identity. If they wanted to make a TB Pillars they should have just went ahead and do a Pillars3 or, you know, just make Avowed be a turn based game and not a Skyrim clone. That would have made so much more sense. Instead they just watered down even more what Pillars of Eternity is all about.

With things as they are this whole TB mode beta/patch looks like something to keep Soyer busy and earn his paycheck. It also feels like this is partially riding the waves that BG3 created which adds a bit of a pathetic flavour to it. Why not stick to your guns and focus on perfecting RTwP with your next title? Wouldn't that be much more ambitious? I'm getting ahead of the situation, but you get my drift.
Last edited by Fitz on November 4th, 2025, 07:31, edited 1 time in total.
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Post by Spacekiddo »

I have the first game never played it tho because I heard Obsidian became ****** Larian 2. Is the game worth playing?
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Post by rusty_shackleford »

Spacekiddo wrote: November 4th, 2025, 14:30
I have the first game never played it tho because I heard Obsidian became ****** Larian 2. Is the game worth playing?
It's pretty decent except for the last third of the base game or so. DLC is very good.
It was right before woke libtard ******** became really mainstream in games. It's actually right on the edge because there was a backer dialogue in the game that made fun of ********, and it got removed in a patch post-release.
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Post by Irenaeus »

I liked even the last third of the base game, but it has less content than the parts before and the main town feels a bit tackled in. I liked the resolution with my own interpretation. Then again, it's been years since I last played and maybe it hasn't aged well.
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Post by Spacekiddo »

rusty_shackleford wrote: November 4th, 2025, 14:32
Spacekiddo wrote: November 4th, 2025, 14:30
I have the first game never played it tho because I heard Obsidian became ****** Larian 2. Is the game worth playing?
It's pretty decent except for the last third of the base game or so. DLC is very good.
It was right before woke libtard ******** became really mainstream in games. It's actually right on the edge because there was a backer dialogue in the game that made fun of ********, and it got removed in a patch post-release.
Thanks rusty, I´ll check it out
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Post by ghardy »

Would you recommend the turn-based mode?
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Post by Acrux »

I looked at the steam forums today and it sounds like the beta has launched pretty buggy. If you want turn based it sounds like you should wait.

But, honestly I can't forsee TB adding much. The White March dlcs are far and away the best thing about this game.
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Post by Fitz »

I wouldn't bother. Better to play it with RTwP since all the encounters were designed that way. Not to mention free beta testing a 10 year old game for a massive corporation is not my idea of a good time.
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Post by ghardy »

If I ever want to try Pillars of Eternity for the two White March expansions, should I buy them one by one, or opt for one of these bundles?

[media]https://store.steampowered.com/sub/75481/[/media]

[media]https://store.steampowered.com/sub/220633/[/media]

How much of the other stuff is simply fluff?
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Post by The_Mask »

ghardy wrote: November 7th, 2025, 06:56
If I ever want to try Pillars of Eternity for the two White March expansions, should I buy them one by one, or opt for one of these bundles?
I would suggest to buy on GOG, if you're going to. That way you can see each patch they release and apply it as you want.

And I would also suggest getting both expansions. It does not matter how. The first part is the set-up, the second part is the pay-off and some other interesting adventures.
Last edited by The_Mask on November 7th, 2025, 19:50, edited 1 time in total.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Rand »

ghardy wrote: November 7th, 2025, 06:56
If I ever want to try Pillars of Eternity for the two White March expansions, should I buy them one by one, or opt for one of these bundles?

[media]https://store.steampowered.com/sub/75481/[/media]

[media]https://store.steampowered.com/sub/220633/[/media]

How much of the other stuff is simply fluff?
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Last edited by Rand on November 7th, 2025, 07:35, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by CheesusCrust »

rusty_shackleford wrote: November 4th, 2025, 14:32
It's actually right on the edge because there was a backer dialogue in the game that made fun of ********, and it got removed in a patch post-release.
man i need them screenshots
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Post by logincrash »

CheesusCrust wrote: November 7th, 2025, 07:39
rusty_shackleford wrote: November 4th, 2025, 14:32
It's actually right on the edge because there was a backer dialogue in the game that made fun of ********, and it got removed in a patch post-release.
man i need them screenshots
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Post by Irenaeus »

ghardy wrote: November 7th, 2025, 06:56
If I ever want to try Pillars of Eternity for the two White March expansions, should I buy them one by one, or opt for one of these bundles?

[media]https://store.steampowered.com/sub/75481/[/media]

[media]https://store.steampowered.com/sub/220633/[/media]

How much of the other stuff is simply fluff?
https://store.steampowered.com/sub/75481/

https://store.steampowered.com/sub/220633/

Just post the link to the steam store directly, no need for [media][/media] tags.

Apparently it doesn't work with DLCs.
Last edited by Irenaeus on November 7th, 2025, 14:29, edited 2 times in total.
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Post by Tweed »

It was a poem about a guy who slept with someone he thought was woman, but it was a man, so he killed himself. ****** got big mad over it.
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Post by rusty_shackleford »

Irenaeus wrote: November 7th, 2025, 14:25
ghardy wrote: November 7th, 2025, 06:56
If I ever want to try Pillars of Eternity for the two White March expansions, should I buy them one by one, or opt for one of these bundles?

[media]https://store.steampowered.com/sub/75481/[/media]

[media]https://store.steampowered.com/sub/220633/[/media]

How much of the other stuff is simply fluff?
https://store.steampowered.com/sub/75481/

https://store.steampowered.com/sub/220633/

Just post the link to the steam store directly, no need for [media][/media] tags.

Apparently it doesn't work with DLCs.
There's no embed for package pages

I'd recommend pirating it tho
Last edited by rusty_shackleford on November 7th, 2025, 14:32, edited 1 time in total.
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Post by Irenaeus »

Tweed wrote: November 7th, 2025, 14:26
It was a poem about a guy who slept with someone he thought was woman, but it was a man, so he killed himself. ****** got big mad over it.
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Post by Kalarion »

CheesusCrust wrote: November 7th, 2025, 07:39
rusty_shackleford wrote: November 4th, 2025, 14:32
It's actually right on the edge because there was a backer dialogue in the game that made fun of ********, and it got removed in a patch post-release.
man i need them screenshots
Image
. wrote:
Kalarion did this a lot better you know.
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Post by Rand »

CheesusCrust wrote: November 7th, 2025, 07:39
rusty_shackleford wrote: November 4th, 2025, 14:32
It's actually right on the edge because there was a backer dialogue in the game that made fun of ********, and it got removed in a patch post-release.
man i need them screenshots
Here you go:
Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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