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Verdict on Final Fantasy XVI?

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Verdict on Final Fantasy XVI?

Post by SoLong »

So, I don't own a PS5. Because **** this console wars ********.

I did, however, enjoy some FF games in the past. 7,9 10 and 15 were good in my opinion. So naturally I'm debating getting this one once it's finally ported to the PC. Did anyone play it and comment on the game's quality? In addition to quality concerns there are also the usual pollutants to consider. On one hand it got banned in Saudi Arabia, which suggests some level of woke nonsense going on. On the other hand the ****** brigade were screeching at the games producers for not including their pet minorities:
During an interview with IGN, the game’s producer, Naoki Yoshida, stated that the game world won’t feature much cultural diversity because it is heavily inspired by medieval Europe, as well as “geographically and culturally isolated” regions. Despite all the criticism levied at Yoshida for his reasoning (and regardless of whether you agree with it), Yoshida stuck to his vision.
Anyone got any opinions to help me come to a decision.
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Post by Val the Moofia Boss »

Haven't played it yet. I was a little excited when it was announced when I heard that it was being directed by The Last Remnant's director Hiroshi Takai, but then during the leadup to release the spotlight was hogged by the FF14 director Naoki Yoshida, and it became increasingly apparent that he was the one calling the shots, and I became increasingly disinterested. And then the game came out and people on discord played it and told me about it. I might get around to it eventually but not super excited to play it.
  • The action combat is shallow. It's MMO-esque in that you're just rotating through abilities as soon as they come off cooldown. Doesn't have depth like DMCV's battle system even though they both share the same combat designer.
  • You only control one character and have limited control over a dog. No controlling a party of character as in a traditional Final Fantasy game.
  • No world map. You traverse through a few corridor levels.
  • The game pulls a Final Fantasy Tactics where the first half is a grounded geopolitical conflict that people liked, and then the second half degrades into fighting a god monster for the fate of the universe.
  • MMO tier mediocre sidequests where you watch cutscenes, run to a location and pick 3 flowers or burst down some trash mobs and then watch more cutscenes.
SoLong wrote: December 19th, 2023, 16:54
it got banned in Saudi Arabia, which suggests some level of woke nonsense going on.
The empire's prince (who can transform into Bahamut) is gay and kisses his attendant.
Last edited by Val the Moofia Boss on December 19th, 2023, 17:10, edited 1 time in total.
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Post by SoLong »

Val the Moofia Boss wrote: December 19th, 2023, 17:09
  • The action combat is shallow. It's MMO-esque in that you're just rotating through abilities as soon as they come off cooldown. Doesn't have depth like DMCV's battle system even though they both share the same combat designer.
  • You only control one character and have limited control over a dog. No controlling a party of character as in a traditional Final Fantasy game.
  • No world map. You traverse through a few corridor levels.
  • The game pulls a Final Fantasy Tactics where the first half is a grounded geopolitical conflict that people liked, and then the second half degrades into fighting a god monster for the fate of the universe.
  • MMO tier mediocre sidequests where you watch cutscenes, run to a location and pick 3 flowers or burst down some trash mobs and then watch more cutscenes.
I actually disliked DMCV's battle system a little so that's not a deal braker for me. Neither are the uncontrollable party members, but I need so see how far I can tweak their priorities.

I looked up a few spoiler free maps and they don't seem as aggressively corridor like as the maps of FF13. Can't judge yet but maybe they're at a sweet spot between the linearity of FF10 and the open world disorientation of FF15.

The plot sounds in broad strokes similar to... actually like 90% of Final Fantasy games. You usually fight a god or something god-like near the end. I always found the journey there more interesting.

The quest design sounds bad though. Maybe I'll try looking up a few on youtube if I can find something spoiler free?
Val the Moofia Boss wrote: December 19th, 2023, 17:09
SoLong wrote: December 19th, 2023, 16:54
it got banned in Saudi Arabia, which suggests some level of woke nonsense going on.
The empire's prince (who can transform into Bahamut) is gay and kisses his attendant.
Sigh. There's always something isn't there. Well, I thought Astarion and Zevran were entertaining despite the fact that they were gayer than a clown parade.

Are we talking Dame Aylin-levels of insufferable I-need-to-****-my-bf or are they less stereotypical? I can never be sure with JRPGs because western devs always crank the flamboyant gayness up to 11 to make sure you don't miss it while the japanese have this thing going on where they're sometimes fey, sometimes masculine and sometimes they're straight and only resemble group 1 and 2.
Last edited by SoLong on December 19th, 2023, 19:42, edited 1 time in total.
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Post by Eris »

A Final Fantasy without turn based combat is not a Final Fantasy.
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Post by Kalin »

SoLong wrote: December 19th, 2023, 16:54
Anyone got any opinions to help me come to a decision.
**** game for **** people.

I'd recommend Kyūyaku Megami Tensei if you haven't played it already, there's a nice English SNES ROM out there and the game rocks.

Just look at the cover:

Image

Real game for real people.
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Post by Nooneatall »

Looks like a movie game
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Post by Kalin »

You look like morning cartoon for ******* eating sugar bomb cereals.
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Post by Nooneatall »

Kalin wrote: December 19th, 2023, 20:48
You look like morning cartoon for ******* eating sugar bomb cereals.
Your game play tastes "I just mashed the button for 10 minutes, I can't wait for my two hour cutscene. I sure love games with no rpg elements in them" go back to playing last of us 2
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Post by Kalin »

This is so perfectly not me and so totally what a shitbrain subhuman scumfuck tard like you would comment, I will save this forever. Thanks for this, seriously.
Last edited by Kalin on December 19th, 2023, 21:54, edited 1 time in total.
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Post by Nooneatall »

Kalin wrote: December 19th, 2023, 21:52
This is so perfectly not me and so totally what a shitbrain subhuman scumfuck tard like you would comment, I will save this forever. Thanks for this, seriously.
You don't even know how to quote reply lol you obviously take estrogen, dilate, and suck ****.
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Post by Breathe »

Kalin wrote: December 19th, 2023, 20:33
SoLong wrote: December 19th, 2023, 16:54
Anyone got any opinions to help me come to a decision.
**** game for **** people.

I'd recommend Kyūyaku Megami Tensei if you haven't played it already, there's a nice English SNES ROM out there and the game rocks.

Just look at the cover:

Image

Real game for real people.
Thanks man. Downloaded it from romhacking. :salute:
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Post by rusty_shackleford »

Nobody owns a PS5 so who knows
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Post by SoLong »

rusty_shackleford wrote: December 20th, 2023, 02:28
Nobody owns a PS5 so who knows
Surely an exaggeration :lol: Oh well, I'll just have to wait and see then.
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Post by rusty_shackleford »

Finished the demo on Steam now that they fixed performance, sad I have to wait 3 weeks to play :(
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Post by Tweed »

Kalin was right and you guys should play Kyūyaku Megami Tensei instead.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: December 19th, 2023, 17:09
The game pulls a Final Fantasy Tactics where the first half is a grounded geopolitical conflict that people liked, and then the second half degrades into fighting a god monster for the fate of the universe.
This is basically every single japanese game, they can't help themselves.
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Post by Nooneatall »

**** I didn't realize there was a thread for this already and I searched. I enjoyed it so far. I haven't seen a non white and the combat is fun
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Post by rusty_shackleford »

I spoiled the story for myself and I lost interest :(
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Post by Vergil »

Should have expanded on being about a group of sensitive young men who are the hardest of the hard like XV.
I'm just stating the facts.
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Post by gerey »

rusty_shackleford wrote: August 29th, 2024, 11:03
I spoiled the story for myself and I lost interest
It was gay anyway, so it's not like you're missing out on much.

Square Enix has to be the most mismanaged company in the industry.

People **** on Ubisoft or WB, but even they didn't manage to have two dumpster fires on the scale FF XIII and XV on their hands. FF XIII alone had so many assets made (and wasted) for it that they had enough left over to make two additional games out of it, if only to recoup a fraction of the costs wasted making it. FF XV was in dev hell for years, was restarted at least three times, and God alone knows how much money they burned on the ******** marketing campaign, which included whole fashion lines designed and produced by famous fashion labels and an IRL version of the in-game car.

To say nothing of these fuckwits fumbling a guaranteed slam-dunk like the FF VII remake out of sheer ineptitude. And let's not forget them going all into NFTs, only for that market to evaporate under them, or how they spent time sabotaging and underfunding their Western studios, ultimately selling them off, despite those studios being the only ones that were actually profitable.

Only reason SE is still afloat is because of FF XIV and gacha.

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Last edited by gerey on August 29th, 2024, 14:06, edited 1 time in total.
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Post by Nooneatall »

gerey wrote: August 29th, 2024, 13:55
rusty_shackleford wrote: August 29th, 2024, 11:03
I spoiled the story for myself and I lost interest
It was gay anyway, so it's not like you're missing out on much.

Square Enix has to be the most mismanaged company in the industry.

People **** on Ubisoft or WB, but even they didn't manage to have two dumpster fires on the scale FF XIII and XV on their hands. FF XIII alone had so many assets made (and wasted) for it that they had enough left over to make two additional games out of it, if only to recoup a fraction of the costs wasted making it. FF XV was in dev hell for years, was restarted at least three times, and God alone knows how much money they burned on the ******** marketing campaign, which included whole fashion lines designed and produced by famous fashion labels and an IRL version of the in-game car.

To say nothing of these fuckwits fumbling a guaranteed slam-dunk like the FF VII remake out of sheer ineptitude. And let's not forget them going all into NFTs, only for that market to evaporate under them, or how they spent time sabotaging and underfunding their Western studios, ultimately selling them off, despite those studios being the only ones that were actually profitable.

Only reason SE is still afloat is because of FF XIV and gacha.

Image
I think those are all good games but they fall way short of being great. FF xv is mostly slop outside of the tiny story. FF xiii is a CGI movie. FF Vii remake has my favorite combat so far but tons of filler. It's sad the last truly great FF (ff12) released in 2006 on the ps2. The balance of great music, graphics, and gameplay just hasn't been matched. They've went full bore on graphics and story over fun.

Even the stories fall short and have goofy writing too. Fal CIE , boy band characters, I could go on
Last edited by Nooneatall on August 29th, 2024, 14:14, edited 1 time in total.
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Post by Vergil »

"Playing" FFXV felt like I was holding one button and watching a let's play of someone else playing a medicore action game.
I'm just stating the facts.
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Post by Nooneatall »

Vergil wrote: August 29th, 2024, 14:14
"Playing" FFXV felt like I was holding one button and watching a let's play of someone else playing a medicore action game.
Truly ground breaking hold o to win gameplay
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Post by Vergil »

I also couldn't get over how bad the hair styles and clothing options were. :sad:
I'm just stating the facts.
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Post by Cipher »

Nooneatall wrote: August 29th, 2024, 14:13
gerey wrote: August 29th, 2024, 13:55
rusty_shackleford wrote: August 29th, 2024, 11:03
I spoiled the story for myself and I lost interest
It was gay anyway, so it's not like you're missing out on much.

Square Enix has to be the most mismanaged company in the industry.

People **** on Ubisoft or WB, but even they didn't manage to have two dumpster fires on the scale FF XIII and XV on their hands. FF XIII alone had so many assets made (and wasted) for it that they had enough left over to make two additional games out of it, if only to recoup a fraction of the costs wasted making it. FF XV was in dev hell for years, was restarted at least three times, and God alone knows how much money they burned on the ******** marketing campaign, which included whole fashion lines designed and produced by famous fashion labels and an IRL version of the in-game car.

To say nothing of these fuckwits fumbling a guaranteed slam-dunk like the FF VII remake out of sheer ineptitude. And let's not forget them going all into NFTs, only for that market to evaporate under them, or how they spent time sabotaging and underfunding their Western studios, ultimately selling them off, despite those studios being the only ones that were actually profitable.

Only reason SE is still afloat is because of FF XIV and gacha.

Image
I think those are all good games but they fall way short of being great. FF xv is mostly slop outside of the tiny story. FF xiii is a CGI movie. FF Vii remake has my favorite combat so far but tons of filler. It's sad the last truly great FF (ff12) released in 2006 on the ps2. The balance of great music, graphics, and gameplay just hasn't been matched. They've went full bore on graphics and story over fun.

Even the stories fall short and have goofy writing too. Fal CIE , boy band characters, I could go on
Agreed. I liked FF7 Remake but the filler just to pad the runtime really drags it down. Outside of that, everything after XII has been ****.
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Post by Val the Moofia Boss »

FF13 was good but shouldn't have been branded as a Final Fantasy title.
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Post by DDC »

FFXVI can't really be called a "Final Fantasy" game in anything but name. You generally have one party member at a time (in addition to the MC), can't equip your party member, and equipment for the MC is so limited and uninspired that you get the sense they rather would have entirely done away with that too. The combat system is Costco store brand God of War tier (the new ****** GOW, not the old ones) and copies it right down to clicking both thumbsticks to "rage." Sometime sort of fun, sometimes tedious, has some fights with good spectacle.

The story is decent enough and has good production values, but is underdeveloped in the same way FFXV was. Modern audiences are pandered to by the addition of "two dudes kissing," and it was particularly tiresome here because as soon as I saw them, I instantly thought "they better not make those two possible ******* kiss," and sure enough, 10-20 hours later they do. The side quests are not the best in terms of gameplay, but they were usually better than the typical MMO fetch/kill quest in terms of story/character development and I found them worth doing.

In some ways it seems like a rushed and low-budget affair. The most important city in the game, that you spend quite a while getting to and looks impressive in cutscenes and is a focal point in the plot, is not explorable and is ultimately reduced to some cutscenes and an underground dungeon. The final "dungeon" before you fight the big bad is literally a walking simulator consisting entirely of a short hallway. This left a very bad taste in my mouth and isn't what one expects from a FF game, especially since the plot was set up for you to explore an epic mega-dungeon.

I enjoyed the game for what it was, but I also find the design inexplicable. FF7 Remake supplied the perfect template to "modernize" old-school FF gameplay (if such modernization needed to be done), while still keeping enough to be recognizable as a FF game and overall being pretty fun. If FFXVI had stuck to that formula, it could have been really, really good, but they just didn't know when to quit "modernizing."
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Post by BannedForBeingSane »

rusty_shackleford wrote: August 29th, 2024, 10:34
Finished the demo on Steam now that they fixed performance, sad I have to wait 3 weeks to play :(
Oh, they patched the issues? Square is kinda *** when it comes to PC gaming, so I HOPE they got a little better at this.
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Post by rusty_shackleford »

DDC wrote: September 6th, 2024, 14:16
FFXVI can't really be called a "Final Fantasy" game in anything but name. You generally have one party member at a time (in addition to the MC), can't equip your party member, and equipment for the MC is so limited and uninspired that you get the sense they rather would have entirely done away with that too. The combat system is Costco store brand God of War tier (the new ****** GOW, not the old ones) and copies it right down to clicking both thumbsticks to "rage." Sometime sort of fun, sometimes tedious, has some fights with good spectacle.

The story is decent enough and has good production values, but is underdeveloped in the same way FFXV was. Modern audiences are pandered to by the addition of "two dudes kissing," and it was particularly tiresome here because as soon as I saw them, I instantly thought "they better not make those two possible ******* kiss," and sure enough, 10-20 hours later they do. The side quests are not the best in terms of gameplay, but they were usually better than the typical MMO fetch/kill quest in terms of story/character development and I found them worth doing.

In some ways it seems like a rushed and low-budget affair. The most important city in the game, that you spend quite a while getting to and looks impressive in cutscenes and is a focal point in the plot, is not explorable and is ultimately reduced to some cutscenes and an underground dungeon. The final "dungeon" before you fight the big bad is literally a walking simulator consisting entirely of a short hallway. This left a very bad taste in my mouth and isn't what one expects from a FF game, especially since the plot was set up for you to explore an epic mega-dungeon.

I enjoyed the game for what it was, but I also find the design inexplicable. FF7 Remake supplied the perfect template to "modernize" old-school FF gameplay (if such modernization needed to be done), while still keeping enough to be recognizable as a FF game and overall being pretty fun. If FFXVI had stuck to that formula, it could have been really, really good, but they just didn't know when to quit "modernizing."
The demo feels very disingenuous after I read up about the parts after. As if it's intended to give you a taste of a game that doesn't exist. Unless you know what to look for, you wouldn't know it's essentially a solo game because you have a party member almost the entire demo.
BannedForBeingSane wrote: September 7th, 2024, 06:48
rusty_shackleford wrote: August 29th, 2024, 10:34
Finished the demo on Steam now that they fixed performance, sad I have to wait 3 weeks to play :(
Oh, they patched the issues? Square is kinda *** when it comes to PC gaming, so I HOPE they got a little better at this.
They improved performance and fixed up FSR3, ran well enough.
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Post by Unhelpful Contrarian »

DDC wrote: September 6th, 2024, 14:16
FFXVI can't really be called a "Final Fantasy" game in anything but name. You generally have one party member at a time (in addition to the MC), can't equip your party member, and equipment for the MC is so limited and uninspired that you get the sense they rather would have entirely done away with that too. The combat system is Costco store brand God of War tier (the new ****** GOW, not the old ones) and copies it right down to clicking both thumbsticks to "rage." Sometime sort of fun, sometimes tedious, has some fights with good spectacle.

The story is decent enough and has good production values, but is underdeveloped in the same way FFXV was. Modern audiences are pandered to by the addition of "two dudes kissing," and it was particularly tiresome here because as soon as I saw them, I instantly thought "they better not make those two possible ******* kiss," and sure enough, 10-20 hours later they do. The side quests are not the best in terms of gameplay, but they were usually better than the typical MMO fetch/kill quest in terms of story/character development and I found them worth doing.

In some ways it seems like a rushed and low-budget affair. The most important city in the game, that you spend quite a while getting to and looks impressive in cutscenes and is a focal point in the plot, is not explorable and is ultimately reduced to some cutscenes and an underground dungeon. The final "dungeon" before you fight the big bad is literally a walking simulator consisting entirely of a short hallway. This left a very bad taste in my mouth and isn't what one expects from a FF game, especially since the plot was set up for you to explore an epic mega-dungeon.

I enjoyed the game for what it was, but I also find the design inexplicable. FF7 Remake supplied the perfect template to "modernize" old-school FF gameplay (if such modernization needed to be done), while still keeping enough to be recognizable as a FF game and overall being pretty fun. If FFXVI had stuck to that formula, it could have been really, really good, but they just didn't know when to quit "modernizing."
Man I was really hoping FFXVI would be an improvement after playing FFXV which was the most tedious and boring Final Fantasy I ever played.