I'm sorry for going on a tangent, but this ***** doesn't fool me. Look at the face: that's what a feministard looks like. This one is simply aware of her audience and understand we hate dangerhaired weirdos, but make no mistake, that's just a predator trying to blend it. Yes I would bang, but that only proves my point: it's a semen stealing demoness.
Hooray: ****** gamedevs being fired thread
Deprofessionalized. From individuals that made their mission goal for well over a decade to be the most unprofessional, destructive and petty people around in the industry. **** them all.Nessa wrote: ↑ May 29th, 2025, 13:28Apologies for the link, but I was made aware of this nonsense from Discord: The 'deprofessionalization of video games' was on full display at PAX East.
Some hilarious highlights:
Translation: indies are too successful they need to stop!Wandering through these booths, I found a mix of truly excellent and inspiring games. But also found myself bubbling with frustration. Few of the developers on display were working on teams larger than three people. They talked about publishers wanting ever-more-expensive offerings as part of their pitch deck. Short-term contractors seemed to be the best way to plug gaps. Why did it feel like so few proper businesses were fighting to get their games in front of players at PAX?
Speaking with Rigney and other developers, I sensed that "deprofessionalization" isn't just a catchy phrase to describe demand-side economics in game industry hiring. It's a frustrating reality that may undervalue games from big and small teams alike.
Also this was particularly relevant to the latest discussion:
Oh no, all the bad writers aren't going to have jobs. Woe is us!My PAX trip validated my fear that three professions are especially vulnerable in this deprofessionalized world: artists, writers, and those working in game audio or music. These roles seemed vulnerable because on these small teams, they were the roles developers mentioned doing in some kind of shared or joint fashion.I like the cutesy name for it all called "deprofessionalization" too. As if indies aren't professional suddenly!
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Side note: I'm a dev. Granted for casual, but I've never heard of this site before in my life.![]()
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I like that these people are starting to feel the heat, but it is so tiring. There seems to be a very long way ahead to return to normality levels. And not just gaming. The software and open source landscape is in the grip of woke (source: Lunduke). Same for book publishing (source: Jon del Arroz).
It just seems in these areas (entertainment, programming and books) the woke cultists appear to be a big majority, and it is so disheartening. Being a dev, do you have any greater insight on any of this?
asf wrote:weeb
whoa, you knew Tom Clancy???Nessa wrote: ↑ May 29th, 2025, 13:17Wasn't talking about him. I said authors I know. As in actually know.![]()
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I remember seeing people on reddit talking about ValiDate. Predictably enough the game itself is ****, and the developers had a ******* freak-out when they looked at the statistics and found that the one White guy they included was by far the most popular dating option.
Don't google the game roster please, it's ******* disgusting, save for the one White guy who just looks like your typical disaffected pseudo-emo.
SoLong wrote: ↑ May 29th, 2025, 16:59I remember seeing people on reddit talking about ValiDate. Predictably enough the game itself is ****, and the developers had a ******* freak-out when they looked at the statistics and found that the one White guy they included was by far the most popular dating option.
Yep!
Acting as if it's the fault of the few players they had that every ****** and queerfreak character they made was hideous to look at.
The White guy himself looked "better" by simple virtue of being the least disgusting. ![]()
Actually his specific downside is that he never showersKOS-MOS wrote: ↑ May 29th, 2025, 17:22It's disgusting. I've never heard of this **** game, I had to Google it. You can tell the white guy is the only one who knows about soap.
Outrageous!
That's cultural appropriation!
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RangerBoo
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"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
You would get a noticeable improvement in the quality of games if you forced game devs to dress like professionals. I base this solely on the fact that I feel it's true.Cloharp7 wrote: ↑ May 29th, 2025, 15:49Deprofessionalized. From individuals that made their mission goal for well over a decade to be the most unprofessional, destructive and petty people around in the industry. **** them all.
But don't they say "dress for the job you want, not the job you have"? Most game devs clearly aspire to be patients at a mental institution based off their looks.Tangerine wrote: ↑ May 29th, 2025, 22:05You would get a noticeable improvement in the quality of games if you forced game devs to dress like professionals. I base this solely on the fact that I feel it's true.Cloharp7 wrote: ↑ May 29th, 2025, 15:49Deprofessionalized. From individuals that made their mission goal for well over a decade to be the most unprofessional, destructive and petty people around in the industry. **** them all.
At first I thought this post was going to end off on the fact that they chose the White superhero over the black one but that works out just as well.RangerBoo wrote: ↑ May 29th, 2025, 20:14Oh, funny story about the cancellation of the Black Panther game. EA was given the choice to either cancel and disband the studio making their Iron Man game or cancel and disband the studio making Black Panther and they choose to cancel and disband Black Panther in favor of their Iron Man game. That tells me that the narrative designer was so insufferable to work with that EA was looking for any excuse to can her ***.
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RangerBoo
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That is what got me too. I would have thought that EA would have done anything to save the Black Panther game as that game would have gotten the maximum amount of ESG points and would have been the darling of game journalists and libshit but no, they went and saved the game with the white superhero over the black one. That tells me that EA was looking for any excuse to can the devs of the Black Panther game as they were just that insufferable to work with.MC_Sea wrote: ↑ May 29th, 2025, 23:49At first I thought this post was going to end off on the fact that they chose the White superhero over the black one but that works out just as well.RangerBoo wrote: ↑ May 29th, 2025, 20:14Oh, funny story about the cancellation of the Black Panther game. EA was given the choice to either cancel and disband the studio making their Iron Man game or cancel and disband the studio making Black Panther and they choose to cancel and disband Black Panther in favor of their Iron Man game. That tells me that the narrative designer was so insufferable to work with that EA was looking for any excuse to can her ***.
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
Can't delete a Black Panther game that nobody made.RangerBoo wrote: ↑ May 30th, 2025, 02:01That is what got me too. I would have thought that EA would have done anything to save the Black Panther game as that game would have gotten the maximum amount of ESG points and would have been the darling of game journalists and libshit but no, they went and saved the game with the white superhero over the black one. That tells me that EA was looking for any excuse to can the devs of the Black Panther game as they were just that insufferable to work with.MC_Sea wrote: ↑ May 29th, 2025, 23:49At first I thought this post was going to end off on the fact that they chose the White superhero over the black one but that works out just as well.RangerBoo wrote: ↑ May 29th, 2025, 20:14Oh, funny story about the cancellation of the Black Panther game. EA was given the choice to either cancel and disband the studio making their Iron Man game or cancel and disband the studio making Black Panther and they choose to cancel and disband Black Panther in favor of their Iron Man game. That tells me that the narrative designer was so insufferable to work with that EA was looking for any excuse to can her ***.
Leftists and not doing any work, name a more iconic duo.KnightoftheWind wrote: ↑ June 1st, 2025, 05:47Apparently the team that was "working" on Black Panther (PBUH) was mostly black and did **** all for 4 years. The game hadn't even left pre-production by the time it was cancelled. You can't make this stuff up.
Well, to give some benefit of the doubt - losing actual professionals may well be part of the reason why to this date so few games are properly optimized, take too much disk space, and are a buggy mess.
Unfortunately the second quote kinda undermines that entirely when they guy just states "artists, writers, audio/music". And so is the chance of them being onto something is gone again.
The real deprofessionalization they should worry about is skilled programmers, designers, and producers deciding that it's too much **** for what it's worth, like it's been happening a lot for a while. Why work for paltry pay, under substandard conditions, dealing with egomaniacal creatives, if you can just move to an adjacent field with better pay, benefits, and egomaniacal upper managment? Game industry actively selects against professionals in conventional meaning of the word, and has been selecting for "professionals" in a sense of political activists/diversity hires/naive fresh grads willing to work for pizza.
Unfortunately yeah, it's going to be a long way, and they will be moaning, complaining, kicking and screaming the entire way. They have pretty much pushed the normal majority out over years into other industries (can confirm as someone normal who tried to work in the industry), and most new blood that comes in does so through colleges that offer game degrees (but also celebrate pride month), so in other words it's been a bit of a pipeline to replace the "normies". It will take a while to cleanse the place of that crowd, deprogram the culties that are salvageable, and to get normal people to return because by now many have moved on and will not return "out of passion".Cloharp7 wrote: ↑ May 29th, 2025, 15:49Deprofessionalized. From individuals that made their mission goal for well over a decade to be the most unprofessional, destructive and petty people around in the industry. **** them all.
I like that these people are starting to feel the heat, but it is so tiring. There seems to be a very long way ahead to return to normality levels. And not just gaming. The software and open source landscape is in the grip of woke (source: Lunduke). Same for book publishing (source: Jon del Arroz).
It just seems in these areas (entertainment, programming and books) the woke cultists appear to be a big majority, and it is so disheartening. Being a dev, do you have any greater insight on any of this?
I raise a trio to you - black, leftist, and not doing any work.SoLong wrote: ↑ June 1st, 2025, 19:57Leftists and not doing any work, name a more iconic duo.KnightoftheWind wrote: ↑ June 1st, 2025, 05:47Apparently the team that was "working" on Black Panther (PBUH) was mostly black and did **** all for 4 years. The game hadn't even left pre-production by the time it was cancelled. You can't make this stuff up.
They will continue to get paid for **** work while making propaganda.SoLong wrote: ↑ June 1st, 2025, 19:57Leftists and not doing any work, name a more iconic duo.KnightoftheWind wrote: ↑ June 1st, 2025, 05:47Apparently the team that was "working" on Black Panther (PBUH) was mostly black and did **** all for 4 years. The game hadn't even left pre-production by the time it was cancelled. You can't make this stuff up.
I think you're mostly right, but there will still be unique value in having an artist create and define the character's personality, before entrusting it to a LLM to handle the reactivity. Whether or not that artist should still be called a "writer" is a linguistic quibble.J1M wrote: ↑ May 28th, 2025, 15:27Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.Nessa wrote: ↑ May 28th, 2025, 15:01I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume.Tangerine wrote: ↑ May 27th, 2025, 22:04It was much better than the slop dedicated writers churn out.![]()
Let's say you're making Torment in 2030. If you just tell the AI "the protagonist will meet a Night Hag who granted him immortality", it's going to churn through whatever repositories of folklore and D&D slop it knows of, and will probably write a working but unmemorable character that's very close to old Baba Yaga stories. Ferocious, sadistic, contemptuous.
Now imagine you have access to both Avellone and an AI. You could have Avellone write a detailed profile of Ravel Puzzlewell, with extensive writing samples in the form of Ravel's long, unique, wordplay-heavy monologues...
...and then set the AI to a very high temperature (= low inventiveness) and tell it to act as that character, which is something it is much better at even now. Do use Avellone's own writing if the scene is applicable (tell the AI that the Hag should want to ask questions, so it can use the "do your companions matter to you?" and "what can change the nature of a man?" dialogues verbatim), but if the PC decides to walk in and do something out-of-the-box, let's say summoning a Solar to smite the hag before she has said a word, trust the LLM to react in a sufficiently Ravel-like voice.I know the branchings of this place, the twistings and bendings and burrowings. Though there are no leaves here, one may take their leave when they wish it. Wrap your hands about you like branches, make them encircle your chest like a cage. Step from the edge of the maze into the darkness, and into another cage your body shall go - a simple leaving, but there is NO return when that final step is taken, so TAKE heed and TAKE what you need before you take the step. Which edge, which? One of the edges knows, not I. The remembering of which has failed me, and the edges of the maze have had little to say on the matter. Why stay when one can leave is your question to me? I turn the question upon its head and send it a-scurrying back to you. The answer lies not in the staying or leaving, but in the causes and reasons, my precious half-man. It is *a* want, a once-want, but not a now-want, and more and more a not, naught, knotted-want. What do I need that lies beyond my brambled walls? It is a cruel, jagged world beyond the edges of this maze, and Ravel has pulled *enough* of its shards from her skin.
Yes, I agree. I assumed this was obvious. With varying levels of hand-crafted personality based on how important the character is. In contrast, each village NPC might just get something like: "wife, mother, likes knitting and ham". (In practice, an LLM would probably be used to generate the personality statement and then get hand-edited for setting consistency.)Demonic Fate wrote: ↑ June 3rd, 2025, 08:46I think you're mostly right, but there will still be unique value in having an artist create and define the character's personality, before entrusting it to a LLM to handle the reactivity. Whether or not that artist should still be called a "writer" is a linguistic quibble.J1M wrote: ↑ May 28th, 2025, 15:27Nope. "Real" writers do not like writing games. They are attuned to linear narratives where they have full control of the protagonist's thoughts, words, and actions. They do not enjoy thinking about or writing all of the possible reactions a character would have in a situation. AI will quickly eclipse what "real writers", aka people who would rather be penning Hollywood screenplays, are able to do effectively for NPC writing.Nessa wrote: ↑ May 28th, 2025, 15:01
I think the key difference here is actually hiring a writer. Not some blue haired smelly freak that just slapped "writer" on the resume.![]()
Let's say you're making Torment in 2030. If you just tell the AI "the protagonist will meet a Night Hag who granted him immortality", it's going to churn through whatever repositories of folklore and D&D slop it knows of, and will probably write a working but unmemorable character that's very close to old Baba Yaga stories. Ferocious, sadistic, contemptuous.
Now imagine you have access to both Avellone and an AI. You could have Avellone write a detailed profile of Ravel Puzzlewell, with extensive writing samples in the form of Ravel's long, unique, wordplay-heavy monologues...
...and then set the AI to a very high temperature (= low inventiveness) and tell it to act as that character, which is something it is much better at even now. Do use Avellone's own writing if the scene is applicable (tell the AI that the Hag should want to ask questions, so it can use the "do your companions matter to you?" and "what can change the nature of a man?" dialogues verbatim), but if the PC decides to walk in and do something out-of-the-box, let's say summoning a Solar to smite the hag before she has said a word, trust the LLM to react in a sufficiently Ravel-like voice.I know the branchings of this place, the twistings and bendings and burrowings. Though there are no leaves here, one may take their leave when they wish it. Wrap your hands about you like branches, make them encircle your chest like a cage. Step from the edge of the maze into the darkness, and into another cage your body shall go - a simple leaving, but there is NO return when that final step is taken, so TAKE heed and TAKE what you need before you take the step. Which edge, which? One of the edges knows, not I. The remembering of which has failed me, and the edges of the maze have had little to say on the matter. Why stay when one can leave is your question to me? I turn the question upon its head and send it a-scurrying back to you. The answer lies not in the staying or leaving, but in the causes and reasons, my precious half-man. It is *a* want, a once-want, but not a now-want, and more and more a not, naught, knotted-want. What do I need that lies beyond my brambled walls? It is a cruel, jagged world beyond the edges of this maze, and Ravel has pulled *enough* of its shards from her skin.
It's mostly the AAA's that are bloated though. But yeah, that's I think what's happening too. The corporations are hiring people unqualified for the work needed and so we get disastrous release after disastrous release. And that's assuming it's a game people want to play that isn't full of more anglosphere-woke garbage.mercerxiv wrote: ↑ June 3rd, 2025, 03:35
Well, to give some benefit of the doubt - losing actual professionals may well be part of the reason why to this date so few games are properly optimized, take too much disk space, and are a buggy mess.
Unfortunately the second quote kinda undermines that entirely when they guy just states "artists, writers, audio/music". And so is the chance of them being onto something is gone again.
The real deprofessionalization they should worry about is skilled programmers, designers, and producers deciding that it's too much **** for what it's worth, like it's been happening a lot for a while. Why work for paltry pay, under substandard conditions, dealing with egomaniacal creatives, if you can just move to an adjacent field with better pay, benefits, and egomaniacal upper managment? Game industry actively selects against professionals in conventional meaning of the word, and has been selecting for "professionals" in a sense of political activists/diversity hires/naive fresh grads willing to work for pizza.

