What operating system are you on? Win 10? Win 11? Something else?RPGDude786 wrote: ↑ February 18th, 2026, 02:47Hey I just recently got the game and started downloading the mods, so far I've been able to install all of the mods except for:
WW_Anevian
WW_Seelie
WW_NoAlphabets
WW_Undiversified
As every time I extract them like I did for the other mods they automatically go into a modification folder that pops up on its own and the install programs as well as the read me.text do no appear for these folders, and even when opening them before i extract the programs and the .txt are not there, does anyone know what I might be doing wrong or are others having this same issue?
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Wokeless Wrath 2.5 — Pathfinder: Wrath Of The Righteous
Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Moderator: Mod Janitor
Seeing how the game is no longer (or rarely) being updated, @Dunadan, is the Wokeless Wrath project done, that is, is the 2.5a the final update for this mod, or are there still things left to fix in this game?
Didn't read this all tbh, but can you upload updated installation tools? Or does it need manual intervention like this?draco519 wrote: ↑ February 9th, 2026, 16:23I got the mods working.
for the mod author's reference, here's what chatgpt fixed for me (and what it said happened)
Summary: Making Wokeless Wrath audio mods work on current Wrath versions (2025–2026)
Game version: Current Pathfinder: Wrath of the Righteous (all DLCs)
OS: Windows 11
Mod manager used: ModFinder (not UMM)
Issue: Portraits and blueprint changes applied correctly, but voice audio remained vanilla
Root Cause
Wrath no longer supports Owlcat’s old OwlcatModificationManager pipeline.
While the content of Wokeless Wrath mods is still valid, the installation logic is obsolete, especially for audio.
Specifically:
Sound.json patch files are JSON.NET reference dictionaries
They use $id / strings structure
They are not meant to overwrite Sound.json
They must be merged into Sound.json.strings
Existing installer scripts attempted either:
top-level JSON replacement, or
legacy Owlcat mod-loader patching
→ both silently fail on modern Wrath
PowerShell’s ConvertTo-Json:
truncates deep objects
introduces circular references
corrupts Sound.json unless converted to a pure object graph first
Even with correct Sound.json, BNKs will not resolve unless SoundBankMod is actively running
What Actually Works (Modern Correct Method)
1. Use ModFinder
Install all WW mods normally
Enable at least:
WW_SoundBankMod
WW_Anevian
WW_Seelie
(others optional)
2. Do NOT use old WW installer scripts
They rely on:
OwlcatModificationManager
deprecated Sound.json paths
obsolete patch logic
3. Rebuild Sound.json manually (or via script)
Correct process:
Start from Sound.json.vanilla
Load patch files:
LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Modifications\
WW_Anevian\~Sound\Sound.json_patcher\Anevian_Sound.json
WW_Seelie\~Sound\Sound.json_patcher\Seelie_Sound.json
WW_NoAlphabets\~Sound\Sound.json_patcher\DaerArueBanter_Sound.json
For each patch file:
Read patch.strings
Merge every GUID → event mapping into base.strings
Overwrite existing keys if present
Serialize the result only after converting to a pure dictionary/array structure
Write to:
Wrath_Data\StreamingAssets\Localization\Sound.json
Validation:
Resulting Sound.json ≈ 480–520 KB
Contains hundreds of _Anevian / _Seelie entries
No truncation, no $ref corruption
4. Ensure SoundBankMod is active
WokelessWrathSoundBankMod.dll must load at runtime
BNKs must already exist in:
Wrath_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows
Without this DLL running, the remapped sound events silently fall back to vanilla audio
5. Launch from Steam
ModFinder handles install state
Steam launch ensures correct runtime behavior
Result
Portraits + blueprints apply
Sound.json mappings resolve
BNKs load
Anevia, Seelah, etc. use modified voice audio correctly
No crashes, no UMM, no Owlcat mod loader
Recommendation for an Official Patch
For long-term compatibility, the mod should ship with:
A new Sound.json merge script that:
explicitly merges strings → strings
avoids top-level JSON replacement
Documentation stating:
UMM is not supported
ModFinder + Steam launch is required
Optional:
a pre-merged Sound.json generator
or a small helper exe instead of PowerShell
The content is still 100% valid — only the install/patch logic needs modernization.
To get the process started, I told chat GPT the following:
I uploaded the .zip file of the ww mods I wanted to use. (all of them, of course, with the danger gnomes variant)
I gave chat gpt a summary of what I wanted to do. I did not mention the woke bs at all. (it won't help you if you do. Just say "I want to mod my game but the mods seem outdated")
You'll use modfinder https://www.nexusmods.com/pathfinderwra ... escription (give chat gpt the install location)
Give chatgpt your install location of the game directory.
Give chatgpt the location of your locallow directory.
Give chat gpt the graphics card and OS you're running.
Tell chatgpt whether or not you have powershell. (If you don't ask it where to get it and it'll give you the codes to paste into it to patch this and is even capable of doing what it does in the next step.)
After i'd uploaded all the .zip files to chatgpt, it read the formatting of them and discovered the modfinder works for all the other mods but it didn't quite do the sound.json merging correctly. After a few test codes, it completely rewrote sound.json and patched in the WW portions.
TL;DR tell chatgpt the problem, link this page, make sure to tell chatgpt that owlcat actually patched out the internal modding and you want to use modfinder. It'll walk you through it easy enough.
Last edited by loregamer on March 8th, 2026, 22:24, edited 1 time in total.
Jingle Jangle Jingle
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rusty_shackleford
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@Dunadan how do you patch the Unity files to replace the assets?
[edit]
think I might have asked this already
[edit]
think I might have asked this already
Last edited by rusty_shackleford on March 20th, 2026, 10:03, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Anevian addressed as "she"
In the Lord of Nothing DLC, two errors (so far):
In the Lord of Nothing DLC, two errors (so far):
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I'm having the same problem (WIn11), these modules are not set up in the same way as the others, they don't have a .bat file or ReadMe, and they all are underneath a folder called Modifications - in their ZIP Folders.Dunadan wrote: ↑ February 20th, 2026, 19:18What operating system are you on? Win 10? Win 11? Something else?RPGDude786 wrote: ↑ February 18th, 2026, 02:47Hey I just recently got the game and started downloading the mods, so far I've been able to install all of the mods except for:
WW_Anevian
WW_Seelie
WW_NoAlphabets
WW_Undiversified
As every time I extract them like I did for the other mods they automatically go into a modification folder that pops up on its own and the install programs as well as the read me.text do no appear for these folders, and even when opening them before i extract the programs and the .txt are not there, does anyone know what I might be doing wrong or are others having this same issue?
Skyrim Belongs to the Nords.
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
I can confirm. I've only played past Drezen once, and even then I didn't get to Act 4. I have, however, spent hundreds of hours in the Midnight Isles roguelike mode, playing over a hundred characters, dozens of builds, and getting all the achievements.datarelay wrote: ↑ February 9th, 2026, 17:10I don't believe for a second that the ones praising it actually played to completion, but just toyed with the autistic build simulator for a bunch of levels.
Added download links on ModHQ
Jingle Jangle Jingle