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Wokeless Wrath 2.5 — Pathfinder: Wrath Of The Righteous

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Post by Dunadan »

RPGDude786 wrote: February 18th, 2026, 02:47
Hey I just recently got the game and started downloading the mods, so far I've been able to install all of the mods except for:

WW_Anevian

WW_Seelie

WW_NoAlphabets

WW_Undiversified

As every time I extract them like I did for the other mods they automatically go into a modification folder that pops up on its own and the install programs as well as the read me.text do no appear for these folders, and even when opening them before i extract the programs and the .txt are not there, does anyone know what I might be doing wrong or are others having this same issue?
What operating system are you on? Win 10? Win 11? Something else?
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Post by JauSeth »

Seeing how the game is no longer (or rarely) being updated, @Dunadan, is the Wokeless Wrath project done, that is, is the 2.5a the final update for this mod, or are there still things left to fix in this game?
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Post by loregamer »

draco519 wrote: February 9th, 2026, 16:23
I got the mods working.

for the mod author's reference, here's what chatgpt fixed for me (and what it said happened)

Summary: Making Wokeless Wrath audio mods work on current Wrath versions (2025–2026)

Game version: Current Pathfinder: Wrath of the Righteous (all DLCs)
OS: Windows 11
Mod manager used: ModFinder (not UMM)
Issue: Portraits and blueprint changes applied correctly, but voice audio remained vanilla

Root Cause

Wrath no longer supports Owlcat’s old OwlcatModificationManager pipeline.
While the content of Wokeless Wrath mods is still valid, the installation logic is obsolete, especially for audio.

Specifically:

Sound.json patch files are JSON.NET reference dictionaries

They use $id / strings structure

They are not meant to overwrite Sound.json

They must be merged into Sound.json.strings

Existing installer scripts attempted either:

top-level JSON replacement, or

legacy Owlcat mod-loader patching
→ both silently fail on modern Wrath

PowerShell’s ConvertTo-Json:

truncates deep objects

introduces circular references

corrupts Sound.json unless converted to a pure object graph first

Even with correct Sound.json, BNKs will not resolve unless SoundBankMod is actively running

What Actually Works (Modern Correct Method)
1. Use ModFinder

Install all WW mods normally

Enable at least:

WW_SoundBankMod

WW_Anevian

WW_Seelie

(others optional)

2. Do NOT use old WW installer scripts

They rely on:

OwlcatModificationManager

deprecated Sound.json paths

obsolete patch logic

3. Rebuild Sound.json manually (or via script)

Correct process:

Start from Sound.json.vanilla

Load patch files:

LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Modifications\
WW_Anevian\~Sound\Sound.json_patcher\Anevian_Sound.json
WW_Seelie\~Sound\Sound.json_patcher\Seelie_Sound.json
WW_NoAlphabets\~Sound\Sound.json_patcher\DaerArueBanter_Sound.json


For each patch file:

Read patch.strings

Merge every GUID → event mapping into base.strings

Overwrite existing keys if present

Serialize the result only after converting to a pure dictionary/array structure

Write to:

Wrath_Data\StreamingAssets\Localization\Sound.json


Validation:

Resulting Sound.json ≈ 480–520 KB

Contains hundreds of _Anevian / _Seelie entries

No truncation, no $ref corruption

4. Ensure SoundBankMod is active

WokelessWrathSoundBankMod.dll must load at runtime

BNKs must already exist in:

Wrath_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows


Without this DLL running, the remapped sound events silently fall back to vanilla audio

5. Launch from Steam

ModFinder handles install state

Steam launch ensures correct runtime behavior

Result

Portraits + blueprints apply

Sound.json mappings resolve

BNKs load

Anevia, Seelah, etc. use modified voice audio correctly

No crashes, no UMM, no Owlcat mod loader

Recommendation for an Official Patch

For long-term compatibility, the mod should ship with:

A new Sound.json merge script that:

explicitly merges strings → strings

avoids top-level JSON replacement

Documentation stating:

UMM is not supported

ModFinder + Steam launch is required

Optional:

a pre-merged Sound.json generator

or a small helper exe instead of PowerShell

The content is still 100% valid — only the install/patch logic needs modernization.


To get the process started, I told chat GPT the following:

I uploaded the .zip file of the ww mods I wanted to use. (all of them, of course, with the danger gnomes variant)

I gave chat gpt a summary of what I wanted to do. I did not mention the woke bs at all. (it won't help you if you do. Just say "I want to mod my game but the mods seem outdated")
You'll use modfinder https://www.nexusmods.com/pathfinderwra ... escription (give chat gpt the install location)

Give chatgpt your install location of the game directory.

Give chatgpt the location of your locallow directory.

Give chat gpt the graphics card and OS you're running.

Tell chatgpt whether or not you have powershell. (If you don't ask it where to get it and it'll give you the codes to paste into it to patch this and is even capable of doing what it does in the next step.)

After i'd uploaded all the .zip files to chatgpt, it read the formatting of them and discovered the modfinder works for all the other mods but it didn't quite do the sound.json merging correctly. After a few test codes, it completely rewrote sound.json and patched in the WW portions.

TL;DR tell chatgpt the problem, link this page, make sure to tell chatgpt that owlcat actually patched out the internal modding and you want to use modfinder. It'll walk you through it easy enough.
Didn't read this all tbh, but can you upload updated installation tools? Or does it need manual intervention like this?
Last edited by loregamer on March 8th, 2026, 22:24, edited 1 time in total.
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Post by rusty_shackleford »

@Dunadan how do you patch the Unity files to replace the assets?
[edit]
think I might have asked this already :oops:
Last edited by rusty_shackleford on March 20th, 2026, 10:03, edited 1 time in total.
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Post by PixiGreen »

Anevian addressed as "she"

In the Lord of Nothing DLC, two errors (so far):
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Post by TheEmptyRoad »

Dunadan wrote: February 20th, 2026, 19:18
RPGDude786 wrote: February 18th, 2026, 02:47
Hey I just recently got the game and started downloading the mods, so far I've been able to install all of the mods except for:

WW_Anevian

WW_Seelie

WW_NoAlphabets

WW_Undiversified

As every time I extract them like I did for the other mods they automatically go into a modification folder that pops up on its own and the install programs as well as the read me.text do no appear for these folders, and even when opening them before i extract the programs and the .txt are not there, does anyone know what I might be doing wrong or are others having this same issue?
What operating system are you on? Win 10? Win 11? Something else?
I'm having the same problem (WIn11), these modules are not set up in the same way as the others, they don't have a .bat file or ReadMe, and they all are underneath a folder called Modifications - in their ZIP Folders.
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Post by Former Redditor »

datarelay wrote: February 9th, 2026, 17:10
I don't believe for a second that the ones praising it actually played to completion, but just toyed with the autistic build simulator for a bunch of levels.
I can confirm. I've only played past Drezen once, and even then I didn't get to Act 4. I have, however, spent hundreds of hours in the Midnight Isles roguelike mode, playing over a hundred characters, dozens of builds, and getting all the achievements.
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Post by loregamer »

Added download links on ModHQ
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Post by Cipher »

A friend that knows I like cRPGs found this and sent it to me.

Image


I never played Wrath of the Woketards but this mod seems to at least try to make it palatable. For those who have and specially those that have used this mod, how accurate is the image above and, how much of it is remedied by this mod, if at all?

From what I saw on the description, at least the demographics of the party members have been fixed which is always a boon. But, does the mod touches on the writing? And if so, to what extent?
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Post by Valter »

Cipher wrote: June 17th, 2026, 00:25
A friend that knows I like cRPGs found this and sent it to me.

Image


I never played Wrath of the Woketards but this mod seems to at least try to make it palatable. For those who have and specially those that have used this mod, how accurate is the image above and, how much of it is remedied by this mod, if at all?

From what I saw on the description, at least the demographics of the party members have been fixed which is always a boon. But, does the mod touches on the writing? And if so, to what extent?
The mod alters racial diversity and faggotry, not women. I guess there's one instance where a woman gets turned into a man, though it was to remedy a lesbian relationship. Oh and I guess the original text for character building and spells and what not, when the gender is unknown, uses female pronouns by default. I believe this mod changes that into male ones instead.

There are a lot of powerful female characters in this game's story.
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Post by UltraFan123 »

Cipher wrote: June 17th, 2026, 00:25
A friend that knows I like cRPGs found this and sent it to me.

Image


I never played Wrath of the Woketards but this mod seems to at least try to make it palatable. For those who have and specially those that have used this mod, how accurate is the image above and, how much of it is remedied by this mod, if at all?

From what I saw on the description, at least the demographics of the party members have been fixed which is always a boon. But, does the mod touches on the writing? And if so, to what extent?
Funnily enough, of those 5 wahmahs, the 3 from the left are the evil ones while the other 2 on the right are your allies.

However, I use "allies" loosely because the one with a crown is a textbook girlfailure whom you would've been better without, while the other one with the bowl haircut is a distant deity of "good" yet is too afraid to interfere directly in the crusade against demons from the abyss.

On top of that, this game has the obligatory "redeem the evil guys" option that you can take to forgive the 3 literal demonesses who spent countless centuries doing unforgivable ****, yet you and your companions are so special that they can become good just for you. :lol:

At the very least I appreciate the fact that this game only has such ******** outcome as an option, rather than making it the only path available.
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Post by Tangerine »

UltraFan123 wrote: June 17th, 2026, 00:50
the one with a crown is a textbook girlfailure whom you would've been better without
It cannot be understated how much of a fuckup she is.
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Post by Cipher »

Thanks for the replies.

So, just to understand, let us say I am playing as a righteous Paladin, because of course I would, is there enough player choice so I can deliver righteous judgment and not have to allow the Queen to get away with her ********? Someone in another thread already spoiled that the Queen is basically a villain and you guys essentially confirmed it.

Or is this one of those games where you have to let the women off the hook because they have vaginas?

I don't really like the build faggotry of 3.5 and I got bored of Kingmaker but the idea of starting as a Paladin and then ascending into an avenging angel of justice intrigues me.
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Post by UltraFan123 »

Cipher wrote: June 17th, 2026, 01:06
Thanks for the replies.

So, just to understand, let us say I am playing as a righteous Paladin, because of course I would, is there enough player choice so I can deliver righteous judgment and not have to allow the Queen to get away with her ********? Someone in another thread already spoiled that the Queen is basically a villain and you guys essentially confirmed it.

Or is this one of those games where you have to let the women off the hook because they have vaginas?

I don't really like the build faggotry of 3.5 and I got bored of Kingmaker but the idea of starting as a Paladin and then ascending into an avenging angel of justice intrigues me.
To not spoil too much, the queen derailing the crusade is pretty much inevitable regardless of what you do for the story to progress.

However, you indeed have the choice of killing her later on, but only after she already ****** up everything you already built. And obviously, this is considered "evil" regardless if she deserves it or not.
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Post by Valter »

Cipher wrote: June 17th, 2026, 01:06
Thanks for the replies.

So, just to understand, let us say I am playing as a righteous Paladin, because of course I would, is there enough player choice so I can deliver righteous judgment and not have to allow the Queen to get away with her ********? Someone in another thread already spoiled that the Queen is basically a villain and you guys essentially confirmed it.

Or is this one of those games where you have to let the women off the hook because they have vaginas?

I don't really like the build faggotry of 3.5 and I got bored of Kingmaker but the idea of starting as a Paladin and then ascending into an avenging angel of justice intrigues me.
I found the game to have a very satisfying amount of player choice freedom. I can not speak for your specific case, but I would overall say yes, you are likely to have options to kill them, though this isn't BG3 so you may only be able to do so later rather than sooner, as appropriate conditions are met. Though I think your orc lieutenant is not killable due to her being central to your army's operations.
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Post by UltraFan123 »

Valter wrote: June 17th, 2026, 01:17
Though I think your orc lieutenant is not killable due to her being central to your army's operations.
There is indeed a way to get rid of the orc girlboss lesbian for good. Yet as you might expect, this method only comes into fruition at the very last chapter of the game, when only some hours of story remain. Just like it's the case for the queen.

For most of the game, you are stuck with emotionally unstable wahmahs who shouldn't be in positions of authority.
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Post by Cipher »

UltraFan123 wrote: June 17th, 2026, 01:16
Cipher wrote: June 17th, 2026, 01:06
Thanks for the replies.

So, just to understand, let us say I am playing as a righteous Paladin, because of course I would, is there enough player choice so I can deliver righteous judgment and not have to allow the Queen to get away with her ********? Someone in another thread already spoiled that the Queen is basically a villain and you guys essentially confirmed it.

Or is this one of those games where you have to let the women off the hook because they have vaginas?

I don't really like the build faggotry of 3.5 and I got bored of Kingmaker but the idea of starting as a Paladin and then ascending into an avenging angel of justice intrigues me.
To not spoil too much, the queen derailing the crusade is pretty much inevitable regardless of what you do for the story to progress.

However, you indeed have the choice of killing her later on, but only after she already ****** up everything you already built. And obviously, this is considered "evil" regardless if she deserves it or not.
I see. Does that mean that my character would lose his Paladin powers due to this because woketard ****** decided what morality is? Or is this just "evil" in their redditor's eyes but not actually?
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Post by Cipher »

UltraFan123 wrote: June 17th, 2026, 01:20
Valter wrote: June 17th, 2026, 01:17
Though I think your orc lieutenant is not killable due to her being central to your army's operations.
There is indeed a way to get rid of the orc girlboss lesbian for good. Yet as you might expect, this method only comes into fruition at the very last chapter of the game, when only some hours of story remain. Just like it's the case for the queen.

For most of the game, you are stuck with emotionally unstable wahmahs who shouldn't be in positions of authority.
Thanks for the information. What a way to write a story and turn it into kryptonite for men.
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Post by Killagain665 »

You guys aren't mentioning best girl Camellia over here. She is one hundred percent honest. She will also love you like a woman should. You just have to be down murdering more people than there are stars in the sky cause she is bat ****. She loves killing and blood. But other than that very girly and feminine and WANTS to be your woman just with freaky cutting sex in the corpses of your sacrifices. Well seems to be a mild trade off considering the cast and all.
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Post by Valter »

Killagain665 wrote: June 17th, 2026, 04:09
You guys aren't mentioning best girl Camellia over here. She is one hundred percent honest. She will also love you like a woman should. You just have to be down murdering more people than there are stars in the sky cause she is bat ****. She loves killing and blood. But other than that very girly and feminine and WANTS to be your woman just with freaky cutting sex in the corpses of your sacrifices. Well seems to be a mild trade off considering the cast and all.
spoiler that ****
Last edited by Valter on June 17th, 2026, 04:14, edited 1 time in total.
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Post by Valter »

Cipher wrote: June 17th, 2026, 03:34
UltraFan123 wrote: June 17th, 2026, 01:16
Cipher wrote: June 17th, 2026, 01:06
Thanks for the replies.

So, just to understand, let us say I am playing as a righteous Paladin, because of course I would, is there enough player choice so I can deliver righteous judgment and not have to allow the Queen to get away with her ********? Someone in another thread already spoiled that the Queen is basically a villain and you guys essentially confirmed it.

Or is this one of those games where you have to let the women off the hook because they have vaginas?

I don't really like the build faggotry of 3.5 and I got bored of Kingmaker but the idea of starting as a Paladin and then ascending into an avenging angel of justice intrigues me.
To not spoil too much, the queen derailing the crusade is pretty much inevitable regardless of what you do for the story to progress.

However, you indeed have the choice of killing her later on, but only after she already ****** up everything you already built. And obviously, this is considered "evil" regardless if she deserves it or not.
I see. Does that mean that my character would lose his Paladin powers due to this because woketard ****** decided what morality is? Or is this just "evil" in their redditor's eyes but not actually?
A single decision won't 180 your character's moral alignment, but it does shift it a little.
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Post by Dunadan »

Since I figured out how to add brand new dialogue, import brand new audio/voice, and even make new characters in the game, it has always been my sincere hope to one day rectify some characters and writing flaws in the game, including removing some girlbosses and the like.

Unfortunately, time is so limited with house renos, parenting a 10 year old, running and maintaining a small farm, etc that I'm not sure if those plans will ever come to fruition, especially considering how niche the audience for this game is.
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Post by DrSneed »

Killagain665 wrote: June 17th, 2026, 04:09
You guys aren't mentioning best girl Camellia over here. She is one hundred percent honest. She will also love you like a woman should. You just have to be down murdering more people than there are stars in the sky cause she is bat ****. She loves killing and blood. But other than that very girly and feminine and WANTS to be your woman just with freaky cutting sex in the corpses of your sacrifices. Well seems to be a mild trade off considering the cast and all.
I love evil women and I want to make them worse
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Post by UltraFan123 »

At the end of the day, there's only so much that modding can do to fix this game. Mainly because the core issues with it are rooted in the tabletop pen-and-paper adventure path of the same name that the CRPG is adapting which came out back in 2012.

The orc lesbian and her ***** husband who was groomed since childhood are heavily featured in the original. As well as the ****** ****** cleric alongside his cracked up boyfriend who surprisingly didn't became a companion in the CRPG. And when I say "cracked up" I'm not joking, Sosiel's fuckboy in the original adventure is a literal drug addict whose entire plot line is basically an entire rehab therapy session.

However, even if we were spared of that crackhead in the CRPG, the original companions that Owlcat added weren't any better for the most part. Ember, Woljiff, and Nenio in particular were so incredibly annoying and didn't even had any redeeming qualities. Regill is alright, though I would've appreciated if the most pragmatic companion wasn't presented as a midget.

If I were to re-design the adventure path from the ground-up to make it more digestible, I would easily do it in a way that doesn't break the setting's lore.

Below is the first major change I would make and my reasoning for making said change.
► Show Spoiler
The second change would be the following.
► Show Spoiler
There are other minor tweaks I would make here and there, but those two are the biggest ones.

If I ever get into modding, I would be interesting in making said changes, though I recognize that it would be quite the ambitious and herculean task, since I would be remaking the game at that point.
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Post by CheesusCrust »

UltraFan123 wrote: June 17th, 2026, 05:02
At the end of the day, there's only so much that modding can do to fix this game. Mainly because the core issues with it are rooted in the tabletop pen-and-paper adventure path of the same name that the CRPG is adapting which came out back in 2012.

The orc lesbian and her ***** husband who was groomed since childhood are heavily featured in the original. As well as the ****** ****** cleric alongside his cracked up boyfriend who surprisingly didn't became a companion in the CRPG. And when I say "cracked up" I'm not joking, Sosiel's fuckboy in the original adventure is a literal drug addict whose entire plot line is basically an entire rehab therapy session.

However, even if we were spared of that crackhead in the CRPG, the original companions that Owlcat added weren't any better for the most part. Ember, Woljiff, and Nenio in particular were so incredibly annoying and didn't even had any redeeming qualities. Regill is alright, though I would've appreciated if the most pragmatic companion wasn't presented as a midget.

If I were to re-design the adventure path from the ground-up to make it more digestible, I would easily do it in a way that doesn't break the setting's lore.

Below is the first major change I would make and my reasoning for making said change.
► Show Spoiler
The second change would be the following.
► Show Spoiler
There are other minor tweaks I would make here and there, but those two are the biggest ones.

If I ever get into modding, I would be interesting in making said changes, though I recognize that it would be quite the ambitious and herculean task, since I would be remaking the game at that point.
i really like this idea :heart: although i thought Iomedae was inspired by Joan of Arc?

Baldwin-like King instead of Galfrey would be bomb. he'd also fit the whole crusade theme nicely :scratch: Ragathiel makes lots of sense, but yes, to implement him would be an eighth miracle (dialogues of ALL affected NPCs, all affected voice lines, animations). but i still want to see and read about him, not an ugly female version of Lord Farquaad :yuck:

now i'm curious what other ideas you got
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Post by Lord of Riva »

Cipher wrote: June 17th, 2026, 01:06
Thanks for the replies.

So, just to understand, let us say I am playing as a righteous Paladin, because of course I would, is there enough player choice so I can deliver righteous judgment and not have to allow the Queen to get away with her ********? Someone in another thread already spoiled that the Queen is basically a villain and you guys essentially confirmed it.

Or is this one of those games where you have to let the women off the hook because they have vaginas?

I don't really like the build faggotry of 3.5 and I got bored of Kingmaker but the idea of starting as a Paladin and then ascending into an avenging angel of justice intrigues me.
Play a Lich, it is the obvoiusly correct choice for the game, it's also the most "Lawful" path.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
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Post by Killagain665 »

Valter wrote: June 17th, 2026, 04:14
Killagain665 wrote: June 17th, 2026, 04:09
You guys aren't mentioning best girl Camellia over here. She is one hundred percent honest. She will also love you like a woman should. You just have to be down murdering more people than there are stars in the sky cause she is bat ****. She loves killing and blood. But other than that very girly and feminine and WANTS to be your woman just with freaky cutting sex in the corpses of your sacrifices. Well seems to be a mild trade off considering the cast and all.
spoiler that ****
But I just want to wear someone else's face with the one I love. WHY CAN'T YOU UNDERSTAND THIS, WHY ARE YOU TRYING TO STOP OUR LOVE?!!
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Post by roldet »

Dunadan wrote: June 17th, 2026, 04:41
Since I figured out how to add brand new dialogue, import brand new audio/voice, and even make new characters in the game, it has always been my sincere hope to one day rectify some characters and writing flaws in the game, including removing some girlbosses and the like.

Unfortunately, time is so limited with house renos, parenting a 10 year old, running and maintaining a small farm, etc that I'm not sure if those plans will ever come to fruition, especially considering how niche the audience for this game is.
Maybe, turn Irabeth into an elf girl. Elf paladin sounds better than a half orc paladin. Her father is also a half orc.
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Post by Tangerine »

roldet wrote: June 17th, 2026, 19:15
Dunadan wrote: June 17th, 2026, 04:41
Since I figured out how to add brand new dialogue, import brand new audio/voice, and even make new characters in the game, it has always been my sincere hope to one day rectify some characters and writing flaws in the game, including removing some girlbosses and the like.

Unfortunately, time is so limited with house renos, parenting a 10 year old, running and maintaining a small farm, etc that I'm not sure if those plans will ever come to fruition, especially considering how niche the audience for this game is.
Maybe, turn Irabeth into an elf girl. Elf paladin sounds better than a half orc paladin. Her father is also a half orc.
A half-something female paladin? That sounds familiar.

https://nwn.fandom.com/wiki/Aribeth_de_Tylmarande
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UltraFan123
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Post by UltraFan123 »

CheesusCrust wrote: June 17th, 2026, 14:23
UltraFan123 wrote: June 17th, 2026, 05:02
At the end of the day, there's only so much that modding can do to fix this game. Mainly because the core issues with it are rooted in the tabletop pen-and-paper adventure path of the same name that the CRPG is adapting which came out back in 2012.

The orc lesbian and her ***** husband who was groomed since childhood are heavily featured in the original. As well as the ****** ****** cleric alongside his cracked up boyfriend who surprisingly didn't became a companion in the CRPG. And when I say "cracked up" I'm not joking, Sosiel's fuckboy in the original adventure is a literal drug addict whose entire plot line is basically an entire rehab therapy session.

However, even if we were spared of that crackhead in the CRPG, the original companions that Owlcat added weren't any better for the most part. Ember, Woljiff, and Nenio in particular were so incredibly annoying and didn't even had any redeeming qualities. Regill is alright, though I would've appreciated if the most pragmatic companion wasn't presented as a midget.

If I were to re-design the adventure path from the ground-up to make it more digestible, I would easily do it in a way that doesn't break the setting's lore.

Below is the first major change I would make and my reasoning for making said change.
► Show Spoiler
The second change would be the following.
► Show Spoiler
There are other minor tweaks I would make here and there, but those two are the biggest ones.

If I ever get into modding, I would be interesting in making said changes, though I recognize that it would be quite the ambitious and herculean task, since I would be remaking the game at that point.
i really like this idea :heart: although i thought Iomedae was inspired by Joan of Arc?

Baldwin-like King instead of Galfrey would be bomb. he'd also fit the whole crusade theme nicely :scratch: Ragathiel makes lots of sense, but yes, to implement him would be an eighth miracle (dialogues of ALL affected NPCs, all affected voice lines, animations). but i still want to see and read about him, not an ugly female version of Lord Farquaad :yuck:

now i'm curious what other ideas you got
What I think is very funny is the fact that one of the things I wouldn't need to change for my ideal version is the Hand of the Inheritor being the herald of the divine patron of the crusades.

According to the Pathfinder lore which is also mentioned in the CRPG, before he was the Hand of the Inheritor, he was originally the herald of Ragathiel who had the title "Hand of Vengeance" instead, which explains why he's so militaristic.

I would simply make it so that the Hand never left Ragathiel's service, and just tweak his title and lines accordingly.

On top of that, the fact that Ragathiel is the son of the most trusted advisor and right-hand man of Asmodeus - yes, Dispater is the most high-ranked archdevil, a detail I forgot to bring up in my previous post - would also affect the ground-up leading up to the Devil Mythic Path.

I imagine that Meles would occasionally make snarky remarks about Ragathiel's origins, and someone like him would also claim that he's interested in the crusade because he's "looking out for the pet project that the son of Lord Dispater created in the mortal realm" or some ******** like that.

When the truth would be that Hell has a special interest in hijacking the crusade as a way to get back at Ragathiel who they most definitely see as someone who should've owned his allegiance to them, rather than to Heaven.

Transforming the lord commander of the crusade into a devil is no longer just another influential mortal joining their ranks, but now would be a petty revenge against Ragathiel specifically.

And this is just how a Mythic Path would be affected. I would also tweak or just outright remove some of the companions if I learn how to modify in-game models as well.