Do Hearts of Stone if you haven't, some of the best content in any gaymeOyster Sauce wrote: β November 19th, 2025, 09:57My will to play the game is nearly completely drained. I tab out every few minutes now. It's been made exhausting by this one dogshit character.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Do you consider Witcher 3 to be an RPG?
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It was fine. I'm wondering if you're mixing it up with Blood and Wine because it didn't add the extra character development system like you said it would.rusty_shackleford wrote: β November 19th, 2025, 11:22Do Hearts of Stone if you haven't, some of the best content in any gaymeOyster Sauce wrote: β November 19th, 2025, 09:57My will to play the game is nearly completely drained. I tab out every few minutes now. It's been made exhausting by this one dogshit character.
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I said B&W adds the character stuffOyster Sauce wrote: β November 19th, 2025, 11:28I'm wondering if you're mixing it up with Blood and Wine because it didn't add the extra character development system like you said it would.
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The climax of the third game in a trilogy is a Mary Sue (who has unskippable main quest dialogue about visiting ******* Cyberpunk 2077) who's at least 50x stronger than you and anyone else in the world, declaring "this is my story, not yours". And she's right!Oyster Sauce wrote: β November 19th, 2025, 09:57My will to play the game is nearly completely drained. I tab out every few minutes now. It's been made exhausting by this one dogshit character.
I would use The Witcher 3 as evidence of video games not being art
Yes. I assume that's not how the developers intended the game to be played and is therefore an exploit in a game that is otherwise an RPG. If the developers' intention were that you would play Baldur's Gate as though it were StarCraft, it would be a different genre.gerey wrote: β November 17th, 2025, 14:13Here's a question I have - in IE games, and their various spiritual successors, an encounter can be trivialized by channeling the **** clicker mentality, allowing you to kite and manipulate enemies if you can achieve a high enough APM.WhiteShark wrote: β November 17th, 2025, 09:40Since the Action RPG violates this division, it cannot be an RPG proper; hence, it is a hybrid genre. (LARPs are also not RPGs.)
Does something like that violate the division?
Last edited by WhiteShark on November 22nd, 2025, 23:32, edited 1 time in total.
Reason: subjunctive
Reason: subjunctive
I don't understand why it's important at all whether a game is adventure or role-playing. They're just labels.
Any game where you are playing a pre-made character with his own story, i don't consider RPG. There isnt enough choices to make it role play. You are just geralt. It is action, adventure sure.
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Well, at least Iβd like to think that Cyberpunk 2077 and Avowed can proudly say weβve bested Bloodlines 2
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2077 has more meaningful skill allocation, upgrades, and C&Clucky-SVLLa wrote: β December 15th, 2025, 03:11Cyberpunk 2077 and Avowed are even less RPG-focused than The Witcher 3βand not even close.
Well, at least Iβd like to think that Cyberpunk 2077 and Avowed can proudly say weβve bested Bloodlines 2![]()
I don't even consider it a game brother
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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They did not in fact explain their reasoning
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Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
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I'd say that it would be more of a slasher (fighting, arcade, whatever... action game).rusty_shackleford wrote: β December 16th, 2025, 08:21Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
For me RPG is about C&C and ability to change ingame world within its constraints.
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Always feel like build diversity in games with only one character feels like poop because you find a bunch of gear you don't care about and won't ever use. It's cool when you can give it to another character tho.rusty_shackleford wrote: β December 16th, 2025, 08:21Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
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If you were to rank the RPG-ness of games, would you put Witcher 3 above or below Skyrim? Why?DemoGraph wrote: β December 16th, 2025, 08:23I'd say that it would be more of a slasher (fighting, arcade, whatever... action game).rusty_shackleford wrote: β December 16th, 2025, 08:21Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
For me RPG is about C&C and ability to change ingame world within its constraints.
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I haven't played any of them.rusty_shackleford wrote: β December 16th, 2025, 08:25If you were to rank the RPG-ness of games, would you put Witcher 3 above or below Skyrim? Why?DemoGraph wrote: β December 16th, 2025, 08:23I'd say that it would be more of a slasher (fighting, arcade, whatever... action game).rusty_shackleford wrote: β December 16th, 2025, 08:21Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
For me RPG is about C&C and ability to change ingame world within its constraints.
I suspect that I would've placed Witcher higher. Because I vaguely remember reading somewhere that there're branching progression paths for your companions and questlines. While in Skyrim you can only kill and/or **** them and, I think, there're only two predefined endings (empire / nord).
Come to think of it, I don't know where I would've placed Morrowind. It has a single ending, but there're multiple paths to it. But you don't really have an agency in changing the world, you just switch rails. And there're basically zero companions (NPCs) you can seriously affect (besides killing them).
It doesn't have enough fiddly bits. So Morrowind is a good roleplaying experience. But a weak game.
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Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
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This, but unironically.rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
I've changed my opinion on "what is a RPG" several times. And my latest take is that, say, even core D&D ruleset isn't necessary RPG ruleset. It might become RPG if DM is good, but roleplayness and gameyness aren't there inherently.
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Skyrim above.rusty_shackleford wrote: β December 16th, 2025, 08:25If you were to rank the RPG-ness of games, would you put Witcher 3 above or below Skyrim? Why?DemoGraph wrote: β December 16th, 2025, 08:23I'd say that it would be more of a slasher (fighting, arcade, whatever... action game).rusty_shackleford wrote: β December 16th, 2025, 08:21Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
For me RPG is about C&C and ability to change ingame world within its constraints.
Has feels more of a dungeony type game with some story. TW3 feels the other way around
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Eww Redania.Crusader wrote: β November 3rd, 2025, 20:37If TW3 was an RPG, I would have prefered to play as a full Redania supporter rather than Geralt and his ****** friends.DecadeRiptide wrote: β November 3rd, 2025, 17:45People think that RPGs must have character customisation, so many were claiming that the Witcher 3 was not one because you are forced to play as Grealt.
In my opinion it doesn't matter. I've always attributed open world games with dragons, vampires, demons, monsters, sword fighting, etc, with "RPG". I think the term is used rather loosely now anyway.
Most of the people who complained about the character customisation were probably ******* who wanted obese women and pink hair.
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Yes. You journey, gain experience, meet a cast of characters and change the world in some minor ways, get (boring) gear, and you can get in over your head and have to retreat. Iirc you can get gated the further in the wilderness you go. Gwent was more fun than the combat, which was nothing like what they had promised, and rpgs should have a mini game to play at bars. I liked it for the grounded setting, but I only played it twice. I played the first one once, and never got around to the second. Without making my own character, or a party of classes, it isn't a crpg.
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Arguably the entire reason JRPG exists as a genre, crude attempts to mimic tabletop RPGs with limited technology were interpreted without the proper context required to understand the intent.rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
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This isn't meant to be derogatory towards the Japanese, I think they did a fine job with what they had, but it was obviously removed from the context that it was created in and resulted in an interesting experiment.rusty_shackleford wrote: β December 20th, 2025, 13:24Arguably the entire reason JRPG exists as a genre, crude attempts to mimic tabletop RPGs with limited technology were interpreted without the proper context required to understand the intent.rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
So by following this line of thought, we can actually answer the question "What is the opposite of a JRPG?"
System Shock and Thief.
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rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
rusty_shackleford wrote: β December 20th, 2025, 13:24Arguably the entire reason JRPG exists as a genre, crude attempts to mimic tabletop RPGs with limited technology were interpreted without the proper context required to understand the intent.rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
I don't think there's a term for this but I've been referring to it as "RPG design principles". It's a set of assumptions that are applied when creating content such that the game keeps asking: "Given who this character is, what he can do, what limits him, what the game world knows or remembers about him, and what has happened so far, what should be possible here β¦ and what should follow from it?"rusty_shackleford wrote: β December 20th, 2025, 23:13This isn't meant to be derogatory towards the Japanese, I think they did a fine job with what they had, but it was obviously removed from the context that it was created in and resulted in an interesting experiment.rusty_shackleford wrote: β December 20th, 2025, 13:24Arguably the entire reason JRPG exists as a genre, crude attempts to mimic tabletop RPGs with limited technology were interpreted without the proper context required to understand the intent.rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
So by following this line of thought, we can actually answer the question "What is the opposite of a JRPG?"
System Shock and Thief.
Of course, I doubt most designers are aware they are doing this. It's why some designers seem to have that magic touch which creates RPGs, and copies of said games often feel hollow. In one of Tim Cain's videos he states that he creates quest resolutions that weren't expected but maybe someone figured out how to do it anyways so the game should be able to handle it rather than just ignoring it. I think that's a good example of "RPG principles" designer mindset.
This is the DM. You can have a computer interpret the rulebook's mechanics, but all you're creating is a tactical miniatures game. There is no creative problem solving. Refer to this review of WIZARDRY in Space Gamer:

"WIZARDRY is an excellent simulation β¦of bad D&D. It is practically all hacking and mapping. There is little opportunity for puzzle-solving[problem solving], negotiation, or role-playing."
IS D&D ABOUT PROBLEM SOLVING?
And the answer to that is Yes. This is from Europa #9(1975)
Gary Gygax wrote:It is my opinion, however, that there is another explanation for the popularity of the game. It is simply that it is a constant challenge. A never-ending exercise in problem solving, with a variable knowns and suddenly-known unknowns.
There is a reason ULTIMA games were so popular. And it's no surprise that Swen Vincke has been inspired heavily by Ultima VII his entire career while creating some of the most widely praised modern RPGs. "DRPG", "ARPG"(Not to be confused with RPGs with Action combat), and so on are their own distinct genres that are descended from Chainmail's distinct lineage inside of D&D rather than D&D. I think a lot of people would be surprised to learn that in D&D as created you were not intended to use miniatures: Swords & Spells was throwing a bone to those that wanted miniature tactical combat.
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Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past!
This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with
@Fools_Theory
and is coming to PC, Xbox Series X|S, and PlayStation 5 in 2027. Stay tuned for more information in late summer.
With new content coming to the game, we also need to update our system requirements to ensure smooth performance and compatibility going forward. These requirements will become effective starting from the next update.
https://support.cdprojektred.com/en/wit ... -wild-hunt
We originally planned to make this big reveal during our REDstreams tomorrow, but let's say we found something we didn't yet expect on RED Launcher.
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Do you guys consider Kingdom Come: Deliverance to be an RPG?
@The_Mask bloody ***** ******* why is my question funny you are *******
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viewtopic.php?t=2815-what-makes-kingdom ... nce-an-rpg
My answer shifted towards yes. KCD quest & world design has a much stronger emphasis on problem-solving than Witcher 3 does β KCD is much more reactive to Henry than Witcher 3 is to Geralt.
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There's always a failsafe solution in Kingdom Come Deliverance, there was a quest that convinced me it's an actual RPG on my second playthrough.rusty_shackleford wrote: β May 27th, 2026, 15:56viewtopic.php?t=2815-what-makes-kingdom ... nce-an-rpg
My answer shifted towards yes. KCD quest & world design has a much stronger emphasis on problem-solving than Witcher 3 does β KCD is much more reactive to Henry than Witcher 3 is to Geralt.
https://kingdom-come-deliverance.fandom ... Tough_Love
You can talk to Elishka's in-laws and persuade or bribe them to take her in, but if you kill them instead, Henry has a unique line acknowledging they're dead and that she has nowhere to go except with Hermann. It's a little extra detail that most players will probably never hear, but it does show the world actually tracks and reacts to your choices and responds to them even if you veer way off course like I did.
Finding this little detail on my second playthrough is what made KCD one of my favorite games ever.
Last edited by TND on May 27th, 2026, 16:16, edited 1 time in total.
Considering you can meaningfully enjoy Skyrim without doing a single main story quest (outside of the introduction, though mods can bypass it), I would put Skyrim above Witcher 3.rusty_shackleford wrote: β December 16th, 2025, 08:25If you were to rank the RPG-ness of games, would you put Witcher 3 above or below Skyrim? Why?DemoGraph wrote: β December 16th, 2025, 08:23I'd say that it would be more of a slasher (fighting, arcade, whatever... action game).rusty_shackleford wrote: β December 16th, 2025, 08:21Would it be less or more of an RPG if there was actual build diversity and you could play Geralt as a signs-only caster, a crossbow-only geralt, etc.,?
For me RPG is about C&C and ability to change ingame world within its constraints.
I have done many playthroughs of Skyrim and my experience is wildly different each time. I think that kind of open design more closely resembles TTRPGs.
On the other hand, if you take "role play" literally, playing a role that is defined for you is still playing a role.rusty_shackleford wrote: β December 20th, 2025, 13:24Arguably the entire reason JRPG exists as a genre, crude attempts to mimic tabletop RPGs with limited technology were interpreted without the proper context required to understand the intent.rusty_shackleford wrote: β December 19th, 2025, 06:01Definitely a lot to be said about how quest design can turn a non-RPG into an RPG
Most JRPGs have established characters and linear stories, and I can't imagine calling them not-RPGs. I suppose what defines those as RPGs is a lack of non-RPG mechanics.
I think any game where you control a character in a story could be considered an RPG, as long as other mechanics aren't so prevalent that it would become more suitable to classify them as some other genre (but with "RPG elements").