"Why would someone employed as an editor for 19 years want another job as an editor, must be because of some sinister agenda."
"Why did she want to be an editor in the first place instead of a full creative?" is the point you're missing here.
Don't think you guys quite understand the responsibilities of an editor on a game project. They don't set agendas. They check for errors and make sure everything's consistent given that these things are written by half a dozen or more people.
"Why would someone employed as an editor for 19 years want another job as an editor, must be because of some sinister agenda."
"Why did she want to be an editor in the first place instead of a full creative?" is the point you're missing here.
Don't think you guys quite understand the responsibilities of an editor on a game project. They don't set agendas. They check for errors and make sure everything's consistent given that these things are written by half a dozen or more people.
Wrong.
It's just title inflation for "writer that isn't brand new". Because editor is the highest rank at a magazine. And the game industry commonly hands out inflated titles as a form of compensation. That's why "lead designer" does not mean "the one designer in charge of a whole game". Instead it means different things at different companies like "designer with 3 years of experience".
Last edited by J1M on January 31st, 2025, 17:22, edited 1 time in total.
Yes, in my world a "lead designer" is someone with several years of experience who isn't a manager. Each team could have more than one lead designer, usually expected to have certain domain expertise, but would only have a single manager.
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It's just title inflation for "writer that isn't brand new". Because editor is the highest rank at a magazine. And the game industry commonly hands out inflated titles as a form of compensation. That's why "lead designer" does not mean "the one designer in charge of a whole game". Instead it means different things at different companies like "designer with 3 years of experience".
Talking absolute nonsense. An editor for a game isn't exactly the same as an editor for a magazine or an editor for a book publisher. She was hired as an editor when she had absolutely no other credits in the game industry. Before she worked at Bioware she was an editor for Xilinx, "an American technology and semiconductor company that primarily supplied programmable logic devices." Where was the agenda there?
"Why would someone employed as an editor for 19 years want another job as an editor, must be because of some sinister agenda."
"Why did she want to be an editor in the first place instead of a full creative?" is the point you're missing here.
Don't think you guys quite understand the responsibilities of an editor on a game project. They don't set agendas. They check for errors and make sure everything's consistent given that these things are written by half a dozen or more people.
Only the lowest ranking content person is responsible for checking grammar errors on most software/ux teams. A senior editor would certainly be responsible for their "vision" being in the project in some way.
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Only the lowest ranking content person is responsible for checking grammar errors on most software/ux teams. A senior editor would certainly be responsible for their "vision" being in the project in some way.
The project's vision is solely the Project Director's, which she wasn't. She described what it means right on her linkedin
Manage the editing team to provide editing support for BioWare's Edmonton and Montreal studios.
She was responsible for herding the other editors, which is typically what a lead does.
Only the lowest ranking content person is responsible for checking grammar errors on most software/ux teams. A senior editor would certainly be responsible for their "vision" being in the project in some way.
The project's vision is solely the Project Director's, which she wasn't. She described what it means right on her linkedin
Manage the editing team to provide editing support for BioWare's Edmonton and Montreal studios.
She was responsible for herding the other editors, which is typically what a lead does.
I work with these types of people every day. I know how it works from the inside.
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I work with these types of people every day. I know how it works from the inside.
Any kind of narrative influence she would have is at the approval of the project director and upper management who have final say on these matters.
Roguey, in any work like this a senior employee's influence is expected to be seen on the project - especially if that person is a lead.
Project directors/senior management give their high level direction for how they think the project should go, but don't get involved in most issues unless something high stakes as been brought to their attention.
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It's just title inflation for "writer that isn't brand new". Because editor is the highest rank at a magazine. And the game industry commonly hands out inflated titles as a form of compensation. That's why "lead designer" does not mean "the one designer in charge of a whole game". Instead it means different things at different companies like "designer with 3 years of experience".
Talking absolute nonsense. An editor for a game isn't exactly the same as an editor for a magazine or an editor for a book publisher. She was hired as an editor when she had absolutely no other credits in the game industry. Before she worked at Bioware she was an editor for Xilinx, "an American technology and semiconductor company that primarily supplied programmable logic devices." Where was the agenda there?
Go back and read my post again. I have no idea what you think I said, but you are wrong.
Apparently their German Settler-office also got hit hard.
Ubisoft are now advertising that you can experience the full game with only one character - basically reassuring people they don't have to play the ******, just please buy their game.
Also, apparently, one of the temples the ****** can vandalize is suing Ubisoft and demanding it be removed from the game. I can't wait for the game to come out and the layoffs to really rocket off.
This is from the studio that made the engine for KCD2.
Last edited by RangerBoo on February 12th, 2025, 13:42, edited 1 time in total.
"Some ideas are so stupid that only an intellectual would believe them." ~ George Orwell
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
"Why would someone employed as an editor for 19 years want another job as an editor, must be because of some sinister agenda."
"Why did she want to be an editor in the first place instead of a full creative?" is the point you're missing here.
Don't think you guys quite understand the responsibilities of an editor on a game project. They don't set agendas. They check for errors and make sure everything's consistent given that these things are written by half a dozen or more people.
They do though, they make sure that the writing is consistent with a given narrative they are trying to promote. You can see it all through the various woke garbage. It always contains a theme of various political narratives.
Apparently their German Settler-office also got hit hard.
Ubisoft are now advertising that you can experience the full game with only one character - basically reassuring people they don't have to play the ******, just please buy their game.
Also, apparently, one of the temples the ****** can vandalize is suing Ubisoft and demanding it be removed from the game. I can't wait for the game to come out and the layoffs to really rocket off.
Do you have an example of that ? I want a good laugh.
Apparently their German Settler-office also got hit hard.
Ubisoft are now advertising that you can experience the full game with only one character - basically reassuring people they don't have to play the ******, just please buy their game.
Also, apparently, one of the temples the ****** can vandalize is suing Ubisoft and demanding it be removed from the game. I can't wait for the game to come out and the layoffs to really rocket off.
I was barely aware they still made those games. Well...big loss for some I am sure
They do though, they make sure that the writing is consistent with a given narrative they are trying to promote. You can see it all through the various woke garbage. It always contains a theme of various political narratives.
These themes are approved by the director and I've yet to see a single non-indie game writer in the industry who would be against including such themes. All these people share the same politics.
Do you have an example of that ? I want a good laugh.
Holy hell, even the Tour de France doesn't have that much backpedaling.
Who would have thought that picking the one black guy who got stranded in medieval Japan as your protagonist would **** people off? I mean seriously, why would people who want to play a character in medieval Japan want to play as an actual Japanese guy, rather than a glorified party curiosity who got unceremoniously kicked out of the country once he stopped being interesting?