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Hooray: ****** gamedevs being fired thread

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Post by Tangerine »

From Quantic Foundry:

The Opportunity Space is Larger Than It Appears
The data hints at how none of these numbers are set in stone or represent some kind of hard ceiling. Note that variations within the same genre can be much larger than variations between genres. For example, Dragon Age: Inquisition has double the genre average (48% vs. 26%). In fact, this 48% is higher than the next 5 genre averages.


Bioware games are the videogame equivalent of romance novels; catnip for lonely liberal women with overstimulated beans. Yes, the figure is DAI and not the original games titles, but if I had to put numbers to it, based on personal experience I'd say DAO and ME were around 20-30%, with sequels going up in percentage as the romance options became more degenerate. Fox News highlighting lesbian romances certainly helped ME, since women aren't normally into sci-fi.
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Post by 1998 »

Tangerine wrote: December 18th, 2024, 16:27
From Quantic Foundry:

The Opportunity Space is Larger Than It Appears
The data hints at how none of these numbers are set in stone or represent some kind of hard ceiling. Note that variations within the same genre can be much larger than variations between genres. For example, Dragon Age: Inquisition has double the genre average (48% vs. 26%). In fact, this 48% is higher than the next 5 genre averages.


Bioware games are the videogame equivalent of romance novels; catnip for lonely liberal women with overstimulated beans. Yes, the figure is DAI and not the original games titles, but if I had to put numbers to it, based on personal experience I'd say DAO and ME were around 20-30%, with sequels going up in percentage as the romance options became more degenerate. Fox News highlighting lesbian romances certainly helped ME, since women aren't normally into sci-fi.
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Post by rusty_shackleford »

I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
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Post by rusty_shackleford »

rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
ME3 had 18% female shepard, which obviously not representative of female pop due to proto-******** playing as a woman(gay), gives an idea of how small the female % is even for ME3. Even years later, MELE was mostly played by dedicated fans doing another playthru and male Shepard was still overwhelmingly the most popular.
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Post by Tangerine »

I'll buy that percentage of female Shepards is better metric of how many women actually played. I've unfortunately been around a lot of liberal women, so the Quantic Foundry stats seemed to jive jibe with my experiences.
Last edited by Tangerine on December 18th, 2024, 19:04, edited 1 time in total.
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Post by J1M »

rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
48% female players. 54% transgender players. And 318% male players.
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Post by Tangerine »

rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.


32% of inquisitors were created as women, so 20-25% is not a bad estimate for female players.

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Post by rusty_shackleford »

Tangerine wrote: December 18th, 2024, 17:46
rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.


32% of inquisitors were created as women, so 20-25% is not a bad estimate for female players.

Yes, this is about as well as you can do without moving to a genre like interactive fiction. And that's with retooling your entire marketing/design to cater to women.

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Post by Shillitron »

rusty_shackleford wrote: December 17th, 2024, 12:22
Huh???
Very often these are people who are overpaid and less motivated. What an idiot.
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Post by Faceless_Sentinel »

Tangerine wrote: December 18th, 2024, 17:46
rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.


32% of inquisitors were created as women, so 20-25% is not a bad estimate for female players.

We also should take in consideration that there a ****** in both categories also men who created female characters because they don't care about roleplay and whant to look on "sexy female", may be the same thing with women I'm not sure.

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Post by J1M »

Faceless_Sentinel wrote: December 18th, 2024, 18:38
Tangerine wrote: December 18th, 2024, 17:46
rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.


32% of inquisitors were created as women, so 20-25% is not a bad estimate for female players.
We also should take in consideration that there a ****** in both categories also men who created female characters because they don't care about roleplay and whant to look on "sexy female", may be the same thing with women I'm not sure.

If 68% of people selected male characters, I would assume that 68% of those selecting female would be male as well. Which would leave you with ~10% female audience. Outside of mobile activities that aren't truly games, this seems realistic.

Really ask yourself, how many women are going out and obtaining the computer or console hardware required, and then also making a software purchase? If a man buys Dragon Age: Inquisition and his girlfriend starts a new game that she plays, even if she completes it, is she really "female audience" if that purchase would never have occurred without the boyfriend?

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Post by Rand »

rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
I believe that if you could somehow get rid of Twitch streaming and the like, the percentage of women playing games would drop by two-thirds or more as they would not do it except for the social attention, other activities with said attention becoming far more attractive to them than solo entertainment.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Rand »

Tangerine wrote: December 18th, 2024, 17:21
seemed to jive with my experiences.
The word you mean to use is jibe

Jive is not a word that means what you wish to say.
It almost means the opposite.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by SoLong »

Speaking of game devs getting laid off: any news about how bad the commercial failure of Dragon Age: Failtard was? Last I heard of the game there was a puff piece interview where the ****** and another Biodrone sucked each other off about the good critical reviews while not answering how good or bad the actual sales were.
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Post by rusty_shackleford »

SoLong wrote: December 19th, 2024, 18:31
Speaking of game devs getting laid off: any news about how bad the commercial failure of Dragon Age: Failtard was? Last I heard of the game there was a puff piece interview where the ****** and another Biodrone sucked each other off about the good critical reviews while not answering how good or bad the actual sales were.
It's already on sale for half off or something close
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Post by RangerBoo »

rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
I'm sure 23% of those "female" gamers are ********. Once again they are trying to overinflate the number of women playing video games. They are desperate to maintain the illusion that over 50% of gamers are women. It is baffling to me why they will sacrifice profit in order to maintain this illusion. It reminds of communist dictatorships.
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Post by Shillitron »

RangerBoo wrote: December 20th, 2024, 09:21
rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
I'm sure 23% of those "female" gamers are ********. Once again they are trying to overinflate the number of women playing video games. They are desperate to maintain the illusion that over 50% of gamers are women. It is baffling to me why they will sacrifice profit in order to maintain this illusion. It reminds of communist dictatorships.
If investors think something has market capital growth potential they will keep giving you good boi bux.

If Games are revealed to be predominantly a male only hobby that cuts it's growth factor in half.
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Post by Shillitron »

Did @RangerBoo crack the code?
Is the ***** movement just a giant marketing stunt by video game companies to suck up investment / shareholders. :scratch-pipe:

Is this why New Vegas speed running was invented?

I need to get to the bottom of this.
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Post by Stack of Turtles »

Shillitron wrote: December 20th, 2024, 15:19
RangerBoo wrote: December 20th, 2024, 09:21
rusty_shackleford wrote: December 18th, 2024, 17:04
I highly, highly doubt even DAI got close to 48% female players. I'd believe 25%, and that would be an exceptional standout.
Bioware's decision to chase the female market was a complete failure.
I'm sure 23% of those "female" gamers are ********. Once again they are trying to overinflate the number of women playing video games. They are desperate to maintain the illusion that over 50% of gamers are women. It is baffling to me why they will sacrifice profit in order to maintain this illusion. It reminds of communist dictatorships.
If investors think something has market capital growth potential they will keep giving you good boi bux.

If Games are revealed to be predominantly a male only hobby that cuts it's growth factor in half.
Kalarion: He's at least partly right. In fact, more than half - women spend more money overall. That's why they're now the target demographic of everything.
Remember, investors are ******** and most of them know nothing about business, they just throw money at things. They would absolutely believe that Veilguard has more growth potential than games you like because they imagine that women will buy it to write fanfics and make it a cultural phenomenon.
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Post by RangerBoo »

Stack of Turtles wrote: December 20th, 2024, 17:48
Shillitron wrote: December 20th, 2024, 15:19
RangerBoo wrote: December 20th, 2024, 09:21


I'm sure 23% of those "female" gamers are ********. Once again they are trying to overinflate the number of women playing video games. They are desperate to maintain the illusion that over 50% of gamers are women. It is baffling to me why they will sacrifice profit in order to maintain this illusion. It reminds of communist dictatorships.
If investors think something has market capital growth potential they will keep giving you good boi bux.

If Games are revealed to be predominantly a male only hobby that cuts it's growth factor in half.
Kalarion: He's at least partly right. In fact, more than half - women spend more money overall. That's why they're now the target demographic of everything.
Remember, investors are ******** and most of them know nothing about business, they just throw money at things. They would absolutely believe that Veilguard has more growth potential than games you like because they imagine that women will buy it to write fanfics and make it a cultural phenomenon.
Twilight and its consequences has been a disaster for entertainment.
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Post by Stack of Turtles »

RangerBoo wrote: December 20th, 2024, 17:52
Stack of Turtles wrote: December 20th, 2024, 17:48
Shillitron wrote: December 20th, 2024, 15:19


If investors think something has market capital growth potential they will keep giving you good boi bux.

If Games are revealed to be predominantly a male only hobby that cuts it's growth factor in half.
Kalarion: He's at least partly right. In fact, more than half - women spend more money overall. That's why they're now the target demographic of everything.
Remember, investors are ******** and most of them know nothing about business, they just throw money at things. They would absolutely believe that Veilguard has more growth potential than games you like because they imagine that women will buy it to write fanfics and make it a cultural phenomenon.
Twilight and its consequences has been a disaster for entertainment.
Oh yeah, that's a great point. Especially the elevation of a Twilight fanfic to the talk show novel of the 2010s (50 Shades of Grey). That's exactly the kind of thing everyone's been chasing.
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Post by Breathe »

RangerBoo wrote: December 20th, 2024, 17:52
Stack of Turtles wrote: December 20th, 2024, 17:48
Shillitron wrote: December 20th, 2024, 15:19


If investors think something has market capital growth potential they will keep giving you good boi bux.

If Games are revealed to be predominantly a male only hobby that cuts it's growth factor in half.
Kalarion: He's at least partly right. In fact, more than half - women spend more money overall. That's why they're now the target demographic of everything.
Remember, investors are ******** and most of them know nothing about business, they just throw money at things. They would absolutely believe that Veilguard has more growth potential than games you like because they imagine that women will buy it to write fanfics and make it a cultural phenomenon.
Twilight and its consequences has been a disaster for entertainment.
Nah just women being hired (that shouldn't be) in every sector for diversity quotas. We're watching every industry slowly collapse because only non-White men and women have been filling positions they have no business being in.
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Post by RangerBoo »

Breathe wrote: December 20th, 2024, 18:00
Nah just women being hired (that shouldn't be) in every sector for diversity quotas. We're watching every industry slowly collapse because only non-White men and women have been filling positions they have no business being in.
Not just women. Normal women know who and what to market to. It is feminist activists who are hellbent on destroying every single male hobby they can get their hands on and have it be gynocentric trash. They don't care if the so called "modern audience" doesn't show up to buy their trash. The objective is the demoralization of males. Always has been.
Last edited by RangerBoo on December 20th, 2024, 18:21, edited 1 time in total.
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Stack of Turtles wrote: December 20th, 2024, 17:53
Oh yeah, that's a great point. Especially the elevation of a Twilight fanfic to the talk show novel of the 2010s (50 Shades of Grey). That's exactly the kind of thing everyone's been chasing.
I was going to mention 50 Shades as well. lol

If I am being honest, I find it dumbfounding how the feminist narrative insists that women are "independent" or whatever yet the ultimate fantasy of the average consoomer wahmah is to be utterly dominated by a male that under all definitions is super "toxic". :scratch-pipe:
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Post by Stack of Turtles »

UltraFan123 wrote: December 20th, 2024, 19:25
Stack of Turtles wrote: December 20th, 2024, 17:53
Oh yeah, that's a great point. Especially the elevation of a Twilight fanfic to the talk show novel of the 2010s (50 Shades of Grey). That's exactly the kind of thing everyone's been chasing.
I was going to mention 50 Shades as well. lol

If I am being honest, I find it dumbfounding how the feminist narrative insists that women are "independent" or whatever yet the ultimate fantasy of the average consoomer wahmah is to be utterly dominated by a male that under all definitions is super "toxic". :scratch-pipe:
It's not really "dumbfounding", you just found out that women are dumb.
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Post by Irenaeus »

Not gamedevs but at least game journalists:

https://aftermath.site/ziff-davis-ign-g ... le-buyouts
IGN, GamesIndustry.biz, And Humble Lose Key Staff To Soft Layoffs
► Show Spoiler
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Post by Breathe »

Irenaeus wrote: December 21st, 2024, 19:56
Not gamedevs but at least game journalists:

https://aftermath.site/ziff-davis-ign-g ... le-buyouts
IGN, GamesIndustry.biz, And Humble Lose Key Staff To Soft Layoffs
► Show Spoiler
Only 38 game journalists left. :pipe-hat:
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Post by UltraFan123 »

I'm gonna make a guess and say that the game was going to be filled with woke **** and this "games with deep stories don't sell" excuse is just cope.
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Post by rusty_shackleford »

Didn't that walking simulator with the cat sell like a billion copies?
Last edited by rusty_shackleford on December 22nd, 2024, 02:19, edited 1 time in total.
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