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Post by KnightoftheWind »

I mean if the series was really about everyday normal joes, it probably would've been better to frame the story as a visual novel or a point and click adventure. Harry's packing a small arsenal of weapons with hundreds of bullets each by the end of the game, and he's fighting a literal demon that shoots lightning bolts at him. If it's "groundedness" the devs were looking for, they picked the wrong genre.
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Post by wndrbr »

gerey wrote: June 14th, 2025, 09:33
wndrbr wrote: June 12th, 2025, 15:04
So at least it's gonna be interesting to see how they are going to do that.
They're going to make Cybil fat and Mexican.
they didn't do anything like that in sh2 remake, except for uglifying Angela I guess. I can see Poles making Cybil look like an angry female cop butch lesbian, or giving her a girlboss moment where she saves Harry's ***, but that's about it.
gerey wrote: June 14th, 2025, 09:33
That being said, you can successfully remake a Resident Evil game because those games are more about the gameplay and mechanics than they are about the narrative.

Silent Hill, on the other hand, was always light on mechanics, with combat and resource management an afterthought, so the only path open to the developers is to expand on the gameplay (and combat especially), because they know consumers are going to complain about the "clunky" gameplay if they keep it faithful, and since SH games are big budget, they can't make them too hardcore.
SH1 is probably the most 'normal' game in the japanese quadrology (play as a cool guy who rescues his daughter from the mustache twirling bad guys), so it would be relatively easy to turn it into a conventional modern survival horror akin to RE2 remake.
gerey wrote: June 14th, 2025, 09:33
What you then end up with is deeper combat that feels more visceral, but also actively undermines the SH premise of being some random schmuck stuck in a supernatural town, scared out of your wits. can't have that if James is beating up on the nurses like a GTA protagonist after ******* a hooker.
they did that to SH2 and no one batted an eye.

Well, the people who played and loved the originals SH2 back in the day did bat an eye, but most of the normal gamers enjoyed the remake for what it is, and never noticed how James hops over obstacles and whacks like four hundred enemies throughout the game like it's RE4.
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Post by psychic_dream »

Instead of doing something worthwhile with the IPs they now own, like reviving Banjo or Kameo, Microsoft is still focused on pumping out Call of Duty slop.

At least they’re working on a new Perfect Dark game, but I wouldn’t hold my breath. Their recent stumbles in both software and attempts to gloss over poor Xbox sales don’t paint a good picture. It could end up like Sega and the Dreamcast, with the console ultimately getting discontinued.
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Post by Vaako »

rusty_shackleford wrote: June 13th, 2025, 14:44
people who demand games get remakes need to be shot
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if you can't enjoy the game as-is, then it's not for you, **** off
Problem is most are 32bit and dont even start. I would be fine replaying C&C Red Alert2, Generals, Tibirian Sun again if I could just easiely install it without problems and it runs. And that I dont have to give EA money ofc or need an extra account or second launcher.
Last edited by Vaako on June 14th, 2025, 22:22, edited 2 times in total.
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Post by DemoGraph »

I've watched LP of Silent Hill 2 and all of the endings.



And I find that I don't accept the general attitude towards the endings
► plot spoilers inbound
All in all, a nice game. But I'm glad that LPs and wikias exist, so I don't have to play it.
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Post by gerey »

wndrbr wrote: June 14th, 2025, 11:28
they didn't do anything like that in sh2 remake, except for uglifying Angela I guess
They made Angela FAT and Maria ugly, but yes, I do agree that fat/ugly is as far as they're going to take it with Cybil.
SH1 is probably the most 'normal' game in the japanese quadrology (play as a cool guy who rescues his daughter from the mustache twirling bad guys), so it would be relatively easy to turn it into a conventional modern survival horror akin to RE2 remake.
I have always preferred SH1's narrative focus, compared to SH2, and it still annoys me that SH2's take won out, doubly so because they take a big, fat **** on your achievements from the first game with SH3 - Harry dead and Cybil nowhere to be seen.
Well, the people who played and loved the originals SH2 back in the day did bat an eye, but most of the normal gamers enjoyed the remake for what it is, and never noticed how James hops over obstacles and whacks like four hundred enemies throughout the game like it's RE4.
I think that largely comes down to the fact they have no other frame of reference for a Silent Hill game.

I can't even really blame them, Silent Hill had been a moribund franchise before Konami realized the pachinko mines were drying up and decided to pivot back to gaming, so the vast majority of the gaming public only experienced Silent Hill via lore videos or Let's Plays.
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Post by KnightoftheWind »

Silent Hill 2's psychological take wasn't something that should have been repeated, yet even Team Silent themselves wanted to do so with the original version of SH3. Which wasn't even going to bring back Harry/the Cult. But due to fan demands and wasting development resources on a cancelled GTA clone and a rail shooter, they cobbled together the SH3 we ended up getting. That's why the part of the town we see in that game is a straight rip of SH2's map, and not "Paleville", which was the location we explore in SH1.

The more I think about it the more I think the first game should've stood alone. It's a complete work with an intriguing setting and premise that got diluted more and more with each passing sequel.
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Post by wndrbr »

gerey wrote: June 16th, 2025, 07:13
I have always preferred SH1's narrative focus, compared to SH2, and it still annoys me that SH2's take won out, doubly so because they take a big, fat **** on your achievements from the first game with SH3 - Harry dead and Cybil nowhere to be seen.
yeah it kinda sucked that Harry got killed off-screen, but at least the game never shits on him. In fact, parenthood/fatherhood is one of the core themes of SH3, with Heather growing up as a mentally healthy and strong willed person due to being loved by her dad, and Claudia becoming a ****** up tragic figure after being abused as a child.
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Post by rusty_shackleford »

Something something they look like monsters to you
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Post by Lord of Riva »

wndrbr wrote: June 16th, 2025, 07:38
gerey wrote: June 16th, 2025, 07:13
I have always preferred SH1's narrative focus, compared to SH2, and it still annoys me that SH2's take won out, doubly so because they take a big, fat **** on your achievements from the first game with SH3 - Harry dead and Cybil nowhere to be seen.
yeah it kinda sucked that Harry got killed off-screen, but at least the game never shits on him. In fact, parenthood/fatherhood is one of the core themes of SH3, with Heather growing up as a mentally healthy and strong willed person due to being loved by her dad, and Claudia becoming a ****** up tragic figure after being abused as a child.
The real tragedy is that the shift from sh1 to Sh2 meant a shift of design for the whole series, later even with shattered memories for the Wii retroactively. There was nothing wrong with the supernatural plotline of 1 and 2 could have been it's own thing, but now it has been made all the same. I am expecting the remake (I did not see that was announced) to focus more on that as well.
Last edited by Lord of Riva on June 16th, 2025, 08:17, edited 1 time in total.
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Post by KnightoftheWind »

Well technically the monsters of SH1 are born of Alessa's nightmares, but it's clear that she and the town have genuine supernatural powers, and the end boss is a literal demon who the cult views as their god. The Good endings of SH1 let you assume that the town has returned to some form of normalcy, but the sequels shoot that idea down completely. So now the town is just some guilt-trip rehab center where schizos go to fight their traumas or some ****.
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Post by Roguey »

Koreans making Chinaslop https://gamalytic.com/game/3489700

Players by country: 61.8% China 8.5% USA 3.4% Japan

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Post by UltraFan123 »

I'm genuinely curious now if the new owner will allow No Alphabets and similar mods to stay up in Nexus.

Even better if NA ends up being the most downloaded mod in the new Nexus.

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Post by Stack of Turtles »

UltraFan123 wrote: June 16th, 2025, 16:20
I'm genuinely curious now if the new owner will allow No Alphabets and similar mods to stay up in Nexus.

Even better if NA ends up being the most downloaded mod in the new Nexus.

95% chance that it's ********.

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Post by Acrux »

It was rusty
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Post by psychic_dream »

This game could’ve easily been just another generic, uninspired release lost among the dozens flooding the market each year, if the producers hadn’t made sex appeal the main selling point.

It’s actually insane that we’ve reached a point where promising titillating content can almost guarantee steady revenue. My younger self never would’ve imagined this becoming such a core part of gaming culture. When will this ****** up timeline ever end?

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Post by Roguey »

psychic_dream wrote: June 16th, 2025, 16:50
This game could’ve easily been just another generic, uninspired release lost among the dozens flooding the market each year, if the producers hadn’t made sex appeal the main selling point.

It’s actually insane that we’ve reached a point where promising titillating content can almost guarantee steady revenue. My younger self never would’ve imagined this becoming such a core part of gaming culture. When will this ****** up timeline ever end?
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Post by Acrux »

UltraFan123 wrote: June 16th, 2025, 16:20
I'm genuinely curious now if the new owner will allow No Alphabets and similar mods to stay up in Nexus.

Even better if NA ends up being the most downloaded mod in the new Nexus.

It looks like some company called Choson bought them out. They focus on monetization for gaming startups.

Rusty had better get MODHQ 2.0 out the door soon, this is his chance to take over.

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psychic_dream wrote: June 16th, 2025, 16:50
This game could’ve easily been just another generic, uninspired release lost among the dozens flooding the market each year, if the producers hadn’t made sex appeal the main selling point.

It’s actually insane that we’ve reached a point where promising titillating content can almost guarantee steady revenue. My younger self never would’ve imagined this becoming such a core part of gaming culture. When will this ****** up timeline ever end?

I truly hate these people. Gooner **** that people pretend is high art.

“Hey guys we don’t give a **** about the actual game so long it has T&A to rub one off to. Take that journalist”

******* pathetic.

Last edited by Unhelpful Contrarian on June 16th, 2025, 18:24, edited 1 time in total.
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: June 16th, 2025, 18:23
psychic_dream wrote: June 16th, 2025, 16:50
This game could’ve easily been just another generic, uninspired release lost among the dozens flooding the market each year, if the producers hadn’t made sex appeal the main selling point.

It’s actually insane that we’ve reached a point where promising titillating content can almost guarantee steady revenue. My younger self never would’ve imagined this becoming such a core part of gaming culture. When will this ****** up timeline ever end?
I truly hate these people. Gooner **** that people pretend is high art.

“Hey guys we don’t give a **** about the actual game so long it has T&A to rub one off to. Take that journalist”

******* pathetic.

Did a double take on the person posting this



Also, 3m is not that high. I've seen this repeatedly where games sell in the low millions and people act like it's a major success. It might be doing well vs development costs as it doesn't seem to be high budget, but 3m is not in the ballpark of being a big success.

Last edited by rusty_shackleford on June 16th, 2025, 18:35, edited 1 time in total.
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Post by KnightoftheWind »

Here we go again with the "sexy women = bad". What you pajeets don't understand is that even sexualized forms of beauty is superior to ugliness, period. If it's a binary choice between one or the other, I'll pick a thousand Stellar Blades over a single Concord, and you **** well should too.
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Post by rusty_shackleford »

KnightoftheWind wrote: June 16th, 2025, 18:43
Here we go again with the "sexy women = bad". What you pajeets don't understand is that even sexualized forms of beauty is superior to ugliness, period. If it's a binary choice between one or the other, I'll pick a thousand Stellar Blades over a single Concord, and you **** well should too.
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Post by Oyster Sauce »

KnightoftheWind wrote: June 16th, 2025, 18:43
Here we go again with the "sexy women = bad". What you pajeets don't understand is that even sexualized forms of beauty is superior to ugliness, period. If it's a binary choice between one or the other, I'll pick a thousand Stellar Blades over a single Concord, and you **** well should too.
It's aesthetically a very ugly game though. There isn't even a consistent artstyle between human characters.

Edit: also those outfits lol

Image
Image
Last edited by Oyster Sauce on June 16th, 2025, 18:49, edited 1 time in total.
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Post by KnightoftheWind »

rusty_shackleford wrote: June 16th, 2025, 18:45
KnightoftheWind wrote: June 16th, 2025, 18:43
Here we go again with the "sexy women = bad". What you pajeets don't understand is that even sexualized forms of beauty is superior to ugliness, period. If it's a binary choice between one or the other, I'll pick a thousand Stellar Blades over a single Concord, and you **** well should too.
HALT!
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If you don't find this attractive you are a homosexual.

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Post by KnightoftheWind »

Oyster Sauce wrote: June 16th, 2025, 18:49
KnightoftheWind wrote: June 16th, 2025, 18:43
Here we go again with the "sexy women = bad". What you pajeets don't understand is that even sexualized forms of beauty is superior to ugliness, period. If it's a binary choice between one or the other, I'll pick a thousand Stellar Blades over a single Concord, and you **** well should too.
It's aesthetically a very ugly game though. There isn't even a consistent artstyle between human characters.

Edit: also those outfits lol

Image
Image
Doesn't matter, it's still an appealing game to look at. Both in design and in motion. You want to nitpick ******* Stellar Blade rather than deny ugly slop?.
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Post by Oyster Sauce »

KnightoftheWind wrote: June 16th, 2025, 18:51
Oyster Sauce wrote: June 16th, 2025, 18:49
KnightoftheWind wrote: June 16th, 2025, 18:43
Here we go again with the "sexy women = bad". What you pajeets don't understand is that even sexualized forms of beauty is superior to ugliness, period. If it's a binary choice between one or the other, I'll pick a thousand Stellar Blades over a single Concord, and you **** well should too.
It's aesthetically a very ugly game though. There isn't even a consistent artstyle between human characters.

Edit: also those outfits lol

Image
Image
Doesn't matter, it's still an appealing game to look at. Both in design and in motion. You want to nitpick ******* Stellar Blade rather than deny ugly slop?.
They're both ugly in different ways and Concord is probably more fun to play
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Post by KnightoftheWind »

Oyster Sauce wrote: June 16th, 2025, 18:52
KnightoftheWind wrote: June 16th, 2025, 18:51
Oyster Sauce wrote: June 16th, 2025, 18:49


It's aesthetically a very ugly game though. There isn't even a consistent artstyle between human characters.

Edit: also those outfits lol

Image
Image
Doesn't matter, it's still an appealing game to look at. Both in design and in motion. You want to nitpick ******* Stellar Blade rather than deny ugly slop?.
They're both ugly in different ways and Concord is probably more fun to play
You're telling me you'd prefer Concord, unironically?. What's wrong with you *******, are you all on cold medicine or something?. They are not "ugly in different ways", that's a cope and you know it. One is objectively more appealing than the other, and it's sure as **** not the game with Bazz in it.