We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Realms Restored 4.2 β€” Baldur's Gate 3

Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Share things you've made or found for games here.

Moderator: Mod Janitor

Ignore Topic
User avatar
SniperChris
Posts: 252
Joined: Sep 1, '23

Geolocation

Post by SniperChris »

orinEsque wrote: ↑ April 23rd, 2025, 22:27
heimdall wrote: ↑ April 23rd, 2025, 21:58
Vanilla Heads (unless from Chult or Kara-Tur) are added back to the CC selection, so you can still access it when making a Tav / Durge. [NOT IMPLEMENTED YET]
some of the vanilla heads I liked - any idea when they'll be added back to CC?

also just curious but the mod suggests to play as durge and human or half-elf for best narrative coherency, was the story really made around durge and tav is really just durge content excluded? does tav have nothing unique about playing as a custom character?
The game was indeed designed for Durge. Only thing unique about custom character is 2 more lesbians couple that should have been dead.
I always got the sense Alfira was originally meant to be a companion to help "complete the set." The only classes that don't appear in the game as companions are Bard, Monk, and Sorcerer (and Durge is by default a Sorcerer despite being a knife-wielding serial killer... for some reason). Then plans changed and she became Durge-bait.

Oh! And "Monk" was added late in development, and so wasn't initially part of "the set." Which makes this theory make even more sense.

Has there been any progress in the modding community on making custom cinematics with dialogue? Or would that require a motion-capture rig?
Last edited by SniperChris on April 23rd, 2025, 23:19, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

SniperChris wrote: ↑ April 23rd, 2025, 23:16
orinEsque wrote: ↑ April 23rd, 2025, 22:27
heimdall wrote: ↑ April 23rd, 2025, 21:58


some of the vanilla heads I liked - any idea when they'll be added back to CC?

also just curious but the mod suggests to play as durge and human or half-elf for best narrative coherency, was the story really made around durge and tav is really just durge content excluded? does tav have nothing unique about playing as a custom character?
The game was indeed designed for Durge. Only thing unique about custom character is 2 more lesbians couple that should have been dead.
I always got the sense Alfira was originally meant to be a companion to help "complete the set." The only classes that don't appear in the game as companions are Bard, Monk, and Sorcerer (and Durge is by default a Sorcerer despite being a knife-wielding serial killer... for some reason). Then plans changed and she became Durge-bait.
Probably meant to join you instead of Halsin who got included because of femgooners
Last edited by rusty_shackleford on April 23rd, 2025, 23:17, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

heimdall wrote: ↑ April 23rd, 2025, 21:58
Vanilla Heads (unless from Chult or Kara-Tur) are added back to the CC selection, so you can still access it when making a Tav / Durge. [NOT IMPLEMENTED YET]
some of the vanilla heads I liked - any idea when they'll be added back to CC?

also just curious but the mod suggests to play as durge and human or half-elf for best narrative coherency, was the story really made around durge and tav is really just durge content excluded? does tav have nothing unique about playing as a custom character?
Wish I had played Durge first playthrough
Jingle Jangle Jingle
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Also I’ll get a new version of heads done soon and do vanilla restorals
Jingle Jangle Jingle
User avatar
Goblin_Hammer
Posts: 165
Joined: Dec 30, '23

Geolocation

Post by Goblin_Hammer »

loregamer wrote: ↑ April 23rd, 2025, 23:20
heimdall wrote: ↑ April 23rd, 2025, 21:58
Vanilla Heads (unless from Chult or Kara-Tur) are added back to the CC selection, so you can still access it when making a Tav / Durge. [NOT IMPLEMENTED YET]
some of the vanilla heads I liked - any idea when they'll be added back to CC?

also just curious but the mod suggests to play as durge and human or half-elf for best narrative coherency, was the story really made around durge and tav is really just durge content excluded? does tav have nothing unique about playing as a custom character?
Wish I had played Durge first playthrough
Nothing more satisfying than ripping off Gale's Arm.
:knight: TOTAL GOBLIN DEATH! :knight-cross:
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon TΓΊna

Geolocation

Adventurer's Guild

Post by Finarfin »

rusty_shackleford wrote: ↑ April 23rd, 2025, 23:17
SniperChris wrote: ↑ April 23rd, 2025, 23:16
orinEsque wrote: ↑ April 23rd, 2025, 22:27


The game was indeed designed for Durge. Only thing unique about custom character is 2 more lesbians couple that should have been dead.
I always got the sense Alfira was originally meant to be a companion to help "complete the set." The only classes that don't appear in the game as companions are Bard, Monk, and Sorcerer (and Durge is by default a Sorcerer despite being a knife-wielding serial killer... for some reason). Then plans changed and she became Durge-bait.
Probably meant to join you instead of Halsin who got included because of femgooners
What a disgrace. They could've gone away with the nostalgia-bait Jaheira, Minsc and Viconia and instead given us Alfira as the Bard companion, Kagha as the Druid companion and a monk from Kara-Tur and an aragorn like ranger maybe. Also the companions we have in the final version are all very... human adjacent. No dwarves, halflings, gnomes, half-orc, goblin or dragonborn not even an aasimar. We had 16 recruitable companions back then and now we have 10.
Astarion > Rogue
Gale > Wizard
Lae'zel > Fighter
Shadowheart > Cleric
Wyll > Warlock
Karlach > Barbarian
Halsin > Druid (Why?)
Minthara > Paladin
Jaheira > Druid (Why?)
Minsc > Ranger (Why)
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon TΓΊna

Geolocation

Adventurer's Guild

Post by Finarfin »

I only found out about this.

Hope it will be good.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
heimdall
Posts: 2
Joined: Feb 28, '24

Geolocation

Post by heimdall »

loregamer wrote: ↑ April 23rd, 2025, 23:20
Also I’ll get a new version of heads done soon and do vanilla restorals
you guys did an incredible job with this :heart:
User avatar
SniperChris
Posts: 252
Joined: Sep 1, '23

Geolocation

Post by SniperChris »

Finarfin wrote: ↑ April 23rd, 2025, 23:31
rusty_shackleford wrote: ↑ April 23rd, 2025, 23:17
SniperChris wrote: ↑ April 23rd, 2025, 23:16


I always got the sense Alfira was originally meant to be a companion to help "complete the set." The only classes that don't appear in the game as companions are Bard, Monk, and Sorcerer (and Durge is by default a Sorcerer despite being a knife-wielding serial killer... for some reason). Then plans changed and she became Durge-bait.
Probably meant to join you instead of Halsin who got included because of femgooners
What a disgrace. They could've gone away with the nostalgia-bait Jaheira, Minsc and Viconia and instead given us Alfira as the Bard companion, Kagha as the Druid companion and a monk from Kara-Tur and an aragorn like ranger maybe. Also the companions we have in the final version are all very... human adjacent. No dwarves, halflings, gnomes, half-orc, goblin or dragonborn not even an aasimar. We had 16 recruitable companions back then and now we have 10.
Astarion > Rogue
Gale > Wizard
Lae'zel > Fighter
Shadowheart > Cleric
Wyll > Warlock
Karlach > Barbarian
Halsin > Druid (Why?)
Minthara > Paladin
Jaheira > Druid (Why?)
Minsc > Ranger (Why)
Data-mining revealed Minsc was originally supposed to be an Origin character (which, frankly, would have been nice and very funny as the main character if they made Boo have a voice when you played Minsc). But if not Minsc, then the Vampire-Hunter that is looking for Astarion would have been a good Ranger Companion. Data-mining also revealed another cut companion was a halfling bard.

I was also disappointed there was no dwarf companion, but part of me thinks Larian couldn't figure out how to keep the beards from clipping (which is why the dwarves have such short beards in game) and therefore decided, "**** it, no dwarf companions." One of the dwarven Flaming Fists has a tiny little goatee to fit into his helmet for this reason.

Famously, World of Warcraft also had this issue and their solution was "dwarves magically shave when wearing helmets."

Image
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

SniperChris wrote: ↑ April 23rd, 2025, 23:45
Larian couldn't figure out how to keep the beards from clipping
We ported a few very bushy beards and was only really able to use them on dwarf NPCs that don't move much for this very same reason.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Silver
Posts: 471
Joined: Dec 4, '23

Geolocation

Post by Silver »

SniperChris wrote: ↑ April 23rd, 2025, 23:45
Larian couldn't figure out how to keep the beards from clipping
Beards just needed to be so big and bushy that they cover all the clipping inside of it, ez. :old:

though, Larian couldn't even figure out how to re-shape hairstyles to fit under headpieces. Instead, if you decide to wear a hat, it'll auto re-assign hairstyle into completely different one. And helmet hair are pretty much a handful of weak, borderline "about to go bald" strands of hair peaking through.
Ladies in BG city can't wear bonnets or any other head coverings because of that.
User avatar
LemonDemonGirl
Posts: 1652
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

SniperChris wrote: ↑ April 23rd, 2025, 23:45
Famously, World of Warcraft also had this issue and their solution was "dwarves magically shave when wearing helmets."

Image
Elf eyebrows and ears (?) also clip with helmets
I hate the Antichrist!
User avatar
rusty_shackleford
Site Admin
Posts: 45452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

europeon status update
Selection_021.webp
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Actually I said it over text
Jingle Jangle Jingle
User avatar
SniperChris
Posts: 252
Joined: Sep 1, '23

Geolocation

Post by SniperChris »

loregamer wrote: ↑ April 24th, 2025, 00:29
Actually I said it over text
Well I read it out loud because I thought it was cool.

I'm currently in the principal's office. :groan:
User avatar
Nuggets
Posts: 5
Joined: Sep 18, '23
Gender: Dinosaur

Geolocation

Post by Nuggets »

I'm the anon that made the "New Preset Faces" mod if you've ever come across it. I took the heads in it from Nexus when I made it ages ago. If mod authors are crying now then they should be crying harder because I already robbed them years ago.
User avatar
LemonDemonGirl
Posts: 1652
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

It's not stealing if it wasn't for sale
I hate the Antichrist!
User avatar
W1llus
Posts: 190
Joined: Mar 9, '24

Geolocation

Post by W1llus »

Talk about a labor of love (or spite lol). I am curious about 2 things. 1. Why was durge changed from an albino dragonborn to just a human guy? I'm not a dnd expert, but I didn't think durge being dragonborn was bad, considering you could just change his appearance anyway. The other thing is why Isobels hair was changed from white to brown. It was my understanding Selune worshippers get white hair when they actually commune with the goddess or whatever.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

W1llus wrote: ↑ April 24th, 2025, 02:10
1. Why was durge changed from an albino dragonborn to just a human guy? I'm not a dnd expert, but I didn't think durge being dragonborn was bad, considering you could just change his appearance anyway.
loregamer wrote: ↑ April 21st, 2025, 14:17
I really wanted to change the default character to Human Male instead of Female Elf Barbarian. The game picks those just alphabetically since they are first listed. I couldn't get there to be defaults, so I just changed Durge to Human and then had it so he's auto-selected when you join CC.

So basically he was changed so you don't have to click 5 buttons to get White Human Male anymore


Isobel's hair will be changed back to white
Jingle Jangle Jingle
User avatar
Silver
Posts: 471
Joined: Dec 4, '23

Geolocation

Post by Silver »

loregamer wrote: ↑ April 24th, 2025, 02:14
Isobel's hair will be changed back to white
*Optionally. She'll stay with normal hair for the main mod.

Part of FAQ. Don't all Selunites have white hair?
No. See examples: [1] [2] [3]
We moved away from white hair trope, but you'll be able to optionally restore white hair on edited Isobel with next update.
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

I think mystra is in the game for maybe 20-30 seconds tops
User avatar
junmarko
Posts: 19
Joined: May 4, '24

Geolocation

Post by junmarko »

Silver wrote: ↑ April 21st, 2025, 17:04
junmarko wrote: ↑ April 21st, 2025, 16:59
@orinEsque Bug: Talking to the now half-elf Nettie, she has a head wreath duplicate clipping through her chest.
Hello. Can you drop me a full picture of Nettie?
Or, if you don't have a screenshot, was she having a bright white shirt or somewhat dirtied up, off white shirt, pants and leg wrappings?
Her old version might've slipped through into the packaged version.
Found another bug. Benryn, the Half-Elf you rescue at Waukeen's Rest, has Tiefling eyes now.

Would post screenshots but HQ doesn't have an option to upload locally stored images that I'm aware of? @rusty_shackleford any plans to add this?
Last edited by junmarko on April 24th, 2025, 03:03, edited 2 times in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

junmarko wrote: ↑ April 24th, 2025, 03:00
Silver wrote: ↑ April 21st, 2025, 17:04
junmarko wrote: ↑ April 21st, 2025, 16:59
@orinEsque Bug: Talking to the now half-elf Nettie, she has a head wreath duplicate clipping through her chest.
Hello. Can you drop me a full picture of Nettie?
Or, if you don't have a screenshot, was she having a bright white shirt or somewhat dirtied up, off white shirt, pants and leg wrappings?
Her old version might've slipped through into the packaged version.
Found another bug. Benryn, the Half-Elf you rescue at Waukeen's Rest, has Tiefling eyes now.

Would post screenshots but HQ doesn't have an option to upload locally stored images that I'm aware of? @rusty_shackleford any plans to add this?
Just drag and drop the image on the full editor, it will get attached.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Silver
Posts: 471
Joined: Dec 4, '23

Geolocation

Post by Silver »

junmarko wrote: ↑ April 24th, 2025, 03:00
Found another bug. Benryn, the Half-Elf you rescue at Waukeen's Rest, has Tiefling eyes now.
Thank you for reporting it! We have a Realms Restored Suppot section now. So you can submit all the future bugs you find there. If you lose the subforum, you can find it again through the main post of RR or inside Bugs tab as well.
User avatar
junmarko
Posts: 19
Joined: May 4, '24

Geolocation

Post by junmarko »

Silver wrote: ↑ April 24th, 2025, 03:14
junmarko wrote: ↑ April 24th, 2025, 03:00
Found another bug. Benryn, the Half-Elf you rescue at Waukeen's Rest, has Tiefling eyes now.
Thank you for reporting it! We have a Realms Restored Suppot section now. So you can submit all the future bugs you find there. If you lose the subforum, you can find it again through the main post of RR or inside Bugs tab as well.
No problemo. You guys put so much work into this, it's the least I can do.

Here is my modlist btw. Let me know if the load order is off, but there shouldn't be mods that would be causing the glitches.
Load Order.JPG
You do not have the required permissions to view the files attached to this post.
Last edited by junmarko on April 24th, 2025, 03:46, edited 1 time in total.
User avatar
Silver
Posts: 471
Joined: Dec 4, '23

Geolocation

Post by Silver »

junmarko wrote: ↑ April 24th, 2025, 03:45
Here is my modlist btw. Let me know if the load order is off, but there shouldn't be mods that would be causing the glitches.
There's nothing that can cause any bugs or glitches, as far as I can tell.
The tiefling eyes you saw are appearing because NPC had no eye preset assigned to them, so when head got swapped it defaulted into demon eyes. Easy fix!
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Will upload this Friday
Image

If the heads have a name, that means we used the vanilla head as a unique NPC head
Image
Jingle Jangle Jingle
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Hyborian wrote: ↑ April 23rd, 2025, 17:23
Finarfin wrote: ↑ April 23rd, 2025, 16:37
No you colossal ******. That book ruined all the BG1-2 characters by doing character assassinations and depicting them completely different compared to the games.
β–Ί Show Spoiler
How did it ruin them? You realize this book was written by the original creator of the Baldur's Gate games, you stupid ******? Your playthrough isn't canon. Just because you played the game 20 years ago doesn't mean you know better than the original creator and get to decide what is and isn't canon. Most of what happens in the games is not canon to the official FR timeline, and this book isn't even part of the official WOTC 5e sourcebook line. It was published under the DMs Guild fan content brand and is basically non-canon.
depicting them completely different compared to the games
There's no consistency to how they're depicted in the games and other material.
Hey dumbass, have you actually read it? Your cool book turned Kivan and Cernd into *******, but something tells me that's what you prefer anyway.

Image
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Cipher
Posts: 988
Joined: Jan 6, '24

Geolocation

Post by Cipher »

Acrux wrote: ↑ April 24th, 2025, 06:39
Hyborian wrote: ↑ April 23rd, 2025, 17:23
Finarfin wrote: ↑ April 23rd, 2025, 16:37
No you colossal ******. That book ruined all the BG1-2 characters by doing character assassinations and depicting them completely different compared to the games.
β–Ί Show Spoiler
How did it ruin them? You realize this book was written by the original creator of the Baldur's Gate games, you stupid ******? Your playthrough isn't canon. Just because you played the game 20 years ago doesn't mean you know better than the original creator and get to decide what is and isn't canon. Most of what happens in the games is not canon to the official FR timeline, and this book isn't even part of the official WOTC 5e sourcebook line. It was published under the DMs Guild fan content brand and is basically non-canon.
depicting them completely different compared to the games
There's no consistency to how they're depicted in the games and other material.
Hey dumbass, have you actually read it? Your cool book turned Kivan and Cernd into *******, but something tells me that's what you prefer anyway.

Image
What a ******* slap on the face. His entire quest was about avenging his dead wife because he loved her with all his heart and finding the resolve to coming to terms with her death after avenging her and the will to keep going. And now suddenly it turns out the real love of his life was another man. Disgusting.