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Assuming you're talking about American companies, most of those you mentioned will be above 100k in cost to the company. If we take a base salary of 60k, health insurance alone adds at least 20k to that number. Add another 5k for payroll tax/medicare/etc., 5k for other benefits like 401k match and life insurance, and overhead (usually 20-30% of salary) of 15k, we're at 105k. The higher-end salaried devs will be pushing 300k in costs. 200k is certainly not the exact average, but it's close enough for an estimate. If you're talking Slav companies, I'm basing it on the average contracting rate compared to an American employee; it's safe to assume their operating costs are built into the estimate, which would include paying support staff. They'll have markup, of course, so take however many points off 50% that you think is reasonable. Also, this is production costs only. Marketing costs are considered separately and I don't know what the rule is for cost when it comes to games.1998 wrote: β January 26th, 2025, 16:21That's too high. Those 250 include community managers, other marketing people, HR etc. They won't get anything near 100k. You would also need to consider marketing spendings in your calculation. If the total budget of 1 was around 40M, it's more likely this on is probably max. 80M.Tangerine wrote: β January 26th, 2025, 14:08The general rule of thumb I've heard for finding out the yearly cost of an American game is to multiply the size of the team by 200k to get the production costs. That figure includes salary, benefits, tool/equipment, subscriptions, taxes, and other costs. Doing this for Troonguard gets you a figure between 300m-400m, depending on how many years (6-8) you think they were in full production.gerey wrote: β January 26th, 2025, 11:25
I think 70m is too low considering the alleged size of the game's script. I'd argue 100m at a minimum.
I imagine they'd need to make 3 to 4 million sales to break even, which they're going to struggle to accomplish because of the clunky gameplay, especially the combat.
It's why getting rid of DEI department is not going to be enough. The workforce is not being forced to make woke content, they're doing it voluntarily.
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In contracting, Slavs are about half the cost of an American developer, so use 100k instead of 200k unless we have reason to believe Czechs are cheaper. If Warhorse is around 250 people and it's been in development since 2019, production costs are going to be between 100m-150m, depending on how many years you think they were in full production.
Talking slav. Still, your number is likely too high. You had 130 working on the first one, budget was close to 40M. Now you got around twice as many people, with a budget probably also around doubled up.Tangerine wrote: β January 26th, 2025, 17:06Assuming you're talking about American companies, most of those you mentioned will be above 100k in cost to the company. If we take a base salary of 60k, health insurance alone adds at least 20k to that number. Add another 5k for payroll tax/medicare/etc., 5k for other benefits like 401k match and life insurance, and overhead (usually 20-30% of salary) of 15k, we're at 105k. The higher-end salaried devs will be pushing 300k in costs. 200k is certainly not the exact average, but it's close enough for an estimate. If you're talking Slav companies, I'm basing it on the average contracting rate compared to an American employee; it's safe to assume their operating costs are built into the estimate, which would include paying support staff. They'll have markup, of course, so take however many points off 50% that you think is reasonable. Also, this is production costs only. Marketing costs are considered separately and I don't know what the rule is for cost when it comes to games.1998 wrote: β January 26th, 2025, 16:21That's too high. Those 250 include community managers, other marketing people, HR etc. They won't get anything near 100k. You would also need to consider marketing spendings in your calculation. If the total budget of 1 was around 40M, it's more likely this on is probably max. 80M.Tangerine wrote: β January 26th, 2025, 14:08
The general rule of thumb I've heard for finding out the yearly cost of an American game is to multiply the size of the team by 200k to get the production costs. That figure includes salary, benefits, tool/equipment, subscriptions, taxes, and other costs. Doing this for Troonguard gets you a figure between 300m-400m, depending on how many years (6-8) you think they were in full production.
In contracting, Slavs are about half the cost of an American developer, so use 100k instead of 200k unless we have reason to believe Czechs are cheaper. If Warhorse is around 250 people and it's been in development since 2019, production costs are going to be between 100m-150m, depending on how many years you think they were in full production.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
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My Steam
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Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
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rusty_shackleford
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KCD had more people work on it, actual developers, than Skyrim btw.
It would be impossible to replicate something like Skyrim in current conditions, let alone fnv, fallout 2, etc.,
It would be impossible to replicate something like Skyrim in current conditions, let alone fnv, fallout 2, etc.,
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Two weeks hysteria and fake outrage has made zero difference on the game's sales. Turns out culture warriors don't buy games, shocking.


Still not convinced they will lose tons of sales over it, but generally speaking a game is supposed to climb the charts towards release date. We will see...Hyborian wrote: β January 26th, 2025, 17:16Two weeks hysteria and fake outrage has made zero difference on the game's sales. Turns out culture warriors don't buy games, shocking.
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My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Rand wrote: β January 26th, 2025, 16:43swords are poor against armor.
So you jostle and shove and poke and it's dull and takes forever.
Overall, the sytem is very limited, with the way it's done.Only a purist wants to ALWAYS exhaust and bruise the opponent until he stumbles, then use a armor-piercing dagger to go for the vitals while he's pinned.
There's gotta be a better way to incorporate grappling & stabbing weak-spots as a counter for armour.
If I made a mod for Mount & Blade: Stunning the target with a timed wack to the head, and then quickly capitalising on it by knocking them over with a kick, and then a new interaction to knocked-down enemies to grapple & finish. The flow of gameplay would be no different from how you have to counter certain enemies in Shadow of Mordor.
There's just zero thought to the fun of the gameplay.(Use a mace or hammer; you'll find it works so much better)
It's realistic, but it's boring.
Bethesda also didn't think much about the melee combat gameplay, it's just the same as Oblivion (which feels nicer to me for some reason) with some slight differences with magic and an killcams/ finishers incorporated. No matter what, it quickly gets boring chipping big health pools down with a paddle, but at least it offers a lot of player freedom, and fits with the open world sandbox element.Say what you will about Skyrim, but the animations for fighting and finishers with all weapons look pretty cool and much more interesting.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Realistic melee combat between people wearing plate armor is boring.
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We already knew that they don't. Gays and ******* and it somehow didn't shoot up the charts.Hyborian wrote: β January 26th, 2025, 17:16Two weeks hysteria and fake outrage has made zero difference on the game's sales. Turns out culture warriors don't buy games, shocking.
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Doesnt seem to be the case in KCD2 really the shortsword seems pretty op in that clip even tho he said he didnt really have many perks in blunt/axe weapon. But to be fair the guards arent in full plate armor.Rand wrote: β January 26th, 2025, 16:43KCD is accurate, but accurate isn't fun.ArcaneLurker wrote: β January 26th, 2025, 16:03Mordhau created an amazing first person Medieval combat system and it's inspired no one else because seemingly everyone has to stoop to Journo levels of difficulty. Even Mount and Blade is better than KC. They placed too much importance on accurate HEMA animations rather than the actual enjoyment of gameplay.Aryan Spirit wrote: β January 26th, 2025, 09:52Definitely going to be interesting to see what their total sales will be. A LOT of people hated KCD1's combat system, and that's going to potentially hurt them too.
Example: fighting a well armored enemy with a sword.
Most of what you do is poke at them with it and use the point to shove them around while doing minor blunt damage because swords are poor against armor.
So you jostle and shove and poke and it's dull and takes forever.
(Use a mace or hammer; you'll find it works so much better)
It's realistic, but it's boring.
Say what you will about Skyrim, but the animations for fighting and finishers with all weapons look pretty cool and much more interesting.
Only a purist wants to ALWAYS exhaust and bruise the opponent until he stumbles, then use a armor-piercing dagger to go for the vitals while he's pinned.
Don't get me wrong, it should be a legitimate strategy, but so should "superhuman" dexterous, accurate strikes against vulnerable points instead if you've built your character for it.
KCD doesn't give you the choice. It's grubby super realistic combat or nothing.
Last edited by Vaako on January 26th, 2025, 17:39, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
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rusty_shackleford
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Stop taking the bait
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Repeatedly begging people not to take the bait worked really well for 4chan
KCD does allow for this though... It's called 'master strike'.Rand wrote: β January 26th, 2025, 16:43Don't get me wrong, it should be a legitimate strategy, but so should "superhuman" dexterous, accurate strikes against vulnerable points instead if you've built your character for it.
KCD doesn't give you the choice. It's grubby super realistic combat or nothing.
You can learn them from Captain Bernard almost immediately after arriving in Ratay (even before the 1st Tournament).
You literally hit the block key as they attack - then do a goofy animation, and do 20% of their health, or more.
It quite literally makes the game a ******* joke.
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
"We made combat a chore so here's a cheat"TKVNC wrote: β January 26th, 2025, 17:56KCD does allow for this though... It's called 'master strike'.Rand wrote: β January 26th, 2025, 16:43Don't get me wrong, it should be a legitimate strategy, but so should "superhuman" dexterous, accurate strikes against vulnerable points instead if you've built your character for it.
KCD doesn't give you the choice. It's grubby super realistic combat or nothing.
You can learn them from Captain Bernard almost immediately after arriving in Ratay (even before the 1st Tournament).
You literally hit the block key as they attack - then do a goofy animation, and do 20% of their health, or more.
It quite literally makes the game a ******* joke.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
Well, thats because most likely, the game will have solid mechanics, the combat looks better, main story will probably be solid, side quests decent (for the most part, besides a certain questlineHyborian wrote: β January 26th, 2025, 17:16Two weeks hysteria and fake outrage has made zero difference on the game's sales. Turns out culture warriors don't buy games, shocking.
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Last edited by Shady on January 26th, 2025, 18:25, edited 2 times in total.
I used mods to remove the slow motion and make master strikes/perfect dodges only work for you and NPCs when you're mirroring stances and the combat is perfectly fine*ArcaneLurker wrote: β January 26th, 2025, 18:14"We made combat a chore so here's a cheat"TKVNC wrote: β January 26th, 2025, 17:56KCD does allow for this though... It's called 'master strike'.Rand wrote: β January 26th, 2025, 16:43Don't get me wrong, it should be a legitimate strategy, but so should "superhuman" dexterous, accurate strikes against vulnerable points instead if you've built your character for it.
KCD doesn't give you the choice. It's grubby super realistic combat or nothing.
You can learn them from Captain Bernard almost immediately after arriving in Ratay (even before the 1st Tournament).
You literally hit the block key as they attack - then do a goofy animation, and do 20% of their health, or more.
It quite literally makes the game a ******* joke.
*against one person
Can you still cheese the combat AI by just not locking on?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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I'd rather play veilguard than kcd2 btw
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Idk because cheaters never prosperVergil wrote: β January 26th, 2025, 18:29Can you still cheese the combat AI by just not locking on?
Has this ever been true btw?Oyster Sauce wrote: β January 26th, 2025, 18:31Idk because cheaters never prosperVergil wrote: β January 26th, 2025, 18:29Can you still cheese the combat AI by just not locking on?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Within the context of having an enjoyable single player video game experience, probablyVergil wrote: β January 26th, 2025, 18:32Has this ever been true btw?Oyster Sauce wrote: β January 26th, 2025, 18:31Idk because cheaters never prosperVergil wrote: β January 26th, 2025, 18:29Can you still cheese the combat AI by just not locking on?
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rusty_shackleford
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when you cheat in a singleplayer game the only person you cheat is yourself
which is why cheating is based in multiplayer games
which is why cheating is based in multiplayer games
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rusty_shackleford
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Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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Uhuh... so you used mods to make the cheat into less of a cheat, so what?Oyster Sauce wrote: β January 26th, 2025, 18:28I used mods to remove the slow motion and make master strikes/perfect dodges only work for you and NPCs when you're mirroring stances and the combat is perfectly fine*ArcaneLurker wrote: β January 26th, 2025, 18:14"We made combat a chore so here's a cheat"TKVNC wrote: β January 26th, 2025, 17:56
KCD does allow for this though... It's called 'master strike'.
You can learn them from Captain Bernard almost immediately after arriving in Ratay (even before the 1st Tournament).
You literally hit the block key as they attack - then do a goofy animation, and do 20% of their health, or more.
It quite literally makes the game a ******* joke.
*against one person
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
Imagine old-fagging on a forum that isn't even 2 years old to someone whose account is only about 3 months younger than your own. I guess what they say is true: You can take the femboi out of the Codex, but you can't take the Codex out of the femboi.Vergil wrote: β January 25th, 2025, 20:26Don't be mean to Dagoth you detestable literally who trend obsessed newfag.skdursh wrote: β January 25th, 2025, 19:53I don't want to be too cruel, perhaps you're literally ******** and no one has yet explained this to you in clear enough terms, but if someone is a man and they have sex with other men, even if they have a wife and a family and all the buggery is done in secret, that still makes them really, really gay. Even worse, because they're doing it behind the backs of their family and causing potential lifelong damage to their spouse and children were they to find out, it makes them a 100% certified no-take-backsies ******.DagothGeas5 wrote: β January 25th, 2025, 18:04
I know one guy that is like that (married, over 40, but has sexual encounters with men), and through him I learned it is somewhat widespread. People like this are not gay either. They like women and still love their wives and children. I think it's is quite interesting.
"Sorry I gave you full blown AIDS, hon <3. I somehow found myself getting plowed by fat men in leathers on the cum-soaked bathroom floor of our local gay porn theater and accidentally came out of it turbo pozzed, but don't worry! It's not like I'm GAY or anything!"
Last edited by skdursh on January 26th, 2025, 18:39, edited 1 time in total.
skdursh wrote: β January 26th, 2025, 18:38Imagine old-fagging on a forum that isn't even 2 years old to someone whose account is only about 3 months younger than your own. You can take the femboi out of the Codex, but you can't take the Codex out of the femboi.Vergil wrote: β January 25th, 2025, 20:26Don't be mean to Dagoth you detestable literally who trend obsessed newfag.skdursh wrote: β January 25th, 2025, 19:53
I don't want to be too cruel, perhaps you're literally ******** and no one has yet explained this to you in clear enough terms, but if someone is a man and they have sex with other men, even if they have a wife and a family and all the buggery is done in secret, that still makes them really, really gay. Even worse, because they're doing it behind the backs of their family and causing potential lifelong damage to their spouse and children were they to find out, it makes them a 100% certified no-take-backsies ******.
"Sorry I gave you full blown AIDS, hon <3. I somehow found myself getting plowed by fat men in leathers on the cum-soaked bathroom floor of our local gay porn theater and accidentally came out of it turbo pozzed, but don't worry! It's not like I'm GAY or anything!"

I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
The base combat isn't a chore that requires gay baby bandaids to fix, they made it significantly worse by doing soArcaneLurker wrote: β January 26th, 2025, 18:38Uhuh... so you used mods to make the cheat into less of a cheat, so what?Oyster Sauce wrote: β January 26th, 2025, 18:28I used mods to remove the slow motion and make master strikes/perfect dodges only work for you and NPCs when you're mirroring stances and the combat is perfectly fine*
*against one person
And yet you still look like a ******.Vergil wrote: β January 26th, 2025, 18:39skdursh wrote: β January 26th, 2025, 18:38Imagine old-fagging on a forum that isn't even 2 years old to someone whose account is only about 3 months younger than your own. You can take the femboi out of the Codex, but you can't take the Codex out of the femboi.Vergil wrote: β January 25th, 2025, 20:26
Don't be mean to Dagoth you detestable literally who trend obsessed newfag.![]()
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rusty_shackleford
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Majority of users here are non-codexers.skdursh wrote: β January 26th, 2025, 18:38Imagine old-fagging on a forum that isn't even 2 years old to someone whose account is only about 3 months younger than your own. I guess what they say is true: You can take the femboi out of the Codex, but you can't take the Codex out of the femboi.Vergil wrote: β January 25th, 2025, 20:26Don't be mean to Dagoth you detestable literally who trend obsessed newfag.skdursh wrote: β January 25th, 2025, 19:53
I don't want to be too cruel, perhaps you're literally ******** and no one has yet explained this to you in clear enough terms, but if someone is a man and they have sex with other men, even if they have a wife and a family and all the buggery is done in secret, that still makes them really, really gay. Even worse, because they're doing it behind the backs of their family and causing potential lifelong damage to their spouse and children were they to find out, it makes them a 100% certified no-take-backsies ******.
"Sorry I gave you full blown AIDS, hon <3. I somehow found myself getting plowed by fat men in leathers on the cum-soaked bathroom floor of our local gay porn theater and accidentally came out of it turbo pozzed, but don't worry! It's not like I'm GAY or anything!"
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Vergil 100% was though. He didn't deny it and instead old-fagged some more.rusty_shackleford wrote: β January 26th, 2025, 18:41Majority of users here are non-codexers.skdursh wrote: β January 26th, 2025, 18:38Imagine old-fagging on a forum that isn't even 2 years old to someone whose account is only about 3 months younger than your own. I guess what they say is true: You can take the femboi out of the Codex, but you can't take the Codex out of the femboi.Vergil wrote: β January 25th, 2025, 20:26
Don't be mean to Dagoth you detestable literally who trend obsessed newfag.
Last edited by skdursh on January 26th, 2025, 18:53, edited 1 time in total.