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Post by gerey »

WhiteShark wrote: November 5th, 2024, 22:28
The research types rarely get past the research stage because there's an overwhelming amount of historical information. The non-researchers don't care, so they're free to immediately start writing whatever they think is cool in the moment.
Sure, but how difficult is to google "plate armor" and copy that? CDPR, for all their faults, did a fairly good job with the armors in Witcher 2 and 3. Yes, many aren't realistic, many are anachronistic, but they look functional enough to not break immersion.
Faceless_Sentinel wrote: November 5th, 2024, 22:39
Did you ever see the game where thi aspect was done better?
Kingdom Come is a good example of a game where the devs put effort into researching the time period. There's a lot of non-cRPG games where emphasis is placed on realism. Battle Brothers is another example where the game encourages you to play "historically" via its mechanics, incentivizing shieldwalls. Viking Conquest (and other historical Mount and Blade mods) could also count, though that's cheating a bit.

cRPGs tend to be a bit harder to stand out, since so many never deal with large-scale engagements, or even bother to depict them, be it in a cutscene or through gameplay. I recall that Baldur's Gate 1 wasn't that offensive, but that Baldur's Gate 2 did suffer a change in art direction, mostly for the worse.
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Post by Breathe »

Irenaeus wrote: November 5th, 2024, 19:29


All that code lost...like tears...in rain

So make the game with those 20 people. What's the problem?

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Post by UltraFan123 »

gerey wrote: November 5th, 2024, 22:25
All joking aside, why are fantasy writers/artists across all mediums so ******* **** at doing research?

Armor, weapons, fortifications, how people fought, logistics - they seem to (almost) never get any of it right, just decade upon decade of human-centipede-tier regurgitation of **** someone wrote previously, only more woke and obnoxious.

It can't be that hard for an artist/writers to look up what real armor looked like, or how big and thick a sword is supposed to be. There's plenty of images, even free 3D models, of castles, extensive literature on how they were built, what features they had and why, the specific locations chosen etc. Total War has been around for decades now, and while it's not 100% accurate in depicting how people fought in melee combat, it still makes far more sense than anything Hollywood, and most other game developers, have done.

Even paying a relative pittance to some YouTube medieval autist would go a long way towards grounding the setting of fantasy games - even if the grifter gets many things wrong, at least his knowledge is based on a lot of cobbled-together pop history stuff, which is still better than what the woke artist was going to **** out anyway.
On top of what WhiteShark posted, research also takes real effort, which is something that DEI hires actively avoid at all costs.
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Post by Unhelpful Contrarian »

fkirenicus wrote: November 5th, 2024, 18:59
Unhelpful Contrarian wrote: November 5th, 2024, 18:17

You have far more optimism then I will ever have. I expect it to get even worse in the coming years and I seen nothing to suggest otherwise.
I fear you are right, and what happens in the US today will probably tell us where the Western world is going.
And to you muricans who actually can vote: stop playing computer games and get out and vote! And NOT for Kamala Harris.
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Post by gerey »

Breathe wrote: November 5th, 2024, 22:53
So make the game with those 20 people. What's the problem?
Do you really want to give them the chance to "spice up" Origins with their Marxism?

Remember, these are the smoothbrains that edited out Miranda's *** shots in the Mass Effect trilogy remaster. Also the smoothbrains that said one of the DLCs couldn't be reimplemented because the poor dears lost the assets and code, only to get mogged by internet autists that did it for them.

For how degenerate the BioWare fanbase is, the lazy hacks at BioWare really don't deserve their passion and dedication.
Last edited by gerey on November 6th, 2024, 13:40, edited 1 time in total.
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Post by cleansingcarnage »

gerey wrote: November 5th, 2024, 22:25
All joking aside, why are fantasy writers/artists across all mediums so ******* **** at doing research?

Armor, weapons, fortifications, how people fought, logistics - they seem to (almost) never get any of it right, just decade upon decade of human-centipede-tier regurgitation of **** someone wrote previously, only more woke and obnoxious.

It can't be that hard for an artist/writers to look up what real armor looked like, or how big and thick a sword is supposed to be. There's plenty of images, even free 3D models, of castles, extensive literature on how they were built, what features they had and why, the specific locations chosen etc. Total War has been around for decades now, and while it's not 100% accurate in depicting how people fought in melee combat, it still makes far more sense than anything Hollywood, and most other game developers, have done.

Even paying a relative pittance to some YouTube medieval autist would go a long way towards grounding the setting of fantasy games - even if the grifter gets many things wrong, at least his knowledge is based on a lot of cobbled-together pop history stuff, which is still better than what the woke artist was going to **** out anyway.
Not only that, but historical battles are often more epic than any fantasy battle ever written. The siege of Vienna is a classic example; Helm's Deep doesn't sound that bad when you've had turkroach sappers trying to burrow under your walls and blow them up for months.
Last edited by cleansingcarnage on November 5th, 2024, 23:12, edited 1 time in total.
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Post by rusty_shackleford »

Can't think of many fantasy battles that actually depict how long sieges could last
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Post by cleansingcarnage »

rusty_shackleford wrote: November 5th, 2024, 23:09
Can't think of many fantasy battles that actually depict how long sieges could last
Got to move that plot along.
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Post by Nooneatall »

gerey wrote: November 5th, 2024, 22:53
WhiteShark wrote: November 5th, 2024, 22:28
The research types rarely get past the research stage because there's an overwhelming amount of historical information. The non-researchers don't care, so they're free to immediately start writing whatever they think is cool in the moment.
Sure, but how difficult is to google "plate armor" and copy that? CDPR, for all their faults, did a fairly good job with the armors in Witcher 2 and 3. Yes, many aren't realistic, many are anachronistic, but they look functional enough to not break immersion.
Faceless_Sentinel wrote: November 5th, 2024, 22:39
Did you ever see the game where thi aspect was done better?
Kingdom Come is a good example of a game where the devs put effort into researching the time period. There's a lot of non-cRPG games where emphasis is placed on realism. Battle Brothers is another example where the game encourages you to play "historically" via its mechanics, incentivizing shieldwalls. Viking Conquest (and other historical Mount and Blade mods) could also count, though that's cheating a bit.

cRPGs tend to be a bit harder to stand out, since so many never deal with large-scale engagements, or even bother to depict them, be it in a cutscene or through gameplay. I recall that Baldur's Gate 1 wasn't that offensive, but that Baldur's Gate 2 did suffer a change in art direction, mostly for the worse.
Research is gay. Just make a cool fun game or story.
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Post by Acrux »

cleansingcarnage wrote: November 5th, 2024, 23:08
gerey wrote: November 5th, 2024, 22:25
All joking aside, why are fantasy writers/artists across all mediums so ******* **** at doing research?

Armor, weapons, fortifications, how people fought, logistics - they seem to (almost) never get any of it right, just decade upon decade of human-centipede-tier regurgitation of **** someone wrote previously, only more woke and obnoxious.

It can't be that hard for an artist/writers to look up what real armor looked like, or how big and thick a sword is supposed to be. There's plenty of images, even free 3D models, of castles, extensive literature on how they were built, what features they had and why, the specific locations chosen etc. Total War has been around for decades now, and while it's not 100% accurate in depicting how people fought in melee combat, it still makes far more sense than anything Hollywood, and most other game developers, have done.

Even paying a relative pittance to some YouTube medieval autist would go a long way towards grounding the setting of fantasy games - even if the grifter gets many things wrong, at least his knowledge is based on a lot of cobbled-together pop history stuff, which is still better than what the woke artist was going to **** out anyway.
Not only that, but historical battles are often more epic than any fantasy battle ever written. The siege of Vienna is a classic example; Helm's Deep doesn't sound that bad when you've had turkroach sappers trying to burrow under your walls and blow them up for months.
Why not combine them? Tim Powers's Drawing of the Dark is about the Siege of Vienna where the West has to protect magic beer from being destroyed by Suleiman and his horde.

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Post by Faceless_Sentinel »

Nooneatall wrote: November 5th, 2024, 23:18
gerey wrote: November 5th, 2024, 22:53
WhiteShark wrote: November 5th, 2024, 22:28
The research types rarely get past the research stage because there's an overwhelming amount of historical information. The non-researchers don't care, so they're free to immediately start writing whatever they think is cool in the moment.
Sure, but how difficult is to google "plate armor" and copy that? CDPR, for all their faults, did a fairly good job with the armors in Witcher 2 and 3. Yes, many aren't realistic, many are anachronistic, but they look functional enough to not break immersion.
Faceless_Sentinel wrote: November 5th, 2024, 22:39
Did you ever see the game where thi aspect was done better?
Kingdom Come is a good example of a game where the devs put effort into researching the time period. There's a lot of non-cRPG games where emphasis is placed on realism. Battle Brothers is another example where the game encourages you to play "historically" via its mechanics, incentivizing shieldwalls. Viking Conquest (and other historical Mount and Blade mods) could also count, though that's cheating a bit.

cRPGs tend to be a bit harder to stand out, since so many never deal with large-scale engagements, or even bother to depict them, be it in a cutscene or through gameplay. I recall that Baldur's Gate 1 wasn't that offensive, but that Baldur's Gate 2 did suffer a change in art direction, mostly for the worse.
Research is gay. Just make a cool fun game or story.
Problem is, Kamala voters find **** like DAV "cool fun game or story".
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Post by gerey »

Nooneatall wrote: November 5th, 2024, 23:18
Research is gay. Just make a cool fun game or story.
The former oftentimes enhances the later.
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Post by Nooneatall »

gerey wrote: November 5th, 2024, 23:26
Nooneatall wrote: November 5th, 2024, 23:18
Research is gay. Just make a cool fun game or story.
The former oftentimes enhances the later.
Only if you have an extreme form of autism.
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Post by gerey »

Nooneatall wrote: November 5th, 2024, 23:27
Only if you have an extreme form of autism.
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Post by cleansingcarnage »

Acrux wrote: November 5th, 2024, 23:22
cleansingcarnage wrote: November 5th, 2024, 23:08
gerey wrote: November 5th, 2024, 22:25
All joking aside, why are fantasy writers/artists across all mediums so ******* **** at doing research?

Armor, weapons, fortifications, how people fought, logistics - they seem to (almost) never get any of it right, just decade upon decade of human-centipede-tier regurgitation of **** someone wrote previously, only more woke and obnoxious.

It can't be that hard for an artist/writers to look up what real armor looked like, or how big and thick a sword is supposed to be. There's plenty of images, even free 3D models, of castles, extensive literature on how they were built, what features they had and why, the specific locations chosen etc. Total War has been around for decades now, and while it's not 100% accurate in depicting how people fought in melee combat, it still makes far more sense than anything Hollywood, and most other game developers, have done.

Even paying a relative pittance to some YouTube medieval autist would go a long way towards grounding the setting of fantasy games - even if the grifter gets many things wrong, at least his knowledge is based on a lot of cobbled-together pop history stuff, which is still better than what the woke artist was going to **** out anyway.
Not only that, but historical battles are often more epic than any fantasy battle ever written. The siege of Vienna is a classic example; Helm's Deep doesn't sound that bad when you've had turkroach sappers trying to burrow under your walls and blow them up for months.
Why not combine them? Tim Powers's Drawing of the Dark is about the Siege of Vienna where the West has to protect magic beer from being destroyed by Suleiman and his horde.

https://www.blackgate.com/2014/07/08/th ... im-powers/
Nice, I might have to read that. Nothing more wholesome than stories about White men opposing brown hordes.
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Post by Nooneatall »

gerey wrote: November 5th, 2024, 23:28
Nooneatall wrote: November 5th, 2024, 23:27
Only if you have an extreme form of autism.
Welcome to the HQ.
If we are going to go down the realism and research path then you can't enjoy movies where they shoot a lot and don't get hearing loss, or they don't get knocked down and shrapnel from explosions. Also sword fights and most movies and games are out. And much much more
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Post by rusty_shackleford »

there's a game about living during a siege and it sucks


historical accuracy is often boring

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Post by gerey »

Nooneatall wrote: November 5th, 2024, 23:31
If we are going to go down the realism and research path then you can't enjoy movies where they shoot a lot and don't get hearing loss, or they don't get knocked down and shrapnel from explosions. Also sword fights and most movies and games are out.
I agree, to a degree, though I think your examples are far less egregious than, say, plate armor being cut open by a sword or arrow (and yes, I'm aware some war bows/crossbows had the draw strength to do it, given the appropriate range/angle/arrowhead), or medieval battles devolving into shakycam individual duels, or nobody using polearms, the obsession with night fights and flame arrows et al.

Then again, I do also get annoyed at modern depictions of combat too, though Hollywood has gotten much better at depicting those in the past 20 years, from the way actors handle their firearms and move, to what happens when someone is shot, how the firefights are framed etc.

You can nitpick away until you suck all the fun out of everything, yes, but my initial complaint was a very simple one - why don't fantasy artists just copy real weapons and armors (and embellish them as necessary), like CDPR did, and why are they so allergic towards depicting formations of men fighting in melee battles?

You can shoot such scenes effectively, Rome, LOTR and even the ******* Hobbit are good examples of how to do it (barring a lot of the retardation present in the Hobbit movies).
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Post by Acrux »

rusty_shackleford wrote: November 5th, 2024, 23:35
there's a game about living during a siege and it sucks


historical accuracy is often boring

The main problem with that game is that they made it too much like "This War of Mine" when they could have done a proper RPG.

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Post by Nooneatall »

gerey wrote: November 5th, 2024, 23:40
Nooneatall wrote: November 5th, 2024, 23:31
If we are going to go down the realism and research path then you can't enjoy movies where they shoot a lot and don't get hearing loss, or they don't get knocked down and shrapnel from explosions. Also sword fights and most movies and games are out.
I agree, to a degree, though I think your examples are far less egregious than, say, plate armor being cut open by a sword or arrow (and yes, I'm aware some war bows/crossbows had the draw strength to do it, given the appropriate range/angle/arrowhead), or medieval battles devolving into shakycam individual duels, or nobody using polearms, the obsession with night fights and flame arrows et al.

Then again, I do also get annoyed at modern depictions of combat too, though Hollywood has gotten much better at depicting those in the past 20 years, from the way actors handle their firearms and move, to what happens when someone is shot, how the firefights are framed etc.

You can nitpick away until you suck all the fun out of everything, yes, but my initial complaint was a very simple one - why don't fantasy artists just copy real weapons and armors (and embellish them as necessary), like CDPR did, and why are they so allergic towards depicting formations of men fighting in melee battles?

You can shoot such scenes effectively, Rome, LOTR and even the ******* Hobbit are good examples of how to do it (barring a lot of the retardation present in the Hobbit movies).
I'm not reading all that. I'll give you a pass because of your cool avatar.
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Post by gerey »

rusty_shackleford wrote: November 5th, 2024, 23:35
there's a game about living during a siege and it sucks
That's just woke nihilistic fetishism, basically This War of Mine levels of faggotry, but with a medieval coat of paint. Yes, no one wants to play a game about sitting in front of walls, ******** in a ditch for months on end and dying of dysentery, that's no fun.

Writers have glossed over the less glamorous historical aspects, and artistic license is a thing. The demand is not for games to be 100% accurate, but not to go out of their way to reinvent the wheel for things that we already have plenty or IRL examples of (i.e. armor, weapons, castles, fashion et al). They should use research to enhance the setting.
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Post by rusty_shackleford »

I want to be outside of a castle slaying orcs
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Post by gerey »

rusty_shackleford wrote: November 5th, 2024, 23:44
I want to be outside of a castle slaying orcs
Are you a Jewish Hollywood producer?
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Post by cleansingcarnage »

Nooneatall wrote: November 5th, 2024, 23:31
gerey wrote: November 5th, 2024, 23:28
Nooneatall wrote: November 5th, 2024, 23:27
Only if you have an extreme form of autism.
Welcome to the HQ.
If we are going to go down the realism and research path then you can't enjoy movies where they shoot a lot and don't get hearing loss, or they don't get knocked down and shrapnel from explosions. Also sword fights and most movies and games are out. And much much more
It's by no means the norm, but I do always appreciate when a piece of media attempts to realistically portray military doctrine and tactics. It's easy for me to enjoy dumb action stuff, but it's not easy to take seriously.

There's a time and place for everything, though. Tolkien was very concerned with making a world that was internally consistent and believable for the sake of immersion, but his work is also very much about aggregating the mythological traditions and archetypes of parts of Europe into an entertaining and enjoyable package.

If you go back to the folktales and fairy tales such as the Mabinogion and Arthurian legend, it has very little realism, but is rich with elements that are more symbolic and mystical.

For me personally, you've got to at least have one or the other, if not a balance of both. If you don't have a well-considered and believable world, and you also don't have any kind of perennial themes that lend to a more mystical or mythological kind of interpretation, then I can't be bothered with it. Unfortunately, most of what you get these days is on the level of Young Adult fiction written as "fantasy" merely in the sense that it's wishful projection for people with the emotional and intellectual depth of the average teenager.
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Post by rusty_shackleford »

gerey wrote: November 5th, 2024, 23:45
rusty_shackleford wrote: November 5th, 2024, 23:44
I want to be outside of a castle slaying orcs
Are you a Jewish Hollywood producer?
I said I wanted to kill orcs
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Post by gerey »

rusty_shackleford wrote: November 5th, 2024, 23:46
I said I wanted to kill orcs
In front of castle walls, instead of pelting with arrows and bolts from the safety of the walls like a sensible person.
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Post by Nooneatall »

gerey wrote: November 5th, 2024, 23:48
rusty_shackleford wrote: November 5th, 2024, 23:46
I said I wanted to kill orcs
In front of castle walls, instead of pelting with arrows and bolts from the safety of the walls like a sensible person.
I want to kill them with my bare hands in the mud
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Post by rusty_shackleford »

gerey wrote: November 5th, 2024, 23:48
rusty_shackleford wrote: November 5th, 2024, 23:46
I said I wanted to kill orcs
In front of castle walls, instead of pelting with arrows and bolts from the safety of the walls like a sensible person.
Yes.
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Post by rusty_shackleford »

reddit dragon age subforum activity has already fell off a cliff
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