Sure, but how difficult is to google "plate armor" and copy that? CDPR, for all their faults, did a fairly good job with the armors in Witcher 2 and 3. Yes, many aren't realistic, many are anachronistic, but they look functional enough to not break immersion.WhiteShark wrote: ↑ November 5th, 2024, 22:28The research types rarely get past the research stage because there's an overwhelming amount of historical information. The non-researchers don't care, so they're free to immediately start writing whatever they think is cool in the moment.
Kingdom Come is a good example of a game where the devs put effort into researching the time period. There's a lot of non-cRPG games where emphasis is placed on realism. Battle Brothers is another example where the game encourages you to play "historically" via its mechanics, incentivizing shieldwalls. Viking Conquest (and other historical Mount and Blade mods) could also count, though that's cheating a bit.Faceless_Sentinel wrote: ↑ November 5th, 2024, 22:39Did you ever see the game where thi aspect was done better?
cRPGs tend to be a bit harder to stand out, since so many never deal with large-scale engagements, or even bother to depict them, be it in a cutscene or through gameplay. I recall that Baldur's Gate 1 wasn't that offensive, but that Baldur's Gate 2 did suffer a change in art direction, mostly for the worse.


