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Do you Roguelike?

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

didn't watch it yet but I suspect he will probably cover how little like rogue most roguelikes are, because they're technically nethack-likes
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Post by OGchan »

Not an expert (yet), and I don't really know that dude despite having a seemingly huge following, but all in all not a bad a review. I never played that version of Rogue though, I usually mess around with v3.6 thanks to the Roguelike Restoration Project. I was kinda expecting him to **** on it a priori but instead he actually reviewed it without being too harsh, he even managed to retrieve the Amulet!
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Post by Lich »

rusty_shackleford wrote: ↑ January 30th, 2026, 20:14
didn't watch it yet but I suspect he will probably cover how little like rogue most roguelikes are, because they're technically nethack-likes
I feel like the best-known modern roguelikes are closer to Angband variants than NetHack. There aren't many NetHack-like roguelikes other than NetHack variants.
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Post by Algol »

Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
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Post by rusty_shackleford »

Algol wrote: ↑ February 10th, 2026, 02:31
Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
mostly made by programmers, who notoriously have a large culture of sharing
Last edited by rusty_shackleford on February 10th, 2026, 02:59, edited 1 time in total.
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Post by Tweed »

Algol wrote: ↑ February 10th, 2026, 02:31
Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
Can't be that hard if the 7DRLs are a thing. Some of the best Roguelikes got their start that way.
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Post by Algol »

Tweed wrote: ↑ February 10th, 2026, 03:20
Algol wrote: ↑ February 10th, 2026, 02:31
Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
Can't be that hard if the 7DRLs are a thing. Some of the best Roguelikes got their start that way.
RPGHQ should hold its own competition. I'd love to see what some of you would come up with. Probably far better than some Qud shyte.
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Post by OGchan »

Algol wrote: ↑ February 10th, 2026, 02:31
Why are so many roguelikes free, you think? They are, apparently, hard as **** to make in terms of coding and etc.
It's about maintaining that UNIX spirit alive. It's also a good exercise if one wants to learn or simply dip their toes into a new programming language, or so I've heard.
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Post by Tweed »

PICK THREEEEEEEEEE!!!
Grief by democracy...it might have potential.

A game based around the all-consuming, parasitical nature of humanity might be entertaining.
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Post by OGchan »

Has anyone ever tried the isometric graphical variants of NetHack? Talking about good old Falcon's Eye and its spiritual successor Vulture.
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Post by anvi »

I love Monster Train 2. Childish name and not too keen on the graphics style, but such a great game. I also like TOME4. Besides those I don't really like roguelikes in general. Limited content so they make you play through it over and over. I can accept that for small budget games but I wish some of the bigger budget games would figure out how to be more RPG and less rogueish. I would have loved Noita if it had a few more levels and some kind of ending/progression.

I liked a few other of the card game types. Not sure if they even qualify as a roguelike but I like some of them, pretty cozy to play.
Last edited by anvi on April 19th, 2026, 20:41, edited 2 times in total.
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Post by OGchan »

Hmm, the titles you mention, Monster Train and Noita, do not look like roguelikes in all honesty. One seems like some sort of card game with gacha tendencies, the other is a platformer. ToME4 is indeed a roguelike though.
Besides those I don't really like roguelikes in general. Limited content so they make you play through it over and over. I can accept that for small budget games but I wish some of the bigger budget games would figure out how to be more RPG and less rogueish.
At this point I'm thinking you're describing those lesser products that people like to call roguelites. Because as far as traditional roguelikes are concerned, limited content is a blatant lie. And playing it over and over is the standard as you usually die at some point and have to start from the beginning.
My 2c.
Last edited by OGchan on April 19th, 2026, 22:33, edited 1 time in total.
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Post by rusty_shackleford »

Any good roguelites that are basically nethack/ADOM with "meta" progression?
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Post by enisey »

rusty_shackleford wrote: ↑ April 28th, 2026, 23:45
Any good roguelites that are basically nethack/ADOM with "meta" progression?
Caves of Qud
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Post by rusty_shackleford »

enisey wrote: ↑ April 29th, 2026, 00:11
rusty_shackleford wrote: ↑ April 28th, 2026, 23:45
Any good roguelites that are basically nethack/ADOM with "meta" progression?
Caves of Qud
I meant you still progress in some way between runs
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Post by enisey »

rusty_shackleford wrote: ↑ April 29th, 2026, 00:12
enisey wrote: ↑ April 29th, 2026, 00:11
rusty_shackleford wrote: ↑ April 28th, 2026, 23:45
Any good roguelites that are basically nethack/ADOM with "meta" progression?
Caves of Qud
I meant you still progress in some way between runs
My bad, I could have sworn you unlocked races/classes or something like that, but I looked it up and apparently not.
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Post by Acrux »

Doesn't Tales of Maj'eyal have meta progression?
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Post by OGchan »

NetHack v5.0.0 has been released:
The NetHack DevTeam is announcing the release of NetHack 5.0.0 on May 2, 2026

NetHack 5.0 is an enhancement to the dungeon exploration game NetHack, which is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.6.

NetHack 5.0.0 is a release of NetHack. As a .0 version, there may be some bugs encountered. Constructive suggestions, GitHub pull requests, and bug reports are all welcome and encouraged.

Along with the game improvements and bug fixes, NetHack 5.0 strives to make some general architectural improvements to the game or to its building process. Among them, 5.0:

Has its source code compliant with the C99 standard.
Removes barriers to building NetHack on one platform and operating system, for later execution on another (possibly quite different) platform and/or operating system. That capability is generally known as "cross-compiling." See the file "Cross-compiling" in the top-level folder for more information on that.
The build-time "yacc and lex"-based level compiler, the "yacc and lex"-based dungeon compiler, and the quest text file processing previously done by NetHack's "makedefs" utility, have been replaced with Lua text alternatives that are loaded and processed by the game during play.

A list of over 3100 fixes and changes can be found in the game's sources in the file doc/fixes5-0-0.txt. The text in there was written for the development team's own use and is provided "as is". Some entries might be considered "spoilers", particularly in the "new features" section.

Existing saved games and bones files will not work with NetHack 5.0.0.

Checksums (sha256) of binaries that you have downloaded from nethack.org can be verified on Windows platforms using:
certUtil -hashfile nethack-500-win-x64.zip SHA256 or
certUtil -hashfile nethack-500-win-arm64.zip SHA256

The following command can be used on most platforms to help confirm the location of various files that NetHack may use: nethack --showpaths

As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report form. Also, please check the "known bugs" list before you log a problem - somebody else may have already found it.

Happy NetHacking!
Download it now!

Pretty huge leap from 3.6 I believe.
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Post by rusty_shackleford »

any opinion on japanese mystery dungeons?
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Post by Valter »

rusty_shackleford wrote: ↑ June 20th, 2026, 21:57
any opinion on japanese mystery dungeons?
I miss Pokemon Mystery Dungeon, more fun than the main games. Never played any other MD though
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Post by Kalarion »

I liked Dark Cloud, and some of the earlier Touhous. There was a series with Chocobos as characters, I can't remember what it was called, but it was fun because it had coop. I haven't played them much beyond that.
. wrote: ↑
Kalarion did this a lot better you know.
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Post by rusty_shackleford »

Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
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Post by Tweed »

rusty_shackleford wrote: ↑ Today, 06:21
Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
Can I get a chili dog, hold the chili?
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Post by chud_irenicus »

A top genre for me. DCSS was probably the first one I sank a lot of time into, like 20 years ago. Too bad they completely casualraped that one, no idea what the **** happened there.

This game is a roguelike and also happens to be the best game in existence past and future and it's not close. I've got at least 3k hours and cannot recommend it enough:
Image

Caves of Qud is cool, lots of novel gameplay mechanics, even though there is a lot of woke rot in the story.

Binding of Isaac is extremely popular even though it sucks ***.

Good: Rogue Legacy 2, Path of Achra, Monster Train 1 (didn't love 2), STS1/2 of course, Balatro, Blue Prince, Heat Signature, Cogmind, oh and did I mention NOITA, THE BEST GAME EVER?

rusty_shackleford wrote: ↑ Today, 06:21
Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
Hitman: World of Assassination uses fixed maps. Risk of Rain 2 also. Project Zomboid if you count that (I do).
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Post by rusty_shackleford »

Tweed wrote: ↑ Today, 06:28
rusty_shackleford wrote: ↑ Today, 06:21
Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
Can I get a chili dog, hold the chili?
Randomized enemy placement, items, etc., without randomized maps can probably be done well.
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Post by Bertram_Tung »

everspace and tmnt splintered fate
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Post by Tweed »

chud_irenicus wrote: ↑ Today, 08:45
A top genre for me. DCSS was probably the first one I sank a lot of time into, like 20 years ago. Too bad they completely casualraped that one, no idea what the **** happened there.

This game is a roguelike and also happens to be the best game in existence past and future and it's not close. I've got at least 3k hours and cannot recommend it enough:
Image

Caves of Qud is cool, lots of novel gameplay mechanics, even though there is a lot of woke rot in the story.

Binding of Isaac is extremely popular even though it sucks ***.

Good: Rogue Legacy 2, Path of Achra, Monster Train 1 (didn't love 2), STS1/2 of course, Balatro, Blue Prince, Heat Signature, Cogmind, oh and did I mention NOITA, THE BEST GAME EVER?

rusty_shackleford wrote: ↑ Today, 06:21
Any roguelikes/roguelites that either aren't randomly generated or are only partially so?
Hitman: World of Assassination uses fixed maps. Risk of Rain 2 also. Project Zomboid if you count that (I do).
Noita is the best example of a roguelike that actually has roguelike elements besides permadeath.
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Post by chud_irenicus »

Tweed wrote: ↑ Today, 09:05
Noita is the best example of a roguelike that actually has roguelike elements besides permadeath.
And also more depth and complexity than any title of any genre. And exploration, secrets, skill ceiling, satisfying/rewarding mastery, etc. etc. etc. :pipe-hat:
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