Ratcatcher wrote: ↑
February 5th, 2023, 21:40
I always wanted to try Infra Arcana but learning new roguelike is somewhat hard for me nowadays, I lack the focus due to my gaming time being constantly interrupted.
I just started this and it's actually not hard to get into at all. Seems much less complicated than something like DCSS. Character advancement is just picking from a list of traits. There are some prerequisite chains but you can press a button to show the currently inaccessible traits are to see what they are.
The central mechanic is shock/insanity. Shock constantly increases and certain events/monsters make it go up faster. If it hits 100%, then it resets to 0% and your insanity goes up and some negative effect occurs. 100% insanity is game over. Descending a floor resets shock to 0%. I've not gotten very far yet but it seems like deciding when to abandon a floor to preserve sanity is going to be a big deal later on.
I haven't touched magic at all yet since I've only played War Veteran and that class doesn't start with any magic. There are explosives; my last run ended partly due to my discovery that you cannot throw molotov cocktails
over enemies. I don't know the extent of potions yet, either. I've found at least five or six different types, but only quaff ID'd a couple and that only because of...
pressing circumstances.
I'm not clear yet on how XP works. You get some for discoveries (secret doors, alchemical workbenches, obelisks, etc.) but I haven't paid enough attention to tell if you get any for kills. I'll pay attention on my next run; if it doesn't grant any XP, that's a good reason to conserve ammo instead of hunting. I haven't quite yet run out of ammo entirely, but it seemed like I was headed that direction before the end of my last run.